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01:00:05 <supermop_Home_> Eddi|zuHause the rgb values of the 5th shade of each cc, shaded by rendering in vray with neutral lighting 01:01:16 <supermop_Home_> basically, could you have rendered 32bpp sprites that evoke the same feeling as the 8bpp sprites, if you limit the rendering materials to colors in the DOS palette 01:02:30 <supermop_Home_> so you might end up with shades not in the palette, but the hues would at least be consistent 01:06:11 <Eddi|zuHause> i haven't understood a word of what you just said 01:07:24 <supermop_Home_> its more of a style approach i guess 01:08:27 <supermop_Home_> just force oneself to use the same set of colors when modeling items to render as one would when drawing pixels 01:08:43 <supermop_Home_> rather than just rendering and maybe clamping to the palette after the fact 01:59:58 *** Wormnest has quit IRC 02:25:35 *** glx has quit IRC 02:32:36 *** D-HUND has joined #openttd 02:36:02 *** debdog has quit IRC 02:57:39 *** Gustavo6046 has quit IRC 03:03:04 *** Gustavo6046 has joined #openttd 05:14:37 *** Flygon has joined #openttd 06:03:57 *** sla_ro|master has joined #openttd 06:22:26 *** andythenorth has joined #openttd 06:54:10 *** WormnestAndroid has quit IRC 06:54:23 *** WormnestAndroid has joined #openttd 07:39:47 *** nielsm has joined #openttd 07:49:48 *** nielsm has quit IRC 07:52:08 *** iSoSyS has joined #openttd 07:59:12 <andythenorth> https://www.grf.farm/iron-horse/dev/html/cheddar_valley.html 07:59:19 <andythenorth> better livery table...?? 08:33:13 *** b_jonas has quit IRC 08:39:05 *** iSoSyS has quit IRC 08:58:41 *** tokai has joined #openttd 08:58:42 *** ChanServ sets mode: +v tokai 09:05:32 *** tokai|noir has quit IRC 09:50:26 <_dp_> andythenorth, blue background looks meh 09:51:08 <andythenorth> strictly it should be grey, but grey is so boring 09:51:56 <_dp_> make it lighter? 09:52:08 <_dp_> otherwise it just blends with color rects and liveries 09:56:08 <_dp_> also you have 2 grey examples but no white :p 09:57:25 <Eddi|zuHause> it's not immediately obvious what the different liveries are supposed to show 09:59:36 <andythenorth> it's quite a BAD FEATURE 09:59:48 <andythenorth> I'm not sure it's anything other than confusing 10:00:05 <andythenorth> but I don't like the provided method for liveries in the newgrf spec :) 10:02:19 <andythenorth> this light blue might be better https://www.grf.farm/iron-horse/dev/html/cheddar_valley.html 10:04:38 <_dp_> not sure I like the color but it works 10:05:07 <Eddi|zuHause> now the column separators disappear 10:05:25 <andythenorth> Eddi|zuHause good point thanks 10:05:32 <andythenorth> I think the blue can even be lighter maybe 10:05:42 <andythenorth> I'm using DOS palette colours for no good reason :P 10:05:53 <_dp_> xD 10:11:03 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8285: Rewrite `OverflowSafeInt` to avoid undefined behaviour https://git.io/JJgcH 10:12:46 <andythenorth> we could just do newgrf liveries 10:12:55 <andythenorth> but I don't really want to be involved in spec change :P 10:13:09 <andythenorth> and nobody has ever proposed an implementation that convinced anybody else 10:15:47 <milek7> huh, month ago I bought 4K monitors 10:16:16 <milek7> now I bought 1080p laptop and I'm already annoyed at yagged fonts :P 10:16:17 <Eddi|zuHause> andythenorth: what problem is that meant to solve? 