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00:11:03 *** snail_UES_ has quit IRC 00:11:11 *** snail_UES_ has joined #openttd 00:39:36 *** urdh_ has joined #openttd 00:41:16 *** urdh has quit IRC 00:41:16 *** urdh_ is now known as urdh 01:28:42 *** Wormnest has quit IRC 01:57:28 *** Wormnest has joined #openttd 03:37:27 *** Wormnest has quit IRC 03:49:34 *** glx has quit IRC 03:50:12 <DorpsGek_III> [OpenTTD/OpenTTD] floodious opened issue #7920: Purchase land tool lacks by-area https://git.io/JveBj 03:53:49 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7920: Purchase land tool lacks by-area https://git.io/JveBj 03:56:55 <DorpsGek_III> [OpenTTD/OpenTTD] floodious commented on issue #7920: Purchase land tool lacks by-area https://git.io/JveBj 03:57:21 *** debdog has quit IRC 04:04:11 <Pikka> hmmm 04:09:40 *** Wormnest has joined #openttd 04:31:50 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7920: Purchase land tool lacks by-area https://git.io/JveBj 05:03:17 *** Wormnest has quit IRC 05:16:16 *** snail_UES_ has quit IRC 06:59:00 *** sla_ro|master has joined #openttd 07:13:02 *** andythenorth has joined #openttd 07:13:07 <andythenorth> o/ 07:20:40 <Pikka> o/ 07:23:58 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #137: Fix version detection, top-left banner, and add deployment badges https://git.io/JveEy 07:24:04 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7920: Purchase land tool lacks by-area https://git.io/JveBj 07:34:46 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7745: Feature: setting for more flexible town spacing https://git.io/Jveuv 07:44:41 *** debdog has joined #openttd 08:00:00 <andythenorth> what haps Pikka? :) 08:02:11 <Pikka> ummm it's hot! 08:02:24 <Pikka> also, longer trains for AI 08:02:46 <Pikka> tinkering around the edges rather than taking on building a new pathfinder :) 08:03:20 <Pikka> what haps yourward? 08:08:31 <andythenorth> 6850hp better than 8500hp 08:09:04 <Pikka> o/ 08:09:09 <andythenorth> 95mph better than 96mph :P for freight (don't ask) 08:09:16 <andythenorth> considering adding this https://en.wikipedia.org/wiki/British_Rail_Class_403 08:09:44 <andythenorth> it's the last train that either (1) fills a gap (2) I just like it 08:09:54 <andythenorth> then I should FIRS v4 eh 08:11:08 <Pikka> just liking it's enough reason 08:11:30 <andythenorth> syup 08:11:32 <andythenorth> yups 08:12:33 <andythenorth> should I add backstory for engines? 08:12:43 <andythenorth> maybe we could display it in the game, in an extra window 08:12:58 <andythenorth> "this is based on a class 37, the ultimate engine" 08:13:09 <andythenorth> "this is another class 37, with new paint" 08:13:16 <Pikka> o/ 08:13:35 <andythenorth> even realism 08:13:47 <andythenorth> "This 2000hp class 37 has a class 50 fuel pump" 08:14:00 <andythenorth> "Which is convenient for game progression" 08:14:24 <Pikka> well 08:14:34 <Pikka> you can fit a few text lines in the purchase list ;) 08:19:43 <andythenorth> that I haven't done that....suggests it's a BAD IDEA? 08:19:49 <andythenorth> o_O 08:20:56 <Pikka> well, I just added "traction type: steam, use for: heavy freight" etc 08:21:12 <andythenorth> I have 'Role: [something]' 08:21:21 <Pikka> since I don't append (electric) to the vehicle names and maybe I shouldn't assume players know what needs electrification :) 08:21:23 <Pikka> ya 08:21:23 <andythenorth> and electro-diesels get both power ratings 08:21:34 <andythenorth> ooh no name suffix? o_O 08:21:37 <andythenorth> hmm 08:24:36 * andythenorth BBLs 08:24:38 *** andythenorth has quit IRC 08:52:52 *** andythenorth has joined #openttd 08:56:45 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #7920: Purchase land tool lacks by-area https://git.io/JveBj 09:27:29 *** WormnestAndroid has quit IRC 09:27:43 *** WormnestAndroid has joined #openttd 10:04:21 *** andythenorth has quit IRC 11:24:13 *** tokai has joined #openttd 11:24:13 *** ChanServ sets mode: +v tokai 11:31:12 *** tokai|noir has quit IRC 11:42:14 *** uuuppz has quit IRC 12:04:08 *** tokai|noir has joined #openttd 12:04:08 *** ChanServ sets mode: +v tokai|noir 12:11:04 *** tokai has quit IRC 13:06:28 *** Samu has joined #openttd 13:18:51 *** snail_UES_ has joined #openttd 13:53:16 *** Flygon has quit IRC 13:55:12 *** snail_UES_ has quit IRC 13:56:02 <Samu> Chance16(1, 2) is this 50%? 