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Log for #openttd on 4th March 2020:
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03:16:37  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8001: Ship finds path but reports it is lost https://git.io/JvlVp
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13:24:01  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on issue #8001: Ship finds path but reports it is lost https://git.io/JvlVp
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13:25:04  <Samu> hi
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13:32:29  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/JvaNo
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14:02:49  <Samu> gonna experiment if 7822 needs to be saved
14:02:53  <Samu> just not sure how
14:14:48  <Samu> just tested, you're right :p
14:15:21  <Samu> [img]https://i.imgur.com/v0lESPn.png[/img]
14:18:58  <Samu> not sure i made the correct testing, but...
14:24:20  <Samu> i did the wrong test
14:27:48  <Samu> i'm not sure how to set up a desync
14:29:24  <Samu> but yeah, i'm more convinced there is a chance for a desync, just not sure how to properly set this up
14:32:18  <Samu> let me think. Server has the origin tile cached the moment a client joins. Client doesn't have it cached, but 1 tick later it will, and be in sync with server
14:32:35  <Samu> what would happen if...
14:32:47  <Samu> in that tick
14:32:53  <Samu> i remove the road
14:33:51  <Samu> how am i gonna remove a road in the exact tick
14:34:50  <Samu> pause command
14:35:02  <Samu> remove road, make client join, unpause
14:35:08  <Samu> now I should be getting a desync, let's see
14:36:12  <Samu> confirmed!
14:36:13  <Samu> [img]https://i.imgur.com/gUmDN4J.png[/img]
14:36:20  <Samu> vehicle went different ways
14:37:28  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/Jvax6
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18:04:44  <andythenorth> yo
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18:08:17  <Samu> hi
18:10:13  <frosch123> andythenorth: i added the new string codes to eints
18:10:25  <frosch123> just so you know that some stuff is happening :)
18:10:50  <andythenorth> huzzah :)
18:10:58  <andythenorth> I didn't do the missing docs yet :P
18:11:07  <andythenorth> kids are building actual model trains
18:11:12  <andythenorth> I have been busy :P
18:12:10  <LordAro> frosch123: is eints actually set up with a CI though? where does it run?
18:12:14  <frosch123> do you have a 3d scanner to transpile them into grf?
18:12:31  <frosch123> LordAro: it's a vm on the old server, manually managed
18:13:22  <frosch123> 1 make it authenticate via git. 2 make it not rely so much on local disk storage. 3 run it in the cloud
18:13:29  <LordAro> :+1:
18:13:50  <frosch123> you can review 1 :p
18:14:21  <frosch123> oh, i have even hidden a bug in the pr, which i did not yet push
18:14:53  <frosch123> (i did not push the fix, if not obvious :p)
18:15:48  <frosch123> andythenorth: since la is part of every team, he can review everything \o/
18:17:02  <frosch123> ofc it's also an excuse that you always have other thnigs to review first :)
18:17:35  <andythenorth> did anyone write the feb dev blog post yet?
18:17:40  <andythenorth> we could attract more reviewers :P
18:17:41  <spnda> I am so confused right now... Out of nowhere StationPickerDrawSprite started drawing a extra stop sprite that shouldn't even be anywhere close to where it is....
18:18:19  <andythenorth> spnda: bad offset? (blind guessing)
18:18:29  <spnda> Nah, it's a totally wrong sprite.
18:19:18  <spnda> See: https://imgur.com/a/34TCFfb
18:19:30  <spnda> Top right and bottom right got an additional  sprite
18:28:05  <frosch123> use the spritepicker
18:28:11  <frosch123> that will tell you where the sprite is from
18:31:50  <spnda> it's a bus stop sprite, but wrong orientation, default non company color
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18:51:26  <Samu> currently working on my "build on competitor canal" and found something wrong: https://github.com/OpenTTD/OpenTTD/pull/7937/files#diff-04c1eb90cc9761ed756a604e9e6b4c6dR1501
18:51:37  <Samu> but now dinner time, bbl
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19:03:11  <spnda> so apparently I accidentally removed some checks or something from station_cmd.cpp and it just drew some extra stops.... :(((
19:03:53  <frosch123> the layout is defined in src/table/station_land
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19:04:02  <frosch123> there are two different types of list termination
19:04:05  <frosch123> maybe you swapped them
19:05:02  <frosch123> hmm, no, i mixed that up
19:33:19  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7937: Build on competitor canal https://git.io/JvVkA
19:35:59  <andythenorth> so
19:36:07  <andythenorth> did peter1138 do vehicle variants yet? o_O
19:36:20  <TrueBrain> did you? :)
19:36:22  * NGC3982 is a little bus
19:38:39  <TrueBrain> NGC3982: you know what they say .. the wheel of the bus go ...
