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It would effectively be an opaque field as far as the DB is concerned. 10:41:37 <DorpsGek> [OpenTTD/OpenTTD] orudge opened pull request #9294: Feature: Sign Windows builds https://git.io/JsjzE 10:42:57 <LordAro> \o/ 10:52:42 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9294: Feature: Sign Windows builds https://git.io/Jsj2H 10:52:50 <TrueBrain> sorry orudge , but our variable naming is all over the place :P :P 10:52:54 <TrueBrain> s/our/your/ 10:55:02 <orudge> It was meant to be roughly consistent with the Apple stuff, I think 10:55:39 <orudge> but yes 10:56:00 <TrueBrain> dunno, found 3 variations :P 10:56:55 <TrueBrain> surprised how little code it takes honestly 10:56:55 <TrueBrain> nice :) 10:57:51 <TrueBrain> looking at the timestamp url, very weird that most documentation uses http:// 10:57:58 <TrueBrain> that feels really really really odd, when talking about certificates :P 10:58:09 <orudge> I know 10:58:27 <orudge> https might work there, I didn't try 10:58:30 <TrueBrain> we go through all this trouble of stting up a trust-chain, but the timestamp? NAH! ITS FINE! 10:58:39 <TrueBrain> just .. baffled by that, honestly :) 10:58:58 <orudge> Heh 10:59:12 <TrueBrain> its http:// in the official Microsoft Docs ... guess you should just note that in a question, where you got it from 10:59:15 <TrueBrain> and leave it at that .. 10:59:38 <orudge> I'll get the amendments done when I have a chance, wife is in hospital so not able to spend much time on this just now, sorry! 11:00:21 <TrueBrain> no worries; pretty sure what the priority is there ... 11:00:50 <TrueBrain> hope she is fine etc :) 11:11:30 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9294: Feature: Sign Windows builds https://git.io/JsjrP 11:14:55 <peter1138> https://knowledge.digicert.com/solution/SO912.html 11:15:51 *** WormnestAndroid has quit IRC 11:17:32 *** WormnestAndroid has joined #openttd 11:44:35 *** smoke_fumus has joined #openttd 12:21:34 *** snail_UES_ has joined #openttd 12:22:21 *** felix has joined #openttd 13:03:33 *** glx has joined #openttd 13:03:33 *** ChanServ sets mode: +v glx 13:05:09 *** supermop_Home_ has joined #openttd 13:32:41 *** nielsm has joined #openttd 13:58:48 *** supermop_Home_ has quit IRC 14:01:29 *** sla_ro|master has quit IRC 14:08:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGe3S 14:46:43 *** Gustavo6046 has quit IRC 15:07:26 *** luaduck has quit IRC 15:20:01 <DorpsGek> [OpenTTD/OpenTTD] erenes commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGe2X 15:20:56 <TrueBrain> "there is no native method, but here, I show you one" 15:20:59 * TrueBrain is confused :P 15:21:05 <keenriser> not a nice one 15:21:12 <TrueBrain> it is PS 15:21:16 <TrueBrain> "nice" is relative to start with :D 15:21:17 <TrueBrain> :D :D 15:21:17 <keenriser> this uses .net framework methods 15:21:22 <TrueBrain> aaaahhhh 15:21:24 <TrueBrain> is there a difference? 15:21:31 <TrueBrain> (I know 0.1 about PS :P) 15:21:48 <keenriser> native powershell methods allow you to pipe input and output like bash 15:21:49 <TrueBrain> anyway, I like the solution, so I shouldn't nitpick :D 15:22:06 <TrueBrain> ah, yes, this you ened to do with a weird construct 15:22:21 <keenriser> so you'd want something like 'cat env:/VAR_NAME | ConvertFrom-Base64 | Import-Certificate -CertStoreLocation Root' 15:22:32 <TrueBrain> okay, that makes sense :) Tnx :D 15:22:56 <keenriser> I'm all about putting everything on a single line :P 15:22:59 <TrueBrain> I did not know you could just call .NET framework methods transparent like that :P 15:23:13 <TrueBrain> I google'd Powershell base64, saw those examples, assumed it was PS :P 15:23:43 <TrueBrain> well, a single line, especially for secrets like this, wouldn't hurt 15:23:49 <TrueBrain> writing it in a temporary file is .... scary 15:24:19 <keenriser> not sure how these actions work, are they all run in sequence on the same machine? it seems like state is carried over between steps? 