10:16:36 <andythenorth> well 10:16:43 <andythenorth> I am unsure 10:17:02 <Eddi|zuHause> see, that's the first problem with convincing anyone :p 10:17:09 <andythenorth> some grfs appear to be what pikka calls 'survey sets' 10:17:31 <andythenorth> and they have that awful livery interface via the refits 10:19:50 <andythenorth> for Iron Horse, wagons / coaches have 2 livery choices, selected by flipping in depot 10:19:58 <andythenorth> which is odd but works 10:20:13 <andythenorth> engines cannot use that as depot-flip is not available for articulated vehicles 10:20:41 <andythenorth> so I have been exploring using company colours 10:20:59 <andythenorth> this is only just viable, as it's quite confusing 10:21:33 <andythenorth> the 1CC colour(s) have to be chosen very carefully as they must be set via groups 10:21:41 <andythenorth> and the group can't set different colours for engines / wagons 10:21:54 <andythenorth> so some 1CC choices produce awful looking wagons/coaches 10:22:09 <andythenorth> also some 2CC combos have to be banned as they look very bad 10:24:27 <andythenorth> one proposal was vehicle variants (copies of the vehicle with a different ID), so the livery is just chosen explicitly via the buy menu 10:24:31 <andythenorth> but that idea died 10:25:10 <andythenorth> I did somewhat try one vehicle per livery in the buy menu, but it's quite spammy 10:25:39 <andythenorth> a further option I could explore is to set the engine livery depending on the cargo, or on wagons in the consist 10:26:33 <andythenorth> but not all liveries look good with all colour combos, so it might still need to check company colours 10:29:18 <Eddi|zuHause> <andythenorth> also some 2CC combos have to be banned as they look very bad <-- i kinda disagree. 10:29:20 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8285: Rewrite `OverflowSafeInt` to avoid undefined behaviour https://git.io/JJ2FF 10:29:33 <andythenorth> Eddi|zuHause arguably it's the player's choice? 10:29:40 <andythenorth> I'm 50:50 currently 10:30:34 <andythenorth> I'm also trying offering just 'default' and 'alternative' 10:30:44 <andythenorth> rather than 4 or 5 options with more confusing rules 10:34:27 <andythenorth> ok 1 alternative is easier to understand 10:34:35 <andythenorth> another case where 'more' is not better 10:41:50 <Eddi|zuHause> "most people" will only ever see one single livery 10:42:00 <andythenorth> yes 10:42:12 <andythenorth> my audience here is probably me, Supermop and Dave Worley 11:01:48 <andythenorth> this is just simpler https://www.grf.farm/iron-horse/dev/html/resilient.html 11:53:17 <andythenorth> oof I hate getattr() :P 11:53:52 <andythenorth> getattr(my_obj, 'foo, None) masks a lot of errors when refactoring 'foo' to 'bar' 11:54:02 <Eddi|zuHause> and i need to finish this astroneer automation challenge 11:54:30 <andythenorth> don't use getattr :P 11:54:33 <andythenorth> for that 11:54:50 <TrueBrain> use getattr with a lot of care, yes :) 11:55:12 <TrueBrain> it also breaks a lot of linting :) 11:56:07 <Eddi|zuHause> you could, like, use a variable "foo" that contains the text 'foo' 11:57:06 <Eddi|zuHause> that would massively reduce the places that need manual touching on refactoring 11:57:32 <Eddi|zuHause> alternatively, you could use try/except like normal people 12:00:31 <TrueBrain> I love the judgement call there, a true gatekeeper remark right there :) 12:01:53 <andythenorth> I enjoy eddi critiques 12:02:42 <andythenorth> 'normally' I just pollute the parent class with attrs that only some sub-classes need 12:02:51 <andythenorth> I decided to see what happens if I don't do that 12:03:00 <andythenorth> the answer is a lot of getattr() :P 12:03:10 <andythenorth> I suspect it's worse than polluting the parent class 12:03:28 <Eddi|zuHause> design patterns are weird :) 12:03:59 <andythenorth> "self.foo = None" turns out to just be more explicit for these cases 12:04:12 <andythenorth> where all the sub-classes are similar, and only have subtle differences 12:04:14 <Eddi|zuHause> people defend them religiously as if they were the pinacle of software development, yet all of them have significant downsides 12:04:40 <andythenorth> I thought recently about how much comp sci asserts 'science' and how much of it is just fashion 12:04:50 <andythenorth> people reach to defend