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Log for #openttd on 23rd March 2020:
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00:02:17  <Eddi|zuHause> snail_UES_: engine colours in germany is... complicated... until the 1920s, it's very fractured so each company did their own thing, then they wanted to make them all black, and in the 1930s they wanted to mix it up again (at least for the high speed trains)
00:02:45  <snail_UES_> yeah, I was referring to the “all black” era
00:03:09  <snail_UES_> high-speed trains in the 1930s were exceptions though, right? I mean limited to a handful of units
00:05:52  <Eddi|zuHause> well, the 1930s saw the rise of diesel units which were something like white/purple, and some steam engines tried to mimic their colour scheme
00:06:02  <Eddi|zuHause> and others were red
00:06:34  <Eddi|zuHause> in general, this was cut short by the war
00:07:04  <DorpsGek_III_> [OpenTTD/OpenTTD] ldpl opened issue #8043: Global road hotkeys crash the title game https://git.io/JvDHQ
00:20:18  <supermop_Home_> snail_UES_the statehouse has not been up for grabs for nearly a decade
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01:29:44  <snail_UES_> Eddi|zuHause: but were entire series painted in colors other than black?
01:29:52  <snail_UES_> maybe the BR 05, but that was only 3 units...
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08:31:24  <andythenorth_> o/
08:42:10  <Wolf01> o/
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09:28:46  <blathijs> Any plans for a new nml release? Seems there have been quite some changes since 0.4.5 nearly 2 years ago.
09:29:20  <blathijs> I've got a bug report on Debian that nml fails with Py3.8, which is also fixed in master already. I could backport the fix, but it might be better to just have a new release and use that?
09:31:19  <Eddi|zuHause> i'm not involved with that, but i would have expected an nml release together with the 1.10 release
09:31:53  <Eddi|zuHause> which would be next week-ish?
09:36:30  <andythenorth> blathijs https://github.com/OpenTTD/nml/issues/43 and https://github.com/OpenTTD/nml/issues/42
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09:37:12  <busmania> hey everybody
09:38:37  <busmania> i will install openttd 1.9.3 on lubuntu 19.10 and i have maneul installed all the package that not automatically install with openttd on my lubuntu version. and i see now the openttd icon but i i click on it nothing happens?
09:46:48  <blathijs> Eddi|zuHause: With OpenTTD 1.10 I assume you mean?
09:46:53  <blathijs> andythenorth: Thanks for the links!
09:47:14  <Eddi|zuHause> blathijs: yes, openttd 1.10
09:48:02  <DorpsGek_III_> [OpenTTD/nml] matthijskooijman commented on issue #43: Release nml 0.5.x to provide NotRoadTypes support for nml authors https://git.io/Je8v7
09:48:53  <blathijs> busmania: I do not understand exactly which version you are now using, but as for not starting: Try running "openttd" from a terminal and see if that gives any error messages?
09:50:04  <busmania> blathijs: i use lubuntu 19.10 64 bit as os
09:50:21  <busmania> blathijs: i will play openttd 1.9.3
09:51:58  <Eddi|zuHause> busmania: what happens when you type "openttd" in a terminal instead of clicking on the icon?
09:52:26  <busmania> if i click on the icon not happens
09:56:05  <Eddi|zuHause> i'm feeling a language barrier going on...
09:56:28  <Wolf01> Lost in translation
09:56:35  <Eddi|zuHause> busmania: please open a console and type "openttd"
10:01:16  <busmania> Eddi|zuHause: i have bin  cd to the folder wher i have installed openttd and i get this message: "  openttd: symbol lookup error: /lib/x86_64-linux-gnu/libiculx.so.60: undefined symbol: _ZNK6icu_6012LayoutEngine14getCharIndicesEPiiR11LEErrorCode "
10:02:19  <Eddi|zuHause> busmania: so you have a problem with libICU
10:03:02  <busmania> i will try to reinstall it. give me a minute
10:14:57  <busmania> Eddi|zuHause: i can't found online a .deb version of libicu.so.60
10:15:52  <busmania> Eddi|zuHause: i have installed  libicu60_60.2-3
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17:12:48  <Decapita1> Hey. Do you know if the game log is saved somewhere, or can it only be accessed through the in-game console?
17:25:23  <nielsm> it's saved in the savegame, in binary format
17:26:02  <nielsm> if you mean the gamelog which stores which versions of openttd a savegame has been loaded by and which newgrfs have been loaded and when
17:26:21  <nielsm> if you mean a transcript of the text that appears on the in-game console, I'm not really sure
17:28:43  <_dp_> I think it's part or a regular(stderr) log, at least on some -d options.
17:29:09  <Decapita1> The transcript of the text. I've been thinking if banned players were logged in the game log, how would you parse it. Would you have to copy paste it from the in-game console?
17:30:52  <Decapita1> It's regarding https://github.com/OpenTTD/OpenTTD/issues/7957
17:30:54  <LordAro> you'd pipe OTTD output into a file, probably
17:31:08  <LordAro> `./openttd 2> stderr.log`
17:31:31  <Decapita1> Ok, I'll try that. Thanks!
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17:34:09  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 opened pull request #8044: Fix #8043, c02ef3e4: Incorrect handling of global road/tram hotkeys https://git.io/Jvycp
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18:09:16  <andythenorth> rotterdxm https://www.reddit.com/r/openttd/comments/fnkk1a/subtropical_industrial_zone/
19:16:14  <supermop_Home_> i feel like i wouldn't have to work til 3am on a sunday if we didn't keep havinging these 3 hour meetings in the middle of the day
19:17:03  <andythenorth> ah corporate life
19:17:15  * andythenorth has same issues some days
19:18:32  <Wolf01> I created half of the structure for a new app today
19:19:26  <Wolf01> With a totally new system where I don't have docs and I need to figure everything out by myself and some demo apps
19:19:59  <supermop_Home_> right now i'm in a 15:00 to 18:00 slack call to page turn every slide of a 120 page presentation
19:20:07  <supermop_Home_> and mark it up
19:20:32  <andythenorth> is your contribution invaluable?
19:20:43  <andythenorth> Wolf01 sounds fun
19:21:10  <supermop_Home_> andythenorth chiming in 1-2 sentences every 10 minutes...
19:21:19  <Wolf01> At least is nodejs, so I can do some black magic
19:30:54  * andythenorth trying to work out if tinplate can be inserted to Steeltown
19:31:07  <andythenorth> it would be correct, but the cargo flow diagram gets messy
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21:25:03  <Samu> isn't pr #8040 needing backport?
21:30:38  <Samu> what makes a pr to be backported?
21:30:45  <Samu> what exactly does it do?
21:42:15  <Samu> what requirements
21:47:49  <andythenorth> hmm
21:47:55  <LordAro> Samu: don't fret, it gets decided when it gets merged
21:47:57  <LordAro> or before
21:48:30  <Samu> k
21:50:22  * andythenorth may have regrets
21:50:33  <andythenorth> FIRS things
21:51:58  <Samu> hmm, my AI now builds statues before amassing airports
21:52:23  <Samu> I suppose that's still fine
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