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00:00:57 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #8122: Fix #8117: Memory leak in admin port https://git.io/JfnYj 00:00:57 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 closed issue #8117: Memory leak: All incoming admin port packets leaked https://git.io/JfnJ8 00:01:06 *** Wormnest has quit IRC 00:15:46 *** Hobbyboy|BNC has joined #openttd 00:16:52 *** gooodger has joined #openttd 00:17:06 *** Hobbyboy has quit IRC 00:18:31 *** dihedral has quit IRC 00:18:38 *** dihedral has joined #openttd 00:19:06 *** jeeg[m] has quit IRC 00:19:16 *** joey[m] has quit IRC 00:19:16 *** leward[m] has quit IRC 00:19:16 *** albert[m] has quit IRC 00:19:16 *** ad5twoknebor[m] has quit IRC 00:19:16 *** yur3shmukcik[m] has quit IRC 00:19:26 *** cyberjunkie[m] has quit IRC 00:19:26 *** Corns[m] has quit IRC 00:19:26 *** BekJut[m] has quit IRC 00:19:26 *** menelaos[m] has quit IRC 00:19:26 *** freu[m] has quit IRC 00:19:26 *** natalie[m]1 has quit IRC 00:19:26 *** udo[m] has quit IRC 00:19:26 *** karl[m] has quit IRC 00:19:26 *** khavik[m] has quit IRC 00:19:26 *** elliot[m] has quit IRC 00:19:36 *** josef[m] has quit IRC 00:19:46 *** dude[m] has quit IRC 00:19:46 *** goodger has quit IRC 00:19:56 *** jact[m] has quit IRC 00:19:56 *** labs[m] has quit IRC 00:19:56 *** michi_cc has quit IRC 00:20:01 *** tonyfinn[m] has quit IRC 00:24:52 *** michi_cc has joined #openttd 00:24:52 *** ChanServ sets mode: +v michi_cc 00:27:05 <DorpsGek_III> [OpenTTD/nml] glx22 dismissed a review for pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfZjA 00:27:05 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfZi5 00:29:08 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/Jfns9 00:56:10 *** Foveafoxy has joined #openttd 00:56:45 *** Foveafoxy is now known as Guest24347 00:59:49 *** joey[m] has joined #openttd 01:00:04 *** leward[m] has joined #openttd 01:11:28 *** Corns[m] has joined #openttd 01:11:38 *** BekJut[m] has joined #openttd 01:12:09 *** cyberjunkie[m] has joined #openttd 01:17:29 *** tokai|noir has joined #openttd 01:17:29 *** ChanServ sets mode: +v tokai|noir 01:24:34 *** tokai has quit IRC 01:34:42 *** Lejving__ has quit IRC 01:40:24 *** jeeg[m] has joined #openttd 01:42:15 *** gelignite_ has joined #openttd 01:44:19 *** albert[m] has joined #openttd 01:44:36 *** ad5twoknebor[m] has joined #openttd 01:44:40 *** yur3shmukcik[m] has joined #openttd 01:49:31 *** gelignite has quit IRC 01:51:29 *** natalie[m]1 has joined #openttd 01:54:28 *** karl[m] has joined #openttd 01:55:29 *** freu[m] has joined #openttd 01:57:10 *** khavik[m] has joined #openttd 01:59:28 *** Guest24347 has quit IRC 02:01:04 *** udo[m] has joined #openttd 02:01:09 *** menelaos[m] has joined #openttd 02:03:40 *** elliot[m] has joined #openttd 02:08:33 *** Yexo is now known as Guest24351 02:08:37 *** Yexo has joined #openttd 02:08:37 *** ChanServ sets mode: +o Yexo 02:15:29 *** debdog has joined #openttd 02:15:51 *** Guest24351 has quit IRC 02:17:17 *** josef[m] has joined #openttd 02:18:51 *** D-HUND has quit IRC 02:21:19 *** JustSpectating has joined #openttd 02:28:04 *** dude[m] has joined #openttd 02:34:21 *** Flygon has joined #openttd 02:42:03 *** tonyfinn[m] has joined #openttd 02:44:39 *** JustSpectating has quit IRC 02:44:57 *** jact[m] has joined #openttd 02:45:06 *** labs[m] has joined #openttd 02:49:47 *** glx has quit IRC 03:31:45 *** gelignite_ has