Times are UTC Toggle Colours
00:25:19 *** Gustavo6046 has quit IRC 00:48:53 *** Flygon has joined #openttd 00:53:50 *** heffer has quit IRC 00:54:25 *** heffer has joined #openttd 01:00:55 *** nielsm has quit IRC 01:15:30 *** Gustavo6046 has joined #openttd 01:15:30 *** heffer has quit IRC 01:17:37 <DorpsGek_III> [OpenTTD/team] Kiki012184 opened issue #92: [id_ID] Translator access request https://git.io/Jk21x 01:18:06 *** heffer has joined #openttd 01:26:40 *** heffer has quit IRC 01:27:16 *** heffer has joined #openttd 01:29:30 <DorpsGek_III> [OpenTTD/team] Kiki012184 commented on issue #92: [id_ID] Translator access request https://git.io/Jk21x 02:14:24 *** Wormnest has quit IRC 02:25:16 *** HerzogDeXtEr has quit IRC 03:05:50 *** heffer has quit IRC 06:14:06 *** sla_ro|master has joined #openttd 06:41:12 *** dihedral has joined #openttd 07:22:09 *** andythenorth has joined #openttd 07:38:07 <andythenorth> when is this in the game? https://en.wikipedia.org/wiki/Chongqing_Rail_Transit#/media/File:%E6%9D%8E%E5%AD%90%E5%9D%9D%E7%AB%99%E8%BD%BB%E8%BD%A8%E7%A9%BF%E6%A5%BC_0023.png 07:47:25 *** longtomjr has joined #openttd 08:07:44 *** Progman has joined #openttd 08:14:24 *** nielsm has joined #openttd 08:21:39 <andythenorth> nielsm hi :) 08:23:21 <longtomjr> morning andy. Did you have any breakthroughs yesterday evening? 08:26:55 *** tokai has joined #openttd 08:26:55 *** ChanServ sets mode: +v tokai 08:31:41 <andythenorth> a couple yes 08:33:44 *** tokai|noir has quit IRC 08:35:41 <longtomjr> Oooh 08:43:58 *** jottyfan has joined #openttd 08:47:34 <andythenorth> I can drop some goals, and focus on making the result look better 08:47:38 <andythenorth> pretty standard outcome TBH 08:48:22 *** jottyfan has quit IRC 08:53:09 *** jottyfan has joined #openttd 09:15:16 <DorpsGek_III> [OpenTTD/bananas-server] TrueBrain commented on pull request #37: Add: support more than one CDN url https://git.io/JkaE6 09:46:04 <LordAro> lol @ translator request 09:50:41 <andythenorth> hmm faster nml anyone? o_O 09:57:14 <LordAro> done any profiling recently? 09:59:48 *** HerzogDeXtEr has joined #openttd 10:00:51 <andythenorth> not of Horse or nml no 10:01:02 <andythenorth> I suspect I should just buy a new computer 10:01:05 <DorpsGek_III> [OpenTTD/bananas-server] LordAro approved pull request #37: Add: support more than one CDN url https://git.io/JkaaJ 10:02:47 <andythenorth> TBH it's not usually a problem, the cycle time is ok 10:03:02 <andythenorth> but I am testing company colour remap sprites, changing 1 colour at a time to get a nice visual result 10:03:06 <andythenorth> and compile time is 30s :P 10:12:48 <andythenorth> lol making optimised versions of colours like Purple 10:12:55 <andythenorth> such a horrible colour anyway :) 10:13:14 *** matt21347 has joined #openttd 10:31:38 *** Wolf01 has joined #openttd 10:32:57 *** Progman has quit IRC 10:34:44 *** Progman has joined #openttd 10:38:40 <andythenorth> orange is really the worst CC range 10:38:44 <andythenorth> it's got no contrast 10:38:50 <andythenorth> orange is a very odd colour 10:39:00 <Wolf01> Yeah, it's stupid 10:39:17 <Wolf01> You even say orange when you meant tangerine and vice versa 10:39:51 <andythenorth> lol 10:40:00 <andythenorth> is clementine a colour? 