13:56:07 <Samu> let's test 13:58:40 <LordAro> Samu: you waste so much time by "testing" instead of reading and understanding the code you're running 13:59:28 <Samu> it does some math 13:59:46 <Samu> but yes, i dont understand how that means 50% 14:01:49 <LordAro> "This function returns true with (a/b) probability." 14:01:55 *** sla_ro|master has quit IRC 14:01:57 <LordAro> reading the function's doc comment would be a good start 14:02:42 <Samu> number_of_falses 510 unsigned int 14:02:42 <Samu> number_of_trues 490 unsigned int 14:03:03 <Samu> out of 1000 14:03:29 <Samu> so, im gonna trust it 14:04:53 <DorpsGek_III> [OpenTTD/website] orudge opened pull request #138: Fix: New EUR bank details on donation page. https://git.io/JveKB 14:06:50 <Sacro> omfg 14:09:40 <Samu> now my own math: https://pastebin.com/xDYYNmcE 14:10:12 <Samu> if there is more than 1 choice, always do a 50% gamble 14:10:37 <Samu> but would this mean equal chance for every choice available? 14:14:33 <Samu> so far i never found 3 choices 14:14:37 <Samu> only 1 or 2 14:14:43 <Samu> but i never know 14:19:36 <Samu> assert(choices <= 2); and never asserted on a 5000 ship game 14:23:04 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #138: Fix: New EUR bank details on donation page. https://git.io/Jve6t 14:23:14 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #138: Fix: New EUR bank details on donation page. https://git.io/JveKB 14:23:23 <LordAro> guess we need a new website release then 14:23:50 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #137: Fix version detection, top-left banner, and add deployment badges https://git.io/Jve6m 14:24:09 *** andythenorth has joined #openttd 14:24:40 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #137: Fix version detection, top-left banner, and add deployment badges https://git.io/JveOZ 14:24:45 <andythenorth> Pikka: is it not bed time? :o 14:25:05 <Pikka> it is 14:25:13 <andythenorth> I often stay up past bed time 14:25:21 <andythenorth> grown up privileges :P 14:28:06 <andythenorth> what shall I call this Brighton Belle train? 14:28:08 <andythenorth> Simon again? 14:29:04 <Pikka> isn't it the pushman? 14:29:54 <andythenorth> I'm saving that for a rainy day 14:30:06 <andythenorth> Kenny 14:30:12 <andythenorth> Dave 14:30:16 <andythenorth> Bob 14:30:18 <andythenorth> Pie 14:30:41 <LordAro> TrueBrain: has DorpsGek_III been updated to newest revision? it's still not announcing tags... Did I do it wrong? 14:31:49 <andythenorth> Dreadnought 14:32:15 <Sacro> We need a smokey Joe 14:32:20 <andythenorth> Divedapper 14:32:49 <andythenorth> Sacro: https://media.4rgos.it/i/Argos/6195878_R_Z001A?w=750&h=440&qlt=70 14:33:26 <peter1138> Hi 14:33:34 <peter1138> I seem to be unable to stop eating still :( 14:33:56 <andythenorth> oof 14:34:24 <Sacro> andythenorth: the best loco 14:34:36 <andythenorth> Error: not in Iron Horse 14:34:44 <andythenorth> new version, change everything? 14:34:46 <Sacro> I want more UK stuff 14:35:03 <Sacro> The glory ddays of steam, and locos 14:35:07 <Sacro> And then into MUs and stuff 14:35:34 <andythenorth> in newgrf, or Hornby? o_O 14:36:32 <Sacro> I would love more hornby, but space and cost 14:36:38 <Sacro> So... newgrf it is 14:37:00 <andythenorth> pikka can help 14:37:47 <Pikka> there's a UKRS3 somewhere 14:37:55 <Pikka> smokey joe might have to wait for the industry set 14:38:46 <andythenorth> maybe I bring back High Flyer 14:38:51 <andythenorth> think it was a name in Horse 1 14:38:56 <andythenorth> nice for that train 14:39:29 <Sacro> I quite like UKRS 14:39:34 <Sacro> I do also like the BROS stuff 14:43:07 <andythenorth> there's also RUKTS 