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Log for #openttd on 26th March 2021:
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05:54:27  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen opened pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY
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08:23:46  <andythenorth> yo
09:05:41  <Xaroth> oy
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09:20:50  <Wolf01> andythenorth, could you send me one of the new Alan Turing's bills? :P
09:21:46  <LordAro> only people that use £50s are drug dealers :p
09:21:54  <Wolf01> Ahaha
09:23:09  <Wolf01> And iirc is illegal to send physical money, at least here, you have to use the dedicated postal services if you want to pay someone
09:24:12  <Wolf01> So, I could try to fly to GB, get fined, 14 + 14 days of quarantine and might not even be able to get one XD
09:24:24  <LordAro> lol
09:24:42  <LordAro> besides, it's only just been announced, i dunno when it actually enters circulation
09:24:45  <LordAro> probably another year
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10:09:39  <Xaroth> Most banks do international currency exchange, perhaps you can ask them (once they get released) if they have the new bill
10:09:46  <Xaroth> and if so, that you would like to exchange one
10:10:41  * orudge` offers Wolf01 a £100 Royal Bank of Scotland note instead
10:10:45  <orudge`> not that I have one, mind
10:10:51  <orudge`> and finding a bank branch is hard enough these days
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10:17:14  <Wolf01> :)
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10:37:16  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYm44
10:38:26  <TrueBrain> LordAro: I tried various of things, but I couldn't find one that is short and fits
10:38:38  <TrueBrain> "Custom height" is closest
10:38:50  <TrueBrain> "Custom peak height" would be a lie; it never reaches that value
10:39:00  <TrueBrain> sometimes it is easier to not describe what it does exactly :D
10:39:49  <LordAro> maybe
10:40:42  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmBL
10:43:13  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmBy
10:43:25  <TrueBrain> I notice nobody really knows what to write there that fits in a small space
10:43:27  <TrueBrain> it is annoying :)
10:43:38  <TrueBrain> the whole UX around that is annoying
10:43:41  <TrueBrain> Sea level has similar issues
10:44:05  <andythenorth> I would leave it be
10:44:14  <TrueBrain> but .. I tried to minimize my change as much as I could :D
10:44:27  <andythenorth> I agree that it's weird, but my experience is that hasty UI changes cause regret
10:44:39  <andythenorth> especially near a deadline
10:44:40  <TrueBrain> The query string I named "Target peak height"
10:44:49  <TrueBrain> which I think mostly describes what it does
10:44:49  <andythenorth> 'bad but familiar' causes less strife
10:45:01  <TrueBrain> "Custom (NN target peak height)" looks odd :D
10:46:13  <TrueBrain> LordAro: "shorelines" in my definition is not "the whole bloody map" on very flat
10:46:15  <TrueBrain> is there a better word?
10:46:23  <andythenorth> if it was me I would do the menu entry as 'Custom...' (ellipsis indicates following dialog)
10:46:31  <TrueBrain> 20 tiles out of any sea doesn't feel like shortline anymore :D
10:46:36  <LordAro> indeed
10:46:44  <LordAro> "low-lying land" ?
10:46:54  <andythenorth> and then the dialog window bar title would be 'Enter target height of highest mountain' or so
10:47:03  <TrueBrain> besides, it is only OpenGFX that doesn't do it
10:47:09  <TrueBrain> which makes it difficult to add in a tooltip
10:47:32  <TrueBrain> andythenorth: not sure, showing the value is pretty nice imo
10:47:38  <LordAro> true
10:47:42  <TrueBrain> I guess we can assume 80% of the players use OpenGFX
10:47:51  <TrueBrain> this part of any PR is always hardest :D
10:50:08  <TrueBrain> "Land just above sea are always without snow" ?
