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Log for #openttd on 19th January 2021:
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00:41:58  <DorpsGek> [OpenTTD/OpenTTD] WhitePassRanger opened issue #8592: Goods not able to split to multiple destinations from one station https://git.io/JtL2b
00:43:40  * Eddi|zuHause bets money on a "load filling up at destination station"
00:49:03  <Eddi|zuHause> hm, no, it's using cargodist, so it's not that
00:54:07  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8592: Goods not able to split to multiple destinations from one station https://git.io/JtL2b
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02:24:17  <DorpsGek> [OpenTTD/OpenTTD] AlexBassett opened issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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09:25:10  <orudge> TrueBrain: re: Windows code signing, it seems they are being somewhat awkward because we have a newly formed company. They have suggested I can get a certificate in my own name. Could go ahead and try that, then hopefully get it switched out to the company next year?
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09:59:35  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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10:08:01  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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10:45:52  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
11:01:35  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
11:05:04  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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11:32:19  <Eddi|zuHause> why did i read xkcd and immediately actually tried to do the "vector math" hand motion? :p
11:43:29  <FLHerne> You're not the only one...
11:44:06  <FLHerne> fwiw, I've compiled and used OTTD on a 64MB system, it works
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12:02:22  <Timberwolf> That's pretty good going, only 16x the original requirements for a *lot* of features.
12:03:37  <Eddi|zuHause> TTO used something like 2.6MB
12:16:26  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
12:16:29  <DorpsGek> [OpenTTD/OpenTTD] orudge closed issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
12:19:36  <DorpsGek> [OpenTTD/website] orudge opened pull request #186: Fix: Windows XP is no longer supported https://git.io/JttBU
12:28:15  <Timberwolf> Eddi|zuHause: That almost feels like an "intended for 2MB machines and overshot", it's so close.
12:29:06  <Eddi|zuHause> i don't have any insight in that...
12:30:01  <Timberwolf> I don't know how late in the development process Chris Sawyer went to 640x480, it may have originally been intended as 386/2MB/VGA - but as you say, no insight without getting the famously reclusive author to talk to us :)
12:33:42  <Timberwolf> Original Carmageddon was bad for this sort of thing - it ran on an 8MB computer up until the point at which it tried to play an animated UI element larger than a certain size after you'd already finished at least one race, at which point it would crash to DOS with a failure to allocate memory.
12:40:47  <DorpsGek> [OpenTTD/website] LordAro commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttRJ
12:50:22  <Eddi|zuHause> as i only ever used "old" computers, my cpu could only really handle an empty map, each train you added would cause a significant slowdown, and a full map (which was like 60 trains or so) would come to a crawl
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13:24:04  <Samu> wow _dp_, your method is so much faster
13:24:15  <DorpsGek> [OpenTTD/eints] Wuzzy2 commented on issue #29: Unable to use STRING1 or anyother non standard modifiers in translations https://git.io/JTlq9
13:25:01  <Samu> rainforest data is slightly off
13:25:07  <Samu> rainforest/normal
13:26:01  <Samu> but it's an impressive feat how much faster it is
13:26:15  <_dp_> yeah, I didn't bother to make it perfectly accurate
13:27:09  <Samu> I have no real idea what kind of math is involved, but it works so fast
13:28:29  <Samu> https://i.imgur.com/K3ft21O.png
13:28:33  <_dp_> nothing much, just bfs https://en.wikipedia.org/wiki/Breadth-first_search
13:28:33  <Samu> bottom right
13:29:50  <_dp_> lol, it actually matches left side
13:29:55  * _dp_ just yoloed constants
13:31:14  <DorpsGek> [OpenTTD/website] orudge commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttED
13:34:47  <Samu> dist < 4, im trying to decipher this
13:34:53  <Samu> what is this distace
13:36:39  <DorpsGek> [OpenTTD/website] James103 commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/Jttum
13:38:15  <DorpsGek> [OpenTTD/website] LordAro commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttuC
13:43:54  <Samu> not sure what dist < 4 is doing but seems like a good compromise
13:50:44  <DorpsGek> [OpenTTD/eints] Eddi-z commented on issue #29: Unable to use STRING1 or anyother non standard modifiers in translations https://git.io/JTlq9
13:59:22  <Samu> i changed dist == 0
13:59:29  <Samu> seems to do better
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13:59:45  <Samu> no more rainforest on water borders
14:04:41  <Samu> yeah, with dist < 4, your rainforest was fatter than the others
14:04:56  <Samu> with dist == 0, they're almost similar
14:05:12  <Samu> minor differences yet, but no longer fatter
14:07:01  <Samu> that RunTileLoop is no longer needed, can just be eliminated
14:07:32  <Samu> more speed gains !