19:39:46  <NGC3982> into a corner too fast, banking left, flipping, un-seatbelted kids inside turn into slushy and we all have a wonderful time time time?
19:40:10  <TrueBrain> please give me a call when you hit the road; I will make sure I am indoors :P
19:41:41  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7937: Build on competitor canal https://git.io/JvUIQ
19:41:56  <TrueBrain> ah .. someone packed an AI Library inside his AI .. and the library.nut in there is being picked up :)
19:41:59  <TrueBrain> silly goose
19:42:16  <TrueBrain> I guess I should only read "info.nut" and "library.nut" from the root, or something
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19:45:38  <Samu> OWNER_DEITY, is this GS stuff?
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20:15:22  <LordAro> Samu: yes
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20:27:48  <TrueBrain> ah ... I found the issue with unique_ids .. BaNaNaS does it LE, rest does it BE, basically .. :D
20:28:03  <TrueBrain> so scenarios are not 00000001, 00000002 etc, but 01000000, 02000000
20:28:04  <TrueBrain> :D
20:29:21  <TrueBrain> I think OpenTTD itself doesn't do anything with that, does it?
20:35:39  <glx> probably only used when downloading content
20:37:39  <TrueBrain> yeah, I think there is no "upgrade" on scenarios, for example
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20:39:40  <TrueBrain> okay, time to validate all unique_ids and md5sums :D
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20:52:33  <Samu> what should OWNER_DEITY be allowed to do
20:53:33  <Samu> in regarding to canals...https://github.com/OpenTTD/OpenTTD/pull/7937#issuecomment-594780463
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20:55:03  <Samu> issued by OWNER_DEITY, prospected as OWNER_TOWN atm
20:55:30  <Samu> fail
20:55:37  <Samu> fail seems right
21:02:28  <Samu> Is a deity prospecting an industry much like random spawning an industry during a game?
21:05:35  <Samu> fail still seems right, which means same behaviour as the old method
21:08:48  <TrueBrain> okay, this GRFID is starting to piss me off :P I can only conclude things are wrong :P
21:08:55  <TrueBrain> but this can already be during encoding of the GRF
21:09:01  <TrueBrain> it is very confusing :D
21:14:27  <TrueBrain> I am even considering the fact that AIs and NewGRFs are not flipped the same way :P
21:15:56  <TrueBrain> LordAro: I need your brains. Have a sec to check something for me / with me?
21:21:22  <TrueBrain> I am like 99% sure AI/GS have their unique_id swapped in comparison to other content :D
21:22:15  <TrueBrain> well, no, seems NewGRF is the odd duck
21:22:41  <DorpsGek_III> [OpenTTD/OpenTTD] ya-isakov commented on issue #8029: Black screen on SDL2-enabled OpenTTD, Sway and SDL_VIDEODRIVER=wayland https://git.io/Jv23P
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21:33:57  <TrueBrain> LordAro: nevermind, I am pretty sure I am right; everything is stored LE, except for NewGRF IDs; those are BE. No biggy :P
21:46:54  <TrueBrain> so basically me or Rb fucked up :D :)
21:55:52  <LordAro> TrueBrain: am busy cooking (which i left far too late)
21:55:56  <LordAro> TrueBrain: but also lol
21:56:04  <TrueBrain> ghehe :)
21:56:19  <TrueBrain> well, I still need someone to confirm my findings, but I think I write this down somewhere :P
21:56:24  <TrueBrain> as my head keeps on spinning :D
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22:15:08  <TrueBrain> https://gist.github.com/TrueBrain/f5e6718d080293a8a45d73c415650cb4 <- PLEASE proof me wrong
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22:31:10  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7937: Build on competitor canal https://git.io/JvUIQ
22:38:52  <TrueBrain> 2020-03-04 23:38:25 ERROR    Error when loading file 'HEQS__Heavy_Equipment_Set_.0.4d/readme.pdf' <- someone added a PDF as readme, lolz :)
22:39:20  <glx> lol, validation was inexistant
22:39:53  <TrueBrain> well, I am surprised 99% validates, tbh :)
22:39:59  <glx> but I guess it's hard to document complex newgrf in txt
22:40:21  <TrueBrain> well, PDF can't be read ingame, so I am not going to allow that anymore :)
22:40:31  <TrueBrain> not a biggy it seems, given only 1 user tried this once :)
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22:43:50  <TrueBrain> bit weird that heightmaps doesn't apoear to allow updating, where scenarios do
22:43:55  <TrueBrain> they follow pretty similar paths
22:43:58  <TrueBrain> shrug
22:44:06  <TrueBrain> there are more inconsistencies here, so what-ever :P
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