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00:02:18 *** tokai has joined #openttd 00:02:19 *** ChanServ sets mode: +v tokai 00:09:31 *** tokai|noir has quit IRC 00:26:11 *** Progman has quit IRC 00:35:02 *** Wolf01 has quit IRC 00:43:37 <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/JtCI2 00:52:23 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/JtCIb 02:33:41 *** Flygon has joined #openttd 02:35:49 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #8612: Fail to build Flatpak for openttd 1.11.0-beta1 https://git.io/JtCU0 02:52:26 *** Wormnest has quit IRC 03:53:10 *** D-HUND has joined #openttd 03:56:32 *** debdog has quit IRC 03:57:44 *** glx has quit IRC 04:32:27 *** Wuzzy2 has quit IRC 04:42:28 *** nielsm has quit IRC 05:06:26 *** keith_ has joined #openttd 05:07:54 *** supermop_Home has quit IRC 05:27:57 *** Gustavo6046 has quit IRC 05:29:06 *** Gustavo6046 has joined #openttd 06:10:44 *** andythenorth has joined #openttd 07:00:53 *** HerzogDeXtEr has joined #openttd 07:25:11 *** sla_ro|master has joined #openttd 07:27:45 *** keith_ has quit IRC 07:43:59 <DorpsGek> [OpenTTD/OpenTTD] ghisvail closed issue #8612: Fail to build Flatpak for openttd 1.11.0-beta1 https://git.io/JtCU0 07:44:02 <DorpsGek> [OpenTTD/OpenTTD] ghisvail commented on issue #8612: Fail to build Flatpak for openttd 1.11.0-beta1 https://git.io/JtCU0 07:54:07 *** KeithHadden has joined #openttd 08:11:41 *** WormnestAndroid has quit IRC 08:11:54 *** WormnestAndroid has joined #openttd 08:18:10 <DorpsGek> [OpenTTD/team] CheapWebdesign opened issue #136: [pt_PT] Translator access request https://git.io/JtCRE 08:27:18 <orudge> Need to get these Steam e-mails out of German somehow :| 08:28:02 *** Wolf01 has joined #openttd 08:35:45 *** andythenorth has quit IRC 09:25:14 *** iSoSyS has joined #openttd 09:53:28 *** nielsm has joined #openttd 10:23:55 *** iSoSyS has quit IRC 11:05:11 <Eddi|zuHause> there must be some account settings for that 11:08:07 *** Samu has joined #openttd 11:08:09 <Samu> hi 11:13:12 <Samu> i'm looking for a tram or road vehicle newgrf with 5 or 6 articulated parts, that is compatible with openttd 1.3.3 11:14:20 <Timberwolf> I think BATS 0.7 has a 6-part DLR? 11:15:31 <Timberwolf> It might be buried in the refit options (you build it as a 2 or 4 part, then refit to the longer variant) 11:16:15 <Samu> nice find, thanks, that's just what i need 11:17:32 <Samu> Rapier Industrial has 7 parts, just awesome 11:33:52 <Samu> funny, the graphics for the vehicle don't match when loading in master 11:34:41 <Samu> ah no, when i clone the vehicle 11:34:47 <Samu> it gets another front part 11:34:55 <Samu> is that how's it supposed to be? 11:35:38 <Timberwolf> BATS was always a little bit buggy, although I'm not sure quite how cloning a vehicle would cause that from a GRF perspective. 11:38:16 <Samu> it gets randomly chosen front parts, interesting 11:49:18 <_dp_> how do I switch between sdl and sdl2 drivers? 11:50:13 <_dp_> oh, there is config flag... 11:50:24 <Timberwolf> Ah, that makes sense. I interpreted "another front part" as it going from 7 articulated parts to 8 :) 11:51:04 <Eddi|zuHause> _dp_: the "-v" command line switch should work 11:51:36 <_dp_> Eddi|zuHause, not, they both list as "sdl" 11:51:42 <_dp_> it just compiles one or the other 11:51:46 <_dp_> at lest in 1.10.3 11:57:46 <_dp_> what driver does macos use by default, cocoa? 12:01:53 <_dp_> haha, bless whoever put other mouse buttons handling code in the comment on macos driver xD 12:01:57 <Samu> i wish the carriages were a bit longer t.t 12:02:39 <Samu> trying to get a road vehicle occupy 4 tiles 12:04:04 <_dp_> hm, those mouse events are marked as deprecated though: https://developer.apple.com/documentation/appkit/nsrightmousedown 12:09:50 <Eddi|zuHause> that is not surprising. apple is quick at deprecating things 12:14:40 <_dp_> how many buttons can mouse have? 12:14:50 <_dp_> looks like x11 thinks 9 12:16:14 <_dp_> or not, since xev shows button 10... 