10:40:40 <andythenorth> lego orange is also hideous 10:40:52 <andythenorth> although lime is the worst 10:41:59 <Wolf01> The real problem with orange is that it's reddish brown... or yellow, I can't decide which orange to use when I need it 10:42:40 <andythenorth> generally the answer is "don't" 10:42:45 <andythenorth> except for switch handles 10:43:44 <andythenorth> cream is also an unpleasant CC 10:43:52 <andythenorth> it looks like the food chunks from vomit 10:44:55 <Wolf01> Yeah... thank you to set me in "I won't eat lunch today until I unsee it" mode 10:45:05 <andythenorth> LD 10:45:11 <andythenorth> service is free 10:45:28 <andythenorth> although I am reconsidering my breakfast now oof 10:46:35 <andythenorth> green is pretty bad 10:46:43 <andythenorth> dark green and pale green are very nice 10:46:45 <Wolf01> The dark one? 10:48:45 <Wolf01> Hmmm. TrueBrain: https://wiki.openttd.org/Company_Colours 404 (first of google results) 10:50:45 <Wolf01> A thing which makes me think about the extreme complexity of human life is "how do I search in the new OpenTTD manual?" 11:09:43 <andythenorth> google 11:10:16 <andythenorth> or we could index it with elastic search or something and feed results into a search box over XHR 11:10:24 * andythenorth wavey hands 11:12:27 *** frosch123 has joined #openttd 11:13:32 <andythenorth> moo 11:15:00 <frosch123> hoi 11:20:55 <Wolf01> <andythenorth> google <- I tried, 404 11:21:35 <andythenorth> oof 11:21:42 <andythenorth> this subtle colour remapping is quite nice 11:21:52 * andythenorth wonders if base game should implement it 11:22:00 <frosch123> given how much they crawl, i expected the search engines to update earlier 11:22:09 * andythenorth thinks newgrf is probably best 11:22:35 <andythenorth> Wolf01 try Bing 11:22:53 <frosch123> duckduck is also funny. searching for "github truewiki" finds longtom*r creating an issue there, but not the real repo 11:22:58 <andythenorth> Google indexing is currently sporadic, as far as I can see 11:23:14 <andythenorth> I've had some pages picked up within 1 hour and go to top of SERPs 11:23:22 <Wolf01> <andythenorth> Wolf01 try Bing <- same 11:23:22 <andythenorth> but validation of failed pages is taking ages 11:23:35 <andythenorth> and indexing requests are disabled in Search Console 11:23:38 <andythenorth> since October 11:23:45 <andythenorth> have we got a Site Map? 11:24:00 <frosch123> oh, since october? so it's political? 11:24:08 <andythenorth> I assumed technical fuck up but eh 11:24:23 <andythenorth> do we have accounts on Google Search Console and Bing? 11:24:24 <Wolf01> https://www.reddit.com/r/openttd/comments/7ag3bw/best_company_colours/ <- 1st comment wins 11:24:32 <andythenorth> if we want to use Google as search, it might need managed 11:24:46 <frosch123> no, we want to use duckduck 11:25:05 <frosch123> it's the only option when you want to impose it on others 11:25:15 <andythenorth> fair 11:25:31 <andythenorth> red trains really could go faster 11:27:46 <Wolf01> We could really give companies different bonuses based on CC, red: faster vehicles, green: lower maintenance costs, blue: cheaper purchases... 11:29:06 <Wolf01> And disable CC change in game, what you get you get 11:29:10 <Wolf01> "Pink" 11:29:52 <andythenorth> newgrf CB to forcibly set player CC 11:29:54 <andythenorth> oof :) 11:33:41 <frosch123> how much xp do you need to unlock red cc? 11:35:57 <Wolf01> Active member in forum for 5 years 11:35:59 <Wolf01> :P 11:37:11 <andythenorth> fair point 11:37:52 <andythenorth> the tank game has player colours 11:38:04 <andythenorth> 70% elite players are purple 11:38:08 <andythenorth> 60% are blue 11:38:14 <andythenorth> everyone else is other colours 11:38:23 <andythenorth> less than average are red tomatoes 11:42:38 <Wolf01> I'm going to paint a tank pink in TMS, I'm still deciding which one 11:43:45 <Wolf01> Maybe a Pz.III Ausf.J 11:51:17 <andythenorth> paint a hetzer 11:51:22 <andythenorth> paint a Maus! 11:51:42 <Wolf01> Maus won't be in game, not enough space inside workshop 11:52:08 <Wolf01> Hetzer maybe next year with custom