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cawal[m] has joined #openttd 11:07:16 *** udo[m] has joined #openttd 11:07:17 *** ookfof[m] has joined #openttd 11:07:18 *** Aileen[m] has joined #openttd 11:08:33 <FLHerne> andythenorth: Totally Garratt 11:08:40 <FLHerne> No set is complete without one 11:08:48 <andythenorth> I did have a rule 11:08:54 <andythenorth> no Garratt for UK 11:09:03 <FLHerne> andythenorth: You could do a *different* Garratt, I suppose... 11:09:08 <andythenorth> I'm worried that it's the last thing standing between me and a Pacer 11:09:38 <FLHerne> Like this one https://c1.staticflickr.com/3/2492/3823401060_e78a202c05_b.jpg 11:09:50 <FLHerne> Or the WHR ones for narrow-gauge 11:09:51 <andythenorth> or the only garratt I've actually ridden behind https://en.wikipedia.org/wiki/Wells_and_Walsingham_Light_Railway#/media/File:W&WLR_Locomotive_at_Walsingham.JPG 11:10:06 <FLHerne> Oh, I love those 11:10:16 <FLHerne> But they're probably about two pixels wide 11:23:56 <FLHerne> Oh dear 11:25:25 <FLHerne> First passenger fatality since Lambrigg, according to the rumours :-/ 11:25:43 <FLHerne> *Grayrigg 11:35:16 *** Wolf01 has joined #openttd 12:18:18 <SpComb> heavy rainfall and trains sliding down embankments? 12:19:46 <CornsMcGowan[m]> whats the front box 12:19:51 <CornsMcGowan[m]> 2nd tender? 12:20:08 <andythenorth> water tank 12:23:30 <CornsMcGowan[m]> :0 12:24:55 <Eddi|zuHause> still nobody went shopping for me... 12:25:54 <FLHerne> CornsMcGowan[m]: Note no wheels in the middle 12:26:25 <FLHerne> In a Garratt, the boiler hangs between the two end bits, which each have cylinders and driving wheels 12:26:45 <FLHerne> So no tender as such 12:29:07 <_dp_> https://9gag.com/gag/ajrO70q 12:29:24 <Eddi|zuHause> wasn't there a set that contained a bunch of south african garrats? 12:30:52 <Eddi|zuHause> _dp_: that would probably be funnier if i knew that game 12:31:39 *** glx has joined #openttd 12:31:39 *** ChanServ sets mode: +v glx 12:33:42 <andythenorth> Eddi|zuHause Horse 1 had a south african Garratt briefly 12:33:44 <andythenorth> probably others 12:47:21 <Timberwolf> I have the LMS Beyer-Garratts on my todo list. 12:47:34 <andythenorth> I need to fake one 12:47:49 <andythenorth> I'll _probably_ nerf it a bit 12:48:15 <Timberwolf> Probably some way down the list, given an L6 power pack in the middle of an otherwise L9+ DEMU turns out to make the entire world implode. 12:48:45 <andythenorth> oof 12:49:06 <Timberwolf> Took me about an hour to not end up with a big gap in the middle and bits of the power car hiding in the middle of other units in the consist. 12:49:29 <andythenorth> I am glad I deleted the articulated stuff that was in Iron Horse v1 12:49:38 *** iSoSyS has quit IRC 13:32:51 *** nielsm has joined #openttd 13:40:23 *** supermop_Home has joined #openttd 13:41:30 <supermop_Home> Wolf01 the guanciale was good - used it 3 times 14:34:52 *** Wormnest has joined #openttd 14:40:55 <andythenorth> hmm 14:41:12 <andythenorth> replace math.random with a javascript PRNG in train whack? 14:41:21 <andythenorth> then pass a seed as a query param? 14:41:25 <andythenorth> for shareable results? 14:41:43 <andythenorth> obviously someone could then spam seed until they find winning value 14:41:57 <andythenorth> can it be salted or something? 14:46:07 <_dp_> tw going esports? :p 14:48:05 <Wolf01> supermop_Home: eheheh the problem is that it costs a lot, we usually use bacon instead but it's not the same 14:49:30 *** gelignite has joined #openttd 15:37:37 <supermop_Home> well after I cooked it, I used the pan to cook a fish and then potatoes 16:01:04 *** Progman has joined #openttd 16:40:29 <CornsMcGowan[m]> whats the distinction between .h and .hpp in the openTTD source? 16:42:23 <CornsMcGowan[m]> actually i've only seen .hpp in the pathfinder files so far 16:48:22 <dwfreed> .h is for C, .hpp is for C++ 16:49:16 <TrueBrain> in theory; in reality it doesn't really matter :P 16:54:46 *** Flygon has quit IRC 16:55:31 *** WormnestAndroid has quit IRC 16:55:43 *** WormnestAndroid has joined #openttd 16:58:31 <CornsMcGowan[m]> ahk, yeah cause i saw most of the /src/ files using .h with .cpp 17:07:18 <TrueBrain> I think nobody ever renamed .h files 17:07:24 <TrueBrain> so it tells you a bit about the history of a file :) 17:10:38 <CornsMcGowan[m]> :0 17:16:30 *** sla_ro|master has quit IRC 17:28:12 <andythenorth> I suspect 17:28:16 <andythenorth> that most of this excess heat 17:28:25 <andythenorth> is solely due to the amount of video conferencing 17:28:29 <andythenorth> my devices get red