12:18:15 <Samu> holy mother of conversions... it is working! converting between SLV_188 and mine, the parts are aligned 12:23:15 <Samu> the tram on 1.3.3 on the left, and on the right, the top tram converted in those curves, the bottom tram, a non-converted replica https://i.imgur.com/q9ksXdT.png 12:23:36 <Samu> pixels are aligned 12:24:06 <Samu> it went through SLV_188 and SLV_ROADVEH_MOVEMENT 12:24:11 <Samu> success! 12:25:31 <Samu> screenshot doesn't pay justice 12:25:46 <Samu> only shows that they're all aligned after coming out of the zig-zag curves 12:31:42 <Samu> https://i.imgur.com/Olmje99.png - 1.3.3 the original top left -> master, 1st conversion, SLV_188 top right -> 2nd conversion, SLV_ROADVEH_MOVEMENT bottom left 12:31:47 <Samu> now lunch time, afk 12:35:12 <Eddi|zuHause> there's plenty of buttons you can have on a mouse 12:36:37 <Eddi|zuHause> https://www.amazon.de/Roccat-Beleuchtung-programmierbare-Deutschland-remastered/dp/B07YCG26KZ/ref=sr_1_9?_encoding=UTF8&c=ts&dchild=1&keywords=Gaming-M%C3%A4use+f%C3%BCr+PC&qid=1611750939&s=videogames&sr=1-9&ts_id=605046 <-- "23 programmable buttons" 12:39:01 <Eddi|zuHause> a quick search comes up with mostly 6 or 8 12:39:39 <_dp_> Eddi|zuHause, it sure doesn't look like 23 though 12:40:58 <_dp_> mine has 10 apparently if you count scroll wheel 12:42:20 <_dp_> well, 11 with wheel lock 12:42:38 <_dp_> but pretty sure that one is mechanical 12:42:57 <Eddi|zuHause> wheel up/down/press is already like 3 buttons 12:43:19 <_dp_> Eddi|zuHause, 5 with left-right 12:43:26 <Eddi|zuHause> some mouse i had also could left/right 12:43:42 <Eddi|zuHause> but i didn't like that at all 12:43:57 <_dp_> yeah, not very useful 12:44:13 <Eddi|zuHause> i alrady hate pressing the wheel 12:44:26 <Timberwolf> Yeah, the Logitech ones are wheel up/down/left/right/press, left+right, forward+back on side, DPI switch, mode switch, and a mechanical scroll wheel lock. 12:44:43 <Timberwolf> (The latter doesn't count for the OS :) ) 12:47:33 <Eddi|zuHause> whenever my mouse had extra buttons, i never bothered to configure them 12:48:10 <Eddi|zuHause> other than in ancient times before scroll wheel, i had middle mouse button as double click 13:15:19 *** glx has joined #openttd 13:15:19 *** ChanServ sets mode: +v glx 13:52:08 <Samu> Descriptions... I'm bad at them 13:53:45 <Samu> I'm wondering whether I should have one block of code doing both conversions in 1 step 13:57:22 *** D-HUND is now known as debdog 14:02:04 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtnEF 14:04:44 *** tokai|noir has joined #openttd 14:04:44 *** ChanServ sets mode: +v tokai|noir 14:06:23 *** supermop_Home has joined #openttd 14:06:28 <supermop_Home> hello 14:11:50 *** tokai has quit IRC 14:12:45 <Samu> hi 14:16:35 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtnEF 14:29:23 <Xaroth> You know, if you're going to be making constant changes to your PR, you might want to mark it as a WIP so people know you're still working on it ;) 14:40:05 <Samu> I always think I've just finished it, then i see that I don't :( 15:10:53 <_dp_> I just found out about NAT Punch-through thing... Is there a reason openttd doesn't use it other that no one bothered to code? 15:10:59 <_dp_> it already has a master server... 15:15:08 <Eddi|zuHause> you mean like, routing all online game traffic through a server? 15:15:50 <_dp_> Eddi|zuHause, no, tricking nat port forwarding 15:15:54 <_dp_> https://keithjohnston.wordpress.com/2014/02/17/nat-punch-through-for-multiplayer-games/ 15:24:13 <LordAro> uPnP? 15:25:47 <milek7_> no 15:26:14 <milek7_> nat-punching, but it's tricky and not always reliable 15:26:38 *** iSoSyS has joined #openttd 15:26:49 *** iSoSyS has quit IRC 15:31:25 <milek7_> https://tools.ietf.org/html/rfc5389 15:34:04 *** KeithHadden has quit IRC 16:02:31 *** Flygon has quit IRC 16:05:03 <supermop_Home> tramtypes have the no_houses flag available... but do houses ever build along tramways? 