15:24:39 <TrueBrain> between steps, ye 15:24:42 <TrueBrain> between jobs, no 15:24:51 <TrueBrain> and in sequence on the same machine 15:25:28 <keenriser> cool, learned something new today ;) 15:25:41 <TrueBrain> so did I! :P 15:47:34 *** Wormnest has joined #openttd 15:54:54 *** Progman has joined #openttd 16:03:44 *** sla_ro|master has joined #openttd 16:16:52 *** Gustavo6046 has joined #openttd 16:19:08 *** tokai|noir has joined #openttd 16:19:08 *** ChanServ sets mode: +v tokai|noir 16:26:04 *** tokai has quit IRC 16:56:04 *** Gustavo6046 has quit IRC 17:00:21 *** frosch123 has joined #openttd 17:05:28 <TrueBrain> https://steamcommunity.com/id/PoshboyEdders/recommended/1536610/ 17:05:32 <TrueBrain> just so you know, you know 17:06:28 <glx> haha 17:07:40 <frosch123> it's not wrong 17:08:27 <TrueBrain> https://steamcommunity.com/profiles/76561198973517875/recommended/1536610/ <- some are cute 17:08:59 <TrueBrain> like: this game is new, I can see the potential, but I am waiting for the next version :P 17:09:52 *** gelignite has joined #openttd 17:10:54 <TrueBrain> and to top it off: https://steamcommunity.com/profiles/76561198034263111/recommended/1536610/ :) 17:11:06 <TrueBrain> I love how people are just in for the rewards :P 17:12:12 <frosch123> i guess at 95% approval, negative reviews are 20x as visible :p 17:12:23 <TrueBrain> are they? 17:12:27 <TrueBrain> I just filtered on negative reviews :) 17:12:48 <frosch123> by default it shows recent positive and negative reviews 17:12:57 <frosch123> what are the changes that your review is the top one? 17:13:06 <frosch123> *chances 17:13:28 <TrueBrain> its just funny how broken the review system really is 17:13:44 <TrueBrain> it gives a general idea of how a game is doing 17:13:46 <glx> less broken than metacritic 17:13:47 <TrueBrain> but in detail, it is worthless 17:14:44 <frosch123> there are still lots of nostalgia reviews, so i guess we can't complain :) 17:15:21 <frosch123> better sell your stocks :) 17:15:30 <TrueBrain> wait, you have stocks? :o 17:15:31 <TrueBrain> :) 17:15:57 <Rubidium> guess I should review CS:GO or something and complain I get shot every time I try to explore the place 17:16:19 <frosch123> can CS:GO players read though? 17:17:03 *** Wolf01 has joined #openttd 17:18:12 <frosch123> on the other road next to my house, there often park two cars with plates: "... E 1337" and "... EZ 1" 17:18:26 <frosch123> i directly filed them under CS players :p 17:23:02 <Rubidium> well, the person complaining there are trains probably can't read either 17:23:32 <TrueBrain> who said it was a complaint? 17:24:05 <TrueBrain> maybe it was the only positive thing he could think of! 17:26:05 *** Flygon_ has quit IRC 17:26:10 <_dp_> ugh, trains are disgusting, they're slimy and wiggly like worms 17:26:20 <_dp_> how do you even play this game without throwing up? 17:26:35 <_dp_> and some madman even modded them into slugs... 17:26:59 <Rubidium> or, that person should take a look at #9280 ;) 17:41:19 <_dp_> hm... fatal error: charconv: No such file or directory 17:41:26 <_dp_> does master need gcc 8.1+ now? 17:41:57 <glx> it needs c++17 17:42:14 <_dp_> yeah, but 1.11.2 compiled with 7.5 just fine 17:42:26 <LordAro> mm, there have been some minor changes 17:42:39 <LordAro> not intentionally 17:43:21 <LordAro> can probably remove the charconv usage relatively easily 17:44:37 <Rubidium> what's special about 7.5 to require things building there? 17:45:38 <LordAro> ubuntu18.04, i think? 17:45:47 <LordAro> or one of the older debians 17:47:27 <_dp_> yep, 18.04 has it 17:49:11 <LordAro> replacing it with std::stoi should be feasible 17:49:13 <Rubidium> apt-get install g++-8? 17:49:58 <Rubidium> okay, that's not the default for 18.04, but it's available 17:53:11 *** Gustavo6046 has joined #openttd 17:55:28 <_dp_> Rubidium, how do I make openttd use it? 17:56:38 <glx> you can set variables on cmake invocation 17:57:13 <_dp_> I suspected that much :p 17:58:26 <_dp_> ok, looks like found it, nvm 17:58:39 <glx> we set CC and CXX env vars on CI, but there's also some -D for cmake 18:09:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9280: Fix: Do not send vehicles towards incomplete PF nodes https://git.io/JGvmP 18:11:28 <_dp_> hm... interesting, I had 1.11.2 crashing somewhere in the nvidia driver so I tried master 18:11:42 <_dp_> it doesn't exactly crash but it freezes completely 18:12:01 <_dp_> should I do something useful about it or just write it off to old drivers or smth and use -v sdl? 18:12:20 *** keenriser has quit IRC 18:13:07 <_dp_> oh, master crashed eventually as well 18:13:27 <frosch123> fetch a backtrace :) 18:13:53 <_dp_> https://pastebin.com/ARfXwRTm 18:14:59 <frosch123> SDL_GL_SwapWindow, so not even our code :p 18:21:05 <_dp_> well, I have it under gdb so if someone has any ideas I can poke around 18:21:09 <_dp_> since I have none 18:25:06 <_dp_> actually, I can try to bisect, I think it started crashing relatively recently 18:27:36 *** Wuzzy2 has joined #openttd 18:31:14 *** Wuzzy has quit IRC 19:06:03 <DorpsGek> [OpenTTD/OpenTTD] vituscze commented on pull request #9280: Fix: Do not send vehicles towards incomplete PF nodes https://git.io/JGv8Q 19:16:18 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JGvBh 19:16:19 <DorpsGek> - Update: Translations from eints (by translators) 19:16:23 *** WormnestAndroid has quit IRC 19:16:38 *** WormnestAndroid has joined #openttd 19:48:16 <DorpsGek> [OpenTTD/OpenTTD] suit opened issue #9295: Music Audio is not normalized/leveled correctly https://git.io/JGvg7 20:04:16 *** andythenorth has joined #openttd 20:19:05 <andythenorth> well 20:19:10 <andythenorth> was it lunch? 