a pattern or practice or habit 12:04:55 <andythenorth> with empirical evidence 12:05:18 <andythenorth> but it's usually a failure of induction vs. deduction 12:05:50 <Eddi|zuHause> that's a primary source of confirmation bias 12:06:29 <Eddi|zuHause> when you go looking for empirical evidence to support the thing you already deem true, you will find it. 12:07:19 <andythenorth> it attracts people who tend to model it as a maths problem 12:07:29 <andythenorth> due to it having quite a lot of maths-type problems 12:07:49 <andythenorth> but writing working software is often more like building a house than doing maths 12:08:28 <andythenorth> building systems at scale is nothing like building a house 12:08:38 <andythenorth> but nor is that a maths problem either 12:09:02 <andythenorth> and if you let linguists do the work, you get Perl :( 12:11:07 <Eddi|zuHause> or worse: cobol :p 12:17:09 *** Samu has joined #openttd 12:47:59 *** Speeder__ has quit IRC 12:51:36 <supermop_Home_> andythenorth i'm down for a supermop only horse release 12:51:50 <andythenorth> lot of unfinished sprites currently 12:52:04 <andythenorth> I can DM you what I have, at your risk :P 12:52:22 <andythenorth> also I stripped it down to 1 alternative livery per engine 12:52:23 <supermop_Home_> andythenorth: https://imgur.com/a/isoLIWO render material experiment 12:52:29 <supermop_Home_> booooo 12:52:32 <andythenorth> ooh 12:52:57 <supermop_Home_> well i wasn't going to ise the EWS liveries anyway 13:01:03 <andythenorth> need an alternative gronk livery :P 13:01:15 <andythenorth> schenker is my favourite, but not until 2000s :P 13:01:34 <Timberwolf> Only problem with using TTD palette colours to build your objects is you end up with output where you may as well dither it down to 8bpp anyway, the difference is marginal. 13:02:00 <Timberwolf> (At least, unless you're on a low pixel density screen at high zoom) 13:02:36 <Timberwolf> The palette is quite good for "I already have this colour, I just want it lighter or darker" 13:03:18 <andythenorth> how's the play test going Timberwolf? 13:03:40 <Timberwolf> 2009 or so! 13:04:10 <Timberwolf> I have some annoying clipping bugs that really should be fixed, but I'm not sure if I want to fix it before first version or after. 13:04:36 <andythenorth> I always vote for 'later' when a set is quite new 13:04:40 <andythenorth> get it out there 13:05:01 <Timberwolf> The regular sprites when not going in to or out of a turn should be split in 3 so OpenTTD is rendering what it actually thinks it has, 3 articulated vehicles of L2/L4/L2. 13:05:23 <Timberwolf> Er, actually I just listed one of the cases where there are no clipping problems, pretend I said L3/L6/L3 :p 13:05:35 <andythenorth> sounds painful if cargo is included :) 13:05:40 <andythenorth> are you automating it? 13:05:47 <Timberwolf> Yeah. 13:05:52 <Timberwolf> Sprite stacks ftw. 13:06:34 <Timberwolf> I think I might get GoRender to do something like "only render this slice of object" rather than trying to create a million different subdivided types of train model 13:07:57 <Eddi|zuHause> Timberwolf: but isn't that exactly what i did in CETS? 13:09:31 <Timberwolf> Eddi|zuHause: I don't think I ever delved deep enough for that (I did look at how CETS did the turn switches), but it makes sense. I found the posts you wrote around the time you were prototyping that really helpful. 13:09:40 <Eddi|zuHause> Timberwolf: iirc there were a few corner cases with slopes/foundations 13:09:42 <supermop_Home_> andythenorth NSE 13:09:52 <andythenorth> supermop_Home_ doesn't work at pixel sizes :P 13:09:59 <andythenorth> have to do Extra Zoom :P 13:10:22 <Timberwolf> Yep, exactly that. Tunnels and depots, and tiles on foundations. 13:10:40 <Timberwolf> Stations on foundations are the biggest problem because it's the case where you see it for more than a split second. 