16:05:17 <Eddi|zuHause> i don't think so 16:06:52 <supermop_Home> i think i'll set sett roads to like 200 CE 16:07:11 <supermop_Home> had them at 0 before in case someone was playing as romans 16:07:33 <supermop_Home> but this way at super early starts towns can build dirt roads 16:29:46 <supermop_Home> eh not worth it 16:37:24 *** twpol has quit IRC 16:37:27 *** gregdek has quit IRC 16:37:42 *** dvim has quit IRC 16:38:06 *** reldred has quit IRC 16:38:17 *** innocenat_ has quit IRC 16:38:18 *** mindlesstux has quit IRC 16:41:32 *** twpol has joined #openttd 16:43:07 *** gregdek has joined #openttd 16:50:18 *** mindlesstux has joined #openttd 16:50:20 *** innocenat_ has joined #openttd 16:50:20 *** reldred has joined #openttd 16:53:44 *** reldred has quit IRC 16:53:53 *** mindlesstux has quit IRC 16:53:55 *** innocenat_ has quit IRC 16:55:13 *** reldred has joined #openttd 16:55:38 *** mindlesstux has joined #openttd 16:55:46 *** innocenat_ has joined #openttd 17:00:23 *** dvim has joined #openttd 17:05:19 *** frosch123 has joined #openttd 17:07:08 *** Progman has joined #openttd 17:17:18 *** dvim has quit IRC 17:17:30 *** innocenat_ has quit IRC 17:18:03 *** mindlesstux has quit IRC 17:20:04 *** dvim has joined #openttd 17:21:49 *** innocenat_ has joined #openttd 17:23:54 *** mindlesstux has joined #openttd 17:25:23 *** Wormnest has joined #openttd 17:26:53 <LordAro> irccloud having issues, apparently 17:27:57 <DorpsGek> [OpenTTD/BaNaNaS] frosch123 opened pull request #78: Change: migrate OpenTTD user Leou_ to GitHub user Leou-L https://git.io/JtCjb 17:54:10 <frosch123> dutch and portuguese, i guess... 17:54:20 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #136: [pt_PT] Translator access request https://git.io/JtCRE 18:15:07 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JtWJi 18:15:08 <DorpsGek> - Update: Translations from eints (by translators) 18:17:11 *** mindlesstux has quit IRC 18:18:28 *** mindlesstux has joined #openttd 18:25:12 *** mindlesstux has quit IRC 18:26:56 *** mindlesstux has joined #openttd 18:29:39 *** Progman has quit IRC 18:38:21 *** iSoSyS has joined #openttd 18:45:17 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8597: Fix: Prevent showing company is in trouble again after about 260 months due to overflow https://git.io/JtWTy 18:45:27 <Samu> I think I was too harsh on the words :( 18:46:45 *** gelignite has joined #openttd 18:46:47 <Samu> I can already see the PR being closed 18:48:02 <FLHerne> Samu: I can certainly imagine the curve-radius one being 18:48:12 <Samu> oh :( 18:48:24 <Samu> so much work in vain 18:48:33 <FLHerne> It's a clever solution, but the complexity is so ludicrously disproportionate to the problem it solves :-/ 18:48:43 * FLHerne might be wrong 18:50:04 <Samu> savegame conversion,yes... :( 18:50:24 <LordAro> Samu: what happens if you don't do the savegame conversion? 18:50:33 <Samu> crashes 18:50:36 <Samu> disconnected trams 18:50:42 <Samu> or articulated, i mean 18:51:36 <FLHerne> I mean, it adds 300 lines of code, including a savegame bump, to address a 5% differences that (AIUI?) is unnoticeable unless you specifically measure it 18:52:34 <FLHerne> "It all began when I was interested in knowing why travelling vertically/horizontally was more rewarding than in a diagonal." is an observable effect, but this doesn't actually address that, right? 18:52:48 <Samu> no, it doesn't 18:53:07 <Samu> but that what led me to find the issue 18:53:16 <Samu> it started from those tests 18:54:00 <Samu> the fix itself is just the changes to roadveh_movement.h 18:54:13 <Samu> the savegame conversion is just what makes it really long 18:57:49 *** iSoSyS has quit IRC 18:58:24 <LordAro> at least i'd say the conversion stuff for your new version should be split into its own function 19:03:22 <TrueBrain> _dp_: the typical, nobody wrote it :) It has passed by a few times already, but so far nobody wrote out how it would look .. :) 19:03:43 <TrueBrain> glx: nice find (on the flatpack issue thread) 19:03:47 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtWkd 19:03:59 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain approved pull request #78: Change: migrate OpenTTD user Leou_ to GitHub user Leou-L https://git.io/JtWkF 19:04:05 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain merged pull request #78: Change: migrate