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Log for #openttd on 11th December 2019:
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10:26:05  <Eddi|zuHause> the moment of truth? https://www.twitch.tv/eddijk
10:55:54  <peter1138> That framerate seems a bit low...
10:56:25  <peter1138> And it's somewhat glitchy.
10:57:52  *** ChanServ sets mode: +o orudge
10:58:30  <peter1138> Eddi|zuHause, is it like that on your computer or is it just the stream is bad?
10:58:49  <Eddi|zuHause> it is that bad on my computer
10:59:07  <peter1138> That is sad. Stick to OpenTTD :P
10:59:34  <Eddi|zuHause> yeah, i'm definitely ordering a new computer in the next days
11:39:16  <Eddi|zuHause> bridge construction seems to have become worse
12:16:17  <Eddi|zuHause> on the plus side, game uses only like 40% CPU (of one core)
12:16:38  <Eddi|zuHause> not sure that's helping anyone
12:37:14  <Eddi|zuHause> i think i'm done with this experiment :p
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15:04:58  <nielsm> oh no, my games SSD is running out of space, need to uninstall train simulator to get space for transport fever 2
15:05:23  <Eddi|zuHause> nielsm: hope it doesn't look for you like it looked for me
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15:08:10  <peter1138> nielsm, just get another SSD.
15:09:31  <nielsm> I ought to do a major system upgrade some time soon :)
15:09:31  <peter1138> £28.79. Not buying.
15:10:35  <Eddi|zuHause> btw, i played around a bit without stream, and noticed that if i set terrain to high details, the glitches are less pronounced
15:10:56  <Eddi|zuHause> and it's only the terrain that glitches, all other things are fine
15:18:39  <nielsm> could be a miscompiled shader? i.e. something with your gpu driver
15:24:24  <Eddi|zuHause> probably
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15:29:43  <Eddi|zuHause> <peter1138> £28.79. Not buying. <-- what price is that? the game?
15:36:04  <Eddi|zuHause> i give the game another go in the evening
15:43:23  <nielsm> working fine for me: https://0x0.st/zUVB.jpg
15:43:42  <nielsm> except I can't find the option to invert rotation direction
15:44:49  <Eddi|zuHause> i was looking for that as well
15:44:54  <Eddi|zuHause> for mouse scrolling
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16:09:16  <nielsm>  okay the options to invert the movement are only available from the main menu, not in the during-gameplay menu
16:18:08  <nielsm> inverted panning with rmb is terrible, the movement speed of the terrain does not match the cursor movement, and if you move the mouse outside the window while dragging, movement stops
16:27:05  <peter1138> 15:43 < nielsm> except I can't find the option to invert rotation direction
16:27:08  <peter1138> ^ deja vu ;p
16:27:50  <peter1138> Maybe someone renamed it :D
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16:37:07  <Eddi|zuHause> yeah,  have no clue why anyone would invent that, let alone set it as default
16:40:20  <lugo> Hi, ever since i changed my windows account name and hence the users folder name, i got problems with newgrf recognition in jgrpp; when starting a new game and go to the newgrf settings it tells me it can't find the file; funny enough using openttd-trunk i get no such message..
16:40:52  <lugo> is there possibly a hard coded path for newgfrs in jgrpp?
16:41:59  <Eddi|zuHause> lugo: are you using a desktop link to start it? check the working directory of that link
16:45:35  <lugo> Eddi|zuHause: nope starting from within the installation folder
16:47:52  <Eddi|zuHause> lugo: try running "openttd -d misc=3" and check which locations it uses?
16:49:25  <lugo> when clicking rescan files, it recognises the files and boxes left from the newgrfs turn from red to blue, but when closing and reopening newgrf settings they are red again
16:49:30  <lugo> Eddi|zuHause: i'll try that
16:50:21  <Eddi|zuHause> lugo: most likely a problem with your .cfg file location (e.g. file/directory not writable)
16:54:09  <lugo> well i ran .\openttd.exe -d misc=3 in powershell, where can i check which location it´s using?
