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00:03:51 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131 https://git.io/fjWZr 00:04:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7892: Fix #7891: really check the vehicle type before casting https://git.io/Jexy5 00:04:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7892: Fix #7891: really check the vehicle type before casting https://git.io/JexPK 00:04:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7891: Loading a save from 1.7.2 crashes on 1.10.0-beta2 https://git.io/JexVP 00:34:25 *** tokai|noir has joined #openttd 00:34:25 *** ChanServ sets mode: +v tokai|noir 00:41:24 *** tokai has quit IRC 01:18:58 *** snail_UES_ has quit IRC 01:34:12 *** Progman has quit IRC 02:21:53 *** tokai has joined #openttd 02:21:53 *** ChanServ sets mode: +v tokai 02:28:46 *** tokai|noir has quit IRC 02:34:53 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened issue #7893: Dedicated server crash https://git.io/JexHL 02:57:36 *** Wormnest_ has quit IRC 03:59:05 *** D-HUND has joined #openttd 04:02:32 *** debdog has quit IRC 04:16:06 *** Lejving has quit IRC 04:17:56 *** Lejving has joined #openttd 04:52:29 *** glx has quit IRC 05:20:54 *** cHawk- has quit IRC 05:33:22 *** cHawk has joined #openttd 06:31:54 *** Pikka has joined #openttd 07:00:13 *** andythenorth has joined #openttd 07:03:55 *** HerzogDeXtEr has quit IRC 07:05:19 <Pikka> o/ 07:07:54 *** sla_ro|master has joined #openttd 07:09:23 *** supermop_work_ has joined #openttd 07:10:35 *** supermop_work has quit IRC 07:14:43 <andythenorth> moin Pikka 07:14:54 <Pikka> boin 07:21:58 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7893: Dedicated server crash https://git.io/JexHL 07:31:50 *** andythenorth is now known as Guest13006 07:32:06 *** andythenorth has joined #openttd 07:36:16 *** Guest13006 has quit IRC 07:53:26 <andythenorth> what's occuring Pikka ? 08:06:22 <Pikka> ummm 08:06:33 <Pikka> foundations for landscape set! 08:06:39 <Pikka> contemplating gamescript again 08:06:46 <Pikka> and it's darn hot 08:10:10 <andythenorth> oof 08:10:59 <Pikka> bigly 08:23:27 <andythenorth> stand by the jams 08:24:25 *** Progman has joined #openttd 09:24:47 *** Mazur has joined #openttd 09:35:22 <andythenorth> Pikka: names for fast Pax EMU? (class 432 / AM9 thing) 09:40:45 *** Mazur has quit IRC 09:45:40 *** snail_UES_ has joined #openttd 09:46:58 *** tokai|noir has joined #openttd 09:46:58 *** ChanServ sets mode: +v tokai|noir 09:53:36 *** tokai has quit IRC 09:56:18 <Pikka> hard to say andythenorth, what names do other EMUs have? 09:56:30 <andythenorth> Geronimo! 09:56:32 <andythenorth> Breeze! 09:56:37 <andythenorth> Jupiter! 09:56:46 <Pikka> Reginald! 09:56:50 <andythenorth> Simon! 09:56:56 <andythenorth> Arnold! 09:57:08 <andythenorth> the last 2 are only suggestions :P 09:57:24 <andythenorth> how many Horses is enough 09:57:27 <andythenorth> ? 09:58:49 <Pikka> how many have you got? 09:59:31 <Pikka> I counted mine last night for my blog post, UKRS2 has 60 and UKRS3 has 25. 09:59:53 <Pikka> / will have when everything's done 09:59:53 <andythenorth> 92 engines 10:00:07 <andythenorth> but the number of generations and railtypes is a factor 10:00:20 <Pikka> ya 10:00:23 <andythenorth> 78 standard RAIL / ELRL engines 10:00:28 <andythenorth> 6 generations 10:00:32 <andythenorth> @calc 78 / 6 10:00:32 <DorpsGek> andythenorth: 13 10:01:17 <Pikka> that feels like a lot 10:01:22 <andythenorth> @calc 75 /6 10:01:22 <DorpsGek> andythenorth: 12.5 10:01:30 <andythenorth> it's 'enough' 10:01:41 <andythenorth> there are no unfilled gameplay roles at all 10:01:43 <andythenorth> imho 10:03:06 <andythenorth> probly time for NARS 3 Horse then 