OpenTTD user Leou_ to GitHub user Leou-L https://git.io/JtCjb 19:11:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8612: Fail to build Flatpak for openttd 1.11.0-beta1 https://git.io/JtCU0 19:12:05 <TrueBrain> this really puzzled me: using -G ninja, so clearly looked up something about CMake, but still building a Debug build .. the default of CMake striking again? :) 19:12:35 <nnyby> https://www.sudo.ws/ 19:12:37 <nnyby> so, did you know the mascot for sudo is a bacon sandwich? Remember this every time you use sudo from now on. 19:14:58 <frosch123> do you know that the sudo author considers it bad now, and uses doas instead 19:15:57 <frosch123> also, today i learned about bugzilla -> godzilla -> japanese: gojira -> jira 19:21:58 <TrueBrain> orudge: please use @openttd.org addresses for memberships :) 19:24:10 <supermop_Home> i think my road update works 19:24:46 <TrueBrain> right, got a few keys for OpenTTD on Steam to test it out ... tomorrow I will fix the builds that are on there, so it actually works :D 19:26:28 <supermop_Home> but it has also raised a bunch of itches for more roadtype ponies 19:27:46 <supermop_Home> like sidewalk graphics per roadtype, and custom foundations 19:29:29 <Xaroth> nnyby: "Sudo make me a sandwich" ? 19:30:45 <supermop_Home> i guess also roadstop sprites per type / townzone 19:35:05 <Wolf01> The options might be infinite 19:35:45 <supermop_Home> i'm pretty satisfied with what's currently possible though 19:36:19 <supermop_Home> i still can't figure out how to get level crossing overlays to work 19:44:04 <TrueBrain> orudge: I also pushed a fix to Steam for macOS .. I did that yesterday, but I seem to have forgotten to publish :P 19:57:59 *** Progman has joined #openttd 19:58:34 <Wolf01> supermop_Home: iirc level crossings need railtype support, it's not only roadtype 19:59:31 *** Wuzzy has joined #openttd 20:00:27 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtWq6 20:05:16 <DorpsGek> [OpenTTD/OpenTTD] ghisvail opened issue #8613: Desktop file no longer installed https://git.io/JtWqN 20:14:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #8613: Desktop file no longer installed https://git.io/JtWqN 20:16:58 <Eddi|zuHause> supermop_Home: i think roadstops should be completely separate from roadtypes 20:19:12 <LordAro> Xaroth: doas make me a sandwich doesn't quite have the same ring to it 20:19:48 <supermop_Home> well after 5 years of fast forward, town switches from building stone roads to building asphalt streets 20:19:51 <Xaroth> with canadian sudo it does have a nice ring to it 20:19:57 <Xaroth> "please make me a sandwich". 20:19:59 <supermop_Home> sat 1915, so seems to work 20:21:04 <Eddi|zuHause> TrueBrain: i really don't agree with cmake defaulting to "debug"... anybody who really needs a debug build can be assumed to look up how to do it. the reverse is not true by a long shot 20:21:16 <TrueBrain> Eddi|zuHause: tell that to CMake! 20:25:55 <supermop_Home> ah hell yes 20:25:55 *** andythenorth has joined #openttd 20:25:57 <andythenorth> frigging closed garden Apple App Store crap 20:26:06 <andythenorth> World of Tanks Blitz update is stuck hanging 20:26:20 <supermop_Home> fund local road reconstruction upgrades the roads from stone to asphalt! 20:27:31 <Wolf01> <supermop_Home> well after 5 years of fast forward, town switches from building stone roads to building asphalt streets <- nice, and the old roads stay that forever? 20:27:49 <supermop_Home> Wolf01 unless you fund road reconstruction 20:27:51 <andythenorth> did I miss anything? 20:27:56 <Wolf01> Fine 20:28:04 <supermop_Home> basically works exactly as i had hoped / expected 20:28:27 <TrueBrain> okay, finally made all the media and shit ... 