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00:02:11 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #7911: Codechange: Remove std::function from Pool iteration wrapper https://git.io/JejKp 00:10:24 *** iSoSyS has quit IRC 00:14:46 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7911: Codechange: Remove std::function from Pool iteration wrapper https://git.io/Jej9B 00:15:04 *** supermop_Home has joined #openttd 00:17:39 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened pull request #7913: Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied https://git.io/Jej9g 00:17:42 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened pull request #7914: Directory list window sort perf improvements https://git.io/Jej92 00:23:58 *** snail_UES_ has joined #openttd 00:38:24 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened pull request #7915: Fix: Non-deterministic name sorting in industry directory window https://git.io/Jej9h 00:51:40 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7914: Town, station and industry directory window sorting performance improvements https://git.io/JejHO 01:05:42 *** Thedarkb-X40 has joined #openttd 01:06:26 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7915: Fix: Non-deterministic name sorting in industry directory window https://git.io/JejHr 02:30:44 *** Wormnest has joined #openttd 03:06:35 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7869: The human-readable name of a cargo type can't be queried by AI/GS. https://git.io/Jed7d 03:23:11 *** WormnestAndroid has quit IRC 03:24:46 *** WormnestAndroid has joined #openttd 03:29:22 *** tokai has joined #openttd 03:29:23 *** ChanServ sets mode: +v tokai 03:29:50 *** WormnestAndroid has quit IRC 03:31:34 *** WormnestAndroid has joined #openttd 03:36:17 *** tokai|noir has quit IRC 03:47:42 *** glx has quit IRC 03:55:13 *** debdog has joined #openttd 03:58:36 *** D-HUND has quit IRC 04:19:49 *** Wormnest has quit IRC 04:37:10 *** snail_UES_ has quit IRC 04:42:16 *** sla_ro|master has joined #openttd 04:42:29 *** floodious has quit IRC 05:25:45 *** zvxb has quit IRC 05:40:05 *** dekeract[m] has joined #openttd 05:40:09 *** WormnestAndroid has quit IRC 05:41:47 *** WormnestAndroid has joined #openttd 05:43:56 *** WormnestAndroid has quit IRC 05:45:43 *** WormnestAndroid has joined #openttd 05:47:18 *** WormnestAndroid has quit IRC 05:48:52 *** WormnestAndroid has joined #openttd 05:54:13 *** WormnestAndroid has joined #openttd 05:57:41 *** WormnestAndroid has joined #openttd 07:27:34 *** andythenorth has joined #openttd 07:27:41 <andythenorth> hi 07:29:48 <andythenorth> pikka alright? ok? what's occuring? 07:30:02 <Pikka> o/ 07:30:35 <Pikka> moin 07:32:23 <Pikka> adding hint texts to UKRS3... I guess at least mentioning what's electric and what's not might be a good idea :) 07:33:59 <andythenorth> probably wise 07:34:56 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7902: Wedge volume control sliders https://git.io/JejNy 07:35:40 <Pikka> Amerihorse? 07:36:05 <andythenorth> Canadian NARS 3 Horse Renewal Set 07:36:10 <andythenorth> Add On 07:37:26 <andythenorth> 6 generations of American trains eh 07:37:29 <andythenorth> that's quite a lot :| 07:38:03 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7902: Wedge volume control sliders https://git.io/JejNH 07:38:42 <Pikka> how many different locos in a generation? 07:39:32 <andythenorth> dunno yet 07:39:39 <andythenorth> let's see 07:39:51 <andythenorth> https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree.html 07:40:23 <andythenorth> 'lots' 07:40:28 <andythenorth> about 18 07:40:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7902: Wedge volume control sliders https://git.io/JejNd 07:40:35 <andythenorth> most of them are railcars :P 07:41:07 <Pikka> not so many railcars ameristyle? 