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00:07:32 *** Wormnest_ has quit IRC 00:10:42 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations https://git.io/JvEiG 00:21:13 *** Tirili has joined #openttd 00:35:59 <skrzyp> Anyone wants to look into that? https://github.com/OpenTTD/OpenTTD/issues/8019 00:36:36 <skrzyp> I know the build system is going to be rewritten, but that comment still doesn't clearly answer these issues I've posted there :) 00:37:58 <skrzyp> I've posted workarounds for this particular case which had been proven woring in our network games already, but I'm not sure if it should be like that in release builds if the solution is even getting accepted 00:38:50 *** tokai has joined #openttd 00:38:50 *** ChanServ sets mode: +v tokai 00:45:43 *** tokai|noir has quit IRC 00:46:17 <glx> we probably won't write it ourself, but a PR is welcome 00:51:11 <glx> and at some point https://github.com/OpenTTD/OpenTTD/pull/7270 will be merged 01:39:12 *** Wormnest_ has joined #openttd 01:55:31 *** HerzogDeXtEr has quit IRC 02:03:47 *** Tirili has quit IRC 02:38:35 *** Smedles has quit IRC 02:40:09 *** Smedles has joined #openttd 02:40:13 <skrzyp> so I must wait for this PR first, as basing on the feature branch wouldn't give anything good 02:40:43 <skrzyp> but I'm also interested in WildMIDI as a MIDI player backend which doesn't require runtime dependencies too 02:41:08 <skrzyp> so it might make such AppImage (or even just a zip bundle) runnable like on Windows 03:15:21 *** D-HUND has joined #openttd 03:18:48 *** debdog has quit IRC 03:20:42 *** Wormnest_ has quit IRC 03:42:15 *** tokai|noir has joined #openttd 03:42:15 *** ChanServ sets mode: +v tokai|noir 03:49:10 *** tokai has quit IRC 04:03:17 *** glx has quit IRC 04:26:14 *** leward[m] has joined #openttd 04:38:35 *** adikt has quit IRC 04:40:00 *** adikt has joined #openttd 04:47:37 *** tokai has joined #openttd 04:47:37 *** ChanServ sets mode: +v tokai 04:54:15 *** tokai|noir has quit IRC 06:01:50 *** sla_ro|master has joined #openttd 06:55:53 *** Smedles_ has joined #openttd 06:55:54 *** Smedles has quit IRC 07:27:53 *** andythenorth has joined #openttd 07:34:43 *** adikt- has joined #openttd 07:37:02 *** Wormnest_ has joined #openttd 07:41:16 *** adikt has quit IRC 07:43:30 <andythenorth> yo 07:47:31 <DorpsGek_III> [OpenTTD/OpenGFX] andythenorth updated pull request #34: Change: add missing nrt gui sprites https://git.io/JvEwo 08:29:40 *** Wormnest_ has quit IRC 08:30:00 *** andythenorth has quit IRC 08:35:43 *** adikt-- has joined #openttd 08:42:27 *** adikt- has quit IRC 09:00:40 *** andythenorth has joined #openttd 09:12:08 *** Smedles_ has quit IRC 09:13:25 *** Smedles has joined #openttd 09:17:19 *** Smedles has quit IRC 09:18:34 *** Smedles has joined #openttd 09:41:09 *** gelignite has joined #openttd 09:51:06 *** cHawk has joined #openttd 10:25:39 *** Webster has joined #openttd 10:26:53 *** Samu has joined #openttd 10:27:37 *** planetmaker has joined #openttd 10:27:38 *** ChanServ sets mode: +o planetmaker 10:34:26 <Samu> hi 10:35:10 <Samu> I got fixes to do :) 10:35:35 *** Hazzard has joined #openttd 10:40:47 *** D-HUND is now known as debdog 10:40:54 <debdog> shipfix! 