10:50:13  <TrueBrain> not that anyone will read it, honestly, but okay :P
10:50:35  <TrueBrain> "Land just above sea level are always without snow"
10:50:51  <andythenorth> TrueBrain yes I see the menu entry changes when selected
10:50:53  <andythenorth> nvm
10:51:14  * andythenorth is all out of ideas
10:51:25  <TrueBrain> "Terrain Type" is just the issue, honestly
10:51:27  <andythenorth> but the dialog title bar is weird in my outdated build
10:51:33  <TrueBrain> if that was a better name, the problem would resolve itself
10:51:35  <andythenorth> Terrain Type is weird for a number
10:51:43  * andythenorth may be behind the times
10:51:54  <andythenorth> I should go back to actual work
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10:55:41  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmEC
10:57:02  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmEE
10:58:23  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f
10:59:46  <TrueBrain> LordAro: https://github.com/OpenTTD/OpenTTD/compare/9e8e98eee2e2d6e63876f01a9a83c1df6ffeb3b7..0a6d7102df7a38aa975d37ebd6fecff923801c6d for diff
11:00:35  <LordAro> TrueBrain: is always* :>
11:00:51  <TrueBrain> TOO SLOW
11:01:09  <LordAro> though i suppose you could argue that "land" is plural there
11:01:12  <LordAro> data / data thing
11:01:22  <LordAro> English is great
11:01:24  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f
11:01:30  <TrueBrain> sorry, I got an exception .. let me analyze ...
11:01:32  <TrueBrain> owh, here it is: E_DONT_GIVE_A_FUCK
11:01:33  <TrueBrain> :D
11:01:39  <LordAro> :p
11:01:48  <TrueBrain> if you say "is", I am pretty sure that is better :P
11:02:23  <TrueBrain> one thing that English does different over Dutch
11:02:28  <TrueBrain> so I am always confused :)
11:02:36  <TrueBrain> ("data" is always singular in Dutch)
11:03:06  <TrueBrain> well, unless you mean the plural of date, but that is a completely different story :D
11:03:33  <LordAro> i'm pretty sure the plural of date is dates :p
11:03:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f
11:03:49  <TrueBrain> in Dutch the word is "datum"
11:04:00  <TrueBrain> and if you keep to the Latin side of the language, it becomes "data" in plural
11:04:10  <TrueBrain> although most people say "datums", which is the Dutch way to make it plural
11:04:30  <TrueBrain> Dutch is weird :P
11:05:19  <TrueBrain> when we borrowed some words from other languages, we also tend to use their way of making it plural
11:05:22  <TrueBrain> which is just .. idiotic :P
11:07:22  <TrueBrain> anyway, LordAro : https://github.com/OpenTTD/OpenTTD/compare/9e8e98eee2e2d6e63876f01a9a83c1df6ffeb3b7..76b6d479add2a0fece63dd403c21bf2c08c5f322
11:08:42  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmzE
11:09:25  <TrueBrain> are we sure about this?
11:09:34  <TrueBrain> first I do lunch, then I will see if I am sure about this :P
11:09:36  <TrueBrain> and backport it
11:09:38  <TrueBrain> and make RC2
11:09:41  <TrueBrain> uuggggghhhhh
11:10:32  <LordAro> if we actually want to do RC2
11:10:44  <LordAro> 6 days
11:12:56  <TrueBrain> personally, I don't care; you mentioned it :P
11:13:38  <LordAro> needs to be today or not at all, imo
11:13:45  <TrueBrain> mostly: it is a lot of effort
11:13:49  <TrueBrain> and what do we plan to get out of it
11:13:51  <LordAro> and not late today either
11:14:09  <TrueBrain> lets just keep it as a 1st of April surprise
11:14:20  <TrueBrain> if it is really broken, we can always do 1.11.1 :)
11:14:25  <LordAro> mm
11:14:41  <LordAro> could merge all the existing backported stuff in to 1.11 anyway
11:14:48  <LordAro> no pressure to do a release as well
11:15:18  <TrueBrain> you know what, I will do the backports Tuesday or something
11:15:26  <TrueBrain> and we don't do another RC
11:15:35  <TrueBrain> people can test with nightlies
11:15:37  <LordAro> (y)
11:15:48  <TrueBrain> and backport should be very simple, as .. well .. I think all commits should be backported atm :P
11:17:48  <TrueBrain> yeah, one commit I otherwise wouldn't backport
11:17:54  <TrueBrain> so that will be trivial to backport :D
11:19:57  <Eddi|zuHause> not that i have a say in the matter, but i would do another RC after significant backports
11:20:23  <Eddi|zuHause> even if it's 2 days before release
11:21:05  <TrueBrain> in the end, 1.11.0 is also an RC :P
11:21:31  <LordAro> i think we've tested it enough to be confident that there won't be any game-breaking issues
11:21:44  <LordAro> there might be edgecases that need to be resolved in 1.11.1 or whatever
11:22:36  <TrueBrain> here goes nothing ...