red hot 17:39:11 *** keoz has quit IRC 17:56:45 *** frosch123 has joined #openttd 17:57:04 <CornsMcGowan[m]> should i shove my routeplanner files into a new folder? cause i suspect i'll end up making like 7 files total 18:01:35 <michi_cc> CornsMcGowan[m]: https://www.openttd.org/news/2019/07/14/monthly-dev-post.html 18:02:30 <FLHerne> andythenorth: I'm still completely puzzled about its purpose 18:05:21 *** virtualrandomnumber has joined #openttd 18:08:17 <CornsMcGowan[m]> oo ty 18:08:33 <andythenorth> FLHerne heat, or video conferencing? o_O 18:09:01 <CornsMcGowan[m]> oh hey theres a sentence about my 1-byte commit HAHA 18:09:36 <FLHerne> andythenorth: Either of those, but also Train Whack 18:09:50 <FLHerne> Actually, heat is good for drying my dog off 18:10:37 *** Lejving has quit IRC 18:10:58 *** Lejving has joined #openttd 18:11:38 *** b_jonas has joined #openttd 18:14:49 * andythenorth predicts a large storm 18:14:55 <andythenorth> I am not a wizard 18:14:57 <andythenorth> there is a large cloud 18:15:22 <DorpsGek_III> [OpenTTD/OpenMSX] matthijskooijman commented on issue #4: Release new version with py3 support https://git.io/JJKjc 18:26:30 *** argoneus has quit IRC 18:27:50 *** berndj has quit IRC 18:28:10 *** argoneus has joined #openttd 18:28:53 *** Wormnest has quit IRC 18:29:26 *** berndj has joined #openttd 18:42:01 *** sla_ro|master has joined #openttd 18:44:37 <SpComb> > A national transport union has said it took around three hours from the time of the accident for it to be reported. "The accident took place in the Carmont area, south of Stonehaven and was ScotRail's 06:38 Aberdeen -- Glasgow Queen Street train. The derailment was reported at around 09:45am," it said in a statement. 18:52:32 <SpComb> > Train derailed was 0638 Aberdeen-Glasgow. It stopped south of Carmont having seen a landslip. It was returning north, initially on the southbound line, then on the northbound having crossed at Carmont. It then hit a second landslip and derailed as it was returning to Stonehaven. 18:54:46 <SpComb> bad reporting from CNN to imply that the derailment took 3h to be noticed 18:59:44 <FLHerne> Yep 19:00:02 <FLHerne> There's been a lot of bad reporting on this 19:00:47 <FLHerne> Even Johnson said "...clearly the most important thing now is that the British Transport Police, who are in charge of the investigation..." 19:00:55 <FLHerne> Nope, that's RAIB's job 19:02:04 <FLHerne> And the BBC reported that it was "definitely heading south" according to "an industry insider", which is blatantly false given the accident pictures and basic awareness of geography 19:03:36 *** Wolf01 is now known as Guest5695 19:03:38 *** Wolf01 has joined #openttd 19:05:18 *** WormnestAndroid has quit IRC 19:05:36 *** WormnestAndroid has joined #openttd 19:07:52 *** virtualrandomnumber has quit IRC 19:09:34 *** Guest5695 has quit IRC 19:09:46 <FLHerne> It *looks* like the sequence of events is: 19:10:03 <FLHerne> - 1T08 leaves Stonehaven, southbound 19:10:40 <FLHerne> - Just after leaving Stonehaven, it passes a northbound train 19:11:24 <FLHerne> - Not long after *that*, 1T08 comes across a landslip that wasn't there when the northbound train passed a few minutes earlier 19:12:51 <FLHerne> - Driver (or guard) gets out, takes pictures of flood. NR posts pictures of flood, says the line is closed 19:13:24 <FLHerne> - Northbound train is terminated at Stonehaven because of flooding further north (since 1T08 passed) 19:14:23 <FLHerne> - After sitting about for a few hours, 1T08 heads back north to return to Stonehaven, because it's clearly not getting any further 19:15:12 <FLHerne> - ...then hits a landslip that wasn't there when it passed over the same section of line a few hours earlier, and derails 19:19:26 <andythenorth> aerial pictures suggest it was travelling reasonably faster 19:19:38 <andythenorth> or very unluckily the power car dug in and flipped 19:19:44 <andythenorth> faster / fast /s 19:20:24 <FLHerne> Yes 19:21:11 <FLHerne> My total speculation is that the driver assumed it was clear because [s]he had driven over the same track not long ago 19:21:45 <FLHerne> But RAIB can figure that out 19:30:01 <andythenorth> I'm not the only one puzzled by what ended up where https://twitter.com/RAIL/status/1293603731175612420 19:35:21 *** gelignite has quit IRC 19:37:01 *** keoz has joined #openttd 19:38:02 <andythenorth> don't really like this speculating, just hard not to 19:47:35 *** Progman has quit IRC 20:01:41 <_dp_> hello, bootstrap 5... https://i.imgur.com/XjdTqan.png 20:15:26 <frosch123> i guess i missed 4 20:18:31 *** Wolf01 is now known as Guest5701 20:18:33 *** Wolf01 has joined #openttd 20:19:49 <andythenorth> I skipped 4 20:19:52 <andythenorth> I might try 5 20:20:20 <andythenorth> or not 20:20:30 <andythenorth> also bedtime :P 20:20:38 *** andythenorth has quit IRC 20:22:31 <b_jonas> I think it's not actually ever worth to build vacuum train depots with this newgrf set, because vac trains can go on maglev rails, although slower, but they go slower anyway when entering a depot. I'll probably still build vac train depots for the uniform aesthetics though. 