quit IRC 04:56:02 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8116: Old patchpack savegame versions will soon overlap https://git.io/JfZsT 05:15:21 *** snail_UES_ has quit IRC 06:28:45 *** Wolf01 has joined #openttd 06:35:15 *** sla_ro|master has joined #openttd 06:47:16 *** nielsm has quit IRC 07:02:12 *** heffer has quit IRC 07:07:42 *** andythenorth has joined #openttd 07:08:06 *** tokai has joined #openttd 07:08:06 *** ChanServ sets mode: +v tokai 07:08:32 <andythenorth> moin 07:08:37 <Wolf01> o/ 07:15:03 *** tokai|noir has quit IRC 07:55:15 *** rudolfs[m] has joined #openttd 07:56:58 <rudolfs[m]> Does anyone know the date of the next release? 07:57:36 <Eddi|zuHause> there is no such date 07:59:33 <rudolfs[m]> Alright. Are there any heads-up calls shortly before the releases? 08:15:11 <andythenorth> yes and no 08:15:28 <Eddi|zuHause> there's usually a release candidate a week before 08:15:56 <rudolfs[m]> Cool! This is good to know. Thanks! 08:15:56 <andythenorth> if you watch the GitHub you can see activity prior to a release 08:16:00 <andythenorth> e.g. https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+is%3Aclosed 08:16:25 <andythenorth> shows that we're likely to do a release soon, there's many 'backport requested' PRs 08:16:56 <andythenorth> the traditional date for annual release is April 1 08:17:29 <rudolfs[m]> Yeah, looks like I missed that one :) 08:21:40 <Yexo> out of curiosity, why is the date of the next release important to you? 08:23:48 <rudolfs[m]> Translation maintenance. Just before release I like to make sure that nothing is missing or broken. 08:25:54 <Yexo> Translations are generally not backported to release branches as far as I'm aware, so you'd have to do that before the release branch is created 08:26:32 <Yexo> The 1.10 branch was created on Feb 8th this year 08:26:45 <Yexo> It's roughly around that time every year. 08:27:10 <Yexo> So you can set a reminder in your own calendar to check translations end of January 2021 08:28:02 <rudolfs[m]> Good idea! Thanks! 08:29:04 <Yexo> A general announcement email to all translators would be nice to do, but I guarantee that's going to be forgotten 08:29:07 <LordAro> Yexo: translations have been backported for the last few releases 08:29:19 <Yexo> Oh, nice! 08:29:36 <Yexo> rudolfs[m]: So you can even double-check now and your fixed might be backported to 1.10.2 08:29:58 <LordAro> and the translation service is going to be rewritten "soon" 08:30:24 <rudolfs[m]> Nice! 08:50:07 *** iSoSyS has joined #openttd 09:06:54 *** cHawk has joined #openttd 09:07:25 *** Samu has joined #openttd 09:07:27 <Samu> hi 09:09:14 *** iSoSyS has quit IRC 09:18:42 *** supermop_Home has quit IRC 09:20:52 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on issue #8121: Cannot rebuild just buildozed dock https://git.io/JfnIF 09:27:26 <Samu> nice finding a desync 09:27:35 <Samu> caused by rail placement 09:29:14 <Wolf01> Minecraft RTX, reflecting only the arm is a bit... meh 09:35:52 <LordAro> Wolf01: almost as if it's just a tech demo, rather than actually any good for actual gameplay 09:35:57 <LordAro> like all shaders really 09:37:09 <Wolf01> The mirror room is fantastic btw 09:37:34 *** Smedles_ has joined #openttd 09:45:22 *** Smedles has quit IRC 09:45:55 <Eddi|zuHause> well, mirrors is the only thing RTX is actually useful for 09:46:27 <Eddi|zuHause> everything else can be done with regular 3D+shaders 09:46:38 <Wolf01> And lightning, I really like the sun light coming from different angles and not top down even when the sun is at the horizon 09:47:14 <Wolf01> Yes, the lightning could be made with shaders too, but with RTX is somewhat different 09:48:12 <Wolf01> Also I'm blocked in temple and totems :E 09:48:51 <Eddi|zuHause> can't really help you with that :) 09:55:53 <DorpsGek_III> [OpenTTD/OpenTTD] Yexo commented on issue #8121: Cannot rebuild just buildozed dock https://git.io/JfnIF 09:58:57 <Eddi|zuHause> "<LordAro> Wolf01: almost as if it's just a tech demo" <-- maybe that it's called "demo" gave it away?? 10:00:58 <LordAro> it's not being marketed as such 10:03:12 <Eddi|zuHause> maybe you and i have been seeing different marketing then 10:09:25 <Eddi|zuHause> now, lets give this error reporting mod a spin? 10:10:06 <Eddi|zuHause> https://steamcommunity.com/sharedfiles/filedetails/?id=2055465280 10:10:41 <Wolf01> Yep, useful 10:16:28 <Wolf01> Let me see what is throwing those 10 errors when I resume a savegame 10:19:43 <Wolf01> Uh, only one, duplicated prefab data 10:28:54 <Samu> strange, why doesn't the ship dock if it's a docking tile 10:29:36 <Samu> m1 has 0x80, the flag is set 10:29:47 <Samu> but the ship doesn't stop for loading 10:33:33 *** andythenorth has quit IRC 10:34:27 *** andythenorth has joined #openttd 10:35:36 <Eddi|zuHause> my rail network is hopelessly overloaded, as usual 10:35:43 *** andythenorth has quit IRC 10:41:31 <Samu> if (st->docking_station.Contains(gp.new_tile) 10:41:38 <Samu> why is the area empty? 10:41:47 <Samu> w = 0, h = 0 10:57:53 *** andythenorth has joined #openttd 10:59:22 *** Smedles has joined #openttd 11:06:28 *** Smedles_ has quit IRC 11:12:36 *** Smedles has quit IRC 11:13:56 *** Smedles has joined #openttd 11:18:05 *** matt21347 has joined #openttd 11:19:03 <Samu> how important is it for a priority queue to return true on insert vs nothing returned? 11:23:46 <Samu> return true; - 10702 ticks 11:23:51 <Samu> return; - 10689 ticks 11:24:06 <Samu> i wanna know if i can get away with just return; 11:24:57 <Wolf01> Check where is called and if the result is used for something 11:38:25 *** gelignite has joined #openttd 11:59:07 *** Artea has quit IRC 11:59:57 *** Smedles has quit IRC 12:00:46 *** Smedles has joined #openttd 12:08:47 *** Artea has joined #openttd 12:10:54 *** Exec has quit IRC 12:19:47 <Samu> here it is https://github.com/SamuXarick/Queue.NativeHeap/blob/possible-version-2/main.nut 12:20:01 <Samu> no longer memory hungry, and it can now make use of Exist function 12:25:29 *** Smedles_ has joined #openttd 12:26:48 *** Exec has joined #openttd 12:33:13 *** Smedles has quit IRC 12:37:36 *** snail_UES_ has joined #openttd 12:38:36 <Samu> indexer or enumerator, which name makes better sense in there? 12:40:24 *** tokai has quit IRC 12:40:44 <Samu> or some other name? 12:43:24 <Samu> index seems more straigth to the point 12:46:02 *** tokai has joined #openttd 12:46:02 *** ChanServ sets mode: +v tokai 12:47:18 <Samu> theoretically there can be 1 << 63 - 1 indexes in the queue 12:47:36 <Samu> 9 223 372 036 854 775 807 12:47:43 <Samu> before it overflows 12:47:54 <Samu> so im gonna assume it's not going to overflow 12:59:48 *** Foveafoxy has joined #openttd 13:00:25 *** Foveafoxy is now known as Guest24388 13:02:19 <Samu> is there anything I can do to make Native Heap disappear? 