11:22:37  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #8879: Feature: Configurable rainforest line height https://git.io/JmdT0
11:22:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f
11:22:47  <LordAro> \o/
11:22:52  <TrueBrain> :D
11:23:14  <TrueBrain> now it is a matter of waiting for the first "BUT THIS IS BROKEN" post :P
11:23:19  <TrueBrain> right, lunch time!
11:23:29  <LordAro> TrueBrain: i feel like you already got that in the PR ;)
11:23:33  <Eddi|zuHause> you know those are inevitable, right? :p
11:23:39  <LordAro> you resolved it as offtopic
11:30:55  <TrueBrain> that was the only sane way to resolve it :P
11:31:04  <TrueBrain> there was 1 mention of a "bug" the PR already mentioned as limitation
11:31:09  <TrueBrain> the rest was ....... "special" :D
11:31:18  <LordAro> :)
11:31:25  <LordAro> an interesting thing to have for sure
11:31:29  <LordAro> but wildly out of scope
11:31:30  <TrueBrain> a typical: well, now we have this, we also want <ALL THESE THINGS>
11:31:58  <TrueBrain> ideas is one thing OpenTTD never had any shortage off
11:32:04  <TrueBrain> the one thing that never has been an issue :D
11:32:12  <TrueBrain> if any dev is ever like: hmm ... I don't know what to add to OpenTTD
11:32:18  <TrueBrain> he is not reading any public medium about OpenTTD :D
11:32:52  <TrueBrain> best idea of the week btw was on Discord: make OpenTTD in a 1st person shooter
11:33:09  <LordAro> i... what
11:35:09  <TrueBrain> Hahaha
11:54:06  <Venemo> hey guys, I'm not sure if it's a bug or intended behaviour, but I found an interesting issue
11:55:07  <Venemo> on a desert map, there was a town with a population of about 1500. I built 3 drive-through bus stops, and started a 4-person taxi between them (using one of the small cars from Timberwolf 's UK set)
11:55:24  <Venemo> now, there are 1000+ passengers waiting at each stop
11:55:44  <Venemo> so essentially more than 2x the town's population is waiting in bus stops
11:56:06  <Venemo> is this a bug?
12:14:25  <supermop_Home> no that is normal
12:15:51  <supermop_Home> population is just essentially a count of number and type of buildings in a town, and each building 'produces' a certain number of people each month
12:16:17  <supermop_Home> the town has no way to know or care if those people ever come home
12:22:40  <TrueBrain> And they make a lot of babys
12:22:45  <TrueBrain> Like lots and lots
12:22:57  <TrueBrain> Also, they mature in a day, those babies
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12:26:33  <supermop_Home> also, if you set up a one-way route with a train that drops off 1000 people every month in town, and never picks anyone up, those people do not get added to the population
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12:29:59  <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8006: Codechange: Increase scrollbar length limit to 32bits https://git.io/Jv8Vk
12:33:57  <Wolf01> <supermop_Home> also, if you set up a one-way route with a train that drops off 1000 people every month in town, and never picks anyone up, those people do not get added to the population <- I don't see anything weird :P
12:36:19  <Eddi|zuHause> maybe they walk back?
12:36:43  <Wolf01> Or replace the dead?
12:37:21  <Venemo> hmm, okay
12:54:50  <TrueBrain> Cloning!!