20:24:37 *** Guest5701 has quit IRC 20:24:49 <b_jonas> the cost of the depot is a very small part of the cost of the whole vac train line anyway 20:25:59 *** sla_ro|master has quit IRC 20:28:31 <_dp_> yeah, I also kinda skipped 4 20:28:52 <_dp_> finally got to upgrading bootstrap and noticed alpha of 5 so went straight to it xD 20:29:29 *** Wolf01 is now known as Guest5704 20:29:31 *** Wolf01 has joined #openttd 20:32:29 <b_jonas> isn't bribing the town authority supposed to immediately change the town authority rating or immediately give me a message that I'm caught? 20:32:59 <b_jonas> I bribed them and it seems like neither of those happened 20:33:47 <frosch123> maybe someone ran off with the money 20:34:01 <b_jonas> maybe I have the message turned off, which category under news settings is it in? 20:34:33 <b_jonas> I don't think it's in any of the categories that I disabled 20:34:36 <frosch123> check the news list, it shows everything iirc 20:35:33 *** Guest5704 has quit IRC 20:35:34 <b_jonas> no, not there either 20:35:37 <frosch123> actually, it's no news 20:35:42 <frosch123> it's an error popup 20:36:21 <b_jonas> I didn't get one of those either 20:37:20 <b_jonas> well if I can't bribe them, then it's the old tree trick again. I hope there are enough free squares for it in their zone, the town is big 20:45:57 <b_jonas> I'm rebuilding all the roads that I destroyed for the tree trick. The layout changed, so some citizens might not be able to exit their houses. I'll let them know that their town authority brought this on them. 20:54:33 <_dp_> don't worry, citizens can easily exit with a tactical teleport :p 20:56:09 <b_jonas> and they have vacuum trains to move to another town now 20:56:29 <b_jonas> well, they only have two options so far, but I'm planning to extend the vac train tracks 20:58:25 *** frosch123 has quit IRC 20:58:51 <b_jonas> I was actually careful this time, learning from the mistake in the previous game: I built two 3-track stations in the town so that I can serve more of its population, 20:59:22 <b_jonas> but at the start I only connected one, and I wanted to move the other one before moving, so the unused station gave the apalling council rep 20:59:32 <b_jonas> I mean the rep couldn't rise because of the unused station 20:59:45 <b_jonas> it should slowly rise back from apalling now 21:02:54 <b_jonas> and as usual, I'm building roads for the town so that they extend around those and I'll be able to edit the town more easily later 21:22:06 *** Progman has joined #openttd 21:35:34 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind opened issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 21:40:58 *** Smedles has quit IRC 21:41:29 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 21:41:32 *** WormnestAndroid has quit IRC 21:42:11 *** Smedles has joined #openttd 21:42:49 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 21:44:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 21:44:56 *** WormnestAndroid has joined #openttd 21:46:58 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 21:48:32 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 21:58:30 *** Wolf01 is now known as Guest5710 21:58:32 *** Wolf01 has joined #openttd 22:04:32 *** Guest5710 has quit IRC 22:05:07 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 22:10:36 *** nielsm has quit IRC 22:11:01 *** HerzogDeXtEr has quit IRC 22:19:07 *** Progman has quit IRC 22:19:10 *** mm has joined #openttd 22:19:20 <mm> hi 22:19:44 *** mm is now known as Guest5712 22:21:00 *** Guest5712 has quit IRC 22:24:55 *** Wolf01 has quit IRC 22:27:54 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 22:28:51 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 22:42:17 *** WormnestAndroid has quit IRC 22:42:29 *** WormnestAndroid has joined #openttd 22:56:46 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 23:10:05 *** Smedles has quit IRC 23:11:23 *** Smedles has joined #openttd 23:33:38 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk