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Log for #openttd on 21st November 2020:
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01:17:37  <DorpsGek_III> [OpenTTD/team] Kiki012184 opened issue #92: [id_ID] Translator access request https://git.io/Jk21x
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01:29:30  <DorpsGek_III> [OpenTTD/team] Kiki012184 commented on issue #92: [id_ID] Translator access request https://git.io/Jk21x
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07:38:07  <andythenorth> when is this in the game? https://en.wikipedia.org/wiki/Chongqing_Rail_Transit#/media/File:%E6%9D%8E%E5%AD%90%E5%9D%9D%E7%AB%99%E8%BD%BB%E8%BD%A8%E7%A9%BF%E6%A5%BC_0023.png
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08:21:39  <andythenorth> nielsm hi :)
08:23:21  <longtomjr> morning andy. Did you have any breakthroughs yesterday evening?
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08:31:41  <andythenorth> a couple yes
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08:35:41  <longtomjr> Oooh
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08:47:34  <andythenorth> I can drop some goals, and focus on making the result look better
08:47:38  <andythenorth> pretty standard outcome TBH
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09:15:16  <DorpsGek_III> [OpenTTD/bananas-server] TrueBrain commented on pull request #37: Add: support more than one CDN url https://git.io/JkaE6
09:46:04  <LordAro> lol @ translator request
09:50:41  <andythenorth> hmm faster nml anyone? o_O
09:57:14  <LordAro> done any profiling recently?
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10:00:51  <andythenorth> not of Horse or nml no
10:01:02  <andythenorth> I suspect I should just buy a new computer
10:01:05  <DorpsGek_III> [OpenTTD/bananas-server] LordAro approved pull request #37: Add: support more than one CDN url https://git.io/JkaaJ
10:02:47  <andythenorth> TBH it's not usually a problem, the cycle time is ok
10:03:02  <andythenorth> but I am testing company colour remap sprites, changing 1 colour at a time to get a nice visual result
10:03:06  <andythenorth> and compile time is 30s :P
10:12:48  <andythenorth> lol making optimised versions of colours like Purple
10:12:55  <andythenorth> such a horrible colour anyway :)
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10:38:40  <andythenorth> orange is really the worst CC range
10:38:44  <andythenorth> it's got no contrast
10:38:50  <andythenorth> orange is a very odd colour
10:39:00  <Wolf01> Yeah, it's stupid
10:39:17  <Wolf01> You even say orange when you meant tangerine and vice versa
10:39:51  <andythenorth> lol
10:40:00  <andythenorth> is clementine a colour?
10:40:40  <andythenorth> lego orange is also hideous
10:40:52  <andythenorth> although lime is the worst
10:41:59  <Wolf01> The real problem with orange is that it's reddish brown... or yellow, I can't decide which orange to use when I need it
10:42:40  <andythenorth> generally the answer is "don't"
10:42:45  <andythenorth> except for switch handles
10:43:44  <andythenorth> cream is also an unpleasant CC
10:43:52  <andythenorth> it looks like the food chunks from vomit
10:44:55  <Wolf01> Yeah... thank you to set me in "I won't eat lunch today until I unsee it" mode
10:45:05  <andythenorth> LD
10:45:11  <andythenorth> service is free
10:45:28  <andythenorth> although I am reconsidering my breakfast now oof
10:46:35  <andythenorth> green is pretty bad
10:46:43  <andythenorth> dark green and pale green are very nice
10:46:45  <Wolf01> The dark one?
10:48:45  <Wolf01> Hmmm. TrueBrain: https://wiki.openttd.org/Company_Colours 404 (first of google results)
10:50:45  <Wolf01> A thing which makes me think about the extreme complexity of human life is "how do I search in the new OpenTTD manual?"