13:10:43 <supermop_Home_> executive then? 13:11:02 <Eddi|zuHause> Timberwolf: iirc MB once did attempt to fix those, but he hasn't told me how he did it 13:11:21 <supermop_Home_> actually the gner 08 with the 1/3 length stripe is nice 13:11:50 <supermop_Home_> or virgin just plain red and black 13:12:03 <andythenorth> https://grf.farm/images/nse.png 13:12:23 <andythenorth> not enough pixels :P 13:12:24 <supermop_Home_> someone easily could have painted the virgin or gner liveries in the 50s 13:12:26 *** nielsm has joined #openttd 13:12:38 <Timberwolf> I'm mostly procrastinating on it because it means figuring out more alignments. 13:12:47 <Timberwolf> Alignments and me have a love/hate relationship. 13:13:10 <Timberwolf> On the one hand, what I'm doing is only possible because you can abuse xrel/yrel all over the place and OpenTTD will still render it. 13:13:17 <supermop_Home_> Timberwolf the idea is to not have to pick out all the lighter / darker shades 13:13:24 <Timberwolf> On the other... (runs screaming) 13:36:50 <supermop_Home_> though CC is not what i'd use this for 13:37:02 <supermop_Home_> just using that to test fidelity 13:37:33 <andythenorth> now I need to....improve presentation of train stats :) https://www.grf.farm/iron-horse/dev/html/slug.html 13:38:04 <andythenorth> table? list? top trumps? 13:45:14 <supermop_Home_> i want to use it more to model buildings that are brick or concrete, with noise or displacement added, but with the hues in the spirit of the dos palette 14:01:47 *** WormnestAndroid has quit IRC 14:01:47 *** WormnestAndroid has joined #openttd 14:01:57 <Timberwolf> Once nice test case is recreate one of the Simon Foster sprites (or OpenGFX, I guess) using the pipeline. 14:02:00 <Timberwolf> e.g. https://i.imgur.com/7T90p4s.png :) 14:06:50 *** sla_ro|master has quit IRC 14:12:15 <Eddi|zuHause> for a forest moon there isn't really all that much forest going on... 14:16:21 <andythenorth> pretty neat Timberwolf 14:19:29 <supermop_Home_> Timberwolf what are you working in? 14:33:21 <Timberwolf> MagicaVoxel for building the objects. 14:35:39 <Timberwolf> Then my own tooling for combining and rendering them (and templating NML) because I like things to go wrong during the build process and have them be my fault. 14:59:45 *** Samu has quit IRC 15:03:44 *** Progman has joined #openttd 15:16:29 <supermop_Home_> what i'm looking to do is a little different, as i am modeling furniture and buildings every day in rhino+grasshopper with v-ray, so looking for a way to make Foster-y looking renderings with the toolset i'm already using for work 15:17:51 <supermop_Home_> and hopefully if instead of using bitmap textures i use surfaces with palette colors applied, the end result after rendering and scaling will be something that doesn't look muddy or lifeless 15:20:38 * andythenorth writes css 15:20:46 <andythenorth> I frigging hate writing proper css, it's so wrong 15:21:04 <andythenorth> either inline styles on the tags, or generate the stylesheets 15:21:06 <andythenorth> don't write it :( 15:22:21 *** sla_ro|master has joined #openttd 15:29:03 <andythenorth> the war on inline css was the stupidest thing ever 15:29:16 * andythenorth starts a newsletter 15:33:01 *** Exec has quit IRC 15:34:37 *** Exec has joined #openttd 15:58:41 *** HerzogDeXtEr has joined #openttd 16:08:32 *** WormnestAndroid has quit IRC 16:09:01 *** WormnestAndroid has joined #openttd 16:14:28 <andythenorth> ugh 16:14:33 <andythenorth> I hate frigging <dl> 16:14:45 <andythenorth> because <table> is banned, have to use stupid fucking definition lists 16:15:07 <andythenorth> but they can't be styled how I want as they have very strict flow control rules 16:21:10 <_dp_> andythenorth, display:table; :p 16:21:36 <andythenorth> if only :P 16:26:08 *** Wormnest has joined #openttd 16:33:16 <andythenorth> mais oui un docs https://www.grf.farm/iron-horse/dev/html/lark.html 16:33:26 <andythenorth> le supermop_Home_ ^ c'est improve? 