10:03:17 <Pikka> definitely 10:05:56 <andythenorth> I never did a a Deltic 10:06:43 <Pikka> me neither 10:07:38 <andythenorth> I'll do a GG1 10:07:41 <andythenorth> that's like a Deltic 10:07:58 <Pikka> almost exactly 10:09:39 <andythenorth> hmm 10:10:06 <andythenorth> so UKRS 99 Horse was mostly 'Lima toy trains from my childhood' 10:10:46 <andythenorth> all my grown-up-foamer US HO stuff is 4-axle hood units 10:10:54 <andythenorth> so that's going to make a boring set 10:11:04 <andythenorth> 48 variations of GP38 10:12:00 <andythenorth> I do have an F unit 10:12:03 <andythenorth> profit 10:13:25 <andythenorth> BBL 10:13:26 *** andythenorth has quit IRC 10:33:27 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131 https://git.io/fjWZr 10:34:56 <DorpsGek_III> [OpenTTD/OpenTTD] bentley closed issue #6842: Heap overflow leading to crash https://git.io/JeAXF 10:34:56 <DorpsGek_III> [OpenTTD/OpenTTD] bentley commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF 10:36:42 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF 10:48:38 *** Samu has joined #openttd 10:50:15 <LordAro> huh. 10:50:21 <LordAro> just managed to segfault `patch` 10:53:03 *** andythenorth has joined #openttd 10:54:47 *** snail_UES_ has quit IRC 11:09:23 <LordAro> why would waypoints have become separated from their sign? 12:02:04 <Samu> https://github.com/OpenTTD/OpenTTD/issues/7893 i loaded the save and I see trolls removing sea water around oil rigs 12:02:17 <Samu> are you sure it was a dock station being removed? 12:04:29 <Samu> [img]https://i.imgur.com/53iLzuy.png 12:04:33 <Samu> hue 12:05:19 <Samu> company 8 wasted 1 billion euros in construction 12:05:29 <Samu> i presume, clearing water :p 12:05:51 <Samu> company 9, actually 12:07:00 <LordAro> Samu: that's what the stacktrace in crash.log indicates "RemoveDockingTile" 12:10:32 <Samu> RemoveDockingTile or RemoveDockingTiles, plural? 12:11:10 <Samu> singular, ok 12:12:46 <Samu> i see it was executing a queued command, maybe the station poofed and removing dockingtiles was delayed a tick? 12:13:02 <Samu> wish i could see this better 12:16:18 <Samu> just noticed oil rigs have a billion docking tiles now 12:17:04 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7894: Fix #7587: Crash when loading saves with waypoints with invalid locations https://git.io/JexpT 12:17:23 <LordAro> Samu: yup :) 12:30:15 <Samu> something else, my GS doesn't work perfectly in multiplayer 12:30:25 <Samu> [img]https://i.imgur.com/ax5coue.png rank #12 is missing for some reason 12:30:46 <Samu> erm, rank #11 12:55:36 <Samu> [img]https://i.imgur.com/XHkefJ5.png I don't understand this crap 12:55:53 <Samu> rank #11 went into the first line 12:56:12 <Samu> this thing only messes up in multiplayer 12:56:27 <Samu> in single player i never have this happening 13:12:22 *** tokai has joined #openttd 13:12:22 *** ChanServ sets mode: +v tokai 13:14:51 <Samu> okay, i managed to have this happen in single player too 13:15:00 <Samu> so my gs is actually bugged :( 13:18:03 <Pikka> happens to the best of us ;) 13:19:15 *** tokai|noir has quit IRC 13:21:46 <Samu> I fail to understand why 13:41:01 <Samu> [img]https://i.imgur.com/CT1jAyj.png - it's always the goal_id 13:41:38 <Samu> since goal_id 7 is lower than 14, 15, 16, it's put in front of them 13:41:45 <Samu> above 13:41:53 <Samu> but the rankings are correct 13:42:15 <Samu> the values are correct 13:42:30 <Samu> it's just the listing order 14:03:38 *** lpx has quit IRC 14:06:14 <Samu> i can't set myself the goal_id... it sucks 14:08:36 <Pikka> how odd. :/ I haven't really looked at gs myself yet. Should do soon... 14:09:04 <Samu> the global_goals window lists the goals by goal_id order 14:09:24 <Samu> creating a new goal gives me an id 14:09:47 <Samu> i don't have exact control about the order of the goals, I have to work around 14:09:52 <Samu> to have it display nicely 14:10:33 <Samu> and my workaround is failing me 14:11:35 <andythenorth> hmm 14:11:41 <andythenorth> should I make graphics generation faster 14:11:47 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7894: Fix #7587: Crash when loading saves with waypoints with invalid locations https://git.io/JexpT 14:11:51 <andythenorth> takes > 5 seconds 14:12:15 <LordAro> tada 14:19:01 *** nielsm has joined #openttd 14:19:41 *** lpx has joined #openttd 14:25:25 *** lpx has quit IRC 14:27:01 <Pikka> andythenorth, yes? 14:27:08 <andythenorth> ok I will 14:27:13 <andythenorth> somehow 14:27:26 <andythenorth> but first I must work! 14:28:02 *** Flygon has quit IRC 14:29:10 <LordAro> i think having some sort of savegame regression testing is getting more and more important 14:29:29 <nielsm> yea 14:30:58 *** lpx has joined #openttd 14:31:18 <Samu> gonna experiment GSGoal.SetText instead of removing and adding 14:34:19 <LordAro> nielsm: i think just just "load the game and run it for 1000 ticks" would catch most issues 14:34:34 <LordAro> don't need to check map contents like the regression AIs 14:35:18 <nielsm> agree, just being able to load and run for a bit without crashing is a big hurdle 14:35:53 <LordAro> also the ability to just run it if missing grfs (like #1131 save) 14:51:28 *** Pikka has quit IRC 14:58:05 <Samu> is it possible to hide a goal? 14:58:11 <Samu> i tried setting it completed 14:58:18 <Samu> it's still displayed 14:59:25 <Samu> https://nogo.openttd.org/api/1.9.0/classGSGoal.html 15:00:17 <nielsm> why do you want to have a goal exist but be invisible? 15:00:44 <Samu> to maintain the same goal_id number 15:01:00 <Samu> doing remove and add i get a new number :( 15:01:14 <Samu> then listing the goals in an ordered way gets screwed 15:01:33 <Samu> https://i.imgur.com/CT1jAyj.png i have this problem 15:02:56 <Samu> goal_id of rank #4 is 7 which is lower than 14, 15, 16... the window only orders goals by their id 15:07:23 *** HerzogDeXtEr has joined #openttd 15:10:43 <Samu> problem is still my workaround, it's failing 15:11:29 <Samu> i should detect when a goal_id is lower than the goal_id of the ranks above itself 15:11:32 <nielsm> have you considered using a storybook page instead? 15:13:58 *** snail_UES_ has joined #openttd 15:16:05 <Samu> can storybook update in real time? 15:19:01 <Samu> GSGoal.SetText(this.rankings[rank].goal_id, " "); 15:19:01 <Samu> GSGoal.SetProgress(this.rankings[rank].goal_id, " "); 15:19:08 <Samu> this is the most invisible I can make it 15:19:13 <Samu> without removing the goal 15:19:23 <Samu> but the vertical scrollbar... remains 15:28:50 *** Progman has quit IRC 15:32:47 *** snail_UES_ has quit IRC 15:34:22 *** snail_UES_ has joined #openttd 15:54:41 *** Wormnest_ has joined #openttd 16:13:50 *** Pikka has joined #openttd 16:19:24 <andythenorth> can we build a big fleet of testing servers? :) 16:19:35 <andythenorth> automated testing is always so sci-fi 16:36:20 *** tokai|noir has joined #openttd 16:36:20 *** ChanServ sets mode: +v tokai|noir 16:43:16 *** tokai has quit IRC 16:43:59 *** snail_UES_ is now known as Guest13029 16:43:59 *** snail_UES_ has joined #openttd 16:48:46 *** Guest13029 has quit IRC 17:18:56 *** Pikka has quit IRC 17:38:04 *** glx has joined #openttd 17:38:04 *** ChanServ sets mode: +v glx 17:39:58 *** andythenorth has quit IRC 17:43:59 <nielsm> current project: https://0x0.st/zd4C.png 17:55:59 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7895: Savegame regression testing https://git.io/JepLg 17:56:02 <LordAro> ^ current project 18:08:46 *** Progman has joined #openttd 18:10:07 *** andythenorth has joined #openttd 18:30:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg 18:30:48 <LordAro> now's where the CI falls over 18:30:50 <LordAro> repeatedly 18:31:57 <andythenorth> :D 18:40:12 <glx> nice failure 18:41:25 <LordAro> apparently editbin doesn't like directories? 