Times are UTC Toggle Colours
01:11:00 *** _dp_ has quit IRC 02:00:20 *** Tirili has quit IRC 02:19:58 *** debdog has joined #openttd 02:23:21 *** D-HUND has quit IRC 02:26:31 *** APTX_ has quit IRC 02:34:30 <DorpsGek_III> [OpenTTD/nml] MinchinWeb commented on issue #44: Move nml docs to be in repo, build with jekyll/sphinx/readthedocs etc https://git.io/Je8vh 02:37:29 *** glx has quit IRC 02:41:29 *** Flygon has joined #openttd 02:51:38 <DorpsGek_III> [OpenTTD/nml] MinchinWeb opened issue #116: TownName Resonance Issue https://git.io/JfsfH 03:05:21 <DorpsGek_III> [OpenTTD/nml] MinchinWeb commented on issue #116: TownName Resonance Issue https://git.io/JfsfH 03:27:40 <DorpsGek_III> [OpenTTD/OpenTTD] MinchinWeb commented on pull request #8091: Add: [Script] Native priority queue; useful e.g. for pathfinders. https://git.io/JfsJ3 03:52:03 *** APTX has joined #openttd 04:14:33 *** gnu_jj has quit IRC 04:27:33 *** gnu_jj has joined #openttd 04:52:08 *** Gustavo6046 is now known as Guest23961 04:52:12 *** Gustavo6046 has joined #openttd 04:53:56 *** Guest23961 has quit IRC 06:36:19 *** Progman has joined #openttd 06:52:29 *** WormnestAndroid has quit IRC 06:52:42 *** WormnestAndroid has joined #openttd 06:54:20 *** nielsm has joined #openttd 07:03:46 *** andythenorth has joined #openttd 07:08:27 <andythenorth> o/ 07:09:12 *** plstc has joined #openttd 07:20:05 *** dP has joined #openttd 07:20:05 *** dP is now known as _dp_ 07:21:01 <andythenorth> _dp_ 'random' strikes again 07:25:59 <_dp_> at least this random can be disabled 07:27:00 <andythenorth> I *swear* that sometimes World of Tanks Blitz gives me a bad RNG seed for days. 07:27:18 <andythenorth> but somehow I doubt it's true 07:27:54 <andythenorth> back when I made games for my job, I stopped using true random, and used various kinds of weighted randoms 07:28:19 <andythenorth> people expect random to cycle through values 07:31:15 <_dp_> yeah 07:31:37 <_dp_> but then you get ppl exploiting it 07:32:15 <andythenorth> "I only play on Wednesdays, due to the RNG seed cycle" 07:34:30 <_dp_> I've seen so much of this nonsense that my brain just filters it out as spam automatically xD 07:36:02 <_dp_> though funnily sometimes it works coz, well, pseudo randoms are pseudo :p 07:38:50 <_dp_> btw, anyone knows what rocket crashed due to bad random? heard the story somewhere but can't find it anymore 07:39:37 <_dp_> bad random generator I mean 07:45:32 *** supermop_Home_ has quit IRC 09:22:34 *** Samu has joined #openttd 09:23:26 <Samu> dodododo 09:23:29 <Samu> hi 09:24:22 *** iSoSyS has joined #openttd 09:41:58 <TrueBrain> hmmm .. people are renaming their package to the same name .. there is nothing in place to prevent that .. but when downloading, it will overwrite these files, making it impossible to get in a good-state :D 09:42:06 <TrueBrain> guess we need to prefix the names with the package-unique-id or something 09:44:25 <DorpsGek_III> [OpenTTD/bananas-api] TrueBrain opened issue #56: Different packages with same name causes OpenTTD client to mess up https://git.io/Jfsth 09:44:40 <DorpsGek_III> [OpenTTD/bananas-api] TrueBrain commented on issue #56: Different packages with same name causes OpenTTD client to mess up https://git.io/Jfsth 09:51:50 *** sla_ro|master has joined #openttd 09:58:12 *** sla_ro|master has quit IRC 10:16:01 *** Wolf01 has joined #openttd 10:42:55 *** andythenorth has quit IRC 10:58:04 <DorpsGek_III> [OpenTTD/nml] glx22 commented on issue #116: TownName Resonance Issue https://git.io/JfsfH 11:13:37 *** gelignite has joined #openttd 11:28:34 *** andythenorth has joined #openttd 11:58:37 *** frosch123 has joined #openttd 12:02:04 <DorpsGek_III> [OpenTTD/bananas-api] frosch123 commented on issue #56: Different packages with same name causes OpenTTD client to mess up https://git.io/Jfsth 12:28:33 <DorpsGek_III> [OpenTTD/bananas-api] TrueBrain commented on issue #56: Different packages with same name causes OpenTTD client to mess up https://git.io/Jfsth 12:28:44 *** glx has joined #openttd 12:28:44 *** ChanServ sets mode: +v glx 12:35:58 <DorpsGek_III> [OpenTTD/bananas-server] TrueBrain opened pull request #19: Fix #56: make sure filenames send to the client are unique https://git.io/JfsO6 12:43:08 *** iSoSyS has quit IRC 13:14:18 <frosch123> TrueBrain: i could approve it, but black is still unhappy :) 13:15:38 <DorpsGek_III> [OpenTTD/bananas-server] TrueBrain updated pull request #19: Fix #56: make sure filenames send to the client are unique https://git.io/JfsO6 13:15:42 <TrueBrain> so demanding! :P 13:16:10 <DorpsGek_III> [OpenTTD/bananas-server] frosch123 approved pull request #19: Fix #56: make sure filenames send to the client are unique https://git.io/Jfs3M 13:17:18 <DorpsGek_III> [OpenTTD/bananas-server] TrueBrain merged pull request #19: Fix #56: make sure filenames send to the client are unique https://git.io/JfsO6 13:19:08 <DorpsGek_III> [OpenTTD/bananas-api] frosch123 commented on issue #18: Package with "name" and "version" of non-ASCII characters will have a filename "-.tar.gz" https://git.io/JfTEL 13:23:54 <DorpsGek_III> [OpenTTD/bananas-server] TrueBrain created new tag: 1.0.7 https://git.io/Jfs3p 13:24:01 <TrueBrain> I even tested it! :P 13:24:04 <TrueBrain> I love staging :D 13:39:54 <DorpsGek_III> [OpenTTD/bananas-api] frosch123 commented on issue #56: Different packages with same name causes OpenTTD client to mess up https://git.io/Jfsth 13:39:54 <DorpsGek_III> [OpenTTD/bananas-api] frosch123 closed issue #56: Different packages with same name causes OpenTTD client to mess up https://git.io/Jfsth 13:40:58 <TrueBrain> owh, I opened the ticket in the wrong repo .. nice :D 13:44:00 <frosch123> that was one of the essential parts of the news post :p 13:44:24 <frosch123> you are lucky the issue was addressed, and not just closed 14:02:42 <TrueBrain> :D 14:16:22 <DorpsGek_III> [OpenTTD/nml] MinchinWeb commented on issue #116: TownName Resonance Issue https://git.io/JfsfH 14:25:39 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8091: Add: [Script] Native priority queue; useful e.g. for pathfinders. https://git.io/JfsZT 14:28:57 <Samu> is yexo around, or zuu, I really wanted to talk about something 14:29:22 <Samu> or someone that has access to https://dev.openttdcoop.org/projects 14:41:03 <Samu> who's ingo von borstel 14:41:49 <DorpsGek_III> [OpenTTD/nml] glx22 commented on issue #116: TownName Resonance Issue https://git.io/JfsfH 14:45:38 <Samu> ah, planetmaker, can you make priority queue available on github, I would like to create a PR on it 14:45:46 <Samu> it's from devzone 14:47:04 <Samu> https://jenkins.openttdcoop.org/view/Scripts%20(AI,%20GS,%20Libraries)/job/lib-priorityqueue/lastSuccessfulBuild/ this one 14:57:12 <DorpsGek_III> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8106: Change norwegian_bokmal.txt plural fix https://git.io/JfsnZ 14:57:13 <DorpsGek_III> [OpenTTD/OpenTTD] TrueBrain closed pull request #8106: Change norwegian_bokmal.txt plural fix https://git.io/Jf3zV 14:57:21 <TrueBrain> can't believe nobody else closed that PR yet 14:57:28 <TrueBrain> it does remind me, we need to finish eints -> GitHub :) 14:57:41 <TrueBrain> and possibly run it on AWS .. hmm .. what a world that would be 15:06:13 *** Wormnest has joined #openttd 15:36:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfscP 15:46:22 *** Flygon has quit IRC 15:52:39 <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #44: Move nml docs to be in repo, build with jekyll/sphinx/readthedocs etc https://git.io/Je8vh 15:52:55 <nielsm> (I might just have signed up to do that work myself.) 