07:43:27 <andythenorth> Budd car, repeat 07:44:16 <andythenorth> UK Horse does strict speed increase progression every generation 07:44:24 <andythenorth> wondering if I could drop that for NARS Horse 07:44:37 <Pikka> 65mph all year every year? 07:45:36 <andythenorth> I'm thinking of 2 freight speed classes 07:45:39 <andythenorth> drag, hotshot 07:45:52 <andythenorth> but not changing them often 07:46:09 <Pikka> sounds reasonable 07:46:16 <andythenorth> isn't max. speed the main progression point though? 07:46:28 <andythenorth> why use a new engine if not faster? 07:46:53 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/JejNh 07:47:38 <Pikka> maybe. depends on the wagons I think... 07:47:58 <andythenorth> progression is 'interesting' 07:48:03 <andythenorth> the tank game I play has 10 levels 07:48:20 <andythenorth> gun and shell increase every level 07:48:26 <andythenorth> but so does armour 07:48:31 <andythenorth> and engine 07:49:09 <Pikka> stats inflation, not great design :) 07:49:21 <andythenorth> it has limitations 07:49:30 <andythenorth> but by tier 10, there is a wide spread of tank types 07:49:51 <andythenorth> tier 1, everything is 20mph, 200hp, 20mm gun 07:49:57 <andythenorth> not much room for variety 07:50:20 <Pikka> I think there are some cues from "realism" that are useful, especially for trains. And I like previous generational vehicles fitting into a different tier in the next generation... eg a former express becoming a general purpose loco when a new faster (but more expensive) one becomes available 07:51:01 <andythenorth> I like that idea too 07:51:18 <andythenorth> I can't expoit it currently, because I aggressively remove vehicles 07:51:26 <andythenorth> to keep buy menu under control 07:52:15 <andythenorth> many thoughts :P 07:58:06 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7914: Town, station and industry directory window sorting performance improvements https://git.io/JejAk 07:59:26 <andythenorth> gen 6 tho :P 07:59:36 <andythenorth> what I need for my current game is 6000hp electric 07:59:47 <andythenorth> what I have is 4000hp and 7500hp electrics :P 08:00:15 <andythenorth> if I increase the 4k, there's a gap low down, and progression seems to demand the 7.5k 08:03:03 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7913: Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied https://git.io/JejAm 08:03:40 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7915: Fix: Non-deterministic name sorting in industry directory window https://git.io/Jej9h 08:11:30 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/JejAu 08:26:04 *** Maarten has quit IRC 08:26:42 *** Maarten has joined #openttd 08:28:06 *** andythenorth has quit IRC 08:29:43 *** Wormnest has joined #openttd 08:34:11 *** Wormnest has quit IRC 08:34:35 *** Wormnest has joined #openttd 08:51:40 *** andythenorth has joined #openttd 08:56:51 <DorpsGek_III> [OpenTTD/OpenTTD] planetmaker commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/JejxR 09:00:49 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7911: Codechange: Remove std::function from Pool iteration wrapper https://git.io/JejKp 09:05:41 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7913: Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied https://git.io/Jejx6 09:07:13 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7914: Town, station and industry directory window sorting performance improvements https://git.io/JejxP 09:15:41 *** supermop_Home has quit IRC 09:16:30 *** WormnestAndroid has quit IRC 09:16:42 *** WormnestAndroid has joined #openttd 09:22:52 *** Wormnest has quit IRC 09:34:08 <andythenorth> Pikka: what's your biggest electric engine? o_O 10:19:56 *** andythenorth has quit IRC 10:59:18 *** andythenorth has joined #openttd 11:05:25 <Pikka> andythenorth, class 91 / IC225 11:05:35 <andythenorth> RL stats? 11:05:43 <andythenorth> 6400hp or similar? 