16:35:11 <_dp_> andythenorth, don't think it was supposed to look like this https://i.imgur.com/bWaExN9.png 16:35:21 <andythenorth> nope 16:35:30 <andythenorth> this is the stupid definition list crap 16:35:51 <andythenorth> which I have to use because some dude wrote a blog post once 16:35:52 <andythenorth> about tables 16:36:23 <_dp_> that's ff 79 on linux fyi 16:36:28 <andythenorth> rad 16:36:40 <andythenorth> I hate this crap :| 16:36:45 <andythenorth> maybe I have beer 16:38:22 <andythenorth> the current html fashion du jour rules are this 16:38:30 <andythenorth> 1. if you have a linear list, use a list 16:38:50 <andythenorth> 2. if you smoke crack, re-create tabular data in other structures, like nested divs, or dumb crap 16:39:07 <andythenorth> 3. if you don't smoke crack, use <table> for tabular data....EXCEPT 16:39:47 <andythenorth> 4. when the data only contains 1 set of headings and 1 set of values, in which case anyone who doesn't use <dl> is killing kittens and causing the heat death of the universe 16:40:25 <andythenorth> 5. if you have a reporting system which can generate data with headings and 1..n columns, rule 4 ruins your day 16:40:42 <andythenorth> I am definitely having beer, this is mad 16:50:16 *** Wolf01 has joined #openttd 16:59:10 <supermop_Home_> andy just design a printed typeset binder that you mail to the users 16:59:54 <supermop_Home_> you can mail out addenda and errata later to those who subscribe 17:00:09 <andythenorth> then the typography geeks will come after me 17:00:15 <supermop_Home_> indeed 17:00:25 <andythenorth> oof the problem is people eh 17:00:39 <supermop_Home_> then you can spend all your time on kerning instead of drawing sprites or coding industries 17:01:52 <andythenorth> _dp_ this work for you? :P https://www.grf.farm/iron-horse/dev/html/shoebox.html 17:02:10 <andythenorth> supermop_Home_ or analysing bleed on different paper stocks 17:02:13 <_dp_> andythenorth, well, ofc, it's bloody tables :/ 17:03:03 <andythenorth> the shame 17:03:06 <andythenorth> I've used a table 17:03:15 <andythenorth> and the data is barely 2 dimensional 17:03:28 <andythenorth> I mean, strictly, it is 2 dimensional 17:03:32 <_dp_> I was actually curious how you fixed it untill I looked at the code xD 17:03:47 <andythenorth> every few years I try to use a dl 17:03:55 <_dp_> because I've no idea where that dl got 5px margin 17:04:04 <andythenorth> I have to remind myself that most web pages are coded by fuckwits 17:04:14 <andythenorth> and most of the 'standards' advice is given by fuckwits 17:04:25 <andythenorth> people who are neither designers, nor programmers 17:04:39 <andythenorth> oh wait, that's like me :( 17:05:03 *** Flygon has quit IRC 17:05:05 <andythenorth> ok now we just need the url shortener in bananas 17:05:13 <andythenorth> and a link from each vehicle in purchase menu 17:05:16 <_dp_> dl is some responsibility/mobile thing iirc 17:05:40 <andythenorth> dl is an argument about semantics of 2-dimensional data about a single entity or single set of values 17:06:12 <andythenorth> + a load of bullshit about "table tag is banned" or "table tag is not accessible" or "table tag is slow to render" and other crap 17:06:32 <andythenorth> oof clearly I woke up grumpy andythenorth 17:06:47 <andythenorth> someone should kick andythenorth :P 17:07:22 <_dp_> I usually just do class="dl-horizontal" :p 17:07:35 <andythenorth> so should I put in the images for the 'replaces' 'replaced by trains'? 17:07:41 <andythenorth> also a link to tech tree :P 17:07:51 *** b_jonas has joined #openttd 17:09:09 <andythenorth> I want to format '2900hp' as '2,900hp' but that will trigger the Euro people? 