20:28:34 <TrueBrain> I can press "Ready for Review" 20:28:35 <TrueBrain> do I dare? 20:28:56 <andythenorth> how many kittens die? 20:29:01 <andythenorth> I would dare 20:29:04 <supermop_Home> i mean it still doesn't use my level crossing overlays, but otherwise i think this makes sense to release 20:29:05 <andythenorth> I always press the button 20:29:09 <andythenorth> I did my tax return today 20:29:15 <andythenorth> put numbers in, press button, move on 20:30:07 <andythenorth> dear Photoshop, please release my GPU, because Chrome wants 110% of it 20:30:30 <Wolf01> Oh boy, even the GPU now? 20:30:45 <andythenorth> dunno, think this mac is fucked 20:31:10 <andythenorth> apps seem to be able to lock up the dedicated GPU completely, but the load on it is only 40% 20:32:02 <andythenorth> maybe I have a bad GPU 20:32:21 <Wolf01> Single thread GPU 20:32:49 <Wolf01> BTW, tomorrow another covid test, wish me luck (I won't know the result until saturday, meh) 20:33:45 <TrueBrain> andythenorth: want to try OpenTTD via Steam on macOS? :D 20:33:50 <andythenorth> ok 20:33:51 <TrueBrain> Wolf01: LUCK! 20:34:00 <supermop_Home> Wolf01 https://imgur.com/a/449YoQa 20:34:32 <Wolf01> :) 20:34:49 <andythenorth> managed to trick my mac into using the integrated GPU 20:34:52 <andythenorth> now it's performant again 20:35:26 <andythenorth> oh did I delete steam? 20:35:34 <TrueBrain> awh :( 20:35:35 <andythenorth> I'll have to reinstall it 20:35:51 <andythenorth> it's acts a bit like malware so I deleted it 20:35:57 <Wolf01> Ahaha 20:36:10 <supermop_Home> andythenorth i haven't had steam installed in years 20:36:24 <andythenorth> it's the only way to buy on the steam store no? 20:36:56 <Wolf01> You should be able to do it from the site too 20:37:03 <andythenorth> 'welcome to steam, here is a 200MB update :D' 20:37:20 <supermop_Home> another pointless feature I've added: streets distinct from roads. Streets are hidden from player and only built by towns, asphalt roads are only built by player 20:37:23 <glx> you can buy from the website yes, and even the mobile app I think 20:37:35 <milek7_> https://steamuserimages-a.akamaihd.net/ugc/439486872923845099/3684225A2CA6959E5493E525A01A885E1F89A344/ 20:38:08 <supermop_Home> same speed limit, only difference is that in non-sidewalk zones, streets have a curb whereas roads have a soft shoulder 20:38:41 <glx> ahah very old milek7_ 20:38:51 <supermop_Home> I did it because i can? (and we can now have 64 road types) 20:39:04 <Wolf01> :D 20:39:29 <supermop_Home> in the future i'll tweak the sprites to look a little more street-y 20:41:06 <DorpsGek> [OpenTTD/OpenTTD] ghisvail commented on issue #8613: Desktop file no longer installed https://git.io/JtWqN 20:41:14 <andythenorth> what search term for steam? 20:42:12 <DorpsGek> [OpenTTD/OpenTTD] ghisvail commented on issue #8613: Desktop file no longer installed https://git.io/JtWqN 20:42:39 *** Wormnest has quit IRC 20:43:29 <DorpsGek> [OpenTTD/OpenTTD] Milek7 commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/JtWYD 20:44:24 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8613: Desktop file no longer installed https://git.io/JtWqN 20:45:02 <Wolf01> <andythenorth> what search term for steam? <- mashinky 20:45:18 <andythenorth> Euro Truck Simulator 2? 20:45:40 <TrueBrain> andythenorth: and, does OpenTTD work via Steam? 20:45:41 <Wolf01> And train simulator too 20:46:09 <andythenorth> TrueBrain dunno, it's not listed for me 20:46:16 <andythenorth> I am probably searching wrong? 20:46:19 <TrueBrain> .... no shit einstein 20:46:21 <TrueBrain> :P 20:46:23 <TrueBrain> check your PMs? :D 20:46:24 <glx> you need a key 20:46:30 <glx> it's not published 20:46:37 <TrueBrain> he is ignoring my PMs, that is just ... omg :P 20:46:45 <Wolf01> :D 20:46:49 <andythenorth> I have the key 20:46:59 <andythenorth> I just don't want to paste activation keys into search boxes 20:47:00 <TrueBrain> so activate the product :) and it appears in your list :D 20:47:03 <andythenorth> I have...learnt that much 20:47:21 <TrueBrain> Games -> Activate a Product on Steam 20:47:24 <TrueBrain> at least, on Windows 20:47:38 <glx> should be the same on all platforms 20:47:41 <glx> I hope 20:47:48 * andythenorth clicks 'agree' to loads of stuff 20:47:59 <andythenorth> 'click here to print' err nope 20:48:52 <TrueBrain> its funny, some user found out andythenorth was on Discord .. he kept talking about andythenorth , while he responded, as "that guy" 20:48:56 <TrueBrain> that was hilarious to read :) 20:49:06 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/JtWYj 20:49:13 <andythenorth> OMG Blitz is on Steam 20:49:19 <andythenorth> I could circumvent the Apple App Store 20:49:26 <glx> of course it is on steam 20:49:30 <glx> I have it 20:49:46 <TrueBrain> focus andythenorth ! :P 20:49:56 <andythenorth> there is like a whole world of non-Apple App Store stuff 20:50:01 <andythenorth> the garden is not walled! 