16:55:48  <lugo> also the newgrf file scan when starting up the game seems to get skipped after the first file
16:56:40  <lugo> again, only when using jgrpp, everything is fine with trunk
16:57:35  <lugo> both using the same openttd.cfg located in my users folder
16:57:48  <Eddi|zuHause> lugo: it should be one of the first output lines
17:07:29  <lugo> small excrept from the debug https://pastedb.io/paste/966fee62-ea7b-4dea-5211-1e00060b5752#6cd5b456b16519ec198aa10f48a617f76428b88aee65a13ab20613dab6d92b46
17:08:50  <lugo> scratch that
17:08:53  <Eddi|zuHause> dbg: [grf] [OPENTTD.GRF:2775] LoadNewGRFFile: Unexpected sprite, disabling <-- that should not happen
17:09:07  <lugo> https://pastedb.io/paste/2731fd0f-84de-4a03-6ea4-63196de59018#350c63e0efe910575d35856705a3b7596bc716846e82fa7023578a010bce3642
17:09:21  <Eddi|zuHause> you mixed two installations together or somthing
17:15:16  <lugo> i can't really rule that out yes
17:15:27  <lugo> i´ll try with a clean install
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17:41:54  <lugo> ok, using a new installation and not using the openttd.cfg from the users folder, i still get that unexpected sprite warning
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17:57:55  <lugo> apparently jgrpp doesn't use openttd.grf? so i might have mistakenly copied it to the basesets folder; deleting it didn't change anything besides the warning not being displayd
17:58:28  <lugo> *to the basesets folder of the grpp installation
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18:02:11  <lugo> it still failes to find files which where scanned seconds earlier
18:07:25  <lugo> same story when downloading _new_ files from bananas, it does a rescan recognizing the newly downloaded file, but when adding to a clean preset list and closing the windows i get a debug message of the newly downloaded file not being found
18:21:58  <lugo> hard problem to describe for a bug  report; i have no idea how this could be reproduced
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18:37:52  <andythenorth> yo
18:37:57  <andythenorth> my internet connection is down
18:38:01  <andythenorth> this is troubling
18:56:34  <supermop_work> oof
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19:47:24  <Wolf01> Wtf, transport fever 2 has been released today and the workshop is already filled with mods
19:50:44  <nielsm> lots of people have had it for testing/review
19:50:55  <nielsm> and also there's probably stuff ported from TF1
19:59:40  <Arveen> hmm, is TF2  worth taking a look ? i'm basically just interested in building OTTD-like train network madness
20:03:13  <Eddi|zuHause> Wolf01: the modders had some fun with the press-prerelease, i guess
20:04:01  <Wolf01> The night one looks interesting, too bad you can't see anything...
20:06:11  <nielsm> I haven't looked at the modding in TF2 at all yet, is it still as limited as in the earlier games?
20:06:18  <nielsm> where it was pretty much only static data
20:06:50  <nielsm> no ways to change the base behaviour
20:07:03  <Eddi|zuHause> it uses lua, but i think it's still only run at initialisation
20:08:37  <Eddi|zuHause> new try? https://www.twitch.tv/eddijk
20:10:01  <nielsm> that's rather low framerate...
20:12:04  <Eddi|zuHause> yes
20:12:17  <Eddi|zuHause> it's also glitchy, like i said
20:13:07  <Wolf01> Just a bit, one won't even notice
20:14:29  <Eddi|zuHause> it's only the terrain, once everything is plastered with infrastructure, it should be gone :p
20:21:19  <Eddi|zuHause> it's slightly annoying that you can't loan money without cancelling the construction
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21:17:25  <Eddi|zuHause> waiting for money is mildly annoying
21:18:05  <andythenorth> cheat menu?
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21:35:58  <Wolf01> Hmmm signals are on the wrong side
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