18:41:43 <glx> shouldn't be a problem 18:41:48 <glx> let me test locally 18:43:34 <glx> works for me 18:45:47 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jept1 18:45:48 <DorpsGek_III> - Update: Translations from eints (by translators) 18:47:12 <glx> editbin /nologo /subsystem:console bin\openttd.exe 18:47:12 <glx> cd ..\bin 18:47:19 <glx> missing ..\ 18:47:44 <LordAro> ah 18:47:47 <glx> so directory is not the issue :) 18:48:28 <glx> but the last line is correct 18:48:30 <LordAro> hmm 18:48:37 <glx> because we are now in .. 18:49:18 <glx> regression.bat is started from projects IIRC 18:49:32 <LordAro> yeah, think that's it 18:49:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg 18:50:06 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg 18:50:32 <glx> because .bat is also used by regression project in the solution 18:52:06 <glx> hmm still wrong I think 18:52:52 <glx> cd .., editbin, cd ..\bin 18:53:01 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing https://git.io/JepLg 18:53:05 <LordAro> :) 18:53:48 <glx> now looks good :) 18:54:15 <glx> (and everything will be rewritten with cmake ;) ) 18:54:34 <LordAro> ^^ 18:57:01 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7893: Dedicated server crash https://git.io/JexHL 18:59:04 <nielsm> hm, in a command handler is there any way to know which client submitted a command? 18:59:10 <nielsm> (ClientID) 19:02:57 <andythenorth> did original TTD have Max. Tractive Effort? 19:03:35 <LordAro> isn't that an artefact of the improved acceleration model? 19:03:48 <nielsm> it's a ttdpatch thing 19:04:26 <nielsm> and yes was implemented in the "improved acceleration model" patch 19:04:40 <LordAro> i didn't realise it was quite that old 19:05:10 <andythenorth> (1) it makes almost no difference to gameplay, but takes up a lot of space 19:05:31 <andythenorth> (2) localised feedback request, the important thing to show is 'how many wagons can the engine pull' 19:05:39 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/JepqG 19:06:02 <andythenorth> I tested TE, it's irrelevant in all desirable cases 19:06:41 <nielsm> depot should show train weight unloaded/loaded 19:07:10 <andythenorth> given two equivalent engines on equivalent loads, the TE only affects performance when the train is very underpowered in hp/ton for the grade 19:07:38 *** frosch123 has joined #openttd 19:07:51 <nielsm> yeah that's the intention 19:08:09 <nielsm> "make the game more interesting when there are no good engines" 19:09:04 <andythenorth> it involves running trains that are only travelling just above minimum speed 19:09:20 <andythenorth> anyway, it is what it is :) 19:09:28 <andythenorth> and what it is is a waste of space :) 19:10:09 <andythenorth> I looked if there's a standard railroad formula for 'maximum trailing load at maximum speed on 0% grade' 19:10:11 <nielsm> https://www.tt-forums.net/viewtopic.php?f=42&t=18266&p=311794&hilit=tractive+effort#p311794 19:10:16 <andythenorth> I didn't find one :P 19:10:18 <nielsm> there go look at the primary sources :D 19:11:42 <andythenorth> http://evilgeniustech.com/idiotsGuideToRailroadPhysics/HorsepowerAndTractiveEffort/ 19:12:16 <andythenorth> anyway he's distracted now, so I can stop asking :P 19:12:22 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7678: Crash on loading saved game from #4397 