11:05:47 <Pikka> 140mph 6480hp 190kN 11:06:13 <Pikka> the 92 is 90mph 5300hp 360kN, so considerably more TE but slower 11:07:01 <Pikka> and the 60 is 60mph 3100hp 474kN, so slower with more TE again 11:07:23 <Pikka> they're my 3 big endgame locos 11:07:29 <andythenorth> yup 11:07:34 <andythenorth> I have "gen 6 problems" :D 11:07:52 <andythenorth> the jump from 6000hp fake class 90 11:07:59 <andythenorth> to 7500hp fake Alstom prima 11:08:05 <andythenorth> leaves a gap :P 11:16:35 <Pikka> who needs more than 6000hp? ;) 11:28:09 <LordAro> 6000hp ought to be enough for anybody 11:41:14 *** syr has quit IRC 11:41:43 *** syr has joined #openttd 11:46:44 *** y2kboy23 has quit IRC 11:47:47 <Pikka> 1750hp ought to be enough for anybody 11:47:58 <Pikka> Class 37 gang :D 11:50:12 *** y2kboy23 has joined #openttd 11:58:43 <andythenorth> just use 3 11:58:52 <andythenorth> probably fine 11:59:34 <andythenorth> so yeah, massively powerful engines don't add much for the way I play 11:59:54 <andythenorth> most trains are 5-6 tiles, big trains are 8-10 tiles 12:00:09 <andythenorth> Pikka: reduced cost for double-headed engines? Only one driver? :P 12:17:24 <Pikka> I'm sure NARS2 did something like that :P 12:23:41 <andythenorth> file it under BAD FEATURE :) 12:24:07 <andythenorth> representing that is tricky eh :P 12:24:19 <andythenorth> how about really stupid things? 12:24:26 <andythenorth> 'caboose reduces cost of using multiple engines' :P 12:24:29 <andythenorth> modifier vehicles 12:26:48 <Pikka> nooo 12:26:53 <Pikka> no BAD FEATURES :P 12:27:36 <andythenorth> I have 2 I think 12:28:26 *** iSoSyS has joined #openttd 12:29:39 <andythenorth> 3's a pair? 12:53:57 *** tokai|noir has joined #openttd 12:53:57 *** ChanServ sets mode: +v tokai|noir 12:54:34 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7910: Fix #7908, b524f1a: "Show the NewGRF name in the build vehicle window… https://git.io/JveJq 12:59:41 *** snail_UES_ has joined #openttd 13:00:47 *** tokai has quit IRC 13:11:49 *** Samu has joined #openttd 13:16:01 <Samu> there is a discrepancy in values for group last year profit in gui and group last year profit in noai 13:17:43 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7916: Fix 196d5868: Always apply filter on town directory rebuild https://git.io/JveJA 13:21:36 <Samu> profit last year in gui doesn't account for VEHICLE_PROFIT_MIN_AGE 13:21:44 <Samu> profit last year in noai does 13:21:54 <Samu> which one is the correct way? 13:26:28 <Samu> there is so much work around VEHICLE_PROFIT_MIN_AGE and then the gui simply disregards it, strange 13:28:15 <Samu> ah, i see, not totally, it's being regarded towards displaying a red, green or yellow sprite 13:51:28 *** sla_ro|master has quit IRC 13:54:01 *** snail_UES_ has quit IRC 13:59:23 <Samu> https://github.com/OpenTTD/OpenTTD/blame/150dfba95b9a6352b869804691aa6c07c83ef9df/src/script/api/script_group.cpp#L171 13:59:40 <Samu> this is imo, misleading 13:59:57 <Samu> it's not the same value as shown in gui, can I fix it? 14:00:49 <Samu> anyone familiar with the code? peter1138 14:00:59 <Samu> I think you made this 14:04:11 <andythenorth> oof 14:04:21 <andythenorth> high horsepower engines 14:04:28 <andythenorth> hard to use in my game 14:09:08 <Pikka> problem is 14:09:29 <Pikka> most people play the game thinking trains need to hit maximum speed before they're clear of the platform 14:09:37 <Pikka> and never drop below that speed 14:09:44 <Pikka> and those people are playing the game wrong :P 14:10:54 <Samu> Pikka, do you use ScriptGroup::GetProfitLastYear(GroupID group_id) in your ai 14:11:18 <Pikka> doesn't sound familiar Samu, why? 14:11:30 <Samu> AIGroup.GetProfitLastYear 14:11:32 <Samu> ok 14:11:42 <Samu> i think it's bugged, or at least misleading 14:11:57 <Pikka> I check the profit of individual vehicles but never of a group, I don't think 14:12:26 <Samu> it only accounts vehicles above VEHICLE_PROFIT_MIN_AGE 14:12:43 <Samu> but in the gui, it accounts for all