17:13:57 <LordAro> needs more localisation 17:15:48 <b_jonas> it won't trigger me 17:16:21 <b_jonas> you already have a thousands separator for oil quantity I think 17:19:45 <andythenorth> LordAro absence of any localisation so far :P 17:19:50 <andythenorth> i18n anyone? 17:22:11 <b_jonas> it's a graphical sandbox simulation game, not a story-based one with lots of dialog. it doesn't need more i18n than an English and a Japanese version. 17:25:25 <andythenorth> are we talking about train whack? 17:25:29 <andythenorth> which game? :) 17:25:38 <LordAro> andythenorth: there is no other game 17:28:31 <_dp_> crazy idea of the day: combine train whack with profit calculator xD 17:29:50 <andythenorth> or a calculator for how many tiles of slope you can go up before your train stops? 17:32:44 <andythenorth> anybody want to convert the ottd train physics to a python version? :P 17:32:47 <andythenorth> can't be that hard? 17:34:22 <_dp_> andythenorth, with old one it will always be 1 tile :p 17:34:41 <andythenorth> bring it back! 17:34:50 <andythenorth> OTTD Resurection 17:37:13 *** iSoSyS has joined #openttd 17:43:14 *** glx has joined #openttd 17:43:15 *** ChanServ sets mode: +v glx 18:03:43 <Wolf01> https://9gag.com/gag/aD421OO lol 18:07:22 <supermop_Home_> Wolf01 this has happen to me in many games when re-working signals 18:08:21 <Wolf01> You see the engineer run away as the trains stops? You must have an insane resolution screen :P 18:11:31 <supermop_Home_> i am sure this is possible in new grf 18:12:30 <supermop_Home_> "if train reverse button clicked while moving, draw fleeing engineer sprite" 19:15:03 *** tokai|noir has joined #openttd 19:15:03 *** ChanServ sets mode: +v tokai|noir 19:22:03 *** tokai has quit IRC 19:35:26 <andythenorth> supermop_Home_ I did some of the descriptions :P 19:35:27 <andythenorth> https://www.grf.farm/iron-horse/dev/html/merlion.html 19:35:38 <andythenorth> such backstory, such rich historical detail 19:35:44 <andythenorth> https://www.grf.farm/iron-horse/dev/html/growler.html 19:36:14 <andythenorth> https://www.grf.farm/iron-horse/dev/html/vigilant.html 19:37:32 *** jottyfan has joined #openttd 19:37:56 <andythenorth> think this is my favourite, the quote is stolen https://www.grf.farm/iron-horse/dev/html/lemon.html 19:39:54 *** jottyfan has quit IRC 19:48:45 <andythenorth> I am channeling Mr. Fox :P https://youtu.be/mzscL1eSYvw?t=45 19:50:18 *** gelignite has joined #openttd 19:57:18 <Eddi|zuHause> ah finally i've managed to set up an automatted astronium miner 19:57:23 <supermop_Home_> I'M liking these andy 19:57:54 <supermop_Home_> i also like the pink stripe railfreight 20:02:23 <andythenorth> :) 20:03:16 <andythenorth> I want to show related engines on the page, or visualise some part of the tech tree or something 20:03:28 <andythenorth> it feels very easy to get lost currently 20:08:31 *** sla_ro|master has quit IRC 20:08:36 <supermop_Home_> well i refrained from buying sneakers today 20:09:06 <supermop_Home_> unfortunately didn't refrain from buying oxfords though 20:09:42 <supermop_Home_> let's take the trains out for a spin andy 20:11:56 *** jeremy[m] has joined #openttd 20:29:53 <andythenorth> supermop_Home_ grf.farm/iron-horse/dev/iron-horse-2.7.0-108-gbccd3b80.tar 20:30:09 <andythenorth> https://grf.farm/iron-horse/dev/iron-horse-2.7.0-108-gbccd3b80.tar 20:30:18 <andythenorth> may not be there forever :P, temp url 20:39:15 *** nielsm has quit IRC 20:40:12 <supermop_Home_> yay 21:22:50 *** y2kboy23 has quit IRC 21:23:07 *** y2kboy23 has joined #openttd 21:26:33 *** gelignite has quit IRC 21:55:46 *** iSoSyS has quit IRC 21:58:55 *** GT has joined #openttd 21:59:50 <andythenorth> I stuck in some tech tree crap at the bottom https://www.grf.farm/iron-horse/dev/html/blind_smuir.html 22:00:51 <GT> On https://wiki.openttd.org/NewGRF_List we have many direct links to bananas like: http://binaries.openttd.org/bananas/newgrf/Hungarian_2CCSET-beta0.0.5.tar.gz . But that seems to be broken. Is there a new link-scheme, or just not available anymore? 