10:49:31 <milek7> skrzyp: there is also libtimidity music backend rotting somewhere on my branch 10:52:10 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations https://git.io/JvEK3 10:52:20 <Samu> no more savegame bump 10:54:38 <milek7> but personally i think AppImage is a fail 10:54:39 <Samu> oops, small typo 10:54:41 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations https://git.io/JvEK3 10:56:41 <milek7> it's basically unsolvable problem, either you include too much (and it ties to specific system config and daemons) 10:57:06 <milek7> or too little (and you're back to square one in having to install various dependecies) 10:58:01 <milek7> and appimages weight a ton.. 10:59:16 <milek7> if you want libtimidity https://github.com/Milek7/OpenTTD/commits/3d_ems commits from f4c1f to a2f23 11:02:37 <Samu> i made a bad revert yesterday lol 11:04:46 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #8009: Change #8001: Don't add docking tile cost when ships are still too far from their destination https://git.io/Jv41T 11:06:16 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #8009: Change #8001: Don't add docking tile cost when ships are still too far from their destination https://git.io/Jv41T 11:06:57 <Samu> fixed 11:16:49 <peter1138> I don't think pathfinder costs should be variable like that. 11:17:04 <peter1138> Tweak the cost (or remove it) by all means. 11:24:29 <Samu> a full remove is going to look bad 11:24:39 <Samu> ships won't spread 11:25:00 <Samu> they would just head to the closest dock and ignore the multidock 11:25:13 <peter1138> What's the issue, are ships going back & forth instead of docking? 11:25:46 <peter1138> Hmm, path is lost. Why would a docking penalty cause that? 11:26:21 <peter1138> Ah, max distance. Hmm. 11:26:37 <peter1138> What's the normal tile cost, then... 11:38:39 *** spnda has joined #openttd 12:07:09 *** gelignite has quit IRC 12:07:15 *** gelignite has joined #openttd 12:22:04 <Samu> 0 12:22:16 <Samu> or 100 12:23:19 <Samu> th issue is about the number of search nodes required 12:25:12 <Samu> i posted some tests results https://github.com/OpenTTD/OpenTTD/issues/8001#issuecomment-590539589 12:25:57 <Samu> docking tile alone, for savegame 1 was requiring 24938 rounds, but without it it was only 3483 12:26:16 *** andythenorth has left #openttd 12:28:54 <dwfreed> So I'm obviously not familiar with how the pathfinder works, but it sounds like the docks don't actually care how many ships are at them for functional purposes, it's just a cosmetic thing? 12:34:13 <dwfreed> if it is cosmetic only, then simply increase a particular dock's cost to some fixed integer multiple of a normal tile's cost multiplied by the number of ships currently docked (the fixed integer should be slightly more than the reasonable distance between the farthest docks in a single "port") 12:35:59 <dwfreed> and if it is a functional thing, you take the same approach, you just have to count the ship docked and the ships waiting to dock 12:36:07 <FLHerne> peter1138: "I don't think pathfinder costs should be variable like that." 12:36:27 <FLHerne> The cost is already variable depending on whether the other ship is docked? 12:37:22 <dwfreed> I think peter might be referring to a tile's cost varying based on how far a ship is from it, based on the title of the PR 12:37:33 <dwfreed> that's not a sane variation 12:38:48 <FLHerne> It doesn't make much sense to count docked ships as an obstruction when they're so far away that they'll most likely have left 12:39:01 <FLHerne> by the time the pathfinding ship actually gets there 12:39:15 <FLHerne> I don't see what makes it a less-sane variation, really 12:40:14 <FLHerne> The cost already changes as ships move about 12:41:17 <dwfreed> sure, but the path is the same cost whether the ship is 1000 tiles away or 5 tiles away (minus the tiles covered, of course) 12:41:24 <FLHerne> So why is the cost changing when the pathfinding ship moves "not sane" compared to when another ship does? 12:41:41 <dwfreed> because the latter is an actual change in the path cost 12:42:09 <dwfreed> not just "we're ignoring that tile because its cost might change by the time we get there" 12:42:15 <FLHerne> But the "ship in the way" component of the path cost is essentially a heuristic 12:42:37 <FLHerne> You're assuming sme probability of it still being there when it's reached 12:42:42 <dwfreed> so you periodically repath 12:42:50 <FLHerne> And it makes sense for that probability to decrease the further away it is 12:43:33 <FLHerne> (maybe it would be nicer to have a smooth factor instead of a binary cutoff, but that might be unnecessary) 12:51:13 <FLHerne> i.e. the ship-avoidance cost per tile in the PF, ideally, should be <cost of colliding with a ship> * <probability of the tile being occupied when reached> 12:52:53 <FLHerne> Trying to predict paths for other ships would be silly, but assuming they're all fixed in place is far from an ideal heuristic 12:54:51 <dwfreed> and yet factorio does it for trains 12:57:00 * FLHerne has been avoiding Factorio, not needing any more addictions :P 13:04:47 <Eddi|zuHause> it makes some sense for trains, because thy might be waiting at a signal, but ships tend to be at max speed 13:05:20 <dwfreed> Eddi|zuHause: until you're waiting for a dock (station) 13:09:42 *** cHawk has quit IRC 13:13:34 <Samu> dwfreed, they don't wait for a dock, they can still go on top of each other on the same dock 13:13:46 <Samu> the penalty is being used to avoid that, but it won't forbid it 13:30:27 <Samu> savegame 1, docking tile was an extra 600 because of it being a docking tile and a ship being there, 300+300 13:31:17 <Samu> typically, 600 cost is 6 times 100, the normal cost of walking a tile 13:32:20 <Samu> multiply that by the number of possible tracks that still cost less than that added 600, and you get the "exponential" increase in the number of search nodes 13:32:37 <Samu> considering it's the ocean, it's a whole lot of tiles 13:33:48 <Samu> before it "accepts the tile that costs 600", it will prefer to look for the other tiles costing less 13:58:54 *** sla_ro|master has quit IRC 14:05:03 *** gelignite has quit IRC 14:07:13 <TrueBrain> where is andy if you need him 14:11:20 <LordAro> TrueBrain: have you tried the summoning ritual? 14:11:37 <TrueBrain> I am walking around in my room naked, but nothing 14:12:27 * LordAro gets bleach to wash out his eyes 14:12:46 <Samu> is #8021 fine now? 14:12:49 <LordAro> let me try: 14:13:14 <LordAro> I think FIRS needs more industries 14:13:36 <TrueBrain> see ... it is broken 14:13:40 <TrueBrain> sadddd 14:13:43 <LordAro> hmm 14:18:45 <TrueBrain> I forgot that we use a pretty complex way to get the md5 of packages ... it is not as straight forward as I would like :) 14:19:21 <TrueBrain> I wonder if I should keep that, or if I should just do an md5 over the whole file .. 14:19:45 <TrueBrain> (the reason it isn't done, is because that would include the date stored in the tar-files .. so reproducing the same md5 is very difficult) 14:20:08 <FLHerne> `tar` has a don't-store-the-date flag now? 14:20:16 <FLHerne> Distros use it for reproducible builds 14:22:19 <FLHerne> Edit: it can set a fixed date for all files (`tar --mtime='2000-01-01 00:00Z' ...`) 14:23:45 <TrueBrain> I guess that would work too; not sure if there are other reasons why this is done this complicated tbh 14:24:06 <TrueBrain> I know for NewGRFs not everything is in the md5 too 14:24:09 <FLHerne> Apparently you need --sort=name also (otherwise the files might be stored in a different order) 14:24:12 <TrueBrain> some parts are skipped .. can't remember which 14:24:50 <TrueBrain> I believe it had something to do with 8bpp and 32bpp 14:24:59 <TrueBrain> somehow I zoned out if people told me an md5 is not really an digest :P 14:26:39 <TrueBrain> pretty sure there was a good reason to do it like that, I just can't remember :( 14:29:24 <TrueBrain> "Reduce the length to contain only the data, but not the sprites." 14:29:26 <TrueBrain> well, that is not helpful 14:29:29 *** Flygon has quit IRC 14:29:52 <milek7> is it even possible to change that without breaking old savegames? 14:58:25 *** tokai|noir has joined #openttd 14:58:25 *** ChanServ sets mode: +v tokai|noir 15:05:22 *** tokai has quit IRC 15:07:28 *** nielsm has joined #openttd 15:20:37 <Eddi|zuHause> for NewGRFs it was the idea that you can provide "low-res" and "hi-res" versions of the same file, and they would be multiplayer compatible 15:20:57 <Eddi|zuHause> but afair BaNaNaS was never updated to support that, and i don't think anyone does it 15:21:48 <LordAro> that was a 32bpp-extrazoom thing 15:21:52 <LordAro> iirc 15:22:02 <Eddi|zuHause> yes 15:22:17 <LordAro> for some reason it ended up being supported by OTTD, but only in the tar files and nowhere else 15:26:10 <TrueBrain> lol 15:26:16 <TrueBrain> there was an attempt, concept :D 15:29:51 <Eddi|zuHause> well, to my knowledge it works fully in OTTD, but there is no infrastructure to make it useful for the average user (the 1% that use NewGRFs, anyway) 15:30:36 <TrueBrain> I guess for this BaNaNaS 1.5 there also won't be support for it :P 15:30:40 <TrueBrain> tmetlb 15:32:35 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #91: Fix #90, e9429c89: Procedure calls checks were too strict https://git.io/JvEoV 15:35:34 <Samu> I just triggered an old bug by accident 15:36:27 <Samu> I'm not sure it's worth reporting, I had already fixed it 15:36:34 <Samu> but it was rejected 15:38:52 <DorpsGek_III> [OpenTTD/nml] LordAro commented on pull request #91: Fix #90, e9429c89: Generated procedure calls where not properly marked https://git.io/JvuvI 15:39:08 <Samu> ships want to go service at a depot, but the path to it increases the manhattan distance required to trigger the servicing, and thus it cancels. Ship returns to its normal path, getting closer again and then re-triggers the servicing 15:39:12 <Samu> becomes stuck in a loop 15:40:00 <Samu> my poor english 15:46:50 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #8022: Ship automatic service causes them to be stuck in a loop https://git.io/Jvuv2 15:49:31 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #91: Fix #90, e9429c89: Generated procedure calls where not properly marked https://git.io/Jvuv6 15:52:09 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on issue #8022: Ship automatic service causes them to be stuck in a loop https://git.io/Jvuv2 16:08:05 *** Wormnest_ has joined #openttd 16:13:47 <Samu> closed by andythenorth :( https://github.com/OpenTTD/OpenTTD/pull/6928#issuecomment-457379695 16:14:07 <Samu> opf was still a thing back then 16:14:28 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #91: Fix #90, e9429c89: Generated procedure calls where not properly marked https://git.io/JvEoV 16:15:28 <peter1138> FLHerne, "12:36 < FLHerne> The cost is already variable depending on whether the other ship is docked? 