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00:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 00:14:30 *** heffer has quit IRC 00:14:35 *** heffer has joined #openttd 00:32:25 *** spnda has quit IRC 00:54:48 *** sla_ro|master has quit IRC 01:18:20 *** arikover has quit IRC 01:32:30 *** WormnestAndroid has quit IRC 01:33:58 *** WormnestAndroid has joined #openttd 01:51:01 *** WormnestAndroid has quit IRC 01:51:14 *** WormnestAndroid has joined #openttd 02:23:27 *** D-HUND has joined #openttd 02:26:50 *** debdog has quit IRC 02:51:22 *** Flygon has joined #openttd 03:12:22 *** glx has quit IRC 03:19:40 *** Wormnest has quit IRC 03:24:00 *** Wormnest has joined #openttd 04:16:30 *** Wormnest has quit IRC 04:21:46 *** keoz has joined #openttd 04:28:08 *** snail_UES_ has quit IRC 05:03:47 *** Wormnest has joined #openttd 05:14:03 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz dismissed a review for pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfF9u 05:14:03 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot https://git.io/JfdP1 05:49:38 *** nielsm has joined #openttd 05:56:23 *** Wormnest has quit IRC 06:28:26 *** Wormnest has joined #openttd 06:32:03 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8230: Cannot open the file when starting AI downloaded via online service https://git.io/JfbcQ 07:18:14 *** Gustavo6046 has quit IRC 07:18:34 *** Gustavo6046 has joined #openttd 07:21:32 *** Wormnest has quit IRC 07:26:59 *** Gustavo6046 has quit IRC 07:27:33 *** Gustavo6046 has joined #openttd 08:02:27 *** Progman has joined #openttd 08:07:37 *** Wormnest has joined #openttd 08:11:17 *** sla_ro|master has joined #openttd 08:14:17 *** andythenorth has joined #openttd 08:22:13 <andythenorth> yo 09:00:12 *** Wormnest has quit IRC 09:30:48 *** Wormnest has joined #openttd 09:36:34 *** HerzogDeXtEr has joined #openttd 09:39:29 *** Wolf01 has joined #openttd 10:05:33 *** arikover has joined #openttd 10:23:23 *** Wormnest has quit IRC 11:08:30 *** Wormnest has joined #openttd 11:15:46 *** iSoSyS has joined #openttd 11:38:16 *** keoz has quit IRC 11:59:54 *** keoz has joined #openttd 12:01:02 *** Wormnest has quit IRC 12:07:10 *** glx has joined #openttd 12:07:10 *** ChanServ sets mode: +v glx 12:30:45 *** Wormnest has joined #openttd 13:03:42 <andythenorth> so quiet eh 13:13:34 <arikover> yup 13:23:20 *** Wormnest has quit IRC 13:36:48 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #8231: Fix #8230: Resolve ".." when opening files in .tar https://git.io/Jfb1Q 14:07:32 *** Wormnest has joined #openttd 14:33:34 *** frosch123 has joined #openttd 14:40:19 <supermop_Home> yo 15:19:56 <andythenorth> yo 15:36:31 <supermop_Home> playing an LP of the Our Man Flint score that I found for free 15:36:50 <supermop_Home> ans making a carafe of Yorkshire tea to ice 15:46:32 <andythenorth> lol 15:46:34 <andythenorth> vehicle_vehicle_transporter.pynml 15:46:43 <andythenorth> a strictly correct filename, following the pattern :P 15:49:01 <frosch123> would you prefer vehicle_transport_vehicle? 15:49:32 <frosch123> ottd has base_station_base.h 15:58:56 *** keoz has quit IRC 16:06:40 <andythenorth> lol 16:06:49 <andythenorth> I've made peace with it 16:17:56 <supermop_Home> try new firs, get lunch, or keep cleaning? 16:19:09 <andythenorth> all 3 16:23:39 *** argoneus has quit IRC 16:24:39 <supermop_Home> dumplings, bagel, or pho? 16:24:51 <supermop_Home> take out pho kind of a pain tho 16:37:35 *** snail_UES_ has joined #openttd 16:38:07 *** urdh has quit IRC 17:03:28 *** Flygon has quit IRC 17:07:39 *** linda[m] has joined #openttd 17:09:26 *** urdh has joined #openttd 17:14:47 <DorpsGek_III> [OpenTTD/nml] Alberth289346 commented on issue #44: Move nml docs to be in repo, build with jekyll/sphinx/readthedocs etc https://git.io/Je8vh 17:36:28 *** sla_ro|master has quit IRC 18:08:48 <Wolf01> andythenorth: I got stuck on a loop of videos about model trains in 1:32 scale from marklin 18:09:37 <andythenorth> ha 18:13:10 <Wolf01> That stuff cost a bit... the crocodile one is 3500€ (I got there from the lego one) 18:14:44 <andythenorth> some 18:25:35 <andythenorth> JGR should get a medal 18:25:37 <andythenorth> for patience 18:26:15 <Wolf01> Yes 18:26:45 *** argoneus has joined #openttd 18:27:23 <frosch123> Wolf01: here is an ä for you :) 18:28:13 <Wolf01> Thank you :P 18:31:54 *** argoneus has joined #openttd 18:37:47 *** keoz has joined #openttd 18:38:28 <Wolf01> https://www.youtube.com/watch?v=SZuZGwcwBDE the only thing I could say is that the reverser should center automatically while increasing the speed, but the rest is flawless 18:41:43 <frosch123> they package a pair of gloves? 