tanks support 11:52:39 <Wolf01> https://tankmechanicsimulator.gamepedia.com/Tanks 11:52:41 <andythenorth> modding pack: bigger workshop 11:56:50 *** iSoSyS has joined #openttd 12:18:29 <andythenorth> oof last company colour reshading nearly done 12:18:43 <andythenorth> 2 hours of waiting for compiles :P 12:45:34 <longtomjr> Oh, just saw something you might be interested in andythenorth 12:46:16 <Wolf01> I still have to find something of which he wouldn't be interested in :P 12:46:27 <andythenorth> roblox 12:46:32 <Wolf01> Fine 12:46:36 <longtomjr> Some of the RVs from polroad has three cargo-subtype options. Random-livery, standard 2cc livery, real life based livery 12:47:12 <andythenorth> yeah AV8 has 4 liveries for planes similarly 12:47:13 <longtomjr> That might be another way to go about this 12:47:45 <andythenorth> I just think the subtypes API for liveries was broken when cargos were added to it 12:47:47 <longtomjr> Maybe you can do something like that for the engines. `1cc livery, 2cc livery` 12:48:27 <longtomjr> And then the player can choose if they want 1cc engines, and use 2cc for the wagons 12:48:40 <longtomjr> or if they want 2cc for the engine, and default color for the wagons or something 12:52:35 <andythenorth> I'm going to avoid the subtypes :) 12:52:43 <andythenorth> I've used it a few times, and it never works well 12:53:12 <longtomjr> hehe, sorry for bringing it up again. I just saw it in game and thought it were an interesting approach to solve the problem 12:53:13 <andythenorth> I'm going to keep it simple, wagons will just use 1cc and 2cc, even in groups 12:53:37 <andythenorth> but I'll do a parameter so players can over-ride group 1cc and 2cc if they really want to, to one choice each 12:54:19 <andythenorth> ideally I'd just be able to read the wagon CC settings from the client 12:54:21 <andythenorth> but I can't 12:55:00 <longtomjr> btw, I don't know if you are interested in doing it, but I have been thinking about forking IH to just have a wagon set 12:55:09 <andythenorth> I wondered if someone would 12:55:13 <andythenorth> to add on to other grfs 12:55:43 <longtomjr> Yep, since the wagons from IH is really really good. And there are some wagons there that is not in other sets 12:55:53 <andythenorth> it would need to be a 3rd party fork 12:56:02 <andythenorth> not me :) 12:56:32 <longtomjr> hehe, I might do that when I get some time, or when we want to run a game where we need it. 12:57:41 <longtomjr> Thinking of doing a subtropics themed multiplayer game again after our Russia + East europe game is done. And then I would like to have some extra wagons to go with the Tropical renewal set. 12:57:52 <longtomjr> I want to try out the new FIRS4 economy 13:01:47 *** glx has joined #openttd 13:01:47 *** ChanServ sets mode: +v glx 13:07:19 <andythenorth> it's quite intense, Steeltown FIRS 4 13:08:18 <longtomjr> I have played with steeltown firs4 previously 13:08:25 <longtomjr> but I want to try the In a Hot Country 13:12:00 <andythenorth> it's ok 13:12:07 <andythenorth> it's unchanged from v3 mostly 13:12:15 <andythenorth> it's a bit boring, everything is just export 13:12:51 <longtomjr> I liked the one in v3 13:13:14 <longtomjr> It plays differently from extreme and steeltown 13:24:47 <andythenorth> agreed 13:25:03 <andythenorth> it's just a bit limited because I tried to make it realistic to W. Africa 13:25:10 <andythenorth> instead of having a gameplay theme 13:27:59 <longtomjr> I like the export focus, especially with a nice heightmap, where you have a bunch of inland farm areas, and then a dry coast where you have to take the processed food to for exports 13:45:09 *** heffer has joined #openttd 