11:09:43  <andythenorth> google
11:10:16  <andythenorth> or we could index it with elastic search or something and feed results into a search box over XHR
11:10:24  * andythenorth wavey hands
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11:13:32  <andythenorth> moo
11:15:00  <frosch123> hoi
11:20:55  <Wolf01> <andythenorth> google <- I tried, 404
11:21:35  <andythenorth> oof
11:21:42  <andythenorth> this subtle colour remapping is quite nice
11:21:52  * andythenorth wonders if base game should implement it
11:22:00  <frosch123> given how much they crawl, i expected the search engines to update earlier
11:22:09  * andythenorth thinks newgrf is probably best
11:22:35  <andythenorth> Wolf01 try Bing
11:22:53  <frosch123> duckduck is also funny. searching for "github truewiki" finds longtom*r creating an issue there, but not the real repo
11:22:58  <andythenorth> Google indexing is currently sporadic, as far as I can see
11:23:14  <andythenorth> I've had some pages picked up within 1 hour and go to top of SERPs
11:23:22  <Wolf01> <andythenorth> Wolf01 try Bing <- same
11:23:22  <andythenorth> but validation of failed pages is taking ages
11:23:35  <andythenorth> and indexing requests are disabled in Search Console
11:23:38  <andythenorth> since October
11:23:45  <andythenorth> have we got a Site Map?
11:24:00  <frosch123> oh, since october? so it's political?
11:24:08  <andythenorth> I assumed technical fuck up but eh
11:24:23  <andythenorth> do we have accounts on Google Search Console and Bing?
11:24:24  <Wolf01> https://www.reddit.com/r/openttd/comments/7ag3bw/best_company_colours/ <- 1st comment wins
11:24:32  <andythenorth> if we want to use Google as search, it might need managed
11:24:46  <frosch123> no, we want to use duckduck
11:25:05  <frosch123> it's the only option when you want to impose it on others
11:25:15  <andythenorth> fair
11:25:31  <andythenorth> red trains really could go faster
11:27:46  <Wolf01> We could really give companies different bonuses based on CC, red: faster vehicles, green: lower maintenance costs, blue: cheaper purchases...
11:29:06  <Wolf01> And disable CC change in game, what you get you get
11:29:10  <Wolf01> "Pink"
11:29:52  <andythenorth> newgrf CB to forcibly set player CC
11:29:54  <andythenorth> oof :)
11:33:41  <frosch123> how much xp do you need to unlock red cc?
11:35:57  <Wolf01> Active member in forum for 5 years
11:35:59  <Wolf01> :P
11:37:11  <andythenorth> fair point
11:37:52  <andythenorth> the tank game has player colours
11:38:04  <andythenorth> 70% elite players are purple
11:38:08  <andythenorth> 60% are blue
11:38:14  <andythenorth> everyone else is other colours
11:38:23  <andythenorth> less than average are red tomatoes
11:42:38  <Wolf01> I'm going to paint a tank pink in TMS, I'm still deciding which one
11:43:45  <Wolf01> Maybe a Pz.III Ausf.J
11:51:17  <andythenorth> paint a hetzer
11:51:22  <andythenorth> paint a Maus!
11:51:42  <Wolf01> Maus won't be in game, not enough space inside workshop
11:52:08  <Wolf01> Hetzer maybe next year with custom tanks support
11:52:39  <Wolf01> https://tankmechanicsimulator.gamepedia.com/Tanks
11:52:41  <andythenorth> modding pack: bigger workshop
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12:18:29  <andythenorth> oof last company colour reshading nearly done
12:18:43  <andythenorth> 2 hours of waiting for compiles :P
12:45:34  <longtomjr> Oh, just saw something you might be interested in andythenorth
12:46:16  <Wolf01> I still have to find something of which he wouldn't be interested in :P
12:46:27  <andythenorth> roblox
12:46:32  <Wolf01> Fine
12:46:36  <longtomjr> Some of the RVs from polroad has three cargo-subtype options. Random-livery, standard 2cc livery, real life based livery
12:47:12  <andythenorth> yeah AV8 has 4 liveries for planes similarly
12:47:13  <longtomjr> That might be another way to go about this
12:47:45  <andythenorth> I just think the subtypes API for liveries was broken when cargos were added to it
12:47:47  <longtomjr> Maybe you can do something like that for the engines. `1cc livery, 2cc livery`
12:48:27  <longtomjr> And then the player can choose if they want 1cc engines, and use 2cc for the wagons
12:48:40  <longtomjr> or if they want 2cc for the engine, and default color for the wagons or something
12:52:35  <andythenorth> I'm going to avoid the subtypes :)
12:52:43  <andythenorth> I've used it a few times, and it never works well
12:53:12  <longtomjr> hehe, sorry for bringing it up again. I just saw it in game and thought it were an interesting approach to solve the problem
12:53:13  <andythenorth> I'm going to keep it simple, wagons will just use 1cc and 2cc, even in groups
12:53:37  <andythenorth> but I'll do a parameter so players can over-ride group 1cc and 2cc if they really want to, to one choice each
12:54:19  <andythenorth> ideally I'd just be able to read the wagon CC settings from the client
12:54:21  <andythenorth> but I can't
12:55:00  <longtomjr> btw, I don't know if you are interested in doing it, but I have been thinking about forking IH to just have a wagon set
12:55:09  <andythenorth> I wondered if someone would
12:55:13  <andythenorth> to add on to other grfs
12:55:43  <longtomjr> Yep, since the wagons from IH is really really good. And there are some wagons there that is not in other sets
12:55:53  <andythenorth> it would need to be a 3rd party fork
12:56:02  <andythenorth> not me :)
12:56:32  <longtomjr> hehe, I might do that when I get some time, or when we want to run a game where we need it.