vehicles 14:14:04 <Samu> in gui it's being used for 2 things, actually 14:14:26 <Samu> to display Profit Last Year and to display that red/green/yellow/na sprite 14:15:45 <Samu> the coloured sprite only accounts for VEHICLE_PROFIT_MIN_AGE, that seems fine imo 14:16:00 <Samu> the displaying of the actual vaulue doesn't account for min age 14:16:34 <Samu> I think im gonna make a PR anyway 14:18:58 <Samu> I need devs to say anything about the issue! :( I feel alone 14:19:51 <Samu> if I were to use this feature on my AI, what would I expect it to give me 14:20:10 <Pikka> whatever the API says it returns? :) 14:20:28 <Pikka> I'm not sure I see much of a use for it tbh 14:21:00 <Samu> https://noai.openttd.org/api/1.9.0/classAIGroup.html#a9514b20e3fe704bd548352cb434527ea 14:21:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7916: Fix 196d5868: Always apply filter on town directory rebuild https://git.io/JveTu 14:21:39 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7916: Fix 196d5868: Always apply filter on town directory rebuild https://git.io/JveJA 14:21:56 <Samu> GetProfitThisYear gets the profit of all vehicles regardless of their age 14:26:34 *** Flygon has quit IRC 14:29:01 <andythenorth> Pikka: for 5 generations of Horse, the train won't hit max speed that fast :P 14:29:25 <andythenorth> although the low speed freight trains don't take long to hit 45mph :) 14:30:19 <andythenorth> highest HP electric was 8500hp, I can't find many places to use it :) 14:30:24 * andythenorth testing LESS 14:30:43 <andythenorth> "NUTS is also available" 14:31:34 <Samu> Fix e04ca90: Widget missed squirrel export 14:31:42 <Samu> is this good commit message? 14:31:55 <Samu> probably not 14:34:41 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened pull request #7917: Fix e04ca90: Widget missed squirrel export https://git.io/JveTh 14:35:21 <Samu> fix it someone 14:35:23 <Samu> :p 14:38:56 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7917: Fix e04ca90: Widget missed squirrel export https://git.io/JvekT 14:39:03 <LordAro> Samu: more or less fine 14:44:39 <FLHerne> Pikka: Part of the problem is that we don't have distant signals :P 14:45:28 <FLHerne> So if there's any speed differential the following train stops dead 14:45:39 <FLHerne> And if that takes time to get up to speed, it all cascades 14:45:53 <FLHerne> (of course I do it anyway) 14:46:54 <andythenorth> I over-power trains for that exact reason 14:47:23 <andythenorth> they'll go up the ruling grade at reasonable speed for much lower hp, but then they get a signal check and have to start from 0 14:47:30 <andythenorth> the faster they clear the junction, the better 14:47:43 * andythenorth introduces andythenorth to bridges and tunnels 14:53:03 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened pull request #7918: Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in gui https://git.io/Jvek6 15:03:38 *** nielsm has joined #openttd 15:04:43 <Samu> my not-really mine lifetime profit patch is nearly ready for PR, except that gui issue 15:07:09 <andythenorth> hmm rebalanced UK Horse electric engines 15:07:11 <andythenorth> mostly LESS power 15:07:18 <andythenorth> didn't have to add any more for 'balance' :D 15:07:27 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7917: Fix e04ca90: Widget missed squirrel export https://git.io/JveTh 15:07:43 <andythenorth> Pikka: so very heavy (tare weight) wagons in NARS Horse, to force high power engines? o_O 15:07:46 <andythenorth> or other lolz? 15:08:48 <Pikka> dunno.. I mean, long trains are good. heavy wagons could make shorter trains. 15:11:50 <andythenorth> I think I like short trains for USA 15:12:09 <andythenorth> the Tropic roster I want to do would be narrow gauge, low capacity, long trains, slow 15:12:14 <andythenorth> all Garratts obvs 15:13:19 <andythenorth> maybe...a Deltic 15:23:35 *** WormnestAndroid has quit IRC 15:25:33 *** WormnestAndroid has joined #openttd 15:33:38 <supermop_work_> NG deltic? 