14:09:47  <Samu> unless industries need desert to be already there
14:34:22  <Samu> better safe than sorry, RunTileLoop stays
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14:44:44  <TrueBrain> orudge: lol .. yeah, it is true you exist longer than the company :D That is just a bit weird :P But I think it is worse to have your name on the certificate than being unsigned, honestly
14:44:59  <TrueBrain> I think we will get a lot more questions about your personal name :P
14:45:10  <TrueBrain> so maybe we just don't sign 1.11, and see in 3 months or so?
14:45:21  <TrueBrain> my opinion; would love to know what others think
14:46:22  <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/Jttwf
14:47:40  <glx> I'm trying to run eints locally, but I can't create projects
14:50:03  <Samu> _dp_ https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:make-desert-or-rainforest-_dp_
14:50:09  <Samu> here it is, with some minor changes
14:50:17  <LordAro> TrueBrain: i'm tempted to agree. We could sign 1.11.1, for example
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14:57:32  <orudge> TrueBrain: OK, well, I'll ask them for a refund then if they're not able to do it. Could try another CA, they might be less obstinate perhaps...
15:00:10  <TrueBrain> could try; but I can imagine the phone number remaining an issue there
15:00:17  <TrueBrain> maybe we just give it a month and try another
15:00:22  <TrueBrain> means the company is less new or something :P
15:00:31  <TrueBrain> the 1.11 release is still 2 months away, so there is that :)
15:00:44  <TrueBrain> but yeah, refund would be nice :D
15:01:04  <TrueBrain> did you try signing up to Steam btw? Did you manage to get logged in? :D
15:04:13  <DorpsGek> [OpenTTD/website] orudge commented on pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKU
15:04:32  <orudge> TrueBrain: I got logged in, not signed up yet as I'm waiting for the bank card to arrive for the bank account
15:04:41  <TrueBrain> sweet :)
15:04:51  <TrueBrain> okay, so now why did GitHub Actions not kick in no that PR ..
15:04:54  <DorpsGek> [OpenTTD/website] LordAro approved pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKq
15:05:01  <orudge> Think it was greylisting on the mail server causing some delays; I added the Value IPs to the whitelist
15:05:34  <orudge> also, regarding phone number, for £1/month I can get a VoIP number that can just go to a mailbox or temporarily forward to my mobile; so we can work around that easily enough at low expense
15:05:43  <orudge> (I suspect Valve may want a phone number too)
15:05:50  <TrueBrain> you might want to amend your commit (no changes, just amend), and push it again orudge  .. no clue what the CI went doing ..
15:05:52  <orudge> (in fact, I think they do)
15:06:01  <TrueBrain> yeah, so go for it
15:06:05  <TrueBrain> sounds like a cheap and easy solution
15:06:24  <DorpsGek> [OpenTTD/website] orudge dismissed a review for pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKq
15:06:26  <DorpsGek> [OpenTTD/website] orudge updated pull request #186: Fix: Windows XP is no longer supported https://git.io/JttBU
15:06:56  <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #186: Fix: Windows XP is no longer supported https://git.io/JttKc
15:18:17  <DorpsGek> [OpenTTD/website] orudge merged pull request #186: Fix: Windows XP is no longer supported https://git.io/JttBU
15:21:50  <Samu> I'm tempted to re-do https://github.com/OpenTTD/OpenTTD/pull/7376
15:21:59  <Samu> split it into more commits
15:22:04  <Samu> with a change at a time
15:22:33  <Samu> trying my best to make it easier for reviewers
15:23:08  <Samu> because what's in there actually works
15:23:13  <DorpsGek> [OpenTTD/OpenTTD] mattkimber commented on issue #8558: Converting roadtypes/bridges in towns with poor rating should only be disallowed when downgrading to lower speed https://git.io/JtvQy
15:29:38  <DorpsGek> [OpenTTD/website] orudge created new tag: 1.4.12 https://git.io/JttiI
15:30:03  <orudge> TrueBrain: got a phone number now, and registered it in an "online business directory"...
15:30:14  <TrueBrain> smart :D
15:39:06  <Samu> I don't know, you scare me
15:39:14  <Samu> maybe I won't redo it
15:48:18  <Samu> will wait for what glx comes up with first
15:54:31  <glx> I'm not planning to touch that
16:00:12  <Samu> did you see that PR? i use a bitmask of companies to start
16:00:23  <Samu> allow more than 1 company to start with a single command
16:01:40  <Samu> reload ai does work in multiplayer if i set a max no competitors to 1 for example, it won't ever start 2
16:04:23  <Samu> and the main issue, which was starting more than requested AIs if they had a start-date of 0, is also dealt with.
16:06:40  <Samu> I feel like I should re-do it :(
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16:24:36  <DorpsGek> [OpenTTD/OpenTTD] AlexBassett commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
16:27:26  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8593: Game does not launch on windows XP 32 bit https://git.io/JtLK0
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17:10:10  <DorpsGek> [OpenTTD/website] LordAro commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
17:11:53  <DorpsGek> [OpenTTD/website] James103 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
17:11:56  <DorpsGek> [OpenTTD/website] James103 closed issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
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17:36:36  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jtt95
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18:17:14  <Samu> dang, the order commands are queued for execution is quite confusing
18:20:03  <Samu> sometimes the queue switches the order of execution? not sure if that's what's happening
18:20:14  <Samu> have to test this better
18:27:22  <Samu> ah no
18:27:53  <Samu> it's a new command that gets interlaced with another in the queue
18:28:30  <Samu> so this new command is still in test mode, then it's put into the queue
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18:29:13  <Samu> they're executed in order
18:29:47  <glx> the 2 AI for one reload ?
18:29:58  <glx> that's what I told you yesterday
18:32:00  <Samu> yes, i'm checking that in detail, what's happening
18:32:56  <glx> it's just because reload is 2 commands, and there's a small frame between both
18:34:23  <Samu> this is what is happening in order. command bankrupt is tested, then sent to queue, command startai is tested, then sent to queue
18:35:03  <Samu> then network execute bankrupt test, then exec
18:35:30  <glx> and start command doesn't check the limit
18:36:15  <Samu> now for some reason the queue is delayed, and gameloop sends a command to create new ai, which is first tested, then sent to queue
18:37:03  <Samu> next, network execute start ai, the one meant for reload, then exec
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18:37:11  <Samu> and then lastly
18:37:28  <Samu> network execute start ai, the one from gameloop, then exec
18:39:24  <Samu> at the time the gameloop sends the command to create new AI, there's exactly 0 companies
18:39:43  <Samu> satisfies the criteria of max_no_companies not being 1
18:42:04  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jtt5B
18:42:05  <DorpsGek>   - Update: Translations from eints (by translators)
18:43:24  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jtt5V
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18:54:59  <andythenorth> yo
18:55:01  <andythenorth> is cat?