20:51:00 <andythenorth> hmm can't run it, it will log my kids out of stardew valley on the other macs 20:51:10 <andythenorth> steam is...I am not clever enough 20:51:13 <TrueBrain> oef, no, you cannot do that :) 20:51:18 <glx> last utilisation: october 2016 20:51:50 <andythenorth> kids should go to bed anyway 20:52:15 <andythenorth> steam is so...odd 20:52:19 <glx> you can share games to different steam accounts 20:52:30 <glx> there's a family feature 20:53:29 <andythenorth> hurrah 20:53:39 <andythenorth> OpenTTD opens, runs 20:53:43 <TrueBrain> :o 20:53:50 <TrueBrain> I ... kinda did not expect that, honestly :P 20:53:57 <TrueBrain> it is 1.10.3? 20:54:25 <andythenorth> yup 20:54:29 <TrueBrain> okay, cool 20:54:32 <TrueBrain> tnx andythenorth :) 20:54:33 * andythenorth has to verify this computer for steam or something 20:54:48 <andythenorth> some sort of MFA going on 20:54:49 <glx> that's for stats 20:54:50 <andythenorth> busy busy 20:54:51 <Wuzzy> Does anyone still have contact with Rubidium? 20:55:11 <TrueBrain> @seen Rubidium 20:55:11 <DorpsGek> TrueBrain: I have not seen Rubidium. 20:55:23 <Wuzzy> I can't seem to contact or find R. right now. 20:55:27 <TrueBrain> hmm .. that is odd, but okay ... 20:55:44 <TrueBrain> Wuzzy: he has not been active. His email no longer works. A poke on GitHub is best you can do, and hope for the best 20:56:04 <Wuzzy> Rubidium was the one who kickstarted OpenSFX. https://www.tt-forums.net/viewtopic.php?f=29&t=44761 20:56:06 <glx> ah no it's the 2FA probably andythenorth, it's easier when you also have mobile app 20:56:37 <Wuzzy> Do you have any other contact details on Rubidium or is that the only thing you know? 20:56:41 <TrueBrain> @seen Celestar 20:56:41 <DorpsGek> TrueBrain: Celestar was last seen in #openttd 3 years, 2 weeks, 6 days, 8 hours, and 26 seconds ago: <Celestar> lo 20:56:53 <TrueBrain> hmm .. DorpsGek is a bit forgetful, it seems 20:56:58 <TrueBrain> @seen Yexo 20:56:58 <DorpsGek> TrueBrain: I have not seen Yexo. 20:57:04 <TrueBrain> @seen Bjarni 20:57:04 <DorpsGek> TrueBrain: Bjarni was last seen in #openttd 9 years, 16 weeks, 3 days, 20 hours, 37 minutes, and 57 seconds ago: <Bjarni> heh 20:57:11 <TrueBrain> feels a bit random, what he does and doesn't remember 20:57:37 <Wolf01> Maybe it remembers only when somebody talks 20:57:50 <TrueBrain> they all talked at some point in time :) 20:57:55 <TrueBrain> pretty sure about that :P 20:58:24 <glx> maybe it linked all message to alternate nick ? 20:59:15 <TrueBrain> no, it should be in the database 20:59:16 <TrueBrain> dunno 20:59:17 <TrueBrain> odd 21:00:08 <TrueBrain> 05/12/2019 @ 6:01pm (UTC) was the last time he talked, according to my backup (Rb) 21:00:14 <TrueBrain> very odd 21:00:18 <TrueBrain> I will debug that some other day 21:00:54 <Wuzzy> 2019? thats not TOO bad lol 21:01:18 <TrueBrain> Pretty sure it was a drive-by :P 21:01:27 <TrueBrain> okay, I pressed "Ready for review" button 21:01:30 <TrueBrain> lets see what happens 21:01:32 <TrueBrain> tnx again andythenorth :) 21:01:37 <andythenorth> happy to help 21:03:12 <TrueBrain> owh, I only now see the site I used was using US time format 21:03:14 <TrueBrain> fucking annoying shit 21:03:20 <TrueBrain> so it is the 12th of May, 2019 21:03:30 <TrueBrain> he said ... 4 lines in 2019 21:06:55 <FLHerne> fwiw, that's what my logs say too 21:07:05 <TrueBrain> right, now we wait till they reply if there is anything they want us to change ... after that, 2 weeks of "Coming soon", and a review of the game itself 21:07:09 <TrueBrain> curious :) 21:07:31 <TrueBrain> curious? Not the word I meant 21:07:39 <TrueBrain> but what-ever, it is fine 21:08:08 <TrueBrain> orudge: what kind of media do you need for the Microsoft Store? 