15:59:35 *** tokai has joined #openttd 15:59:35 *** ChanServ sets mode: +v tokai 16:05:48 <frosch123> i still consider it the wrong thing to do. plain html doesn't even have a search function 16:06:01 <frosch123> at least doxygen would generate some js search thingie 16:06:21 <frosch123> but then, i don't get what's wrong with the wiki 16:06:36 <frosch123> we do not even have to maintain it :p (*rudge does) 16:07:49 <nielsm> the wiki is not versioned along with NML-the-program itself 16:07:56 <andythenorth> I am +/-0 to the change 16:08:02 <andythenorth> but the PRs come in 16:08:08 <andythenorth> and then I and other people have to write the docs 16:08:20 <andythenorth> separately, working backwards 16:08:36 <andythenorth> but the wiki is quite convenient otherwise 16:08:57 <andythenorth> I prefer it when docs + code are in same PR but eh 16:09:41 <frosch123> not every coder is good a writing docs 16:09:48 <andythenorth> nor am I :P 16:09:54 <frosch123> you may detail the implementation into the website pr mess :) 16:09:58 <frosch123> *derail 16:10:29 <andythenorth> the reason I am +/-0 is that the nfo docs have to stay in the wiki 16:10:37 <andythenorth> so we'd end up split brain, which is weird 16:11:06 <nielsm> I'd argue the NFO docs should be put into the ottd repos so they can be versioned along with ottd too :) 16:11:23 <nielsm> I know there's ttdpatch, it's a static target and the docs for that can remain 16:11:29 <andythenorth> maybe it would be enough to have a convention for 'draft' in the wiki? 16:11:42 <andythenorth> and then hold PRs until there's a draft docs page? 16:14:03 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfsWk 16:17:33 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfscP 16:19:28 <andythenorth> nielsm I didn't link to web translator much in docs, I was confused about whether new translators can be registered on it 16:19:48 <andythenorth> probably me being stupid, but I couldn't find an answer 16:20:49 <andythenorth> AIUI it's done by email, and nobody knows who's responsible for checking that, but I might have misunderstood 16:24:10 <frosch123> andythenorth: it's about to change to gh auth 16:24:35 <frosch123> just hold your horses, or make them iron :) 16:26:28 <andythenorth> that was the other reason I didn't change it 16:26:50 <Wolf01> Hmmm, I have too many lego, I can't build what I want 16:27:00 <andythenorth> oof 16:27:10 <andythenorth> I'd approve that PR but checks failed :| 16:27:51 <nielsm> oh the opengfx dep for test 16:29:51 <frosch123> https://github.com/OpenTTD/OpenTTD/pull/8105 <- it also failed on the one that should fix it :p 16:30:34 <frosch123> or rather, they all succeeded, but gh got confused or something 16:31:42 <DorpsGek_III> [OpenTTD/nml] glx22 dismissed a review for pull request #115: Fix #112: prevent __version__.py regeneration for source package https://git.io/Jf30t 16:31:42 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #115: Fix #112: prevent __version__.py regeneration for source package https://git.io/Jf3ZN 16:34:38 <_dp_> do SLE_* really include "to" version? would be much more logical if they didn't 16:34:53 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #115: Fix #112: prevent __version__.py regeneration for source package https://git.io/Jfslk 16:35:00 <_dp_> as how I'm supposed to know what it will be once it gets merged 16:35:48 <glx> use a constant ? 16:36:07 <_dp_> well, what constant? current - 1? 16:37:46 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8107: Update: Clarify some contribution guidelines https://git.io/Jfsln 16:39:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8107: Update: Clarify some contribution guidelines https://git.io/Jfsl8 16:40:29 <glx> https://github.com/OpenTTD/OpenTTD/blob/1f1345de098294a4744981d0043512569a35102a/src/saveload/station_sl.cpp#L429-L435 <-- "to" is not included 16:41:46 <_dp_> ok, so just comments are all wrong 16:41:47 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8105: Fix: OpenGFX download link did no longer work. https://git.io/Jfslz 16:41:51 <_dp_> "to Last savegame version that has the empty space." 16:43:10 <_dp_> though, actually, wouldn't that work even it was included? 