https://git.io/fj9wZ 19:15:44 <andythenorth> supermop_work_: hi :) 19:16:46 <frosch123> we need to remember to show rb #6842, next time he is around 19:16:48 <andythenorth> how can I make this shape work? It's only 1px of slopeyness :P https://hornbymagazine.keypublishing.com/wp-content/uploads/sites/6/2016/06/9727.jpg 19:17:12 <andythenorth> when was RB last around? :) 19:17:19 <frosch123> i still remember how annoyed he was about the shittyness of libxdg-basedir back then 19:17:25 <LordAro> @seen Rubidium 19:17:25 <DorpsGek> LordAro: Rubidium was last seen in #openttd 33 weeks, 5 days, 1 hour, 15 minutes, and 29 seconds ago: <Rubidium> are those from the same NewGRF? 19:17:29 <LordAro> :( 19:17:34 <frosch123> and whether ottd was the only user of that lib 19:17:48 <frosch123> that openbsd issue seems to confirm that :p 19:18:34 <frosch123> i have a dutch coworker, i should ask him whether he knows him 19:18:39 <frosch123> all dutch know each other, right? 19:18:54 <LordAro> as much as every irish 19:20:58 <LordAro> apt-cache rdepends --no-recommends --no-suggests --no-enhances libxdg-basedir1 19:21:02 <LordAro> suggests a couple of other things 19:21:08 <LordAro> `awesome` being the one i recognise 19:21:27 <LordAro> but definitely not many :p 19:21:51 *** Wormnest_ has quit IRC 19:22:01 <LordAro> frosch123: https://sources.debian.org/patches/libxdg-basedir/1.2.0-2/alloc_buffer.patch/ perhaps it was only fixed in debian 19:22:04 <LordAro> ? 19:23:01 <frosch123> https://metadata.ftp-master.debian.org/changelogs//main/libx/libxdg-basedir/libxdg-basedir_1.2.0-2_changelog <- it references rb's issue 19:23:36 <frosch123> i assumed the comment in the issue meant that it was fixed upstream because the minor version was incremented 19:23:58 <frosch123> but apparently that was just a coincident 19:24:04 <nielsm> huh, GS news items can't reference vehicles? 19:24:36 <frosch123> the news system was quite inflexible in the past 19:24:52 <frosch123> it was probably left out because it did not work out-of-the-box 19:24:59 <frosch123> no idea whether it is better now :) 19:25:20 <frosch123> anyway, vehicle news are very different to other news 19:25:37 <frosch123> very different window layout, company specific, ... 19:28:07 <andythenorth> oof I've just drawn this train for Horse https://upload.wikimedia.org/wikipedia/commons/8/86/Class_175_train.jpg 19:28:14 <andythenorth> except I didn't know that train existed IRL ^ :P 19:28:20 <andythenorth> that keeps happening 19:30:16 <frosch123> with enough irl train models there exists one model for each 32x8 pixel pattern 19:30:29 <andythenorth> nah they're stealing my ideas 19:30:44 <frosch123> can you steal their time machine? 19:31:53 <andythenorth> would be nice 19:40:59 *** WormnestAndroid has quit IRC 19:41:46 *** WormnestAndroid has joined #openttd 19:45:32 *** Wolf01 has joined #openttd 19:51:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF 20:01:22 <andythenorth> ugly train issues, #14 https://dev.openttdcoop.org/attachments/download/9589/pullman_1.png 20:01:39 <nielsm> yay https://0x0.st/zdym.mp4 20:02:05 <frosch123> first gs? :) 20:02:12 <nielsm> new gs feature 20:02:13 <andythenorth> a story! 20:02:26 <andythenorth> scripted scenarios! 20:02:41 <andythenorth> "click this vehicle" 20:02:43 <andythenorth> "it crashed!" 