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Log for #openttd on 27th May 2021:
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02:15:38  <Speeder> D:
02:15:45  <Speeder> parsing nml is super hard :(
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08:28:19  <TrueBrain> a stack-buffer-overflow somewhere in the widget system
08:28:20  <TrueBrain> lovely :)
08:28:28  <TrueBrain> lets see ... what can it be ...
08:29:04  <TrueBrain> there it is :D
08:29:08  <TrueBrain> that was quickly :P
08:37:38  <LordAro> yay
08:38:21  <TrueBrain> I did: a ? "" : a
08:38:24  <TrueBrain> as DParam
08:38:33  <TrueBrain> I assumed it would understand "" is a const
08:38:37  <TrueBrain> but no .. it was pushed on the stack :P
08:39:02  <TrueBrain> so now we have a static std::string empty = {} :D
08:43:40  <peter1138> yheh
08:44:52  <TrueBrain> right ... creating a "secrets.cfg" .. eeeuuuuhhhhhhhh
08:45:07  <peter1138> ooo
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08:56:20  <TrueBrain> so .... we have gameopt_settings.ini
08:56:27  <TrueBrain> and most of those settings are also in settings.ini
08:56:36  <LordAro> i've noticed this
08:56:41  <LordAro> i don't understand the distinction
08:57:30  <TrueBrain> the first is stored in the OPTS chunk in the savegame
09:03:01  <Rubidium> some weird conversions are happening on the gameopt's diff custom after it has been loaded
09:03:34  <TrueBrain> most likely made total sense to who-ever wrote it :)
09:03:46  <TrueBrain> similar, in settings.ini you can set the "base" of an entry
09:03:51  <TrueBrain> but the only allowed value is GameSettings
09:03:54  <TrueBrain> otherwise shit breaks :P
09:04:29  <Rubidium> yup
09:04:48  <TrueBrain> I love that it gives me the illusion it can be used for more :)
09:05:23  <Rubidium> well... passing GameSettings is mostly to just be able to use the Saveload code more easily
09:05:36  <TrueBrain> I am not complaining the functionality is there
09:05:45  <TrueBrain> I am complaining "base" gives the suggestion it could be used for more than just "GameSettings" :D
09:05:50  <TrueBrain> is_game_settings = 1
09:05:54  <TrueBrain> would have been a lot more clear :P
09:06:12  <TrueBrain> base_only_when_game_settings = GameSettings
09:06:13  <Rubidium> though... don't give me more idea to break the settings code. There's already too much to be reviewed before I want to tackle such changes as well ;)
09:06:15  <TrueBrain> would also be fine :P
09:06:34  <TrueBrain> mostly, as I was like: sweet, so I can just do: base = SecretSettings
09:06:36  <TrueBrain> but no, I cannot
09:07:12  <Rubidium> but why do you want to do that? Do you want to support multiple versions of SecretSettings? One for newgames and one for the current game?
09:07:27  <TrueBrain> huh?
09:07:29  <TrueBrain> no
09:07:41  <TrueBrain> but "base" is just a shitty name putting people on the wrong track :)
09:08:46  <Rubidium> true... though... there's also CompanySettings as a base, which is why there is logic to resolve a CompanySetting separate from a normal Setting as they have a different "base"
09:09:11  <TrueBrain> yeah, but that is done in another ini file
09:09:47  <TrueBrain> not that it makes it really any better :P
09:10:19  <TrueBrain> always difficult to add stuff while trying to not make the situation worse :D
09:11:17  <Rubidium> either put it in _settings_client and use SDTC or just _secrets and use SDTG
09:11:57  <Rubidium> but I agree that in settings.ini all the base parameters can be removed, and $base in the template should be replaced with GameSettings. That would make it a lot safer against further harm
09:12:23  <Rubidium> though please don't do that now as that's going to heavily conflict with my patch tree
09:12:33  <TrueBrain> I have zero intentions of doing that :P
09:15:33  <Rubidium> stupid github... it will remove $ from your search queries, so trying to find all places where $base is used... returns *everything* with base in it
09:15:56  <TrueBrain> wait till you find out it is being "clever" and only return partial results :P
09:16:08  <TrueBrain> searching on GitHub is .. ugh
09:26:08  <TrueBrain> hmm ... our ini-writer doesn't remove entries that are no longer in the settings
09:26:13  <TrueBrain> guess that makes sense for upgrading/downgrading
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09:33:21  <TrueBrain> lol, lovely, you can only change settings via the console when they are in _settings :)
09:33:29  <TrueBrain> ugggghhh .. I was hoping this was a simple change :P
09:38:47  <TrueBrain> in case you want to read something "fun": https://github.com/OpenTTD/OpenTTD/blob/master/src/settings.cpp#L2088
09:38:56  <TrueBrain> look at the "i" variable
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09:39:17  <TrueBrain> it can either be an index in _settings or in _company_settings
09:39:37  <TrueBrain> none of the users of that function validate it
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09:42:06  <TrueBrain> right .. seems I am finding out things Rb already did, and fixed .. as ugh, this code
09:46:05  <TrueBrain> 19 commits in 1 PR :P
09:46:08  <TrueBrain> that is pretty hard to review :D
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09:59:33  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9298: Change: move secrets out of "openttd.cfg" into "secrets.cfg" https://git.io/JGLne
09:59:41  <TrueBrain> at least a draft to have a conversation :)
09:59:47  <TrueBrain> a pretty breaking change :P
10:05:10  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9295: Music Audio is not normalized/leveled correctly https://git.io/JGvg7
10:14:55  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGLCz
10:18:39  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGLWq
10:26:05  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGLl6
10:26:16  <TrueBrain> yes, I am doing single comments, as this PR is insane to review :P
10:29:54  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGL4s
10:32:52  <TrueBrain> okay, and I stop understanding what is going on after that :D
10:32:53  <TrueBrain> I need lunch
10:53:12  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGLED
10:53:22  <TrueBrain> ugh, I said I needed lunch .. ffs :P Stupid me
10:53:30  <LordAro> lol
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11:27:21  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGLwr
11:27:23  <TrueBrain> right, that should be all of it
11:27:25  <TrueBrain> I think
11:27:54  <TrueBrain> I love how all of a sudden I wrote some Dutch comments
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11:27:59  <TrueBrain> lets fix that quickly :D
11:42:04  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGLKU
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11:58:47  <peter1138> I really need to VLAN off my IoT stuff, the Google Nest is advertising an IPv6 ULA prefix o_O
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12:07:43  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9036: Game crashes while opening Towns directory on OS X, 1.11.0 Steam https://git.io/JOmpA
12:07:47  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9036: Game crashes while opening Towns directory on OS X, 1.11.0 Steam https://git.io/JOmpA
12:10:33  <TrueBrain> LordAro: https://github.com/OpenTTD/OpenTTD/issues/9145 <- given the info that it was a NewGRF causing this behaviour, you still think it requires further investigation / fixing?
12:11:39  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9237: I never get the new trains after 1980- but i get all plains, boats and cars https://git.io/JseBp
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12:14:43  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9277: Font sizes are unreasonably small or large with no in between https://git.io/JslSd
12:14:56  <LordAro> TrueBrain: yeah, i think that can be closed
12:16:15  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9145: Some wagons dissappeard after few years https://git.io/J3Ge8
12:16:18  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9145: Some wagons dissappeard after few years https://git.io/J3Ge8
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12:23:43  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9051: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JOEC9
12:23:46  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg started discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:23:49  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:23:52  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:23:55  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:23:58  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:24:01  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:24:02  <TrueBrain> wauw
12:24:05  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #9299: Cities build irrational bridges: right on the shore, along the lake, next to each other https://git.io/JGLMK
12:24:09  <TrueBrain> I expected something more clever
12:25:50  <peter1138> What was that?!
12:27:51  <LordAro> ...huh?