14:43:14 <andythenorth> and some RUKTS addons or something 14:45:44 <Samu> magic! TrackBits next_bits = TrackToTrackBits(TrackdirToTrack(NextTrackdir(TrackToTrackdir(track)))); 14:48:49 <andythenorth> Sacro: got some Horse also https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table.html 14:54:51 *** nielsm has joined #openttd 14:58:31 *** Pikka has quit IRC 15:10:49 <Sacro> andythenorth: yeah, need more rukts stuff 15:15:23 *** andythenorth has quit IRC 15:22:44 <Samu> ships still collide, it's hard to judge this patch 15:22:51 <Samu> i guess it's not trunk worthy 15:22:52 <Samu> :+ 15:25:39 <Samu> giving it a chance to pick a direction can turn out to be bad 15:26:02 <Samu> if a ship turns left and the opposite ship turns right, there's a perpendicular collision 15:26:41 <Samu> what it was is better, but still not perfect 15:27:43 <Samu> gonna give up on this 15:31:49 *** sla_ro|master has joined #openttd 15:32:00 *** Wormnest has joined #openttd 16:06:02 *** andythenorth has joined #openttd 16:08:04 *** andythenorth has quit IRC 16:26:21 *** mtolgerhof[m] has joined #openttd 16:45:29 *** HerzogDeXtEr has joined #openttd 17:02:59 *** Progman has joined #openttd 17:10:31 *** andythenorth has joined #openttd 17:45:57 <Samu> im bored 17:50:44 *** andythenorth has quit IRC 17:51:13 <Samu> Assertion failed at line 112 of D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\core\pool_type.hpp: index < this->first_unused 17:51:18 <Samu> what is this? 17:52:06 <nielsm> something trying to call Thing::Get(id) where the id is not a valid Thing 17:53:23 <Samu> is it caused by me? or hmm openttd? 17:53:56 <nielsm> well when did it happen? 17:54:13 <nielsm> during startup, while loading a game, during play? 17:54:19 <Samu> during play 17:54:19 <LordAro> it's known to happen with a few old savegames 17:54:37 <Samu> not a savegame, it's a newgame 17:54:40 <Samu> via console 17:54:50 <LordAro> not the same thing then 17:54:54 <nielsm> is it your own build of openttd? 17:54:55 <LordAro> still could be anything 17:55:07 <Samu> it's my build, but based on 4th january 17:55:16 <Samu> gonna investigate 17:55:17 <nielsm> try doing a full rebuild 17:55:29 <LordAro> complete stacktrace would be a good start 17:55:37 <nielsm> because I definitely got weird unexplainable bugs that went away after a full rebuild 17:55:48 <nielsm> because of weird VS2019 C++ linker 17:58:55 <Samu> i dont have a stacktrade thing 17:59:04 <Samu> but got the crash files 17:59:16 <nielsm> did it make the .dmp file? 17:59:22 <Samu> yes 17:59:33 <nielsm> open that one in visual studio 18:00:02 <nielsm> and it will launch the debugger with the minidump loaded 18:00:15 <nielsm> then you can examine the stack at the time of the crash 18:00:45 * LordAro trades nielsm one stack 18:02:02 <dekeract[m]> Hey guys, one question related to timetables (a very nice feature that I use regularly in CB games), I notice that it doesn't work properly if trains are released in the wrong order, it is because when you ctrl+start date, it arranges them according to their vehicle number, is there a way to correct this? Maybe remembering the time when they were last at the start station? 18:06:14 *** Wolf01 has joined #openttd 18:07:55 <LordAro> dekeract[m]: sounds like you've run into an edgecase timetables aren't particularly set up to deal with 18:08:00 <LordAro> there are many such edgecases :) 18:08:08 <dekeract[m]> It's not really an edgecase 18:08:15 <dekeract[m]> As it is the case 99% of the time :) 18:09:14 <LordAro> for you, perhaps, but not necessarily anyone else ;) 18:09:18 <Eddi|zuHause> iirc it arranges them by the previous start time 18:09:21 <dekeract[m]> I've learned to work around it by taking care to let them out in the right order but I lose valuable time that I can spend building more railways 18:09:22 * LordAro has never understood timetables 18:11:01 *** sla_ro|master has quit IRC 18:12:23 *** sla_ro|master has joined #openttd 18:13:18 <Wolf01> I did, but they are a