16:15:39 <peter1138> FLHerne, that is not variable within one pathfinder run. 16:19:19 *** gelignite has joined #openttd 16:20:23 <FLHerne> peter1138: Is it here? Not very familiar with the pf code, but it looks like it's comparing to the pathfinding ship's position 16:21:33 <FLHerne> Which should surely not change while the pathfinder is running 16:22:11 *** tokai has joined #openttd 16:22:11 *** ChanServ sets mode: +v tokai 16:29:17 *** tokai|noir has quit IRC 16:34:35 *** cHawk has joined #openttd 16:36:43 <peter1138> FLHerne, mmm, gets awkward with caches and the like. Maybe it's finee. 17:08:05 *** cHawk has quit IRC 17:09:48 *** Progman has joined #openttd 17:14:45 *** supermop_work has quit IRC 17:24:16 *** HerzogDeXtEr has joined #openttd 17:32:46 *** Progman has quit IRC 17:40:53 *** Etua has joined #openttd 17:41:52 <Etua> http://olex.biz/en/software/spiele/openttd-webconfig from https://wiki.openttd.org/Dedicated_server is dead. Should I find a replacement URL or is the project dead? 17:47:53 <Eddi|zuHause> never heard of that thing, but my default assumption would be that it's dead 17:51:49 *** frosch123 has joined #openttd 17:57:36 <FLHerne> Etua: It still exists at https://dev.openttdcoop.org/projects/ottd-webconfig 17:57:46 <FLHerne> (but it's also pretty thoroughly dead) 17:58:04 <FLHerne> Last commit 'over 9 years ago' 17:58:08 <TrueBrain> "Tested with OpenTTD 1.0.4' :D 18:12:45 *** glx has joined #openttd 18:12:45 *** ChanServ sets mode: +v glx 18:18:35 *** Etua has left #openttd 18:18:53 *** Etua has joined #openttd 18:19:13 <Etua> Does it make any sense to link it back? 18:19:56 <Samu> i wonder how the docking tiles work for firs industries 18:20:01 <Samu> gonna check 18:22:52 <Samu> nice, it works pretty well :) 18:28:37 <Samu> the splitting is not too perfect, perhaps the cost of occupancy should be higher 18:29:11 <Samu> hmm 18:29:52 *** planetmaker has quit IRC 18:30:08 *** Hazzard has quit IRC 18:30:45 *** V453000 has quit IRC 18:30:45 <Samu> let's try it 1500 18:33:16 *** Wormnest_ has quit IRC 18:33:23 <Eddi|zuHause> well, you could certainly change the wiki 18:33:48 *** planetmaker has joined #openttd 18:33:48 *** ChanServ sets mode: +o planetmaker 18:35:42 <Samu> with a cost of 1500 -> https://i.imgur.com/rhtIeD5.png, 12 docking tiles, 12 ships went to their respective tile 18:37:09 *** Hazzard has joined #openttd 18:38:10 *** V453000 has joined #openttd 18:42:29 *** Wormnest_ has joined #openttd 18:42:50 <Samu> with the default cost of 300 -> https://i.imgur.com/6keqCjG.png, 12 docking tiles, 12 ships, they occupied only 6 of 12 18:43:12 <Samu> looks like 300 is too little! 18:43:25 <Samu> but it's also too much at the same time! 18:43:43 <Samu> due to the increase number of search nodes :p 18:48:39 <Samu> testing 800, only 9 of 12 18:49:55 <Samu> 1000, also 9 of 12 18:50:00 <Samu> afk dinner 18:52:16 *** V453000 has quit IRC 18:53:37 *** planetmaker has quit IRC 18:54:23 *** Beerbelott has joined #openttd 18:54:28 *** Beerbelott has left #openttd 18:55:30 *** Beerbelott has joined #openttd 18:55:48 <Beerbelott> Hello 18:55:48 <Beerbelott> I'm looking for planetmaker. Is he 'round? 