13:47:24 <andythenorth> hmm 13:47:45 <andythenorth> I did have some test code for controlling vehicle properties using vehicles as the bits 13:48:13 <andythenorth> by flipping, it's possible to create a useful bitmap, as long as there are 4 or more vehicles 13:49:04 *** iSoSyS has quit IRC 14:18:05 *** Progman has quit IRC 14:51:54 *** WormnestAndroid has quit IRC 14:52:07 *** WormnestAndroid has joined #openttd 14:53:32 *** Flygon has quit IRC 15:16:42 <andythenorth> OpenTTD > JGRPP continues https://www.tt-forums.net/viewtopic.php?p=1238323#p1238323 15:16:52 <andythenorth> at what point do we just relabel? 15:16:59 <andythenorth> OpenTTD Legacy 15:17:05 <andythenorth> and OpenTTD 15:33:29 <Wolf01> Last time I've seen the use of "laden" was on Monty Python and the Holy Grail... 15:34:07 <Wolf01> Also Bin Laden, but I don't think it has the same meaning 15:35:42 <andythenorth> we could just cut OpenTTD releases from JGR upstream instead of openttd/master? 15:35:52 <andythenorth> would it be major version bump? 15:55:29 *** Progman has joined #openttd 16:05:01 *** Wormnest has joined #openttd 16:34:53 *** gelignite has joined #openttd 16:40:54 *** matt21347 has quit IRC 17:13:38 <milek7> I'm dumb 17:13:41 <milek7> I need some sort of graph that plots GB downloaded vs GB stored 17:14:33 <milek7> so I could read from it eg. "x GB of stored data accounts for y GB of used bandwidth" 17:29:35 *** matt21347 has joined #openttd 17:33:50 <andythenorth> oof 17:33:57 <andythenorth> newrgf settings won't be per player 17:34:09 <andythenorth> so setting base colour for wagons in a parameter 17:34:20 <andythenorth> is a stupid thing to do on MP servers :| 17:35:54 <frosch123> are you sure people interested in liveries play mp? 17:36:04 <andythenorth> NFI :) 17:36:32 <milek7> "If the transfer takes too long, it is best to try to do the upload at another time of day." 17:36:35 <milek7> that's... not encouraging (hetzner) 17:36:47 <longtomjr> We have a multiplayer server, and 20-40 % of gameplay is menus and liveries 17:37:25 <frosch123> one company coop or multiple conpanies? 17:37:42 <longtomjr> multi company co-op 17:37:47 <longtomjr> with infrastructure sharing 17:37:58 <andythenorth> frosch123 newgrf var for the livery bollocks settings? 17:38:08 <andythenorth> but...then we can never delete those settings :P 17:38:40 <frosch123> andythenorth: there is little reason in having more livery settings than vehicles in your game 17:39:01 <frosch123> per wagon painting becomes more reasonable 17:39:11 <andythenorth> +99 17:39:28 <andythenorth> this was so combinatorial to try and code in params / magic 17:39:41 <andythenorth> I think I've simplified it and eliminated a lot of choices 17:40:21 <andythenorth> random more / less / none is orthogonal to the actual colours, which is better 17:40:48 <andythenorth> choosing the colours in grf param is just a crude solution to setting wagon colour for groups 17:44:33 <andythenorth> https://grf.farm/images/wagon_colours_oof_oof.png 17:44:49 <andythenorth> I was going to do some kind of automatic realism option 17:44:59 <andythenorth> like grey wagons before 1940, then brown, then cc 17:45:07 <andythenorth> but it's boring to code, boring to play 17:46:35 * andythenorth considers checking game date for April 1 and doing rainbows 17:46:48 <andythenorth> CC seems quite aggressively cached, not sure if it will work :) 17:47:39 <longtomjr> lol the longer daylength games may still see it :P 17:51:17 <andythenorth> frosch123 3rd company colour solves all this madness :D 17:51:25 <andythenorth> and fits in group livery UI 17:51:34 <andythenorth> oh frosch123 retired, I keep forgetting :D 17:55:18 <frosch123> if you use spritestacks, the recolouring is not chaced 17:55:28 <frosch123> you can change it on every vehicle movement 17:56:26 <frosch123> ah, you implemented wagon aging and colour fading 17:57:42 <andythenorth> it looks that way 17:57:49 <andythenorth> I didn't actually do aging :P 17:58:39 <andythenorth> so what madness could I do with spritestacks? 