15:44:47 <Pikka> https://sites.google.com/site/queenslandgreattrains/Home/historical-diesel-locos/1200-class near enough ;) 15:47:46 <Samu> halp me someone, see the red arrows? [img]https://i.imgur.com/4QfwwrK.png 15:48:02 <Samu> how do i fix that 15:48:30 <Samu> left arrow, the height is too hight, right arrow, there's some extra line there 15:48:55 <Samu> the code is this https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:lifetime-profit?expand=1 15:49:27 <Samu> problem is somewhere in group_gui.cpp, just not sure how to fix it 15:49:48 <nielsm> Samu: it's hard or impossible to fix that 15:50:06 <nielsm> the same weirdness happens with my "efficiency" patch and the additional stats it adds 15:50:23 <nielsm> I have no idea how it calculates those heights 15:50:24 <Samu> oh, so it's "fine"? 15:51:40 <nielsm> not really, no 15:51:51 <nielsm> but the resizing logic in the GUI is very obscure 15:51:52 <nielsm> imo 15:56:21 <Samu> need to remove 2 strings from every language and then it's finished :o 15:56:29 <Samu> boring to do 15:59:53 <michi_cc> Samu: The command line utility to make it unboring is called sed 15:59:54 *** zvxb has joined #openttd 16:00:23 <Samu> wow BASH got sed 16:02:14 <michi_cc> sed -i '/STR_NAME_HERE/d' *.txt (or something like that). 16:05:32 *** Pikka has quit IRC 16:06:56 <Samu> ok, the string name is... 16:07:21 <Samu> STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR 16:07:27 <nielsm> I used regex replace in vscode when I needed to earlier: https://0x0.st/z5y5.png 16:07:29 <Samu> and 16:07:30 <Samu> STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR 16:09:47 <Samu> english.txt is also there hmm 16:09:57 <Samu> well, it's removed from it, so it's fine 16:11:35 <Samu> oh nos, it removed STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME 16:11:35 <nielsm> nooooooo my plan to make raised/lowered polygons for GUI were foiled 16:11:44 <Samu> that one was to say 16:12:11 <nielsm> by clockwise/counter-clockwise polygons getting opposite shading 16:12:49 <nielsm> it needs not just angle of the line, but also which side of the line is interior/exterior 16:13:25 <nielsm> and that one's more difficult 16:13:44 <nielsm> (it would also all break down with self-intersecting polygons) 16:13:54 *** Laedek has quit IRC 16:14:41 *** Wormnest has joined #openttd 16:14:45 <nielsm> alternative would be to merge the frame painting with the polygon filling 16:15:08 <nielsm> would then need to annotate each line segment with its relative angle anyway 16:15:33 <nielsm> (which would also allow for selecting between odd/even or positive fill rule) 16:16:07 <Samu> it also happens to be a lonely line 16:16:10 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/lang/english.txt#L3442 16:16:23 <Samu> now i removed the line and it left a 2 paragraph interval :( just my luck 16:23:05 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7902: Wedge volume control sliders https://git.io/Jejfp 16:43:30 *** HerzogDeXtEr has joined #openttd 17:02:53 <nielsm> okay this polygon stuff is getting too hard, I'm done! 17:03:42 <Samu> i have 3 languages complaining about something I didn't do 17:03:46 <Samu> 6>D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\lang\french.txt(1316): warning : STR_CONFIG_SETTING_SHOW_NEWGRF_NAME: Param idx #0 '<empty>' doesn't match with template command 'STRING2' (warning) 17:03:53 <Samu> french, finnish and korean 17:03:54 <nielsm> just ignore it 17:03:56 <Samu> ok 17:04:53 *** Progman has joined #openttd 17:12:05 <LordAro> Samu: eints should remove them this evening 17:13:01 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7902: Wedge volume control sliders https://git.io/Jvemv 17:14:02 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7902: Wedge volume control sliders https://git.io/Jejfp 17:16:11 <LordAro> :) 17:17:17 <Samu> https://social.msdn.microsoft.com/Forums/office/en-US/0b8c9355-8790-4636-b718-97624cc9a5c3/internal-linker-error?forum=vcgeneral 17:17:22 <Samu> I have this problem 17:17:29 <Samu> is it on openttd side? 17:17:53 <LordAro> no 17:18:03 <LordAro> that's VS falling over 17:20:41 <Samu> i cant find the whole program optimization in release build they talk about 17:20:54 <LordAro> it's unlikely to be the same issue 17:21:05 <LordAro> *exactly the same issue 17:21:09 <LordAro> did you make any changes recently? 