18:56:12 <LordAro> timed out about 3 minutes ago 18:56:21 <LordAro> bet that's related :p 18:59:09 <Eddi|zuHause> he was here a few days ago 18:59:09 <Beerbelott> OK thx 19:02:30 *** Hazzard has quit IRC 19:02:30 *** Osai has quit IRC 19:02:30 *** Ammler has quit IRC 19:02:30 *** avdg has quit IRC 19:02:30 *** Yexo has quit IRC 19:02:30 *** Hirundo has quit IRC 19:05:33 *** V453000 has joined #openttd 19:15:33 *** Webster has joined #openttd 19:15:37 <TrueBrain> andythenorth: I made your pressence obsolete :P Sorry :) 19:15:50 <TrueBrain> I am going to abuse your Iron Horse 2, I am sure you don't mind :P 19:16:00 <andythenorth> probs fine right? 19:16:02 <TrueBrain> (I was looking for a GRF to test new BaNaNaS with :D) 19:16:07 <andythenorth> be time for version 3 soon anyway :P 19:18:35 *** sla_ro|master has joined #openttd 19:20:46 <TrueBrain> andythenorth: do you mind if older MD5s of your GRF are easily accessable? Are you one of those people? :P 19:24:44 <andythenorth> I don't give any...what's the word? 19:24:48 <andythenorth> a rude word 19:25:01 <TrueBrain> good, tnx :) 19:25:48 *** Wolf01 has joined #openttd 19:50:45 *** Webster has joined #openttd 19:50:58 <Samu> from 17 19:55:57 *** Hazzard has joined #openttd 19:56:22 *** SmatZ has joined #openttd 19:56:53 *** Terkhen has joined #openttd 19:56:53 *** ChanServ sets mode: +o Terkhen 19:57:23 *** V453000 has joined #openttd 19:57:23 *** Yexo has joined #openttd 19:57:53 *** planetmaker has joined #openttd 19:57:53 *** ChanServ sets mode: +o planetmaker 19:58:21 *** Hirundo has joined #openttd 19:58:24 *** tneo has joined #openttd 19:58:54 *** XeryusTC has joined #openttd 19:59:23 *** avdg has joined #openttd 19:59:53 *** Ammler has joined #openttd 19:59:53 *** fonsinchen has joined #openttd 20:00:08 *** ^Spike^ has joined #openttd 20:00:20 *** sla_ro|master has quit IRC 20:00:22 *** Osai has joined #openttd 20:05:48 <Samu> this could be exploited 20:06:09 <Samu> if there are 1000 ships in a single docking tile, the cost would be 1000 * 300 20:07:00 <Samu> 300000, i wonder what would the pf do with such ridiculous cost 20:10:24 *** Progman has joined #openttd 20:12:44 <Samu> interesting, it reports the ship is lost, but it still heads to the dock 20:15:53 <Samu> the pathfinder already had a path, why report it lost? 20:16:04 <Samu> now I'm confused 20:28:15 <Samu> 1 + true = 2 20:34:59 <Etua> I installed openttd in my LXC container, forwarded the appropriate port but it still is unreachable. When I tried to enable advertising the server it told me that the master server cannot connect to it as well. nmap both from my PC and from the Debian that hosts the containers show that this port is open. How else can I debug where the hiccup is? 20:35:31 <TrueBrain> portforwarding from your router? 20:45:27 <glx> external IP not accessible from internal ? 20:46:03 <glx> hmm but master server means missing forwarding 20:46:17 <glx> UDP for advertise 20:46:27 <glx> @ports 20:46:27 <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 20:50:08 *** Smedles has quit IRC 20:50:24 *** spnda has quit IRC 20:51:25 *** Smedles has joined #openttd 21:01:17 <Etua> DorpsGek: Oh, I did not open 3978. I'll try to do it. 21:02:18 <Etua> TrueBrain: I'll check once again, but the port is open from outside so if it wasn't opened on the router I suppose it wouldn't be visible as open from outside. 21:02:32 <TrueBrain> remember both TCP and UDP 21:02:52 <Etua> I set both but only for 3979 21:07:26 <glx> theorically 3978 is enough, as openttd doesn't listen on 3979 21:08:02 <TrueBrain> glx: are you sure about that? Doesn't the game use 3979 to connect clients and servers? 