12:57:41  <longtomjr> Thinking of doing a subtropics themed multiplayer game again after our Russia + East europe game is done. And then I would like to have some extra wagons to go with the Tropical renewal set.
12:57:52  <longtomjr> I want to try out the new FIRS4 economy
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13:07:19  <andythenorth> it's quite intense, Steeltown FIRS 4
13:08:18  <longtomjr> I have played with steeltown firs4 previously
13:08:25  <longtomjr> but I want to try the In a Hot Country
13:12:00  <andythenorth> it's ok
13:12:07  <andythenorth> it's unchanged from v3 mostly
13:12:15  <andythenorth> it's a bit boring, everything is just export
13:12:51  <longtomjr> I liked the one in v3
13:13:14  <longtomjr> It plays differently from extreme and steeltown
13:24:47  <andythenorth> agreed
13:25:03  <andythenorth> it's just a bit limited because I tried to make it realistic to W. Africa
13:25:10  <andythenorth> instead of having a gameplay theme
13:27:59  <longtomjr> I like the export focus, especially with a nice heightmap, where you have a bunch of inland farm areas, and then a dry coast where you have to take the processed food to for exports
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13:47:24  <andythenorth> hmm
13:47:45  <andythenorth> I did have some test code for controlling vehicle properties using vehicles as the bits
13:48:13  <andythenorth> by flipping, it's possible to create a useful bitmap, as long as there are 4 or more vehicles
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15:16:42  <andythenorth> OpenTTD > JGRPP continues https://www.tt-forums.net/viewtopic.php?p=1238323#p1238323
15:16:52  <andythenorth> at what point do we just relabel?
15:16:59  <andythenorth> OpenTTD Legacy
15:17:05  <andythenorth> and OpenTTD
15:33:29  <Wolf01> Last time I've seen the use of "laden" was on Monty Python and the Holy Grail...
15:34:07  <Wolf01> Also Bin Laden, but I don't think it has the same meaning
15:35:42  <andythenorth> we could just cut OpenTTD releases from JGR upstream instead of openttd/master?
15:35:52  <andythenorth> would it be major version bump?
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17:13:38  <milek7> I'm dumb
17:13:41  <milek7> I need some sort of graph that plots GB downloaded vs GB stored
17:14:33  <milek7> so I could read from it eg. "x GB of stored data accounts for y GB of used bandwidth"
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17:33:50  <andythenorth> oof
17:33:57  <andythenorth> newrgf settings won't be per player
17:34:09  <andythenorth> so setting base colour for wagons in a parameter
17:34:20  <andythenorth> is a stupid thing to do on MP servers :|
17:35:54  <frosch123> are you sure people interested in liveries play mp?
17:36:04  <andythenorth> NFI :)
17:36:32  <milek7> "If the transfer takes too long, it is best to try to do the upload at another time of day."
17:36:35  <milek7> that's... not encouraging (hetzner)
17:36:47  <longtomjr> We have a multiplayer server, and 20-40 % of gameplay is menus and liveries
17:37:25  <frosch123> one company coop or multiple conpanies?
17:37:42  <longtomjr> multi company co-op
17:37:47  <longtomjr> with infrastructure sharing
17:37:58  <andythenorth> frosch123 newgrf var for the livery bollocks settings?