13:02:24 <Samu> from here https://bananas.openttd.org/package/ai-library 13:04:11 <Samu> feels bad to leave it there hanging 13:05:07 <Samu> can't edit the description to tell it's superseeded 13:05:22 <Yexo> Just upload a newer version 13:05:33 <Yexo> Or do you want to completely remove/deprecate it? 13:06:09 <Samu> yes, ideally, but I suppose that's not possible 13:06:20 <Samu> the new version is called SortedList 13:06:37 <Samu> just uploaded it as an update to NativeHeap, but it didn't work out 13:06:48 <Samu> become an entity of its own 13:07:20 <Yexo> You can't remove it completely. It's possible to mark packages as "for usage in existing games only", so they're not visible in-game by default 13:07:26 <Yexo> But there isn't an API for that yet 13:07:43 <Yexo> It can only be done via PR to the bananas github repo 13:10:52 *** Smedles_ has quit IRC 13:12:18 *** Smedles has joined #openttd 13:16:08 *** gelignite has quit IRC 13:16:21 *** gelignite has joined #openttd 13:20:28 *** Smedles has quit IRC 13:21:21 *** Smedles has joined #openttd 13:21:35 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8091: Add: [Script] Native priority queue; useful e.g. for pathfinders. https://git.io/JfnD2 13:22:36 <_dp_> hm, so far only caught vehicle desyncs it looks like 13:23:02 <_dp_> also command log via admin port doesn't seem to be particularly helpful :( https://pastebin.com/eZXyHYyK 13:24:17 <LordAro> _dp_: that's more or less the same information you get when doing desync debugging 13:26:29 <_dp_> LordAro, isn't there some way to replay the comands? 13:30:00 <LordAro> not via the admin port 13:30:18 <LordAro> requires a special build - see the desync debugging docs 13:31:25 <_dp_> LordAro, is that even feasible to do on an active server? 13:32:05 <_dp_> I guess reddit's test server is running that way but doesn't seem to catch it yet 13:32:07 *** Smedles_ has joined #openttd 13:32:14 <_dp_> as no one plays on it :( 13:32:39 *** nielsm has joined #openttd 13:39:31 *** Smedles has quit IRC 13:42:16 *** Smedles_ has quit IRC 13:55:43 *** Smedles has joined #openttd 14:24:26 *** Lejving has joined #openttd 14:34:29 *** supermop_Home has joined #openttd 14:54:23 <Samu> 5155534c-Queue.SortedList-2 ... this is a bad name :| 14:54:36 <Samu> damn new reality 15:17:05 <TrueBrain> Easy solution: don't look in that folder 15:20:01 *** cHawk has quit IRC 15:34:53 <supermop_Home> hi 15:45:55 <FLHerne> Oi 16:05:06 *** Flygon has quit IRC 16:06:05 <supermop_Home> hopeeeryone is having a nie day 16:06:08 <supermop_Home> nice 16:06:14 <supermop_Home> oof 16:16:42 <andythenorth> well 16:18:55 * andythenorth might play OpenTTD 16:19:14 <LordAro> scandelous. 16:21:58 <supermop_Home> ooooh 16:22:05 <supermop_Home> unprecedented ? 16:26:09 *** Guest24388 has quit IRC 16:50:22 *** glx has joined #openttd 16:50:22 *** ChanServ sets mode: +v glx 17:04:37 *** iSoSyS has joined #openttd 17:06:54 *** iSoSyS has quit IRC 17:07:12 *** iSoSyS has joined #openttd 17:30:10 *** frosch123 has joined #openttd 17:45:50 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JfnA2 17:45:50 <DorpsGek_III> - Update: Translations from eints (by translators) 17:53:24 <DorpsGek_III> [OpenTTD/nml] frosch123 approved pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfnA7 17:56:28 *** tokai|noir has joined #openttd 17:56:28 *** ChanServ sets mode: +v tokai|noir 18:03:29 *** tokai has quit IRC 18:23:28 *** Progman has joined #openttd 18:40:52 <DorpsGek_III> [OpenTTD/bananas-frontend-web] frosch123 updated pull request #35: PR of the day https://git.io/JfZtD 18:42:33 <DorpsGek_III> [OpenTTD/bananas-frontend-web] frosch123 commented on pull request #35: PR of the day https://git.io/JfnpM 19:22:53 <Wolf01> So, I forgot to enable the halo campaign... so now I have to wait for it to download :E 19:28:42 *** iSoSyS has quit IRC 19:36:33 <Samu> should I provide a rudimentar BuildPath function in the pathfinder itself? 19:36:52 <Samu> or provide an AI 19:37:01 <Samu> using the pathfinder and building the path itself 19:37:19 <glx> pathfinder should just give a list of tiles 19:37:34 <glx> it's up to the AI to build 19:37:47 <Yexo> What is your ultimate goal here? 19:37:47 <Samu> ok, then i better provide an AI, need to start one from fresh 19:38:08 <Samu> goal is to upload a canal pathfinder to bananas for others to use 19:38:52 <Yexo> Building canals should be fairly similar to building roads, right? 19:39:27 <Samu> nop, it's quite difficult actually, due to locks 19:39:32 *** heffer has joined #openttd 19:39:34 <Yexo> Providing an example BuildCanals() function (in a readme/documentation) would be a nice bonus, but otherwise simply upload as-is if you're happy with the state 19:40:30 <Samu> good idea, a readme 19:41:14 <Samu> i'm not good at documentating things, ewrm, maybe an AI 19:43:54 <Samu> there is something "difficult-to-implement" for a BuildPath function, which is 2 tile sized aqueducts 19:44:25 <Samu> using DistanceManhattan > 1 will not suffice when detecting whether the pathfinder wanted to build an aqueduct or not 19:45:23 *** gnu_jj has quit IRC 19:45:29 <Samu> the pathfinder can plan them, but someone who's going to create a BuildPath function will surely have trouble implementing this. It requires quite a number of checks 19:45:32 <Yexo> In theory that's true for roads as well 19:45:41 <Yexo> Although it doesn't matter as much if it gets ignored there 19:45:46 *** gnu_jj has joined #openttd 19:49:40 <Samu> road pathfinder v4 has a minimum bridge length of 3, DistanceManhattan > 1 is an easy check here 19:50:13 <DorpsGek_III> [OpenTTD/bananas-frontend-web] TrueBrain approved pull request #35: PR of the day https://git.io/Jfcek 19:50:26 <TrueBrain> frosch123: I assume you tested the templates; didn't know you could use ".plural" on dict 19:50:27 <TrueBrain> :D 19:51:00 <Samu> gonna prepare a website for this 19:51:07 <Samu> a... github site* 19:51:12 <frosch123> that's jinja 19:51:31 <frosch123> for jinja a.b is equivalent to a["b"] 19:51:36 <TrueBrain> cool 19:51:45 <frosch123> except it does not work for keys with dash 19:52:48 <DorpsGek_III> [OpenTTD/bananas-frontend-web] frosch123 merged pull request #35: PR of the day https://git.io/JfZtD 19:53:32 <DorpsGek_III> [OpenTTD/bananas-frontend-web] frosch123 closed issue #23: Map enums from API to nice looking user-readable values. https://git.io/Jftqd 19:53:51 *** gnu_jj has quit IRC 19:58:47 *** gnu_jj has joined #openttd 19:59:37 <Samu> https://github.com/SamuXarick/Canal-Pathfinder 19:59:39 <Samu> yay 19:59:59 <Samu> don't be scared at my code style, it's very horizontal 20:06:02 <Yexo> dThat pages gives me a 404 20:06:16 <DorpsGek_III> [OpenTTD/bananas-frontend-web] frosch123 created new tag: 1.0.2 https://git.io/Jfce1 20:09:08 <Samu> weird 20:09:11 <Samu> https://github.com/SamuXarick/Canal-Pathfinder/blob/Graph.AyStar-6-compatible/library/Pathfinder.Canal/main.nut 20:09:15 <Samu> what about this one 20:09:45 <Samu> ah, i see a lock, seems that i made it private? 