17:21:13 <LordAro> try undoing them 17:21:18 <LordAro> or, just try building again 17:23:59 <nielsm> there seems to be some general problems with the VC2019 linker failing in strange ways 17:24:06 *** sla_ro|master has joined #openttd 17:24:34 <nielsm> it's probably a symptom of the same thing that also causes you to get debug builds where the debugger can't find any symbols so you can't get breakpoints working 17:24:53 <nielsm> or that one time I had a build that crashed in an insane way, and a complete rebuild just solved it 17:25:29 <nielsm> or that "object was built without debug symbols" thing it occasionally loves to spew in the build output 17:27:10 <Samu> i also get tons of those 17:27:41 <Samu> i found the "Whole Program Optimization" it's hidden somewhere in openttd properties 17:28:27 <nielsm> yes it's a think you only want enabled for release builds 17:28:41 <nielsm> it makes compile take 3x as long, or something like that 17:28:59 <LordAro> presumably LTO of some sort? 17:29:04 <nielsm> exactly 17:30:38 <Samu> [img]https://i.imgur.com/oC0gozE.png[/img] 17:56:07 <andythenorth> home james 17:56:07 *** andythenorth has left #openttd 17:57:37 *** glx has joined #openttd 17:57:37 *** ChanServ sets mode: +v glx 18:00:23 <nielsm> should probably begin focusing on bugs instead of features so a beta3 or rc1 can be made 18:00:29 <nielsm> (I should) 18:11:14 <Samu> how do I credit authors? 18:11:46 <nielsm> just an extra line in the commit message 18:12:10 <nielsm> actually you can add the --author argument to git commit 18:12:17 <nielsm> e.g.: 18:12:35 <nielsm> git commit --author "Foo Barsion <foo@example.com>" 18:12:49 <Samu> https://github.com/OpenTTD/OpenTTD/commit/8155b8058a065ca7173f15770e5b8733202e7a42 18:12:54 <Samu> i done it this way :( 18:13:50 <LordAro> that's fine 18:13:56 <LordAro> you can only have 1 author anyway 18:15:30 <DorpsGek_III> [OpenTTD/website] TrueBrain opened pull request #137: Fix version detection and top-left banner https://git.io/JveOZ 18:16:59 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #137: Fix version detection and top-left banner https://git.io/JveOC 18:18:34 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened pull request #7919: Lifetime profit https://git.io/JveOR 18:18:46 <Samu> well, it is done :| 18:19:33 <Samu> there is a gui issue i mentioned earlier, and getprofitlastyear being different than the 2 others 18:19:41 <Samu> which i made a pr of too 18:19:47 <DorpsGek_III> [OpenTTD/website] TrueBrain dismissed a review for pull request #137: Fix version detection and top-left banner https://git.io/JveOC 18:19:48 <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #137: Fix version detection and top-left banner https://git.io/JveOZ 18:19:59 <TrueBrain> sorry LordAro :) I found one more random commit to add :P 18:33:30 *** andythenorth has joined #openttd 18:37:14 <Samu> im not too convinced of JGR - Reset overall lifetime profit to 0 when renewing vehicle. 18:37:19 <Samu> must check 18:37:27 *** Wolf01 has joined #openttd 18:39:27 <Samu> https://github.com/JGRennison/OpenTTD-patches/commit/529aafd257bc8f798c9dc713fa1d13db92499d6e doesn't seem to be doing what he meant 18:41:30 <Samu> what should happen to lifetime profit when a vehicle is renewed? 