12:55:19  <Wolf01> I'm more towards soylent green
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12:55:56  <Wolf01> We actually need a soylent green cargo... deliver passengers to the factory
12:56:05  <Eddi|zuHause> i think that's the steel works?
12:56:24  <Eddi|zuHause> might have been in TTO
12:59:32  <Xaroth> the oil platforms
12:59:34  <Xaroth> feed passengers
12:59:38  <Xaroth> improve oil production
13:22:38  <DorpsGek> [OpenTTD/OpenTTD] LordAro requested changes for pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYmNO
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13:29:10  <DorpsGek> [OpenTTD/nml] 2TallTyler opened issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK
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13:47:48  <DorpsGek> [OpenTTD/nml] LordAro commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK
14:00:35  <DorpsGek> [OpenTTD/nml] Eddi-z commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK
14:05:04  <FLHerne> LordAro: That's odd, I can't reproduce it with current master...
14:05:28  <LordAro> my version isn't super up to date either
14:06:22  <FLHerne> I suspect frosch fixed it
14:06:49  <FLHerne> He did
14:07:39  <Eddi|zuHause> https://github.com/OpenTTD/nml/pull/175
14:08:50  <DorpsGek> [OpenTTD/nml] FLHerne commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK
14:08:53  <DorpsGek> [OpenTTD/nml] FLHerne closed issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK
14:09:33  <DorpsGek> [OpenTTD/nml] 2TallTyler commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK
14:09:37  <FLHerne> Eddi|zuHause: yeah, I was just typing
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15:20:02  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY
15:24:45  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYYZs
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15:54:02  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8574: Feature: Ships yield when passing through one another https://git.io/JtJxc
15:55:07  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYY8X
15:55:59  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8574: Feature: Ships yield when passing through one another https://git.io/JYY8A
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16:19:28  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #8574: Feature: Ships yield when passing through one another https://git.io/JYYE8
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17:14:19  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY
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18:34:18  <andythenorth> yo
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18:47:08  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JYYQG
18:47:09  <DorpsGek>   - Update: Translations from eints (by translators)
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19:20:59  <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYYFN
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19:54:03  <andythenorth> oops
19:54:08  * andythenorth must stop playing blitz
19:54:16  <andythenorth> I am inappropriate in chat
19:54:18  <andythenorth> will get banned
20:01:21  <supermop_Home> well my computer seems to have forgot that it has Bluetooth in the past hour
20:01:48  <supermop_Home> rather it knows that Bluetooth is turned off, but the button to turn it back on has disappeared
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20:27:21  <supermop_Home> ugh adobe is like  a month
20:28:28  <andythenorth> yair
20:28:31  <andythenorth> full CS
20:30:24  <supermop_Home> just PS, AI, and ID individually would be like 60...
20:40:23  <peter1138> Remember when you used to be able to buy software?
20:40:34  <didac> Hi cute people. I am trying to make bananas-server return upload_date to the OpenTTD client as part of send_PACKET_CONTENT_SERVER_INFO, any expert on this matter here
20:43:04  <supermop_Home> peter1138 i have a disc for CS5 here....
20:43:13  <supermop_Home> but no longer have any optical drive
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20:58:41  <DorpsGek> [OpenTTD/bananas-server] perezdidac opened pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd
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21:00:58  <DorpsGek> [OpenTTD/bananas-server] perezdidac updated pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd
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21:04:02  <DorpsGek> [OpenTTD/bananas-server] perezdidac updated pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd
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22:03:29  <weeboo> Hello together
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22:24:21  <DorpsGek> [OpenTTD/OpenTTD] perezdidac opened pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://git.io/JYOmP
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22:30:35  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on issue #7268: Suggestion: Option not to disclose server information when password-protected https://git.io/fhbLp
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22:33:37  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on issue #7957: Add a flag to read banned users from a defined file instead of from openttd.cfg https://git.io/JvqkN
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23:22:53  <azulcosta> hello to all.
23:23:25  <azulcosta> Is it possible to have 16 direction sprites (or more) for a single veichle ?