18:42:09 <Wolf01> Yes 18:51:46 <frosch123> i don't think that qualifies as a toy 18:56:43 <Wolf01> https://www.youtube.com/watch?v=d84DadBFc1M this for example works as intended 19:06:40 *** sla_ro|master has joined #openttd 19:06:48 <Wolf01> https://www.youtube.com/watch?v=Ptz_0AtdYBs aahahahah 14000€ wtf it costs more than my car 19:31:08 <Eddi|zuHause> Wolf01: to paraphrase one of the comments below the video on that same topic: "yes, but there exist cars that cost multiples of your car" 19:31:47 <Wolf01> One could buy the real thing from a scrap yard for that price 19:32:20 <Eddi|zuHause> i don't think so 19:32:43 <Eddi|zuHause> these are typically preserved museum engines 19:36:42 <nielsm> I'm disappointed it doesn't have a water heater to generate actual steam exhaust 19:38:23 <andythenorth> radio controlled live steam exists I think 19:39:39 <nielsm> also I'm not sure what the standard is, but when he drives it the motors seem to produce uneven torque at low speed, in a way that I don't recall seeing in actual steam locos 19:43:17 <Eddi|zuHause> in the comments they mention that the producer isn't an expert in software stuff, and someone else has reworked the decoder to make smoother engine operation 19:44:04 <Eddi|zuHause> (also less noise) 19:54:02 <frosch123> nielsm: real steam at that scale is barely visible 19:55:02 <frosch123> you need to lift the entire lid of a saucepan to make reasonable smoke 19:55:23 <frosch123> or steam 19:58:05 *** nielsm has quit IRC 20:16:24 *** gelignite has joined #openttd 20:18:20 <Boingo> Is there an easier way to spread out busses, that maybe isn't perfect, but is easier than timetables. Even after following the instructions, they still bunch up. This part of the games just isn't fun for me, and I just "want it to work". 20:18:42 <Boingo> I am ok wih sub optimal solutions, as long as they sorta work and don't take so much effort 20:18:52 <Boingo> thanks in advance for suggestions 20:19:32 <Eddi|zuHause> what i usually do is let them run a full loop to record the timetable, then extend the wait times at the end stations so they can catch up delays 20:19:53 <Eddi|zuHause> .. and then use the ctrl+click on "start time" button to spread them out 20:21:27 <Eddi|zuHause> the stations with the longer wait times should have the possibility to overtake, a late vehicle tends to get stuck behind an on-time one 20:26:35 <snail_UES_> andythenorth: still interested in car models from 1895 to today? 20:27:43 <andythenorth> snail_UES_ yes pls 20:28:12 <snail_UES_> alright, I’ll send them over on the forums through a PM 20:28:15 <andythenorth> thx 20:28:22 <snail_UES_> I also included matching car bodies :) 20:28:41 <andythenorth> cool 20:28:45 <snail_UES_> hope they work with your scale… they work fine with my NG wagons 20:29:02 <andythenorth> fingers crossed 20:29:46 <andythenorth> Boingo try a rate limiting station 20:30:08 <andythenorth> have one station on the route that is small (one stop) and tell buses to wait there 5-10 days 20:30:19 <andythenorth> it controls the rate of release, so they space 20:30:38 <andythenorth> I don't understand all the timetable stuff it's weird 20:42:33 <b_jonas> or maybe make the bus full load at the one station where there's usually the most passengers waiting 20:44:24 <b_jonas> nice 20:50:37 <Boingo> Eddi|zuHause: I am missing where to find the overtake option. I have done all the ctrl+click per the instructions. 20:51:02 <Eddi|zuHause> overtaking is tricky to achieve 20:51:11 <Boingo> andythenorth: I set all the stations to 5 days. 20:52:22 <Eddi|zuHause> if they're not articulated vehicles, you can use drive-in (instead of drive-through) stations 20:53:17 *** frosch123 has quit IRC 21:00:02 <snail_UES_> andythenorth: sent 21:48:51 *** Progman has quit IRC 22:05:37 *** gelignite has quit IRC 22:14:15 <andythenorth> thanks 22:19:41 *** Wolf01 has quit IRC 22:26:29 *** nielsm has joined #openttd 22:44:32 *** andythenorth has quit IRC 22:54:55 *** HerzogDeXtEr has quit IRC 23:07:38 *** Gadg8eer has joined #openttd 23:11:38 <snail_UES_> is there any easy way to figure out a GRF’s ID? 23:11:50 <snail_UES_> or do I have to ask the developer? 23:12:05 *** Wormnest has quit IRC 23:16:30 <FLHerne> snail_UES_: You can see it in-game 23:17:18 <FLHerne> snail_UES_: Or `grfid` will tell you 23:17:26 <snail_UES_> ohh in the newGRF settings… got it 23:17:27 <snail_UES_> thanks 23:17:30 <FLHerne> Which is part of the grfcodec tools iirc 23:19:22 <FLHerne> And I think it's shown on BaNaNaS? 23:19:40 <FLHerne> (yes) 23:21:28 *** Gustavo6046 has quit IRC 23:22:38 *** Gustavo6046 has joined #openttd 23:25:04 *** Gustavo6046 has quit IRC 23:25:10 *** Gustavo6046 has joined #openttd 23:28:59 *** Gustavo6046 has quit IRC 23:35:35 *** snail_UES_ has quit IRC 23:53:46 *** Gustavo6046 has joined #openttd 23:58:52 *** Wormnest has joined #openttd