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12:28:10  <LordAro> that's been there over a month
12:31:03  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9061: Clear land tool clears areas that are already cleared (bare land) https://git.io/JOzbJ
12:31:06  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9061: Clear land tool clears areas that are already cleared (bare land) https://git.io/JOzbJ
12:31:21  <TrueBrain> I moved a "feature" request on the issue tracker to a discussion
12:32:44  <TrueBrain> one would assume they just do this transparently .. but no, it closes the issue, opens a new discussion, and "posts" the replies :P
12:34:27  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9236: Vehicles do not pass stopped/broken down vehicles https://git.io/J3jij
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12:39:29  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9265: unload and leave empty https://git.io/JsODr
12:40:10  <TrueBrain> so happy someone else opened #9265 .. I fall for it every freaking game :P
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12:52:48  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9281: Company Takeover Maths not correct. https://git.io/JsVIj
12:52:50  <TrueBrain> I could not resist
12:53:09  <TrueBrain> I love talking a wrong into a right from time to time :)
13:00:13  <TrueBrain> (and yes, it is nonsense, and there is a huge gaping hole in the story, but that is not relevant :P)
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13:10:00  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9281: Company Takeover Maths not correct. https://git.io/JsVIj
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13:13:56  <andythenorth> TrueBrain I can't even follow the maths
13:14:02  <andythenorth> I am stuck at 'brr what?'
13:14:06  <TrueBrain> :D
13:14:09  <peter1138> And the Nest is now VLANed.
13:14:11  <andythenorth> and I have actually sold a company which had actual loans
13:14:17  <andythenorth> when we sold the purchaser had to buy out some of the loans
13:14:24  <andythenorth> because they had been personally guaranteed by the shareholders, and you can't guarantee a loan personally when you can no longer exercise control over the repayment
13:14:31  <andythenorth> but we used..like maths and tables
13:14:34  <andythenorth> not a wall of words
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13:19:15  <peter1138> Why does mpd have a URL handler for gopher://?
13:28:09  <TrueBrain> andythenorth: the issue started with maths and tables
13:28:12  <TrueBrain> so we have that going for us :)
13:29:02  <TrueBrain> but yeah, this all heavily depends on what you agree .. I mean, in OpenTTD after you buyout a company, the owner gets NOTHING
13:29:07  <TrueBrain> which is a bit rude
13:29:11  <TrueBrain> and a weird way to sell your company :)
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13:30:36  <peter1138> Well
13:32:02  <TrueBrain> the longer I look at this "shares" code, the less sense it makes :D
13:32:19  <TrueBrain> why, when you take over a company, does the game "sell you back" your shares
13:32:28  <TrueBrain> so you double-dip in the assets you receive?
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13:42:04  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9281: Company Takeover Maths not correct. https://git.io/JsVIj
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13:45:25  <TrueBrain> now I need to run some test-games to verify my findings :)
14:00:03  <TrueBrain> okay, it is as bad as I was thinking :)
14:20:34  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGtLw
14:20:52  <TrueBrain> ooh, game crash in Company Pool
14:20:54  <peter1138> TrueBrain, https://www.youtube.com/watch?v=M1YlJ9J7_Jo < about 27 minutes in...
14:20:58  <TrueBrain> question is .. can I reproduce ..
14:21:22  <peter1138> Bit annoying to watch
14:29:18  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtmD
14:33:06  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9300: Fix #9281: acquire a company uses special bookkeeping to make you rich https://git.io/JGtYy
14:33:07  <TrueBrain> okay, I think this should be it
14:33:18  <TrueBrain> we can debate the terms of the buy-out
14:33:25  <TrueBrain> like, does the owner get anything
14:33:30  <TrueBrain> but .. at least it is far less buggy :)
14:35:01  <TrueBrain> peter1138: yeah .. that way of "abusing" Give Money is not really preventable :)
14:35:07  <TrueBrain> well, disabling the functionality :P
14:35:19  <milek7> remove shares?
14:36:00  <Timberwolf> Either that or "you cannot give money to a company with shares issued"
14:36:02  <peter1138> Shares are a detail that can't really work.
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14:38:09  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGtOi
14:39:19  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGt3v
14:39:25  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #9061: Clear land tool clears areas that are already cleared (bare land) https://git.io/JOzbJ
14:39:42  <TrueBrain> shares are bananas in OpenTTD :) but so is "give money" :)
14:40:42  <peter1138> At least give money doesn't fabricate it, but yeah.
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14:43:10  <TrueBrain> well, I agree, without shares "give money" is a whole less worse
14:43:23  <TrueBrain> well, I would guess most servers have "shares" disables anyway
14:44:07  <TrueBrain> its funny, the code is littered with "acquire only works for AIs"
14:44:09  <TrueBrain> which is a lie :P
14:44:46  <TrueBrain> but that is not so much related to shares :)
14:44:49  <_dp_> hm, I remember using "unload & take cargo" but don't remember what for...