20:02:45 <frosch123> nielsm: i forgot what storybook stuff was only planned, and what was completed 20:02:48 <andythenorth> "Congratulations" 20:04:16 <nielsm> more realistic could be selecting a town or industry to do something with, or a vehicle for a "hero vehicle" or other silly things 20:04:58 <nielsm> the tile and vehicle selection should maybe have masks for what kinds of tiles or vehicles they accept 20:08:45 <LordAro> nielsm: nice 20:10:29 <frosch123> hero vehicle? kill 100 trucks in 3 days 20:10:57 <nielsm> lol 20:12:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7618: Assertion failure loading savegame with missing grf https://git.io/fjzOC 20:16:39 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7896: Feature: Push-buttons on storybook pages https://git.io/JepYW 20:22:09 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7895: Savegame regression testing https://git.io/JepYE 20:39:15 <glx> nielsm: very descriptive commit messages ;) 20:39:36 <nielsm> absolutely 20:39:50 <nielsm> (just checkpoints) 20:43:59 <Wolf01> peter1138: humble choices 12 games, 10 choices? 20:52:13 <andythenorth> improved train 14 https://dev.openttdcoop.org/attachments/download/9590/pullman_2.png 20:52:25 <andythenorth> not finished :P 21:04:14 <supermop_work_> gah 21:04:25 *** Mazur has joined #openttd 21:04:29 <supermop_work_> this gant chart has 1500 items 21:04:34 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/JepOo 21:07:55 <andythenorth> oof that's about 1498 too many 21:08:00 <LordAro> supermop_work_: you should delete some of them 21:08:05 <LordAro> makes it smaller 21:09:36 <andythenorth> 'now', 'next' 21:13:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/Jep3v 21:15:49 <Samu> I'm down to the last 2 branches I wanna merge 21:16:07 <Samu> for the big SamuPatchPack build 21:17:47 <Samu> max_no_competitors-=-15-v33-r27931.patch 21:17:56 <Samu> rework-start-date-as-game-setting 21:18:13 <Samu> they're both giving me headaches to cherry pick, no matter the order 21:19:22 <Samu> and one is still a PR, I can't make changes to it 21:19:32 <Samu> without triggering DorpsGek_III 21:20:16 <LordAro> Samu: why are you worrying about that? 21:22:14 *** Wormnest has joined #openttd 21:23:51 <andythenorth> hmm 21:23:59 *** WormnestAndroid has quit IRC 21:25:06 *** WormnestAndroid has joined #openttd 21:32:04 <supermop_work_> looks like i won'tbe taking any vacations in august 2021\ 21:32:51 <andythenorth> oof 21:36:03 <supermop_work_> also idk if i need to go out there to look at them pour concrete more than once 21:44:53 <peter1138> I've been highlit. I wonder what it was. 21:45:04 <peter1138> Ah... Wolf01 yes. 21:47:21 <peter1138> Seems to be beer o'clock. 21:47:35 <supermop_work_> i could go for a beer 21:47:40 <peter1138> Along with cheese on biscuit o'clock. 21:47:47 <supermop_work_> hell yeah 21:47:48 <peter1138> Singular cos we're being "good" 21:47:52 <supermop_work_> i want cornish yarg 21:48:21 <andythenorth> I had a beer 21:48:24 <peter1138> This is merely manchego. 21:48:32 <peter1138> On an oat-biscuit. 21:48:33 <andythenorth> beer is over :P 21:48:59 <supermop_work_> not in Eastern Standard Time 21:49:12 <supermop_work_> though i only slept two hours last night 21:49:31 <supermop_work_> so any decent beer will just put me to bed 21:50:23 <Samu> managed to merge max_no_competitors one 21:50:52 <peter1138> Yeah, I just realised it's a bit late to be opening more beer. Oh well, last one. That makes two. 21:51:13 <Samu> rework start date is rather... sensitive, touches many things i've fixed 21:53:02 <Eddi|zuHause> there is a thing where you can't open beer anymore? 21:53:12 * andythenorth ran out 21:53:21 <andythenorth> that will do it 21:53:27 <supermop_work_> running out of beer makes it hard to open another can 21:53:51 <supermop_work_> being already asleep also makes it hard 21:53:56 <Eddi|zuHause> (i don't actually like beer) 21:54:13 <supermop_work_> blasphemous german 21:54:16 <peter1138> Timing-based, yes. 21:54:39 <peter1138> As it is energy dense, drinking it late keeps you up, so you then drink more later because you're awake. 