18:17:25 *** otetede has joined #openttd 18:17:41 <andythenorth> this will do for now https://www.tt-forums.net/viewtopic.php?f=67&t=71219&p=1238327#p1238327 18:26:01 <frosch123> do you have a setting for "royal sovereigns livery"? (what even is that) 18:30:56 <andythenorth> I considered it 18:30:58 <andythenorth> and I don't know 18:31:04 <andythenorth> I have a fake version of that engine 18:31:14 <andythenorth> stats are all 'wrong' though 18:31:41 <andythenorth> hmm shall I start a patchpack? 18:32:36 <frosch123> too bad. i thought we could answer that guy: use horse, set parameter 2, 3 and 7 to values 5, 10 and 4. attach 3 wagons of y to engine x, ctrl+click the 2nd and 3rd wagon, and then you have the livery you want 18:33:39 <frosch123> make a css patchpack. colour trains using css 18:33:51 <andythenorth> if you prefix the instructions with 'go to github and fork Iron Horse' 18:33:54 <andythenorth> probably fine 18:34:17 <andythenorth> this stuff looks remarkably like the LESS theming of 2 css frameworks I maintain :P 18:34:32 <andythenorth> theme vars, modified by python and injected to the LESS at compile time 18:34:41 <andythenorth> BUT 18:34:49 <andythenorth> css editing inside OpenTTD? o_O 18:35:00 <andythenorth> FEATURE 18:35:32 <frosch123> i considered adding a http server to ottd, and offer a newgrf debugger on localhost:8000 or somethign 18:36:56 <andythenorth> tweak company colours directly :P 18:37:01 <andythenorth> if I can find the right byte 18:59:12 *** otetede has quit IRC 19:40:05 *** longtomjr has quit IRC 20:17:20 <andythenorth> frosch123 these cc livery settings :) 20:17:36 <andythenorth> all passenger coaches use 'passenger coach (steam)' in buy menu 20:17:42 <andythenorth> and mail vans also use same 20:18:29 <andythenorth> I can set EMU and DMU colours, but only for engines, not any matching wagons 20:18:36 <andythenorth> hysterical raisins 20:20:45 <frosch123> it even does that for maglev wagons :) 20:44:01 <andythenorth> remove remove remove :P 20:44:32 *** frosch123 has quit IRC 20:45:46 <andythenorth> oh frosch removed frosch :( 20:57:37 *** jottyfan has quit IRC 21:09:52 *** matt21347 has quit IRC 21:23:30 <milek7> do you think it's necessary to make backups of data stored on backblaze b2? 21:37:57 <andythenorth> any data you can't afford to lose, you need multiple backups 21:38:01 <andythenorth> using different strategies 22:00:05 *** Wormnest has quit IRC 22:02:53 <milek7> "can't afford to lose" is tough distinction to make 22:06:44 *** HerzogDeXtEr has quit IRC 22:09:18 <milek7> like, does bananas content is stored somewhere else than s3? 22:30:15 <andythenorth> dunno 22:38:00 <LordAro> TB's probably got a backup somewhere 22:38:11 <LordAro> but if s3 disappears, the world has bigger problems 22:41:12 *** jottyfan has joined #openttd 22:42:12 *** sla_ro|master has quit IRC 22:45:59 *** WormnestAndroid has quit IRC 22:46:07 *** WormnestAndroid has joined #openttd 23:01:35 *** jottyfan has quit IRC 23:02:22 *** andythenorth has quit IRC 23:02:58 <milek7> I've got my magic plot 23:03:01 <milek7> https://i.imgur.com/elv9PqF.png 23:06:24 *** WormnestAndroid has quit IRC 23:06:48 *** WormnestAndroid has joined #openttd 23:11:48 *** Wolf01 has quit IRC 23:42:28 *** m1cr0man has quit IRC 23:42:52 *** m1cr0man has joined #openttd