20:09:52 <Samu> must unlock 20:10:01 <LordAro> i was gonna say 20:10:13 <LordAro> if the main repo page was a 404, a more specific link certainly isn't going to work 20:11:06 <Samu> i unlocked, try now 20:14:02 <Yexo> It loads now at least 20:14:07 <Yexo> It's definitely missing a license 20:14:44 <Samu> oh, does it matter 20:15:07 <Samu> it will have a license when i upload and download the licenses to/from bananas 20:15:24 <Yexo> It does: no license = all rights reserved, nobody can publish changes etc. 20:15:40 <Yexo> If you were to disappear, nobody can fix any bugs but they have to start from scratch 20:16:16 <Samu> you can't create a pull request or so? 20:16:36 <nielsm> license is not about technology, it's about law 20:16:58 <Yexo> Technically I can, but I'm not allowed to publish your work with changes, so I'm not allowed to create changes to put in a PR in the first place 20:17:02 <Yexo> https://www.tt-forums.net/viewtopic.php?f=68&t=55814 is a good read 20:17:28 <nielsm> if you publish software, even a basic library for AIs in a free game, you need to choose a license to inform other users and potential contributors about their rights and obligations 20:17:34 <Samu> I don't have the license file, unless I copy from the other 20:17:37 <Samu> stuff 20:18:28 <nielsm> and if you don't publish a license along with the software then the default, according to common copyright laws, is that nobody but you alone have the right to publish modified or unmodified versions 20:20:52 <Samu> can I copy the license.txt from other libraries? 20:21:00 <nielsm> yes 20:22:58 <Samu> done 20:23:02 <Samu> reload page 20:28:47 *** Wormnest has joined #openttd 20:32:00 <Yexo> Thanks 20:48:25 <DorpsGek_III> [OpenTTD/nml] glx22 dismissed a review for pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfnA7 20:48:25 <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfZi5 20:49:40 <andythenorth> thing YT recommends https://www.youtube.com/watch?v=ZXZSjr1b1z0 20:49:45 <andythenorth> random 20:50:23 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfcfU 20:55:30 *** frosch123 has quit IRC 20:56:38 *** andythenorth has quit IRC 21:00:58 <Yexo> Samu: most of the costs look fairly high compared to the normal tile cost 21:01:07 <Yexo> Have you experimented with lower cost values? 21:16:37 <Samu> it's mostly because it's costly to build canals 21:16:53 *** Foveafoxy has joined #openttd 21:17:25 <Samu> no_existing_water should even be higher but wtv... 21:17:29 *** Foveafoxy is now known as Guest24423 21:20:59 <nielsm> pathfinder costs doesn't need to have to do with construction costs, it should reflect how fast the route lets you traverse from A to B, first and foremost 21:21:37 <nielsm> construction costs should usually be secondary, unless you play with infrastructure maintenance on and there'd be upkeep costs as well 21:22:33 *** Wormnest has quit IRC 21:22:39 <nielsm> the pathfinder cost for building canals and locks and aqueducts should reflect the value in not having to take a detour across natural bodies of water 21:24:29 *** Smedles has quit IRC 21:25:08 *** Guest24423 has quit IRC 21:25:57 *** Smedles has joined #openttd 21:28:44 *** WormnestAndroid has quit IRC 21:29:38 *** WormnestAndroid has joined #openttd 21:40:34 <Samu> I have to go sleep 21:40:38 <Samu> take care 21:40:42 *** Samu has quit IRC 21:41:42 *** nielsm has quit IRC 