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Log for #openttd on 4th August 2020:
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07:13:03  <andythenorth> yo
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13:54:36  <andythenorth> is "Foamer Facts" a valid heading for Horse docs?
13:54:50  <andythenorth> I am totally unclear whether Foamer is an offensive term
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14:13:43  <Timberwolf> It feels like it's in that sort of Kenneth Williams / Frankie Howerd sort of territory where it's not actually offensive, but they could damn well make you think it was.
14:29:16  <supermop_Home_> yo
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15:01:18  <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl opened pull request #8289: Fix clang-cl build on Windows https://git.io/JJKON
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16:54:54  <andythenorth> oh fashion dictates that I can use the <i> tag again
16:54:59  <andythenorth> they've retconned the semantics
16:55:25  <andythenorth> I love html fashionistas
16:55:42  <andythenorth> all this crap about "it's more semantic to use <em> for italics"
16:55:44  <andythenorth> morons :)
16:59:19  <glx> em is to emphisis, doesn't means italics at all
17:02:51  <Timberwolf> The acid test I was always taught is to ask, "what happens if someone is using a screen reader rather than a browser?"
17:02:57  <milek7> well, officially <i> doesn't mean italics specifically :P
17:03:14  <milek7> "The i element represents a span of text in an alternate voice or mood, or otherwise offset from the normal prose in a manner indicating a different quality of text, such as a taxonomic designation, a technical term, an idiomatic phrase from another language, transliteration, a thought, or a ship name in Western texts."
17:04:46  <andythenorth> glx yes, but that's not what was taught :)
17:05:08  <andythenorth> what gets taught by the fashionistas is "now you need to use <em> for italics, because it's more semantic" :)
17:05:15  <andythenorth> because they're thick as planks
17:05:40  <andythenorth> and the whole web-front end has been a 20 year car crash :)
17:06:21  <andythenorth> the html5 definition of <i> is pure retcon :)
17:06:35  <glx> ok stupid me finally managed to build openttd with llvm toolset (it was just a copy/paste error in my CMakeSettings.json)
17:06:45  <andythenorth> lots of html5 is retcon, because html4 was so wrong-headed :)
17:07:12  <glx> took me 3 months to notice a x86 when a x64 was needed
17:07:37  <andythenorth> oof :)
17:10:56  <glx> there was so many html4 versions
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17:21:44  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8289: Fix clang-cl build on Windows https://git.io/JJKWE
17:45:52  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JJK8s
17:45:52  <DorpsGek_III>   - Update: Translations from eints (by translators)
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17:56:24  <_dp_> <i> is for icons :p
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18:03:09  <debdog> and <y> for yukon
18:03:47  <andythenorth> _dp_ so troll ;)
18:03:53  <andythenorth> the font awesome outrage :)
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19:13:17  <frosch123> hmm, i guess all 6 metro engines in one chain is not as unlikely as it appears on first guess
19:14:13  <frosch123> i thought the same car could appear multiple times
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19:18:04  <frosch123> i guess i was mislead since some generations use the same sprite
19:20:05  <Eddi|zuHause> so every time, a metro train of length >=6 shows, it will be all 6?
19:20:42  <frosch123> no idea how > 6 is handled
19:21:15  <frosch123> maybe the browser catches some exception
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19:37:04  <andythenorth> you should read the docs
19:37:09  <andythenorth> they're really short though
19:37:11  <andythenorth> and no help
19:37:34  <frosch123> the source?
19:37:43  <andythenorth> len(docs)
19:37:44  <andythenorth> 0
19:37:47  <andythenorth> can TW use the OpenTTD wiki, or do I need to set my own wiki up? :P
19:37:59  <andythenorth> I don't want to write the docs, and wikis are magic yes/no?
19:38:07  <frosch123> can't be docs then. docs must contain lies, otherwise its no doc
19:38:39  <frosch123> andythenorth: maybe you want to port ottd wiki to one of the git-based wikis :)
19:38:48  <andythenorth> I think we'd find I don't
19:38:51  <andythenorth> I could try
19:39:10  <andythenorth> I did my penalty time on wiki last year :P
19:39:16  <andythenorth> 'fixed' the dev section
19:39:38  <andythenorth> I thought TrueBrain had done the wiki?
19:39:44  <andythenorth> wiki -> flat html -> S3
19:39:49  <andythenorth> nobody edits it anyway?