18:42:42 <glx> if it's renewed, lifetime profit is reset 18:44:29 <Samu> ah, it's reset, it's kinda strange how the other 2 aren't 18:44:37 <Samu> working correctly, but confusing at first 18:45:49 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jve3q 18:45:49 <DorpsGek_III> - Update: Translations from eints (by translators) 18:56:30 <andythenorth> yo 19:50:30 <Samu> why can't GS's use GSGroup? 20:01:55 <nielsm> well it's declared as @api ai 20:02:20 <nielsm> but you're right, there's no reason a GS should not be able to look at groups 20:03:05 <Samu> https://github.com/OpenTTD/OpenTTD/packages no packages 20:04:04 <Samu> nor do I know what it's for 20:04:11 <andythenorth> so 20:04:13 <nielsm> because we don't release with gotjin 20:04:22 <andythenorth> spurious vehicle stat calculations? o_O 20:04:23 <nielsm> with github's distribution 20:06:49 <andythenorth> I've reset some Horse stats based on hp/speed 20:07:02 <andythenorth> which is a useful analogue for relative performance 20:07:23 <Samu> have you ever had a GS enter an AI company and manage everything of that company? 20:07:31 <Samu> can it do that? 20:07:54 <glx> it doesn't need to enter the company 20:08:06 <glx> GS can do everything, it's god 20:08:16 <Samu> but can't use GSGroup 20:08:19 <Samu> :o 20:19:17 <andythenorth> 'train compare' tool? o_O 21:07:21 *** nielsm has quit IRC 21:09:38 *** iSoSyS has quit IRC 21:12:51 *** sla_ro|master has quit IRC 21:14:28 *** HerzogDeXtEr has quit IRC 21:16:20 *** supermop_work_ has quit IRC 21:35:50 *** Laedek has joined #openttd 21:51:49 *** cHawk has quit IRC 21:52:51 *** supermop_work has joined #openttd 21:54:53 *** andythenorth has left #openttd 22:08:00 *** Wolf01 has quit IRC 22:14:32 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #7913: Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied https://git.io/Jej9g 22:15:12 *** Progman has quit IRC 22:15:23 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #7914: Town, station and industry directory window sorting performance improvements https://git.io/Jej92 22:31:52 <DorpsGek_III> [OpenTTD/OpenTTD] floodious commented on pull request #7745: Feature: setting for more flexible town spacing https://git.io/Jvech 22:52:27 *** Pikka has joined #openttd 22:52:36 <supermop_work> yo Pikka 22:52:43 <Pikka> yoyo 22:53:10 <supermop_work> how's it going down there? 22:56:28 <Pikka> not too bad 22:56:54 <Pikka> how's up there? 22:58:26 <supermop_work> not in a hot war yet 22:58:36 <supermop_work> so about as good as i could hope for 22:59:40 <Pikka> always a good start to the day 22:59:45 <supermop_work> or end it 22:59:52 <supermop_work> up here it is beer time 23:02:54 <Pikka> o/ 23:04:05 <Samu> i'm studying HackaLittleBit ship collision avoidance, and when there's more than one choice available, it just picks the first tested choice, doesn't even look whether the 2nd choice is also valid 23:05:49 <Samu> well, it simplifies the code, but... this would be a nice opportunity to randomize the choice 23:05:57 <Samu> if both are valid, of course 23:06:05 <LordAro> Samu: could be a speed concern 23:07:20 <supermop_work> later - beer 23:08:55 <Samu> if the ship is heading towards NE direction and find another ship in the way, it uses KillFirstBit function, and finds 2 possible tracks, one towards SE direction, other towards NW. KillFirstBit makes it test the SE direction first 23:09:15 <Samu> if it can follow it, bam, that's the one it picks, disregards the other entirely 23:10:05 <Samu> only if it can't be followed, then it tests the other one second 23:10:32 <Samu> i think this could lead to some bias about direction choices 23:16:02 <Samu> I'm 90% sure this would invalidate ship path cache but have not tested that yet 23:16:32 <Samu> this would be fine before ship cache was added 23:16:41 <Samu> but now... 23:16:48 <Samu> ... I wonder 23:25:52 <Samu> gotta go, cyas 23:27:36 *** Samu has quit IRC 23:33:16 *** Thedarkb-X40 has quit IRC 23:59:04 *** snail_UES_ has joined #openttd 23:59:48 *** Flygon has joined #openttd