18:56:26  <frosch123> https://alf.fandom.com/wiki/Cat?file=Cat_sandwich.jpg
18:57:28  <andythenorth> nice
19:39:09  <Eddi|zuHause> frosch123: that's "iß cat"... different thing :p
19:45:37  <Samu> I need a client, not just a server
19:45:59  <Samu> testing a client in visual studio, complicated
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20:21:17  <Samu> oh right, I remember
20:22:30  <Samu> there is a possibility for a bug here in https://github.com/OpenTTD/OpenTTD/blob/27caabdb91a28b6edf251b2b4d50c8d882e7a1ff/src/network/network_server.cpp#L1117
20:22:48  <Samu> cp.p1 == 0
20:23:05  <Samu> all of the whole p1 is being read, but only the first 16 bits matter
20:23:47  <Samu> 0 in this place means CCA_NEW
20:24:05  <glx> yes it's for a player creating a company
20:26:00  <Samu> cp.p1 == 0 should be replaced with (CompanyCtrlAction)GB(cp.p1, 0, 16) == CCA_NEW
20:26:11  <glx> for CCA_NEW other bits must be 0
20:26:21  <glx> as they are unused
20:28:22  <glx> the code is correct
20:29:17  <Samu> for now
20:29:41  <Samu> i guess as long as the bits 16..31 aren't used
20:29:45  <glx> I don't see CCA_NEW getting extra args
20:31:31  <Samu> it says in the command description
20:31:33  <Samu> - bits 16..23: CompanyID
20:31:40  <Samu> - bits 24..31: CompanyRemoveReason (with CCA_DELETE)
20:31:47  <Samu> - bits 0..15: CompanyCtrlAction
20:32:47  <glx> yes it's just an incomplete comment, CompanyID is for CCA_NEW_AI and CCA_DELETE
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20:51:24  <_dp_> why is cmake release build so much slower than 1.10.3 one?
20:51:33  <_dp_> I mean link time
20:51:45  <milek7_> probably LTO
20:52:58  <_dp_> any easy way to disable it?
20:53:14  <milek7_> I think this is it:
20:53:19  <milek7_> in CMakeLists.txt
20:53:21  <milek7_> set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
20:53:24  <milek7_> remove that
20:55:13  <glx> or just disable IPO detection
20:56:34  <_dp_> yeah, that's it
20:56:43  <_dp_> would be nice to have a config option though
20:56:55  <glx> PRs are welcome :)
20:57:46  <_dp_> I've no idea how to do anything cmake :/
20:59:16  <Eddi|zuHause> why would you care about link time anyway?
20:59:26  <Eddi|zuHause> what you invest in link time you save in run time
21:00:37  <_dp_> it takes most of compilation time which gets pretty annoying considering I don't need it for debugging
21:00:53  <_dp_> and debug build is too slow most of the time
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21:15:01  <Samu> https://github.com/OpenTTD/OpenTTD/pull/8587#discussion_r560402006 restrictive imo
21:17:34  <Samu> if there is another company i can be in, and i'm in an AI company, i don't expect the button to be disabled
21:17:46  <Samu> nor the commands to fail
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21:18:05  <Samu> i'm moved to the other company, no risk of assert
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21:21:27  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jtqfw
21:22:10  <glx> the only way to be in AI company is the cheat menu
21:23:45  <Samu> there is a way to be in a ai company in a server, but the steps are more involving
21:26:18  <Samu> start a server, move to spectator, reset company 1, startai, save game, load game back, now you're in the AI company
21:28:03  <glx> looks like a bug :)
21:31:44  <Samu> only the server can be there
21:31:51  <Samu> non dedicated server
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22:53:52  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #8594: NRT - Pathfinder doesn't consider speed limits when calculating a route https://git.io/JtqIG
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23:15:49  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #8595: Intrusive buoys https://git.io/Jtqtl
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23:28:49  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8595: Intrusive buoys https://git.io/Jtqtl
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