pita to set up in ottd 18:13:38 <Wolf01> And I stopped to use them after a while 18:16:10 <Eddi|zuHause> dekeract[m]: the trick is to let them overtake at the starting station 18:17:07 <dekeract[m]> I have my workarounds 18:18:07 <dekeract[m]> Wolf01: they are very usefull when set-up correctly for CB, where you need consistent arrivals so you don't get red months 18:19:47 <dekeract[m]> Maybe waiting for the train to arrive at the first station in the orders list before giving it a start date? 18:19:50 <Samu> what are the odds i'm getting a crash again soon? 18:20:03 <Samu> i dont have the pdb files 18:20:48 <dekeract[m]> I'm inexperienced at programming (only really learned c) so I'm asking whether this would be even possible to make 18:28:42 *** WormnestAndroid has quit IRC 18:29:41 *** WormnestAndroid has joined #openttd 18:36:06 <Samu> seems the crash is about AIs cloning vehicle orders, this part of the code was edited by me let me investigate 18:36:07 *** glx has joined #openttd 18:36:07 *** ChanServ sets mode: +v glx 18:38:06 *** andythenorth has joined #openttd 18:43:55 <andythenorth> aren't timetables fixed in JGR? 18:44:35 <andythenorth> https://www.reddit.com/r/openttd/comments/ecq62c/sad_timetable_noises/ 18:45:32 <dekeract[m]> I'm using btpro's version of openttd 18:45:51 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JveSE 18:45:51 <DorpsGek_III> - Update: Translations from eints (by translators) 18:50:06 <andythenorth> hmm 18:50:13 <andythenorth> Horse....sleeper coaches? o_O https://en.wikipedia.org/wiki/Caledonian_Sleeper#/media/File:Caledonian_Sleeper_Mk3_SLE_10693_at_Glasgow_Central.JPG 18:52:00 <Samu> alright, it's a bug in my code, nothing on openttd side, sorry :( 18:59:35 *** frosch123 has joined #openttd 19:02:13 <Wolf01> <andythenorth> aren't timetables fixed in JGR? <- yup, I tried them and seem a lot easier 19:05:02 *** Wormnest has quit IRC 19:50:33 *** Wormnest has joined #openttd 20:05:39 <_dp_> dekeract[m], it's much easier to make a transfer station for storing excess cargo than bother with timetables 20:05:51 <_dp_> can also advertise it to keep more cargo 20:06:09 <Samu> found another crash, wow i'm on a roll 20:06:46 <TrueBrain> LordAro: not updated yet;this weekend I hope while migrating to AWS 20:06:55 <TrueBrain> So it is not you :) 20:14:07 <LordAro> TrueBrain: i think you said before, but i wasn't sure :) 20:21:41 <andythenorth> shall I ask TrueBrain questions about cloud crap? 20:21:48 <andythenorth> :) 20:23:48 <LordAro> andythenorth: ask him about cumulonimbus 20:23:56 <andythenorth> cirrus! 20:26:30 <frosch123> i am sure the cloud water cycle involves admin tears 20:27:13 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7919: Lifetime profit https://git.io/JveQU 20:28:14 <frosch123> did anyone port ottd gui to qt yet? 20:29:03 <TrueBrain> How about OpenTTD on Stadia? :D 20:29:12 <TrueBrain> Controller support is all we need 20:29:26 <nielsm> would that let me run openttd on my 2004 nokie smartphone? 20:29:31 <nielsm> nokia* 20:29:53 <andythenorth> openttd in web assembly? 20:29:56 <andythenorth> oh we did that already 20:29:59 <Eddi|zuHause> was nokia still good in 2004? 20:30:27 <frosch123> nokia was fine till 2007 20:30:38 <andythenorth> nokia is back 20:30:41 <andythenorth> 8210 or something 20:31:48 <andythenorth> https://www.nokia.com/phones/en_gb/classic-phones 20:32:09 <andythenorth> maybe I get one of those 20:32:16 <andythenorth> and dig out my tiny ipod for music 20:32:21 <andythenorth> and my digital camera 20:32:27 <andythenorth> and my palm pilot 20:32:31 <milek7_> software on these is horrible 20:32:34 <andythenorth> ha ha lies, I never had a palm pilot 20:33:25 <Eddi|zuHause> there was a thing where nokia failed to provide a smartphone, and then a thing where they wanted to make two that both went nowhere? 20:33:37 <andythenorth> then apple 20:33:52 <Eddi|zuHause> no,that was after apple... 