21:55:07 <supermop_work_> lesson: chug lot's of beer before work, first thing in the morning 21:55:14 <peter1138> Yes, brain food. 21:55:18 <supermop_work_> oh god lots not lot's 21:55:33 <peter1138> And before exercise, for an energy boost, yes. 21:55:41 <supermop_work_> unless it is the beer belonging to the biblical Lot 21:55:45 <andythenorth> I cycled up Cheddar Gorge once 21:55:50 <andythenorth> after a cider lunch 21:55:52 <andythenorth> probably fine 21:56:01 <peter1138> I gorged on Cheddar once. 21:56:12 <supermop_work_> i don't ride in new york after drinking 21:56:15 <peter1138> Okay, once may be an underestimation. 21:56:16 <Eddi|zuHause> (i don't actually like cheese) 21:56:28 <peter1138> Eddi|zuHause, you are very strange. Are you a real person? 21:56:46 <andythenorth> omg 21:56:50 <supermop_work_> whoever Eddi is, they are not german 21:56:51 <andythenorth> Eddi|zuHause is an AI :o 21:56:54 <andythenorth> I just realised 21:56:55 <Eddi|zuHause> (i don't actually like real persons) 21:57:08 <supermop_work_> checks out 21:57:41 <nielsm> my birds like cheese very much, eddi is not a bird 21:58:07 *** Mazur has quit IRC 21:58:10 <peter1138> Mind you, German cheese... not all that special is. Maybe that's coloured your opinion ;) 21:58:17 <peter1138> +it 21:58:27 <supermop_work_> hhmm some of these bars are going into Q2 2022 21:59:36 <peter1138> Chocolate bars? 22:00:40 <Eddi|zuHause> there's no chance any chocolate bars existing near me right now make it into Q2 2022 22:00:48 <supermop_work_> maybe i'll leave an hour early 22:01:46 *** TheMask96 has quit IRC 22:02:32 <peter1138> I have some which are past their best before date, so maybe they will. 22:08:17 <peter1138> Wolf01, tempted to cancel as I barely play any of the games anyway. 22:16:37 <andythenorth> supermop_work_: played any Horse recently? :) 22:16:53 <supermop_work_> a bit day before yesterday 22:17:01 <andythenorth> did you use any electric railcars? 22:17:04 * andythenorth is faffing 22:17:15 <supermop_work_> but it's off bananas so no dvts 22:17:31 <supermop_work_> i usually use quite a few EMUs 22:17:47 * andythenorth makes a screenshot 22:20:54 <andythenorth> I tried adding an express EMU 22:20:55 <andythenorth> https://dev.openttdcoop.org/attachments/download/9591/sunshine-coast.png 22:21:10 <supermop_work_> neato 22:21:14 <andythenorth> I disabled it though 22:21:21 <supermop_work_> :( 22:21:23 <andythenorth> it kinda doesn't fit 22:21:28 <supermop_work_> ok 22:21:40 <andythenorth> * breaks the 'one obvious choice' rule, cos it's same power and speed as Roarer + coaches 22:21:57 <andythenorth> * doesn't offer a unique appearance, as it uses standard coaches, so needs to match 22:22:08 <andythenorth> oof 22:22:17 <supermop_work_> IH does not follow one obvious choice rule 22:22:38 <supermop_work_> i never can figure out what sort of hopper i am supposed to carry stuff in 22:22:53 <andythenorth> the one that looks best 22:23:12 <andythenorth> it's not an economic choice :D 22:23:26 <supermop_work_> some hoppers cost more than others 22:23:41 <andythenorth> oops 22:24:21 <andythenorth> parameter for fewer wagons? o_O 22:24:40 <supermop_work_> idk it's not really a problem 22:24:52 <andythenorth> I added more :P 22:25:00 <andythenorth> then I deleted 50% of them 22:25:14 <andythenorth> add, add, remove, add, add, remove 22:26:16 <andythenorth> I could make it a 4-car EMU with unique livery 22:27:21 *** andythenorth is now known as Guest13043 22:27:21 *** andythenorth has joined #openttd 22:27:44 *** TheMask96 has joined #openttd 22:30:18 *** andythenorth is now known as Guest13045 22:30:18 *** andythenorth has joined #openttd 22:30:28 <andythenorth> I could get a wifi range extender :x 22:30:59 <andythenorth> I could get a wifi range extender 22:31:00 <andythenorth> :x 22:31:48 <peter1138> Why? 22:32:36 <andythenorth> loses signal in specific places in my house 22:33:10 <andythenorth> I have cast iron radiators everywhere, seems to be a problem 22:34:21 *** Guest13043 has quit IRC 22:34:34 <supermop_work_> same 22:35:27 *** Guest13045 has quit IRC 22:37:37 <frosch123> get a wifi cable? 