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Log for #openttd on 21st February 2020:
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00:55:50  <DorpsGek_III> [OpenTTD/OpenTTD] Quipyowert2 opened pull request #8017: Codechange: Limit field width to avoid sscanf crash https://git.io/JvRs5
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07:00:56  <andythenorth> moin
07:03:46  <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #46: Update nml wiki docs for NotRoadTypes (NRT) https://git.io/Je8fO
07:03:47  <DorpsGek_III> [OpenTTD/nml] andythenorth closed issue #46: Update nml wiki docs for NotRoadTypes (NRT) https://git.io/Je8fO
07:04:44  <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #47: Extend roadtypes / tramtypes examples and provide tests https://git.io/Je8bR
07:22:00  <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #79: No support for NRT tunnels https://git.io/JedbH
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08:10:21  <andythenorth> this is an interesting line in sprites.h
08:10:22  <andythenorth> static const SpriteID SPR_ROADSTOP_BASE     = SPR_AIRPORT_PREVIEW_BASE + SPR_AIRPORT_PREVIEW_COUNT; // The sprites used for drive-through road stops
08:10:47  <andythenorth> I'm guessing that's an offset from previous total sprites?
08:11:06  <nielsm> yes
08:11:29  * andythenorth trying to figure out if NRT included tunnel support
08:11:39  <nielsm> and it's internal SpriteID values so they don't really have any bearing on the sprite indexes inside grf's
08:11:59  <andythenorth> I can't find an obvious place where action 3s are resolved :P
08:14:12  <nielsm> happens right in newgrf.cpp FeatureMapSpriteGroup()
08:14:50  <andythenorth> ok
08:14:54  <andythenorth> RoadTypeSpriteGroup looks related
08:15:09  <andythenorth> the action3 cargo IDs seem to be indexes into sprite groups
08:15:40  <andythenorth> railtype has 	RTSG_TUNNEL_PORTAL, ///< Tunnel portal overlay
08:15:43  <andythenorth> roadtype doesn't
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11:58:29  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8017: Codechange: Limit field width to avoid sscanf crash https://git.io/JvREo
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13:06:27  <DorpsGek_III> [OpenTTD/website] TrueBrain opened pull request #150: Fix: redirect non-latest releases to the CDN directly https://git.io/JvRzy
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13:08:04  <TrueBrain> finally access to a computer to fix that :D
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13:22:30  <DorpsGek_III> [OpenTTD/website] glx22 approved pull request #150: Fix: redirect non-latest releases to the CDN directly https://git.io/JvRgr
13:23:36  <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #150: Fix: redirect non-latest releases to the CDN directly https://git.io/JvRzy
13:23:36  <DorpsGek_III> [OpenTTD/website] TrueBrain closed issue #149: Download specific version page https://git.io/JvWZ4
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13:27:32  <DorpsGek_III> [OpenTTD/website] TrueBrain created new tag: 1.3.2 https://git.io/JvRgH
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13:31:34  <DorpsGek_III> [OpenTTD/website] TrueBrain commented on issue #149: Download specific version page https://git.io/JvWZ4
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13:49:17  <andythenorth> yo
13:49:20  <andythenorth> NRT tunnels? o_O
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13:50:25  <TrueBrain> yo
13:50:35  <TrueBrain> cookies from the store?! O_o
13:51:33  <andythenorth> yes!
13:51:36  <andythenorth> get 2
13:52:14  <Eddi|zuHause> i wouldn't even know where to look for a cookie store
13:52:38  <TrueBrain> follow the smell, I would suggest
13:52:41  <TrueBrain> it is pretty easy
13:54:01  <Eddi|zuHause> i'd get stuck at loads of döner places before i would arrive at a cookie store
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13:57:42  <andythenorth> PECR says you can't have cookies though
13:57:48  <andythenorth> I hope you've thought about that
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14:38:57  <andythenorth[m]99> lolz
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16:16:28  <DorpsGek_III> [OpenTTD/nml] glx22 commented on issue #79: No support for NRT tunnels https://git.io/JedbH
16:32:36  <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #79: No support for NRT tunnels https://git.io/JedbH
16:33:16  <DorpsGek_III> [OpenTTD/nml] glx22 commented on issue #79: No support for NRT tunnels https://git.io/JedbH
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16:34:14  <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #79: No support for NRT tunnels https://git.io/JedbH
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16:36:28  <andythenorth[m]99> yo ;)
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17:09:45  <LordAro> andythenorth[m]99: dirty.
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17:52:00  <TrueBrain> did the [m] armada ever say anything in the last 6 months?
17:52:18  <TrueBrain> feels like they are just here to inflate the number of users :P
17:57:45  <dwfreed> TrueBrain: yes, dekeract[m] spoke about a month ago
17:58:09  <TrueBrain> I am shocked
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18:04:28  <FLHerne> Corns[m] has been active in here fairly often
18:04:58  <TrueBrain> I wish it was a bit smarter .. like only join people that actually say anything, or what-ever
18:05:05  <FLHerne> And a few other brief visitors according to my logs
18:05:29  <Corns[m]> Whats going on
18:05:46  <FLHerne> Corns[m]: TrueBrain is wondering if any of the Matrix users actually exist :P
18:06:02  <Corns[m]> Spooky
18:06:12  <TrueBrain> well, I wonder that about 90% of the users in here, but yeah :P
18:06:19  <Corns[m]> Used to be more often when i was working on that one mod
18:06:21  <FLHerne> To be fair, the proportion of active native-IRC users isn't much better
18:06:29  <Corns[m]> But thats on hiatus
18:06:35  <Corns[m]> Idk what other cleitn has persistence
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18:06:45  <Corns[m]> Client*
18:06:54  <TrueBrain> hmm .. that would be a nice user-mode for IRC tbh .. "inactive"
18:06:56  <Corns[m]> I mean, chat history
18:07:18  <FLHerne> Corns[m]: We have dozens of matrix users nominally in the channel, but you're the only one who's ever said more than about five lines
18:07:19  <Corns[m]> Sleep time for me
18:07:24  <FLHerne> Goodnight!