16:43:59 <glx> https://github.com/OpenTTD/OpenTTD/commit/ea4ea628163c735db4c4714966c9bc1c560e0f61#diff-2e3543c333838e2f3b92cbf76235777b 16:44:03 <_dp_> if (_sl_version < sld->version_from || _sl_version >= sld->version_to) return false; 16:44:05 <_dp_> ok, it's not 16:44:13 <glx> it was included, but now it's not 16:44:48 <glx> was changed for the SLV_ enum 16:45:05 <_dp_> yeah, that explains wrong comments 16:45:40 <glx> comments are always forgotten :) 16:46:01 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 merged pull request #8105: Fix: OpenGFX download link did no longer work. https://git.io/Jf3kP 16:48:19 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfscP 16:56:58 <nielsm> did the CI get stuck? :( 16:57:57 <glx> no the run is finished 16:58:46 <glx> probably communication issue between azure and github 16:59:09 <frosch123> it was the same with the other pr 16:59:16 <frosch123> after approval it said "all checks passed" 16:59:24 <LordAro> someone should hurry up and switch the CI over to Actions :) 16:59:34 <glx> oh it's because the checks are done in 2 passes 17:00:34 <glx> well they are split in "checks" section 17:01:26 <LordAro> well azure itself certainly seems to think everything's working fine 17:01:31 <LordAro> so must be communication issue 17:02:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8107: Update: Clarify some contribution guidelines https://git.io/Jfs8m 17:04:53 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8107: Update: Clarify some contribution guidelines https://git.io/Jfs8a 17:16:34 *** WormnestAndroid has quit IRC 17:16:51 *** WormnestAndroid has joined #openttd 17:26:30 *** tokai|noir has joined #openttd 17:26:30 *** ChanServ sets mode: +v tokai|noir 17:33:26 *** tokai has quit IRC 17:44:06 *** Extrems has quit IRC 17:44:11 *** Extrems has joined #openttd 18:02:52 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfsB7 18:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth approved pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfsBF 18:08:51 *** Wormnest has quit IRC 18:30:10 *** Wormnest has joined #openttd 19:09:24 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #8093: Regular server desynchronisations from clients https://git.io/JfkmV 19:15:45 <_dp_> another indication of some company id shenanigans happening 19:19:10 <Samu> are you running a gs in that game? 19:19:42 <glx> _dp_: but modified client and server so... 19:20:00 <_dp_> funnily enough of all the things goin on there GS is not involved 19:21:33 <_dp_> glx, yeah, but I've no idea how any of the modifications could cause that 19:21:44 <_dp_> also unmodified is known to get into that state as well 19:22:48 <glx> there's at least #8103, but maybe some other areas can cause desyncs 19:23:00 <glx> and desyncs are always hard to track 19:25:02 <_dp_> glx, but can #8103 cause spectator to desync? 19:26:17 <_dp_> I'll try to get command log if this keeps happening 19:26:33 <glx> I think it only affects de client causing the free wagon reordering 19:27:07 <glx> but if that happens on the server all clients are ckicked 19:27:23 <glx> (non dedicated server of course) 19:27:45 <_dp_> me too, so should be the other cause 19:28:48 <Samu> i remember there was a change in squirrel api related to retrieving a company id causing a crash 19:29:10 <glx> crash are easy :) 19:29:49 <Samu> but the fix made some changes in how it handles companies 19:30:02 <_dp_> glx, not every crash is easy :p 19:30:19 <glx> true, but way easier to trace 19:30:24 <FLHerne> andythenorth: I wrote an nml lexer in nodejs to see what performance would be like without Python overhead 19:30:24 <Samu> probably not related to this, but... 19:30:30 <FLHerne> It's about 30x faster 19:30:53 <_dp_> glx, not when it crashes in completely unrelated place due to some memory corruption 19:30:56 <FLHerne> Of course, rewriting all of nml in JS might take a little while 19:31:29 <LordAro> FLHerne: i can't imagine that's purely python overhead 19:31:43 <LordAro> there must be inefficiencies in nml's implementation that can be fixed 19:31:50 <LordAro> not 30x 19:31:51 <LordAro> no way 19:32:19 <FLHerne> LordAro: The lexer is pretty much just using PLY 19:32:31 <_dp_> js is optimized af 19:32:43 <FLHerne> Doing the same thing repeatedly, in tight loops, on strings, is about CPython's worst possible case 19:32:56 <FLHerne> And one where JS's JIT *really* helps 19:33:08 <_dp_> js easily can 30x vs python 19:33:28 <FLHerne> PyPy is about 5x faster than CPython there 19:33:55 <FLHerne> So I guess JS being ~6x faster than PyPy is the relevant number for performance-obsessed people 19:34:26 <FLHerne> I did look at rewriting just the lexer using CFFI 19:35:10 <FLHerne> But calling back into Python to create a couple of objects for every token hurts a lot 19:35:22 <FLHerne> Well, more than a couple 19:38:47 <andythenorth> I have node :P 19:38:51 <andythenorth> I never writing anything in it 19:38:56 <andythenorth> writing / write /s 19:39:07 <andythenorth> but I have it for web stack deps 19:39:26 <andythenorth> I swore I'd never write javascript again many times :( 19:40:57 *** iSoSyS has joined #openttd 19:41:52 * LordAro dislikes JS as well 19:41:59 <andythenorth> FLHerne subprocess to a node lexer? 19:42:10 <LordAro> /kick andythenorth 19:42:21 <andythenorth> the problem is what tree would it produce? 19:42:36 <FLHerne> Lexer is just a stream, so not too bad 19:42:54 <andythenorth> the only thing I use node for is subprocess for css compiles :P 19:42:59 <FLHerne> Hm, that might be easier than the approach I was trying 19:43:13 *** Wormnest has quit IRC 19:43:34 <FLHerne> Should be in C rather than JS, so LordAro doesn't kick me 19:43:36 <LordAro> i would much rather time was spent optimising the existing python, rather than rewriting it in a brand new language 19:44:23 <_dp_> rust ftw :p 19:44:58 <LordAro> nml just isn't well tested enough to reliably rewrite it in another language 19:46:36 <andythenorth> it only has to produce the same results from the same input 19:46:39 <andythenorth> checksum :P 19:46:48 <FLHerne> andythenorth: That's not really practical 19:47:26 <LordAro> testing that on a significant enough range of inputs is nearly impossible 19:47:39 <FLHerne> Well, testing *that* would be easy 19:47:52 * LordAro waves https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ in peoples faces 19:47:59 <FLHerne> Grab all the nml source on the internets and see if you get the same result 19:48:49 <FLHerne> The problem is that you can get the same semantic result from different grf output, and are guaranteed to without spending ages painstakingly duplicating all of NML's design mistakes 19:48:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8103: Fix #8093: Build+Refit changed game-state in command test run, and thus caused desyncs https://git.io/JfsuS 19:48:59 <FLHerne> Which would be stupid :P 19:50:36 <andythenorth> don't checksum the exact bytes 19:50:44 <andythenorth> decompile both grfs with grfcodec 19:50:59 * andythenorth can't remember if grfcodec always imposes same order regardless of source grf 19:51:12 <_dp_> LordAro, booooring :p 19:51:20 <andythenorth> ultimately there's a set of branched actions, they're either the same, or they're not 19:51:43 <andythenorth> I am not 100% serious 19:51:47 <andythenorth> maybe 50% 19:52:49 * _dp_ already wants to rewrite citymania before even finishing the previous attempt 19:55:03 <milek7> LordAro: it criticises netscape 19:55:08 <milek7> but firefox was success, after all? 19:55:55 <LordAro> after about 15 years of total IE dominance 19:56:05 <LordAro> and now it's fading into obscurity again 19:56:35 <milek7> ~30% market share, obscurity? 19:57:06 <milek7> ouch, no 19:57:07 <LordAro> oh, i was led to believe it was lower 19:57:28 <milek7> apparently I'm stuck in 2010 19:58:26 <milek7> huh, globally under 5% 19:58:45 <LordAro> that's more inline with what i thought 20:00:21 <andythenorth> FLHerne do we know what % of a compile is spent in the lexer? 