20:20:41 <V453000> not yet 20:20:43 <V453000> keep working 20:23:36 <andythenorth> I stopped working at 6pm 20:23:41 <andythenorth> played Warcraft 1 and cooked dinner 20:24:53 <V453000> damn 20:25:02 *** luaduck has joined #openttd 20:25:02 <V453000> W1 is some serious vintage 20:25:07 <andythenorth> gog.com 20:25:11 <andythenorth> seriously GG 20:25:21 <V453000> he said and went back to a 1994 transportation game 20:25:26 <V453000> yeah :) 20:25:29 <andythenorth> I play stupid custom games 20:25:34 <andythenorth> 6 peons, 1 catapult 20:25:37 <andythenorth> stuff like that 20:25:37 <V453000> XD 20:25:43 <V453000> W1 already had those? 20:25:46 <V453000> had no idea 20:25:48 <andythenorth> once you figure out the unit pathfinding there are exploits also 20:25:59 <V453000> honestly I only played W2 as a kid and I remember mostly nothing 20:26:06 <V453000> XD ofc 20:26:27 <andythenorth> there are exploits similar to station walking also, to increase village size 20:28:52 <V453000> tonight I got quite close to finishing terrain coloring for all 4 climates 20:29:02 <V453000> just bridge postproduction and I got a new version going :) 20:29:12 <V453000> "just" 20:31:50 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv6T 20:32:08 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv6t 20:32:35 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv63 20:34:39 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv6E 20:35:05 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv6u 20:36:58 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv66 20:38:29 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGv6b 20:40:57 *** Strom has quit IRC 20:42:03 *** Strom has joined #openttd 20:42:22 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds https://git.io/JGviC 20:43:49 <LordAro> comment comment comment 20:44:06 <milek7> _dp_: I would blame nvidia 20:46:17 *** jottyfan has joined #openttd 21:03:02 *** frosch123 has quit IRC 21:18:04 *** andythenorth has quit IRC 21:19:35 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9295: Music Audio is not normalized/leveled correctly https://git.io/JGvg7 21:21:49 <peter1138> Those Doom MIDI files should probably not be on there, copyrights etc... 21:22:13 <nielsm> the uploader claims they are GPL covered but it sounds wrong 21:26:25 <nielsm> it's an interesting effect to play 3 different GM synths simultaneously 21:26:33 <dwfreed> [citation needed] 21:31:24 <nielsm> here: https://0x0.st/-eFi.ogg 21:32:08 <nielsm> starting with SC-55, then adding MU50, then adding NS5R, then removing SC-55, then removing, MU50, then re-adding SC-55, then re-adding MU50 21:32:15 *** sla_ro|master has quit IRC 21:32:28 <dwfreed> nielsm: I meant the GPL comment 21:32:34 <nielsm> bah 21:32:39 <nielsm> LISTEN TO MY COLLECTION 21:32:46 <nielsm> but yeah 21:33:40 <dwfreed> why does it get louder at the 10 second mark? 21:33:49 <peter1138> The music was contained in the doom wads, they were never made GPLv2. 21:34:17 <nielsm> it gets louder because I add another sound source 21:34:37 <dwfreed> the existing sound got louder 21:35:41 *** gelignite has quit IRC 21:35:44 <dwfreed> not the overall volume of the music, but whatever sound source is playing at 10 seconds gets louder itself 21:47:02 *** Wolf01 has quit IRC 21:59:41 *** iSoSyS has joined #openttd 22:00:41 *** Speeder has joined #openttd 22:13:00 *** felix has quit IRC 22:19:15 *** smoke_fumus has quit IRC 22:27:28 *** felix has joined #openttd 22:32:40 *** Progman has quit IRC 22:33:19 *** nielsm has quit IRC 22:42:06 *** Strom has quit IRC 22:43:13 *** Strom has joined #openttd 22:49:54 *** Strom has quit IRC 22:50:29 *** felix has quit IRC 23:07:53 *** HerzogDeXtEr has quit IRC 23:13:51 *** Wuzzy2 has quit IRC 23:34:53 *** felix has joined #openttd 23:46:17 *** tokai has joined #openttd 23:46:17 *** ChanServ sets mode: +v tokai 23:53:04 *** tokai|noir has quit IRC 23:59:08 *** Strom has joined #openttd