18:07:27  <TrueBrain> sleep well Corns[m]
18:07:36  <Corns[m]> Oh wait actually
18:07:36  <Corns[m]> HAHA
18:07:39  <Corns[m]> Goodnight :)
18:08:04  <TrueBrain> at least he is now up to 15
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18:16:27  <frosch123> come one, you can break the 100!
18:16:40  <TrueBrain> funny timing, this disconnect :P
18:16:59  <Wolf01> So, matrix dies when Corns goes to sleep?
18:18:06  <TrueBrain> and now we have a conspiracy!
18:19:46  <FLHerne> As conspiracies go, that's a pretty good one
18:20:12  <DorpsGek_III> [OpenTTD/nml] frosch123 commented on issue #79: No support for NRT tunnels https://git.io/JedbH
18:20:12  <DorpsGek_III> [OpenTTD/nml] frosch123 closed issue #79: No support for NRT tunnels https://git.io/JedbH
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18:26:54  <frosch123> andythenorth: there were never tunnel portal sprites in nrt
18:27:28  <andythenorth> frosch123: is that by design?  Looks to me like they just got missed
18:27:34  <frosch123> when people say "tunnel sprites", some mean the road/tram/catenary sprites, some mean the tunnel portal
18:28:02  <andythenorth> ah ok
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18:28:16  <frosch123> i commented and closed the nml issue
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18:38:27  <TrueBrain> hmm .. so I was doing something with teams .... what was it .....
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18:45:21  <TrueBrain> and okay, I understand now why we have so many Matrix lurkers .. it really is the same reason we have so many native lurkers :P
18:45:32  <TrueBrain> (had to launch a matrix client to understand :D)
18:46:34  <andythenorth> frosch123: thanks, that's helpful
18:46:48  <andythenorth> I could note in the wiki docs why we don't have tunnels, but eh, might be overkill
18:46:48  <frosch123> TrueBrain: translations
18:47:22  <TrueBrain> ah, yes, I had to automate people really being added in teams etc
18:47:30  <TrueBrain> I had an idea last week about this, but it seems I forgot ..
18:47:55  <frosch123> beach ideas
18:48:13  <andythenorth> ok I removed the queries about tunnels in https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
18:48:21  <TrueBrain> hmm .. really no clue what my idea was there
18:48:32  <TrueBrain> but now I think about it again, I guess that can also be used for BaNaNaS :P
18:48:56  * andythenorth wonders if planetmaker is here :)
18:50:15  <TrueBrain> hmm .. a GitHub project to upload new versions of GRFs .. that would work too :P
18:50:23  <TrueBrain> who needs BaNaNaS! Just integrate it in GitHub :D
18:50:29  <Samu> hi
18:50:30  <TrueBrain> GitLFS on GitHub can store up to 2GB
18:51:14  <andythenorth> TrueBrain: I had ideas for that :P
18:51:57  <andythenorth> add grf repos as remotes, combine with translations, build using GH actions, publish
18:51:58  <andythenorth> profit
18:52:06  <andythenorth> reduced Bananas :P
18:52:21  * andythenorth ideas are usually terrible 
18:54:22  <TrueBrain> means a change in the ToS of BaNaNaS :P
18:54:46  <frosch123> no ToS needed, only andy would use it
18:55:19  <TrueBrain> problem fixed! :D
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18:55:26  <andythenorth> oof
18:56:22  * andythenorth continues publishing grfs by manually uploading to AWS in a browser
18:56:28  <andythenorth> AWS have sent me an angry email
18:56:39  <andythenorth> I am nearly at the limit for GET requests
18:56:43  <andythenorth> I blamed reddit
18:57:39  <TrueBrain> how high was your limit?
18:57:43  <TrueBrain> that is pretty impressive tbh :P
19:01:31  <andythenorth> I get 20k requests per month
19:01:37  <andythenorth> I've used 17.4k
19:02:18  <milek7> unrealircd have +D chanmode
19:02:31  <milek7> 'Delays someone's JOIN message until that person speaks.'
19:04:10  <milek7> OFTC uses something different though
19:05:48  <TrueBrain> that is a nice option to add to an ircd, honestly :)
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19:07:28  <andythenorth> hmm
19:07:37  <andythenorth> maybe I write some kind of horrible local python script
19:07:47  <andythenorth> automate pushing content to AWS
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19:55:32  <Samu> my explanation was actually wrong, the problem is worse than i thought
20:04:01  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8014: Fix f5381798: Docking station tile area was being misused https://git.io/JvRQQ
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20:25:33  <Samu> interesting, the pathfinders are resilient enough to cope with this error
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20:27:35  <Samu> it still pathfinds using the wrong direction, but the destination tile isn't really that once, it's detected in another function
20:27:43  <Samu> that one*
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20:29:02  <Samu> the given tile ... it's not totally wrong, but it's always the one at the top corner, no matter where the ship is coming from
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20:49:35  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8014: Fix f5381798: Docking station tile area was being misused https://git.io/JvR5J
20:50:55  <Samu> i need a good screenshot
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20:57:38  <Samu> https://user-images.githubusercontent.com/43006711/75071151-b3931f80-54ec-11ea-8062-1d1d341f615c.png
20:57:49  <Samu> is good enough shot
21:00:44  <andythenorth> I saw a similar bug today
21:00:51  <andythenorth> I added a bouy and fixd it
21:01:08  <andythenorth> add a bouy?
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