22:06:51 * andythenorth bed 22:06:53 *** andythenorth has quit IRC 22:07:02 *** Wolf01 has quit IRC 22:08:49 *** sla_ro|master has joined #openttd 22:09:28 <glx> GT: for now there's no direct download link 22:10:23 <GT> Does that mean it will return or should we remove it from the wiki? 22:28:37 <b_jonas> ok, I think I figured out how to work around this town where I can't raise my authority rating 22:29:35 <GT> Bribe 'em or plant trees 22:30:16 <b_jonas> already too many trees around them 22:31:02 <glx> remove trees then replant 22:31:18 <glx> rating can't drop more ;) 22:31:54 <b_jonas> glx: I might do that for some other towns 22:32:06 <b_jonas> but here, I can extend the station so that the corner of the new part of the station will be out of their zone, while I keep the existing part inside their zone so it catches the cider mill. it will be an ugly station, but it works 22:33:33 <b_jonas> in the previous game I managed that by building bus stations and bus services in many towns just to keep my authority rating up if there aren't other services that keep it up, but that's annoying, plus I don't want the towns to grow too big early, and this is a FIRS game where I'm concentrating on industry and don't want to make passenger services until later 22:35:31 <_dp_> enable magic bulldozer or set economy.dist_local_authority 0 22:36:04 <b_jonas> _dp_: magic bulldozer doesn't help me buld a station 22:36:16 <b_jonas> plus I'd consider it cheating if I used it that way 22:36:28 <_dp_> it will help you not get bad rating for trees in future 22:36:36 <b_jonas> I would be willing to use magic bulldozer to remove a statue of myself that's in the way 22:37:16 <b_jonas> I might try the tree thing later anyway, I hate ugly stations and will want to clean this up 22:37:29 <_dp_> lol, whatever, if that's cheating then, have fun dealing with authorities :p 22:38:22 <b_jonas> oh nice, the drag station size feature lets me build an 8 long station 22:38:41 <b_jonas> so I can actually build that and then remove the front 3 squares and then it won't be ugly 22:38:52 <b_jonas> it will look like a perfectly normal 5x5 station 22:40:55 <GT> https://dev.openttdcoop.org/ and http://binaries.openttd.org/bananas/newgrf both unreachable. Wiki linkrot smell alert 22:44:10 <b_jonas> btw the cider mill has a spire with a white flag that is placed in just a way that it makes the path signal at the exit of the station look like a one-way path signal, that always looks like an error to me, but in fact it isn't one way, trains can leave the station on that exit 22:50:12 <b_jonas> this map is basically all dense forest by the way, except in the water parts and the squares covered by towns and industries 22:50:46 <b_jonas> it's ridiculous, the other maps I play usually have at least some areas without too many trees 22:51:13 <b_jonas> I guess it's partly because this FIRS temperate basic economy doesn't have farm field squares 22:51:17 <b_jonas> but even then 22:52:36 <b_jonas> ok, this farm network is fixed for now 22:53:54 <b_jonas> this might be the time when I enter passenger business, although I'd start with maglev because the good vac trains aren't invented yet 22:54:59 <b_jonas> either that, or I could try some more food business now that I have good trains 22:57:30 *** virtualrandomnumber has joined #openttd 22:59:16 <b_jonas> I could build a maglev to transport cattle both ways here 22:59:42 *** virtualrandomnumber has quit IRC 22:59:50 *** Wormnest has quit IRC 23:02:53 <b_jonas> transporting *milk* both ways here I mean 23:03:01 <b_jonas> I'm not used to FIRS 23:17:42 *** HerzogDeXtEr has quit IRC 23:44:40 *** sla_ro|master has quit IRC 23:45:16 *** GT has left #openttd 23:45:21 *** christoph[m]1 has joined #openttd