23:24:07  <FLHerne> azulcosta: Only with magic
23:24:35  <FLHerne> Timberwolf's trains and CETS are examples of having extra directional sprites
23:25:32  <azulcosta> show, the magic is exclusive from timberwolf ?
23:25:38  <azulcosta> so, the magic
23:25:38  <FLHerne> They work by having each "vehicle" be three articulated parts, where the outer two are invisible
23:25:52  <azulcosta> that's no magic
23:25:58  <azulcosta> i've use that for my grf too
23:26:01  <FLHerne> and the middle one queries the angles of those to calculate its sprite
23:26:08  <azulcosta> oh....
23:26:36  <FLHerne> The code is on Github somewhere
23:27:51  <FLHerne> https://github.com/mattkimber/timberwolfs_trains/blob/master/templates/nested/curve_switch_long.tmpl I think?
23:28:20  <FLHerne> Timberwo1f, Eddi|zuHause ^ smooth-turning-vehicle question
23:28:38  <azulcosta> I have some kind of high speed train, that makes interesting corners.....hihi check it out: https://youtu.be/EICFrVGeDhM?list=PLpzUuyh7ZCO9u3KSYEquqYpTdBbRNRJMy
23:29:10  <Eddi|zuHause> let me look for an example
23:30:08  <FLHerne> Now that's an interesting train
23:32:17  <Eddi|zuHause> that's 2 full tiles per wagon? might be a bit too much
23:33:04  <azulcosta> 3 tiles
23:33:11  <DorpsGek> [OpenTTD/OpenGFX] Andrew350 commented on pull request #63: Change: Improved infra06.png Monorail and Maglev roof sprites https://git.io/JYOnW
23:33:30  <Eddi|zuHause> that doesn't make it better :p
23:33:47  <azulcosta> no problem for me.... i've used that also in buses
23:34:09  <FLHerne> It's a bit of a problem for OTTD's sprite sorter, hence all the clipping
23:35:17  <Eddi|zuHause> the longer the vehicles, the worse problem to work out all the corner cases
23:36:34  <Eddi|zuHause> azulcosta: this is my code: https://pastebin.com/a9Wr3iEW
23:36:41  <azulcosta> let me see...
23:36:48  <Eddi|zuHause> the interesting part is at the bottom
23:36:56  <Eddi|zuHause> it's 3 switches
23:38:46  <azulcosta> damn.... do you have a video to demonstrate that ?
23:44:08  <Eddi|zuHause> you can get the grf here: http://bundles.openttdcoop.org/cets/push/LATEST/
23:45:59  <Eddi|zuHause> azulcosta: the basic idea is: if the 3 vehicle parts make a straight line (cheching var 0x62), then draw each vehicle part separately. this avoids glitches with stations, depots, tunnel entrances, etc.
23:46:25  <Eddi|zuHause> if the vehicles are curved, or on a slope, draw the middle one as one big sprite, and the other two as empty/invisible sprites
23:50:20  <Eddi|zuHause> azulcosta: the sprites look something like this: https://dev.openttdcoop.org/projects/cets/repository/entry/src/gfx/pruss/P_Abt4_10_ABB_8bpp_normal.png
23:50:26  <azulcosta> hum...crap, i don't have graphics (yet) for slope angles, but can easily make
23:50:43  <azulcosta> that's it!!!
23:51:18  <Eddi|zuHause> there's some magic in the grf to cut these sprites up, so they aren't too big
23:51:38  <Eddi|zuHause> so each vehicle only draws a smaller slice of the sprite, not the complete one
23:51:53  <azulcosta> interesting
23:52:56  <Eddi|zuHause> the slicing is only done for the "straight" sprites, i.e. the 1st, 4th, 7th and 10th in the row
23:53:09  <Eddi|zuHause> the other ones are drawn as a complete sprite in curves
23:53:43  <Eddi|zuHause> and the straight ones are drawn as a complete sprite on slopes
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23:59:19  <azulcosta> well, thanks for the info.... i'll appoint that info and keep it stand-by for now.... maybe if openttd get's smooth curve track pieces like locomotion.... maybe someday....

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