21:13:56 <frosch123> Wuzzy: rubidium left a copyright notice in the opensfx thread, what to do with his work in the future 21:14:01 <frosch123> did you find that one? 21:14:15 *** Wormnest has joined #openttd 21:15:09 *** WormnestAndroid has quit IRC 21:15:43 *** WormnestAndroid has joined #openttd 21:16:51 * andythenorth looking at trains on ebay 21:16:52 <frosch123> Wuzzy: https://dev.openttdcoop.org/issues/1364 <- second comment 21:16:56 <andythenorth> did we figure out liveries yet? 21:17:04 <andythenorth> I keep buying same train, different colours on ebay 21:17:09 <andythenorth> valid game mechanic also 21:17:39 <DorpsGek> [OpenTTD/OpenTTD] Milek7 commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/JtW3s 21:17:40 <frosch123> oh, it's specific about gpl though :p 21:21:53 *** jottyfan has joined #openttd 21:23:45 <supermop_Home> andythenorth what other features does unspooled need to justify first release in 2 years? 21:23:53 <andythenorth> cat gif 21:24:14 <supermop_Home> random manhole covers on street? 21:24:28 <supermop_Home> better sidewalks? 21:26:21 <DorpsGek> [OpenTTD/OpenTTD] Milek7 commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/JtW3V 21:30:17 <Wuzzy> huh, GPLv2. that makes things a little bit more difficult... hmmm 21:30:56 <Wuzzy> especially given that many source sounds were under CC BY 3.0 originally. i dont know if you can just unilaterally switch from CC BY 3.0 to GPLv2 21:33:20 <frosch123> Wuzzy: you can also try tagging him in the PR: https://github.com/rubidium42 21:33:27 <frosch123> maybe he reads github notifications 21:33:54 <Wuzzy> I already did an @ mention in one of the OpenSFX issues on GH 21:34:07 <Wuzzy> btw: ribbit! 21:36:22 <Wuzzy> hmmm " furthermore declare that my modifications can be relicensed to GPLv2 as long as the original creator of the samples I edited/mixed are allowing relicensing to GPLv2 as well." 21:36:43 <Wuzzy> can you relicense CC BY 3.0 to GPLv2? 21:45:49 <DorpsGek> [OpenTTD/OpenTTD] ghisvail commented on issue #8613: Desktop file no longer installed https://git.io/JtWqN 21:50:05 <Samu> Armin van Buuren feat. Sharon den Adel - In And Out Of Love (Official Music Video) 21:50:38 <Wuzzy> Quick community poll: What do you think of this farm sound? good for OpenTTD or not? https://github.com/OpenTTD/OpenSFX/blob/54e8c3519f3e72736c578f46d0ad4a1c457e9982/src/wav/osfx_37.wav 21:50:43 <andythenorth> hmm that might be a good call Samu 21:51:10 <Samu> gotta go, cyas goodnight 21:51:25 *** Samu has quit IRC 21:52:02 <andythenorth> he comes, he leaves music suggestions, he goes 21:52:07 <andythenorth> scarlet pimpernel 21:52:17 * andythenorth listening to AVB now 21:53:56 *** rudolfs[m] has quit IRC 21:53:56 *** philip[m] has quit IRC 21:53:56 *** grag[m] has quit IRC 21:53:56 *** albert[m] has quit IRC 21:53:56 *** shedidthedog[m] has quit IRC 21:53:58 *** patrick[m]2 has quit IRC 21:53:58 *** nolep[m] has quit IRC 21:54:00 *** joey[m] has quit IRC 21:54:00 *** natalie[m] has quit IRC 21:54:01 *** cjmonagle[m] has quit IRC 21:54:01 *** udo[m] has quit IRC 21:54:01 *** paulus[m] has quit IRC 21:54:02 *** Heiki[m] has quit IRC 21:54:02 *** gretel[m] has quit IRC 21:54:02 *** einar[m] has quit IRC 21:54:02 *** linda[m] has quit IRC 21:54:02 *** yur3shmukcik[m] has quit IRC 21:54:02 *** iarp[m] has quit IRC 21:54:03 *** Aileen[m] has quit IRC 21:54:03 *** CornsMcGowan[m] has quit IRC 21:54:03 *** igor[m]2 has quit IRC 21:54:03 *** elliot[m] has quit IRC 21:54:03 *** christoph[m]2 has quit IRC 21:54:03 *** magdalena[m] has quit IRC 21:54:03 *** robert[m]3 has quit IRC 21:54:04 *** tonyfinn[m] has quit IRC 21:54:05 *** amal[m] has quit IRC 21:54:05 *** olmvnec[m] has quit IRC 21:54:05 *** karoline[m] has quit IRC 21:54:06 *** jeremy[m] has quit IRC 21:54:06 *** blikjeham[m] has quit IRC 21:54:06 *** jact[m] has quit IRC 21:54:07 *** josef[m]1 has quit IRC 21:54:07 *** dude[m]1 has quit IRC 21:54:08 *** johanna[m] has quit IRC 21:54:08 *** menelaos[m] has quit IRC 21:54:10 *** EmeraldSnorlax[m] has