20:01:04 <milek7> apparently globally it was highest at 30% in 2009 20:01:05 <DorpsGek_III> [OpenTTD/nml] matthijskooijman commented on pull request #115: Fix #112: prevent __version__.py regeneration for source package https://git.io/Jfszv 20:01:23 <milek7> but 56% in poland 20:10:33 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 updated pull request #8103: Fix #8093: Build+Refit changed game-state in command test run, and thus caused desyncs https://git.io/JfOjg 20:15:27 <FLHerne> andythenorth: It's about 50% 20:16:07 <FLHerne> Maybe a bit less 20:17:18 <FLHerne> andythenorth: NML's NFO output is nothing like a direct mapping of the input 20:18:56 <andythenorth> my thinking was that ultimately, the order of bytes etc is irrelevant 20:19:02 <andythenorth> if the graph of actions comes out the same 20:20:03 <andythenorth> but I don't know if we have a tool that will graph the actions 20:22:11 *** Thedarkb-Desktop has joined #openttd 20:24:14 <andythenorth> FLHerne is this a serious investigation of node, or just amusement? :) 20:26:25 <frosch123> imagine firs would need python, chameleon, nml, node.js and grfcodec to build :) 20:26:38 <frosch123> can you add wasm somehow? 20:26:43 <Thedarkb-Desktop> Hi, I'm having an issue with my server. 20:26:43 <frosch123> or haskell? 20:27:15 <Thedarkb-Desktop> I've had luck compiling my own SDL stuff for WASM with Emscripten actually. 20:27:22 *** Tirili has joined #openttd 20:27:37 <Thedarkb-Desktop> I'm getting dbg: [net] [udp] sendto([master.openttd.org]:3978 (IPv6)) failed with: 101 20:27:46 <Thedarkb-Desktop> And I'm running 1.10.1 20:28:00 <Thedarkb-Desktop> Server's been up for years, I'm not sure why it's gone down. 20:28:08 <Thedarkb-Desktop> Well, why it's stopped pinging master. 20:28:57 <Thedarkb-Desktop> Nevermind, it fixed itself. 20:29:07 <Thedarkb-Desktop> I just restarted it twice... 20:36:49 <Thedarkb-Desktop> No, wait, still not showing up on the master list. 20:37:08 <Thedarkb-Desktop> Nevermind, it just came up there. 20:37:14 <Thedarkb-Desktop> I think my connection is unstable. 20:40:30 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #115: Fix #112: prevent __version__.py regeneration for source package https://git.io/Jfsgr 20:42:22 *** Wormnest has joined #openttd 20:46:29 <FLHerne> andythenorth: Not sure, tbh 20:46:56 <FLHerne> I do share LordAro's concerns about reinventing the wheel 20:50:20 *** supermop_Home_ has joined #openttd 20:52:18 <andythenorth> frosch123 it would all run in a virtual machine, in wasm, in your browser 20:55:55 <FLHerne> I think you could run nml in Python in wasm right now 20:56:00 <FLHerne> If you really wanted to 20:59:21 <Eddi|zuHause> i'm fairly convinced someone is already running python in wasm in some production system somewhere 21:05:26 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8103: Fix #8093: Build+Refit changed game-state in command test run, and thus caused desyncs https://git.io/Jfsgh 21:16:47 <_dp_> can #7912 be merged already? I'm missing it so much... 21:18:33 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 merged pull request #8103: Fix #8093: Build+Refit changed game-state in command test run, and thus caused desyncs https://git.io/JfOjg 21:18:34 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 closed issue #8093: Regular server desynchronisations from clients https://git.io/JfkmV 21:21:23 <frosch123> i think town names in nml are completely broken :) 21:21:36 <frosch123> night 21:21:38 *** frosch123 has quit IRC 21:23:57 *** iSoSyS has quit IRC 21:39:20 *** Wolf01 has quit IRC 21:39:49 *** Samu has quit IRC 21:49:04 *** Progman has quit IRC 21:55:52 *** nielsm has quit IRC 22:06:12 *** Foveafoxy has joined #openttd 22:06:45 *** Foveafoxy is now known as Guest24010 22:14:18 *** Guest24010 has quit IRC 22:36:45 *** andythenorth has quit IRC 23:12:53 <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop commented on issue #8093: Regular server desynchronisations from clients https://git.io/JfkmV 23:24:56 *** Wormnest has quit IRC 23:45:51 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfsoY 23:46:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8107: Update: Clarify some contribution guidelines https://git.io/JfscP 23:48:13 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8093: Regular server desynchronisations from clients https://git.io/JfkmV 23:54:12 *** Foveafoxy has joined #openttd 23:54:45 *** Foveafoxy is now known as Guest24017 23:58:57 *** Tirili has quit IRC