17:38:08  <andythenorth> but...then we can never delete those settings :P
17:38:40  <frosch123> andythenorth: there is little reason in having more livery settings than vehicles in your game
17:39:01  <frosch123> per wagon painting becomes more reasonable
17:39:11  <andythenorth> +99
17:39:28  <andythenorth> this was so combinatorial to try and code in params / magic
17:39:41  <andythenorth> I think I've simplified it and eliminated a lot of choices
17:40:21  <andythenorth> random more / less / none is orthogonal to the actual colours, which is better
17:40:48  <andythenorth> choosing the colours in grf param is just a crude solution to setting wagon colour for groups
17:44:33  <andythenorth> https://grf.farm/images/wagon_colours_oof_oof.png
17:44:49  <andythenorth> I was going to do some kind of automatic realism option
17:44:59  <andythenorth> like grey wagons before 1940, then brown, then cc
17:45:07  <andythenorth> but it's boring to code, boring to play
17:46:35  * andythenorth considers checking game date for April 1 and doing rainbows
17:46:48  <andythenorth> CC seems quite aggressively cached, not sure if it will work :)
17:47:39  <longtomjr> lol the longer daylength games may still see it :P
17:51:17  <andythenorth> frosch123 3rd company colour solves all this madness :D
17:51:25  <andythenorth> and fits in group livery UI
17:51:34  <andythenorth> oh frosch123 retired, I keep forgetting :D
17:55:18  <frosch123> if you use spritestacks, the recolouring is not chaced
17:55:28  <frosch123> you can change it on every vehicle movement
17:56:26  <frosch123> ah, you implemented wagon aging and colour fading
17:57:42  <andythenorth> it looks that way
17:57:49  <andythenorth> I didn't actually do aging :P
17:58:39  <andythenorth> so what madness could I do with spritestacks?
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18:17:41  <andythenorth> this will do for now https://www.tt-forums.net/viewtopic.php?f=67&t=71219&p=1238327#p1238327
18:26:01  <frosch123> do you have a setting for "royal sovereigns livery"? (what even is that)
18:30:56  <andythenorth> I considered it
18:30:58  <andythenorth> and I don't know
18:31:04  <andythenorth> I have a fake version of that engine
18:31:14  <andythenorth> stats are all 'wrong' though
18:31:41  <andythenorth> hmm shall I start a patchpack?
18:32:36  <frosch123> too bad. i thought we could answer that guy: use horse, set parameter 2, 3 and 7 to values 5, 10 and 4. attach 3 wagons of y to engine x, ctrl+click the 2nd and 3rd wagon, and then you have the livery you want
18:33:39  <frosch123> make a css patchpack. colour trains using css
18:33:51  <andythenorth> if you prefix the instructions with 'go to github and fork Iron Horse'
18:33:54  <andythenorth> probably fine
18:34:17  <andythenorth> this stuff looks remarkably like the LESS theming of 2 css frameworks I maintain :P
18:34:32  <andythenorth> theme vars, modified by python and injected to the LESS at compile time
18:34:41  <andythenorth> BUT
18:34:49  <andythenorth> css editing inside OpenTTD? o_O
18:35:00  <andythenorth> FEATURE
18:35:32  <frosch123> i considered adding a http server to ottd, and offer a newgrf debugger on localhost:8000 or somethign
18:36:56  <andythenorth> tweak company colours directly :P
18:37:01  <andythenorth> if I can find the right byte
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20:17:20  <andythenorth> frosch123 these cc livery settings :)
20:17:36  <andythenorth> all passenger coaches use 'passenger coach (steam)' in buy menu
20:17:42  <andythenorth> and mail vans also use same
20:18:29  <andythenorth> I can set EMU and DMU colours, but only for engines, not any matching wagons
20:18:36  <andythenorth> hysterical raisins
20:20:45  <frosch123> it even does that for maglev wagons :)
20:44:01  <andythenorth> remove remove remove :P
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20:45:46  <andythenorth> oh frosch removed frosch :(
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21:23:30  <milek7> do you think it's necessary to make backups of data stored on backblaze b2?
21:37:57  <andythenorth> any data you can't afford to lose, you need multiple backups
21:38:01  <andythenorth> using different strategies
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22:02:53  <milek7> "can't afford to lose" is tough distinction to make
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22:09:18  <milek7> like, does bananas content is stored somewhere else than s3?
22:30:15  <andythenorth> dunno
22:38:00  <LordAro> TB's probably got a backup somewhere
22:38:11  <LordAro> but if s3 disappears, the world has bigger problems
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23:02:58  <milek7> I've got my magic plot
23:03:01  <milek7> https://i.imgur.com/elv9PqF.png
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