19:40:26  <frosch123> andythenorth: about ottd wiki, considering that someone translated https://wiki.openttd.org/NewTowns into polish recently, you will probably end up with a polish translation of whatever you put there
19:40:31  <andythenorth> super
19:40:53  <andythenorth> people's gonna people
19:41:27  <frosch123> andythenorth: the wiki is very actively edited by the monthly screenshot competition, and by the polish translators translating stuff i did not even knew existed
19:41:56  <andythenorth> wow
19:42:03  <frosch123> though, both are things i do not know why they happen
19:42:29  <andythenorth> I file most things under "I do not know why" :)
19:42:31  <frosch123> monthly screenshot thingie is a tt-forums thing, and tt-forums has their own wiki, so no idea why they use ottd wiki
19:42:43  <frosch123> and the polish translations are just ridiculous
19:42:47  <Eddi|zuHause> "NewTowns" sounds like a TTDP-era newgrf by MB
19:43:04  <andythenorth> well if they're having fun
19:43:12  <andythenorth> and improving their polish <-> english
19:43:14  <andythenorth> happy days
19:43:22  <andythenorth> hmm
19:43:57  <andythenorth> was it my idea to put a url-redirect in between vehicle-in-game and web-page-about-the-vehicle?
19:44:06  <andythenorth> and why did I think that was helpful?
19:44:12  <andythenorth> could just do the link directly :P
19:44:17  <andythenorth> oh porn spam and stuff?
19:44:39  <frosch123> andythenorth: the idea was to put the redirect on bananas, so you can serve docs for old versions
19:46:02  <andythenorth> seems reasonable
19:50:41  <frosch123> but also unlikely that anyone would maintain such version translation table :)
19:59:02  <andythenorth> I wondered
19:59:12  <andythenorth> doesn't seem believable
19:59:47  <andythenorth> I think I was more concerned about being able to kban malicious out links
20:00:50  <andythenorth> can we parse grf contents on upload?
20:01:10  <frosch123> we already do. but not everything is used yet
20:01:51  <frosch123> https://github.com/OpenTTD/bananas-api/blob/master/bananas_api/new_upload/readers/newgrf.py#L122
20:01:54  <andythenorth> I was thinking about reading urls, then giving them a global uid in a bananas redirecter
20:02:00  <frosch123> we wanted to use the info the prefill the bananas info
20:02:07  <frosch123> but that part is not implemented
20:02:10  <andythenorth> then writing those UIDs back into the grf
20:02:24  <frosch123> andythenorth: that changes the md5sum, so not possible
20:02:27  <andythenorth> ah ok
20:02:39  <andythenorth> json appendix in the tar :P
20:03:12  <andythenorth> oh, just grfid, action 14 version, vehicle id, send as GET params to the redirect
20:03:24  <andythenorth> 'just'
20:03:45  <andythenorth> include a json vehicle id: url mapping on upload :P
20:04:27  <frosch123> "share my trains consist on twitter"
20:04:40  <andythenorth> 'donate' :P
20:04:41  <andythenorth> oof
20:05:32  <andythenorth> also "download my coin miner for an improved version of this engine"
20:05:39  <andythenorth> "send 200 BTC for newgrf"
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20:11:49  <_dp_> would be nice if banana could add some tags or smth depending on what content grf provides
20:12:18  <_dp_> like, what defines trees, what houses, what ground tiles and so on
20:12:43  <frosch123> that is all already read in newgrf.py
20:12:53  <frosch123> you just need to make a PR for https://github.com/OpenTTD/bananas-api/issues/23
20:14:50  <Eddi|zuHause> 200BTC sounds like a nice yearly wage
20:15:25  <_dp_> just prefilling descriptions isn't quite what I mean and won't help with existing grfs
20:16:08  <frosch123> _dp_: see newgrf.py 153-160
20:16:36  <frosch123> similar info exists for heightmaps, baseset, scenarios, ....
20:17:32  <frosch123> also, should i close my paypal account?
20:17:48  <frosch123> i can't remember when i used it last. and they keep annoying with changing authentication stuff
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21:42:50  <andythenorth> ha ha
21:43:12  <andythenorth> I forgot that the original game had Pegasus, Chimera, Cyclops, Leviathan trains
21:43:28  <andythenorth> those are all names used at some point in Iron Horse
21:43:34  <andythenorth> oops
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