20:36:09 <nielsm> I had first a smart-ish ericsson phone, then a somewht smarter nokia, and then jumped on the nokia lumia train 20:36:55 <nielsm> iirc I managed to install scummvm on the ericsson, it was not actually a very good experience 20:38:02 <nielsm> stiil have my last nokia-branded microsoft lumia phone here, still love the design of it 20:38:54 *** sla_ro|master has quit IRC 20:38:58 <nielsm> but not using it, had to jump onto android some years ago 20:39:25 <nielsm> (to some extent because the windows 10 update never arrived to that last one) 20:39:40 <nielsm> upgrade* 20:44:07 <supermop_work> i had to move to android when my palm pre stopped being a thing 20:45:02 *** HerzogDeXtEr has quit IRC 20:50:43 <DorpsGek_III> [OpenTTD/website] auge8472 opened issue #139: Wrong link target of the link on the OpenTTD-lettering in the page header https://git.io/JveQw 20:57:09 <DorpsGek_III> [OpenTTD/website] LordAro commented on issue #139: Wrong link target of the link on the OpenTTD-lettering in the page header https://git.io/JveQw 21:15:41 *** frosch123 has quit IRC 21:31:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7918: Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in gui https://git.io/Jve7a 21:32:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7913: Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied https://git.io/Jve7X 21:34:17 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7914: Town, station and industry directory window sorting performance improvements https://git.io/Jve7D 21:36:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7919: Lifetime profit https://git.io/Jve79 21:38:35 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7919: Lifetime profit https://git.io/Jve7b 21:40:03 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7914: Town, station and industry directory window sorting performance improvements https://git.io/Jve7A 21:42:29 <supermop_work> someone is playing regulate on the office sonos 21:44:27 <andythenorth> good idea 21:44:30 <andythenorth> I'll play it too 21:44:33 <andythenorth> everyone play it 21:44:36 <andythenorth> private disco 21:47:38 <Samu> alignment of vehicle_sl.cpp is pretty messed up, there's no real alignment if you look at the whole file 21:47:55 <Samu> or if there is, the criteria is weird to me 21:48:03 <LordAro> Samu: wouldn't worry too much about it then 21:48:16 <andythenorth> shall I delete this train supermop_work? o_O https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/trains.html#gosling_blast 21:48:33 <supermop_work> i use it 21:48:38 <supermop_work> its a 91? 21:48:54 <andythenorth> no it's this chinese thing https://en.wikipedia.org/wiki/China_Railways_HXD2C#/media/File:HXD2C0168.JPG 21:49:09 <andythenorth> or this https://en.wikipedia.org/wiki/Newag_Dragon 21:49:17 <supermop_work> move to sino-horse roster? 21:49:40 <supermop_work> idk i like electric freight 21:49:48 <andythenorth> I kind of like it's looks 21:49:53 <supermop_work> i guess could just use the flanders storm forever 21:49:55 <andythenorth> but there's no UK equivalent of any kind 21:49:57 <andythenorth> yeah 21:49:57 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7913: Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied https://git.io/Jej9g 21:50:10 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7919: Lifetime profit https://git.io/JveOR 21:50:17 <supermop_work> flanders stormier? 21:50:24 <andythenorth> DB livery 21:50:28 <andythenorth> there's no reason to delete the other one, just trimming any fat 21:50:34 <andythenorth> it doesn't convince me currently 21:51:07 <andythenorth> Horse has a lot of 'same engine, repainted', I was trying to break the pattern :P 21:51:07 <andythenorth> https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table.html 21:51:14 <andythenorth> but it just doesn't look right in my game 21:52:57 <nielsm> andythenorth: legend for the background colours please :) 21:53:03 <andythenorth> needed eh 21:53:04 <nielsm> it takes a little while to figure out 21:53:10 <andythenorth> I'll add it to todo 21:53:10 <Samu> https://github.com/OpenTTD/OpenTTD/pull/7918#issuecomment-572266022 I saw it being used to draw a sprite 21:53:15 <Samu> sec 21:53:39 <andythenorth> nielsm: that whole table is a bit oof 21:53:49 <andythenorth> eh, imagine if it could be in game :P 21:54:10 <andythenorth> supermop_work: played any horse around 2020? 