21:45:16 *** Smedles has quit IRC 21:46:49 *** snail_UES_ is now known as Guest24428 21:46:49 *** snail_UES_ has joined #openttd 21:48:24 *** Smedles has joined #openttd 21:51:52 *** Smedles has quit IRC 21:55:09 *** Smedles has joined #openttd 22:02:07 *** Smedles has quit IRC 22:02:57 *** Progman has quit IRC 22:05:14 *** Smedles has joined #openttd 22:06:43 *** Wolf01 has quit IRC 22:09:45 *** Smedles has quit IRC 22:10:59 *** Smedles has joined #openttd 22:11:50 <DorpsGek_III> [OpenTTD/nml] FLHerne opened pull request #119: Fix: Add missing `roadtype()` and `tramtype()` builtins. https://git.io/JfcTE 22:13:26 <FLHerne> Hm, tests not happy 22:14:39 <FLHerne> Oh, stupid circular imports 22:15:57 *** Smedles has quit IRC 22:17:16 *** Smedles has joined #openttd 22:21:19 *** sla_ro|master has quit IRC 22:22:26 <DorpsGek_III> [OpenTTD/nml] FLHerne updated pull request #119: Fix: Add missing `roadtype()` and `tramtype()` builtins. https://git.io/JfcTE 22:23:43 *** Smedles has quit IRC 22:24:59 *** Smedles has joined #openttd 22:25:34 <DorpsGek_III> [OpenTTD/nml] Yexo approved pull request #119: Fix: Add missing `roadtype()` and `tramtype()` builtins. https://git.io/JfckY 22:26:08 <Yexo> Shouldn't be too hard to remove the copy/paste stuff by putting everything in a wrapper function 22:26:17 <Yexo> But that can also be done afterwards 22:26:22 <FLHerne> Yes, I actually wrote that 22:26:55 <FLHerne> Then I decided it was a bad idea to add stuff and change the implementation in the same change 22:27:11 <Yexo> I can only agree with that 22:27:35 <FLHerne> ...and then I thought "sod it, this entire file is a mess" and didn't bother pushing that last commit with the others :P 22:27:44 <FLHerne> Some other time 22:28:42 <DorpsGek_III> [OpenTTD/nml] Yexo commented on pull request #119: Fix: Add missing `roadtype()` and `tramtype()` builtins. https://git.io/JfckR 22:29:25 *** Smedles has quit IRC 22:29:37 <FLHerne> Hm, probably yes 22:29:44 <FLHerne> And I should edit them onto the wiki 22:32:27 *** Smedles has joined #openttd 22:34:05 <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #118: Fix: Allow calculation for palette in spritelayout https://git.io/JfckD 22:35:05 <DorpsGek_III> [OpenTTD/nml] FLHerne dismissed a review for pull request #119: Fix: Add missing `roadtype()` and `tramtype()` builtins. https://git.io/JfckY 22:35:05 <DorpsGek_III> [OpenTTD/nml] FLHerne updated pull request #119: Fix: Add missing `roadtype()` and `tramtype()` builtins. https://git.io/JfcTE 22:39:24 *** Smedles has quit IRC 22:40:38 *** Smedles has joined #openttd 22:45:06 *** Smedles has quit IRC 22:48:04 *** Smedles has joined #openttd 22:50:45 <DorpsGek_III> [OpenTTD/OpenTTD] James103 opened issue #8123: "Unable to find local depot" on dead-end tram tracks (regardless of location) https://git.io/JfcIn 22:54:32 *** Smedles has quit IRC 22:55:46 *** Smedles has joined #openttd 23:00:13 *** Smedles has quit IRC 23:01:28 *** Smedles has joined #openttd 23:03:29 *** WormnestAndroid has quit IRC 23:04:27 *** WormnestAndroid has joined #openttd 23:06:25 *** Smedles has quit IRC 23:09:24 *** Smedles has joined #openttd 23:09:50 *** matt21347 has quit IRC 23:13:33 *** Yexo has quit IRC 23:16:22 *** Smedles has quit IRC 23:17:37 *** Smedles has joined #openttd 23:19:52 *** snail_UES_ has quit IRC 23:20:09 *** snail_UES_ has joined #openttd 23:23:04 *** Smedles has quit IRC 23:24:20 *** Smedles has joined #openttd