22:38:24 <andythenorth> to move the wifi into my computer directly? 22:38:26 <andythenorth> I could 22:38:33 <andythenorth> is there a gold-plated one? 22:38:37 <frosch123> hmm, andy probably has a device from that vendor that does not add any connectors to their devices 22:38:49 <milek7_> wifi cable? 22:39:16 <andythenorth> there'll be a dongle 22:39:35 <frosch123> milek7_: wifi = wired fidelity, right? 22:41:32 <andythenorth> I need this https://i.stack.imgur.com/VYBcN.jpg 22:41:56 <supermop_work_> needs USB to USB C 22:42:19 <frosch123> i think i can provide you with 3 of them 22:42:26 <frosch123> not sure what the last one is 22:42:49 <supermop_work_> its a sandisk flash drive frosch123 22:42:58 <milek7_> PS/2 -> USB 22:43:04 <frosch123> supermop_work_: other end :) 22:43:08 <supermop_work_> hehe 22:43:18 <milek7_> but I doubt it works with usb flash ;p 22:43:27 <supermop_work_> big serial to other big serial? 22:43:34 <frosch123> it could be a rs232 to rsXYZ (rs232 with 24 volt signal) 22:43:39 <nielsm> parallel -> serial 25 bit -> serial 9 bit -> ps/2 mouse -> usb mouse 22:43:49 <nielsm> uh pin not bit 22:44:02 <andythenorth> I lost my ADB to USB adapter 22:44:10 <supermop_work_> i want a 25 bit serial protocol 22:44:14 <frosch123> nielsm: you mean a gender-changer? 22:45:14 <frosch123> andythenorth: https://traumshop.net/shop/spezial-adapter/ 22:46:23 <supermop_work_> those gardena to lightning adapters sind wirklich mein traum 22:46:25 <andythenorth> frosch123: I can't use those, I don't have USB-A 22:46:38 <andythenorth> it's a real problem for pros btw 22:46:39 <supermop_work_> do you have a gardena hose? 22:47:00 <andythenorth> I have an E14 busch bulb spare 22:47:49 <andythenorth> supermop_work_: I tried an alt livery, but eh https://dev.openttdcoop.org/attachments/download/9592/sunshine-coast-2.png 22:47:54 <andythenorth> not convinced innit 22:48:05 <andythenorth> was looking at these https://en.wikipedia.org/wiki/Brighton_Belle 22:48:52 <supermop_work_> it looks.... blue 22:50:53 <andythenorth> it doesn't work eh 23:00:38 <supermop_work_> home time 23:00:46 <supermop_work_> then maybe beer 23:06:41 <andythenorth> pixels time 23:06:43 <andythenorth> or bed 23:07:42 *** Flygon has joined #openttd 23:07:58 <Samu> well, it builds, but there's probably some bugs 23:09:05 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7678: Crash on loading saved game from #4397 https://git.io/fj9wZ 23:09:05 <DorpsGek_III> [OpenTTD/OpenTTD] James103 closed issue #7678: Crash on loading saved game from #4397 https://git.io/fj9wZ 23:13:25 <Samu> beautiful! https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:SamuPatchPack 23:13:43 <Samu> commit messages are much more readable too 23:13:56 <Samu> 47 commits 23:14:01 <Samu> or 46 23:14:39 *** andythenorth has left #openttd 23:15:24 <Samu> the only branch i was unable to add to this list was find-closest-reachable-ship-depot 23:15:49 <Samu> yapf has conflicts with the new multidock stuff 23:19:27 *** Samu has quit IRC 23:24:14 *** Wormnest has quit IRC 23:43:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7678: Crash on loading saved game from #4397 https://git.io/fj9wZ 23:46:41 *** frosch123 has quit IRC 23:47:51 *** sla_ro|master has quit IRC