21:55:05 <supermop_work> by accident 21:55:25 <andythenorth> I don't really like the Chimera (class 70) 21:55:36 <andythenorth> seems like Cheddar Valley (59/66) should stick around for end game 21:55:36 <supermop_work> when leaving unpaused while going out or sleeping 21:56:21 <Samu> the vehicle age matter to decide what sprite to display: https://github.com/OpenTTD/OpenTTD/blob/6e7117e04c740be951a3dcc81aeda716569fa013/src/group_gui.cpp#L297-L306 21:57:30 <andythenorth> do I dare throw away sprites? :P 21:57:34 <andythenorth> probably 22:02:14 <andythenorth> ha ha 22:02:31 <andythenorth> do I dare throw away all gen 6 freight engines and wagons? o_O 22:02:36 <andythenorth> and cap freight to 90mph 22:02:52 <supermop_work> i mean, what is the point of this exercise 22:03:16 <andythenorth> aesthetics 22:03:18 <andythenorth> purely 22:03:27 <supermop_work> british horse seems fine and fun, can probably just freeze it at this time 22:03:40 <andythenorth> it's fine 22:03:41 <andythenorth> and fun 22:03:50 <andythenorth> I've just never played past about 2000 before 22:03:59 <andythenorth> but I have a game that just goes on 22:05:41 *** Pikka has joined #openttd 22:06:00 <andythenorth> oh it's pikka :) 22:06:10 <Pikka> tis! 22:06:50 <andythenorth> if I drop gen 6 Horse freight (keeping the pax) 22:06:58 <andythenorth> I can delete 60 wagons and 2 engines 22:07:29 <andythenorth> the entire progression of the wagons is 85mph > 95mph 22:07:41 <andythenorth> and a lot of sprites that look *very* similar to gen 5 22:08:13 <Pikka> that does seem a bit unneccessary 22:10:27 <andythenorth> OpenTTD should simulate the things that really matter to UK freight wagon operators 22:10:38 <andythenorth> like track access charge based on wear rates and track impact 22:10:55 <andythenorth> and wagon capacity-per length as shorter trains are favoured 22:11:03 <andythenorth> and braking distance 22:12:26 <Pikka> fun == realism! 22:12:46 <Pikka> can't be a bad feature if it's realistic ;) 22:13:41 *** nielsm has quit IRC 22:17:48 <andythenorth> ok maybe I don't delete 15% of the set tonight :D 22:19:31 <Samu> but it doesn't matter when to display the actual value: https://github.com/OpenTTD/OpenTTD/blob/master/src/group_gui.cpp#L572-L598 22:21:28 <Samu> hard to follow the code on this 22:21:46 <andythenorth> eh I could increase capacity but not speed 22:24:44 <andythenorth> well that _might_ work 22:24:55 * andythenorth should sleep on it 22:24:57 *** andythenorth has quit IRC 22:25:17 <Samu> GroupStatistics::UpdateProfits, GroupStatistics::VehicleReachedProfitAge and GroupStatistics::CountVehicle 22:25:59 <Samu> that's how stats.profit_last_year is updated for displaying the sprite 22:33:16 <Samu> can't fix what's stored in GroupStatistics 22:33:24 <Samu> because it does have a use 22:49:31 <Samu> oh, this was a change from 2011 22:49:35 <Samu> https://github.com/OpenTTD/OpenTTD/commit/23a2f23eb35cec39f7a31fe6b541c95a11e0102f 23:03:49 *** Wolf01 has quit IRC 23:10:28 *** Progman has quit IRC 23:10:30 *** skrause has quit IRC 23:23:08 *** snail_UES_ has joined #openttd 23:36:59 <glx> maybe have 2 cached values 23:40:01 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7918: Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in gui https://git.io/Jvebc 23:40:18 <Samu> oops too late 23:40:31 <Samu> gotta go sleep 23:40:34 <Samu> tc 23:41:16 *** Samu has quit IRC 23:42:06 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7918: Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in gui https://git.io/Jveb8 23:44:06 *** nielsm has joined #openttd 23:52:11 *** nielsm has quit IRC 23:55:54 *** Flygon has joined #openttd