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Log for #openttd on 3rd December 2019:
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05:55:48  <DorpsGek_III_> [OpenTTD/OpenTTD] GuideRail opened issue #7854: Crash when loading Multiplayer list https://git.io/JeMSM
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07:02:16  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh commented on issue #7854: Crash when loading Multiplayer list https://git.io/JeMSM
07:02:17  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #7854: Crash when loading Multiplayer list https://git.io/JeMSM
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10:33:49  <FLHerne> Surely they wouldn't have been able to play multiplayer with 1.9.1 now anyway...?
10:39:01  <Eddi|zuHause> but how would you even notice when a new version comes out, if you can't see the multiplayer list?
10:49:30  <FLHerne> :D
10:49:39  <FLHerne> I must admit, that's happened to me a few times
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12:11:27  <FLHerne> andythenorth: Are Hog flatbed trams supposed to have cargo sprites for steel?
12:12:31  <FLHerne> (these are Stancliffe Freight Trams in 1.4.1)
12:13:06  <FLHerne> Goods crates are visible, but apparently they've invented transparent metals in this timeline
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12:41:54  * andythenorth looks
12:42:23  <andythenorth> FLHerne: they're missing :)
12:42:51  <FLHerne> Ok
12:42:55  <andythenorth> present for Stakebeck
12:43:08  <andythenorth> it's an issue for certain vehicle lengths, the cargo sprites weren't drawn
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12:51:07  <FLHerne> This game is going nicely, though http://www.flherne.uk/files/ottd-dec-03.png
12:51:21  <FLHerne> I think I've connected every town and industry except a couple that spawned just now
12:54:05  <FLHerne> Trams not quite keeping up http://www.flherne.uk/files/ottd-dec-03b.png
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13:44:37  <andythenorth> is that Temperate Basic FLHerne?
13:45:19  <FLHerne> Yes
13:45:31  <FLHerne> Was curious to see what it's like compared to Extreme
13:45:42  <FLHerne> For this kind of quick game, I think it's better
13:46:14  <FLHerne> One or two of each Extreme industry is still a ridiculous number on a small map
13:47:02  <FLHerne> I do feel like a couple more links in the cargo graph might be nice
13:47:32  <andythenorth> yeah
13:47:44  <andythenorth> I resisted the temptation to make Basic bigger for v4
13:47:54  <FLHerne> There are a lot of single-consumer cargoes, which takes away some of the "what shall I do with this?" question
13:47:56  <andythenorth> did you ever try Steeltown?
13:48:03  <FLHerne> Not yet
13:48:14  <andythenorth> it's probably marmite
13:48:25  <andythenorth> if you like what it does, it's the best FIRS economy by far
13:48:31  <andythenorth> but it won't be for everyone
13:49:20  <FLHerne> I don't think Basic should be /bigger/ as such
13:49:34  <FLHerne> It's a good size in number of cargoes and industries
13:50:05  <FLHerne> Just, more sharing of cargoes
13:50:29  <FLHerne> Not sure how that would work thematically
13:50:42  <andythenorth> can't remember if I changed it for v4
13:50:44  * andythenorth looks
13:51:46  <FLHerne> Looked at Steeltown industries
13:51:47  <andythenorth> seems not
13:52:05  <andythenorth> v4 Steeltown is the first FIRS economy I actually like
13:52:06  <andythenorth> https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#steeltown
13:52:21  <FLHerne> Wouldn't be good for my usual sort of game, but I could imagine it being fun as its own thing
13:52:38  <andythenorth> it's a niche play style, where *everything* converges
13:52:54  <Arveen2> Pog
13:52:58  <andythenorth> it's really fun until everything is connected, then it tails off, because Vehicles don't actually do anything
13:53:16  <andythenorth> and they have no useful town effect or anything
13:55:05  <andythenorth> hmm FIRS v4 ought to get finished eh :P
13:55:39  <FLHerne> Meh, I always have to disable town growth mid-game anyway
13:55:45  <FLHerne> Otherwise there'd be no map left
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13:56:23  <andythenorth> Eddi|zuHause should finish his grid patch
13:56:24  <FLHerne> That's the time to go around making detail tweaks to how stations look and worrying which kind of diesel loco is more prototypical
13:56:41  <andythenorth> I do struggle with mid-game
13:56:57  <andythenorth> I played a lot of goal scripts as an antidote
13:57:32  <andythenorth> but they're quite intense and not very sandboxy
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14:10:15  <snail_UES_> peter1138: I just sent you a PM
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15:02:32  <milek7_> what happened with cmake pr?
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15:17:54  <LordAro> milek7_: nothing, more or less
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17:55:44  <TrueBrain> It still needs only approval and merging. But people wanted to wait for 1.10. So better question is how 1.10 is going :)
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18:01:17  <LordAro> speaking of
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18:26:14  <andythenorth> yo
18:40:41  * andythenorth has focus problems :P
18:41:09  <andythenorth> is there something fun to do?
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18:52:28  <Eddi|zuHause> i'd make a joke here, but andy would probably take it serious
18:53:11  <andythenorth> make a joke
18:53:23  <andythenorth> will it be in german?
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18:57:46  <Eddi|zuHause> probably not.
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19:00:45  <supermop_work> andythenorth: want to do my work?
19:01:02  <andythenorth> err no
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19:01:51  <andythenorth> quak
19:01:56  <supermop_work> well don't say i didn't ask
19:12:56  <frosch123> https://wiki.openttd.org/NewGRF_Specification_Status <- andythenorth, LordAro, planetmaker, peter1138
19:13:15  <frosch123> i walked through the diff and collected new stuff
19:13:18  <andythenorth> :o
19:13:20  <andythenorth> :)
19:14:09  <frosch123> nml review is more complicated, i think some stuff was committed with some preliminary spec that differs from the actual spec
19:15:38  <frosch123> ah, i missed nielsm in the highlight :)
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19:31:53  <nielsm> most of the industry stuff is implemented and documented for NML
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19:50:26  <andythenorth> frosch123: would it be reasonable to add a column for 'nml example provided?'
19:51:11  <andythenorth> I have a bee in my bonnet about examples :P
19:51:50  <frosch123> currently the 5 columns refer to 5 different repositories/wikis
19:51:58  <andythenorth> yes
19:52:12  <frosch123> are nml examples part of nml implementation?
19:52:16  <andythenorth> I don't know
19:52:43  <andythenorth> all I can offer is: I maintain 2 UI libraries at work, where anything that's supported has an example
19:52:51  <andythenorth> which is tested by visual diff and various validators
19:53:13  <andythenorth> and the examples are the primary documentation of what actually works, vs. anything that is written
19:53:45  <andythenorth> nml is different, but similarities might be found :P
19:56:27  <andythenorth> no example, no merge to the nml repo?
19:58:57  <frosch123> nml has examples and tests, not sure about the specific differences
20:00:29  <frosch123> i see the use of examples for something like more-industry-cargos. but i do not see the point in examples for yet another variable like current tracktype of roadvehicle
20:00:48  <andythenorth> that's one of the reasons I haven't done them yet :P
20:01:02  <andythenorth> hard to see the upside, unless they're used in (1) approval (2) regression tests
20:04:32  <andythenorth> the UI libraries also parse the examples and include them directly in the docs
20:04:58  <andythenorth> similar to e.g. https://getbootstrap.com/docs/4.4/components/buttons/
20:08:51  <andythenorth> also, making examples that exercise all of the spec is combinatorial explosion
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