21:08:02 <glx> well the other way :) 21:08:16 <TrueBrain> and is listens on 3978 too .. UDP, for game info :) 21:10:22 <glx> I never redirected 3978 21:10:32 <TrueBrain> so you never advertised? :D 21:10:41 <TrueBrain> and if a client adds your server, it wont show the basic information 21:10:47 <TrueBrain> but you can connect, that is true 21:10:56 <TrueBrain> but "doesn't listen" is false information ;) :D 21:11:12 <frosch123> i also thought it was like glx said 21:11:22 <frosch123> only master server is listening on 3979 21:11:33 <TrueBrain> 3978, not? :) 21:11:37 <frosch123> that's why dorpsgek says "outbound" 21:11:38 <TrueBrain> THESE NUMBERS ARE CONFUSING :( 21:11:58 <TrueBrain> hmm .. NAT punshing 21:11:59 <frosch123> yeah, i swapped them :) 21:12:00 <TrueBrain> fair enough 21:12:10 <TrueBrain> for most users you won't notice it .. as NAT punching ftw 21:12:18 <TrueBrain> that is true :) 21:12:40 <TrueBrain> outbound is a bit misleading, tbh 21:13:18 <frosch123> 3978 on master server, dynamic allocated on game server 21:13:26 <TrueBrain> but no: sorry glx, you are right. 21:13:45 <TrueBrain> master server is a bit weird tbh .. 21:13:50 <TrueBrain> you connect via UDP to master server 21:13:55 <TrueBrain> you need to NAT punch at that time 21:14:03 <TrueBrain> but the master server connects back (over UDP) to 3979 21:14:07 <TrueBrain> from another IP 21:14:13 <TrueBrain> to confuse the fuck out of you some more :D 21:14:50 <frosch123> but it is good that way :) 21:15:03 <TrueBrain> if you get advertised, others can play on your server, yes :) 21:15:10 <frosch123> and according to quicc, udp is the future 21:15:50 <frosch123> oh, only one c 21:17:33 <frosch123> good abbreviations have 4 letters 21:18:47 <TrueBrain> it is QUIC I guess? :) 21:19:14 <LordAro> TrueBrain: no, the other c 21:19:15 <LordAro> QUIC 21:19:25 <TrueBrain> dammit, I never get the C right :( 21:19:30 <glx> https://servers.openttd.org/en/server/135059 <-- indeed it works fine with just 3797 ;) 21:20:24 <glx> but usually I don't advertise because I only start server for local testing :) 21:20:29 <frosch123> noone made a pr for ottd over https though 21:20:49 <TrueBrain> I am heavily disapointed about that 21:26:07 *** gelignite has quit IRC 21:33:13 <Etua> I'm afraid I won't solve this today as I experience some problems with my SSH tunnel. Anyway, thanks for your help! 21:33:39 *** HerzogDeXtEr has quit IRC 21:38:56 *** frosch123 has quit IRC 21:42:41 <Samu> docking tile cost for npf is weird, sometimes it's 3 * 70, sometimes 3 * 100 21:42:52 <Samu> depending on trackdir 21:45:16 <Samu> out of 55 open pull requests, 15 are mine :( 22:10:17 *** Wolf01 has quit IRC 22:11:16 *** nielsm has quit IRC 22:12:00 *** Etua has quit IRC 22:16:06 *** Samu has quit IRC 22:22:49 <super_sp1oky> Oh don't stop now Samu I bet you could get to 55 our of 55 22:22:57 *** super_sp1oky is now known as super_spooky 22:23:19 *** andythenorth has left #openttd 22:23:24 *** Laedek has joined #openttd 22:26:41 *** Beerbelott has quit IRC 22:33:30 <DorpsGek_III> [OpenTTD/OpenTTD-git-hooks] LordAro approved pull request #5: Improve diagnostics from commit checker https://git.io/Jvu3y 22:38:45 <TrueBrain> w00p 22:57:16 *** Flygon has joined #openttd 23:09:25 *** gnu_jj_ has joined #openttd 23:10:02 *** gnu_jj has quit IRC 23:30:05 *** Progman has quit IRC