quit IRC 21:54:10 *** dag[m] has quit IRC 21:54:10 *** leward[m] has quit IRC 21:54:11 *** hylshols7qui[m] has quit IRC 21:54:11 *** karl[m]6 has quit IRC 21:54:11 *** ookfof[m] has quit IRC 21:54:12 *** patricia[m] has quit IRC 21:54:12 *** aliasbkilgrinhu[m] has quit IRC 21:54:13 *** yoyo[m] has quit IRC 21:54:13 *** twom[m] has quit IRC 21:54:14 *** khavik[m] has quit IRC 21:54:15 *** freu[m] has quit IRC 21:54:16 *** hamstonkid[m] has quit IRC 21:54:16 *** labs[m] has quit IRC 21:54:16 *** JamesRoss[m] has quit IRC 21:54:22 *** ciet[m] has quit IRC 21:54:26 *** glothit7ok[m] has quit IRC 21:54:26 *** ist5shreawf[m] has quit IRC 21:54:33 *** natmac[m] has quit IRC 21:54:34 *** ircer[m] has quit IRC 21:54:35 *** cawal[m] has quit IRC 21:54:35 *** jeeg[m] has quit IRC 21:54:38 *** dekeract[m] has quit IRC 21:54:43 *** ad5twoknebor[m] has quit IRC 21:54:45 *** nartir[m] has quit IRC 21:54:47 *** fiddeldibu[m] has quit IRC 21:54:52 *** yoltid[m] has quit IRC 21:54:53 *** pothyurf[m] has quit IRC 21:54:56 *** phil[m] has quit IRC 21:54:57 *** osvaldo[m] has quit IRC 21:56:11 <andythenorth> did samu take Matrix with him? 21:56:14 <andythenorth> le oof 22:00:49 <frosch123> i enabled that client setting that hides leave/join from people who never said anything 22:01:16 <frosch123> it's remarkable, it filters out > 99% of join/leave 22:06:50 *** Wormnest has quit IRC 22:10:43 <LordAro> frosch123: i wonder if such a thing exists for irssi 22:11:39 *** Progman has quit IRC 22:12:34 <frosch123> when you are confused by random "chanserv gives voice to *okai" in the middle of nowhere, you know it works :p 22:12:45 <frosch123> (it does not hide that) 22:15:33 *** gelignite has quit IRC 22:16:04 *** gelignite has joined #openttd 22:17:16 *** sla_ro|master has quit IRC 22:19:42 <Eddi|zuHause> i've enabled that some years ago... since then the channel isn't filled with join/quit messages anymore 22:21:54 *** frosch123 has quit IRC 22:29:42 <andythenorth> I SHOULD GO TO BED 22:29:45 <andythenorth> or some crap 22:33:21 *** WormnestAndroid has quit IRC 22:33:24 *** WormnestAndroid has joined #openttd 22:34:54 *** andythenorth has quit IRC 22:36:32 *** Wormnest has joined #openttd 22:42:19 <supermop_Home> Wolf01 one issue is that if you are playing before 1915, cities will probably get pretty big with the stone streets, and then it will be mostly the suburbs that get the asphalt streets 22:42:39 <supermop_Home> and the main zones will likely never get upgraded 22:43:11 <supermop_Home> really would want just the central most area to remain stone 22:47:01 <Wuzzy> Quick community poll (again): What do you think of this farm sound? good for OpenTTD or not? https://github.com/OpenTTD/OpenSFX/blob/54e8c3519f3e72736c578f46d0ad4a1c457e9982/src/wav/osfx_37.wav 22:48:51 *** WormnestAndroid has quit IRC 22:50:41 *** WormnestAndroid has joined #openttd 22:51:17 <Wolf01> supermop_Home: I think it works like that in many european cities, they maybe fix the holes but don't put asphalt if not really necessary :P 22:54:10 *** WormnestAndroid has joined #openttd 22:56:09 *** gelignite has quit IRC 22:57:31 <Eddi|zuHause> @supermop_Home in the last 30 years pretty much only streets that have tram on them got reworked in my city (because those get more state funding) 23:11:28 *** christoph[m]2 has joined #openttd 23:12:26 *** patrick[m]2 has joined #openttd 23:16:10 *** elliot[m] has joined #openttd 23:19:16 <supermop_Home> what criteria do towns use to pick a bridge type? 23:21:33 *** igor[m]2 has joined #openttd 23:22:01 *** nolep[m] has joined #openttd 23:27:18 *** johanna[m] has joined #openttd 23:29:27 *** magdalena[m] has joined #openttd 23:32:16 *** jottyfan has joined #openttd 23:35:27 <Eddi|zuHause> there was a PR about that recently, but i didn't look at it. nor do i know whether it was merged 23:36:18 *** CornsMcGowan[m] has joined #openttd 23:38:53 *** menelaos[m] has joined #openttd 23:40:53 *** Aileen[m] has joined #openttd 23:43:22 *** robert[m]3 has joined #openttd 23:49:23 *** twom[m] has joined #openttd 23:52:02 *** Wolf01 has quit IRC