14:45:08  <_dp_> it has some special usecase
14:45:42  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtsn
14:58:27  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9301: Change: by default, make "unload all" leave stations empty https://git.io/JGtnI
15:05:50  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9094: Electric train waits for free path when track is not electrified https://git.io/JOSrh
15:05:56  <TrueBrain> I do not understand why people were voting this down ..
15:06:37  <TrueBrain> it is so incredibly hard to diagnose this issue, especially as new player, and especially as electric rail is not -that- different from non-electric
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15:09:49  <_dp_> TrueBrain, because lost trains are even harder to diagnose
15:09:59  <_dp_> if you worry about new players disable elrail by default :P
15:10:13  <TrueBrain> yeah, that is a very black/white view on the problem given by the user
15:10:23  <andythenorth> does the train know why it can't find a path?
15:10:33  <andythenorth> we could have a new effect sprite
15:10:42  <andythenorth> which the stuck train emits
15:10:45  <TrueBrain> andythenorth: I would hope so :P And if not, we should teach it to :D
15:10:55  <andythenorth> red version of the sparks, or a red exclamation mark char
15:11:01  <TrueBrain> and the status should just change to "Destination unreachable"
15:11:06  <TrueBrain> like many many many many other games do :P
15:11:17  <TrueBrain> haha, exclamation mark on vehicles is a nice idea :)
15:11:38  <andythenorth> if PBS overlay was on, we could maybe highlight the unpowered segments
15:11:42  <andythenorth> dunno
15:11:54  <TrueBrain> other games have a various of tools available for this
15:12:04  <TrueBrain> like an overlay that shows a coloured line on top of tracks to indicate various of things
15:12:07  <TrueBrain> can either be density
15:12:11  <TrueBrain> but in this case: type of track
15:12:47  <TrueBrain> both can greatly help diagnose what the fuck is going on on your tracks
15:13:17  <TrueBrain> but as I just posted, the problem is not only with trains
15:13:25  <TrueBrain> I learnt to hate ships because of this
15:13:41  <TrueBrain> just fucking tell me you cannot reach the dock, instead of being a fucking bozo and doing what-ever-the-fuck-you want
15:13:43  <TrueBrain> same with RVs
15:13:47  <TrueBrain> missing a half-piece of road
15:13:52  <TrueBrain> behind a building
15:13:56  <TrueBrain> takes for-ever to find
15:14:49  <_dp_> yeah, lost vehicles can use some diagnostic info
15:15:18  <_dp_> having it remember exact tile where it got lost would also be helpful
15:15:50  <TrueBrain> so this is why I don't understand why people downvote such issue
15:15:55  <TrueBrain> it clearly is an issue we all have
15:16:04  <TrueBrain> his solution might be suboptimal .. but ... his issue is real :P
15:16:25  <_dp_> I downwoted because of "solution"
15:16:37  <TrueBrain> yeah .. it is an issue .. not a PR :)
15:19:55  <_dp_> well, feature request/proposal is also an issue in github
15:22:19  <_dp_> it barely even mentions the issue itself...
15:27:02  <_dp_> btw, I think what #9094 mentions is actually a rare case
15:27:12  <_dp_> usually trains just get lost and run around iirc
15:28:40  <_dp_> also may not be a bad idea to just stop lost vehicles
15:28:55  <_dp_> though will probably have to be configurable for compatibility
15:30:01  <_dp_> ah, no, nvm, bad idea xD
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15:32:52  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
15:32:56  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGt0B
15:36:48  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
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15:50:16  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGThL
15:51:44  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGThL
15:52:42  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGtgr
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16:02:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGta1
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16:12:50  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtwp
16:13:47  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtrZ
16:15:47  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtrS
16:18:49  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGtow
16:25:12  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtK5
16:28:29  <TrueBrain> https://steamcommunity.com/app/1536610/discussions/0/3090011896377893919/ <- this went from crazy to wtf?
16:28:32  <TrueBrain> lol
16:29:34  <LordAro> lol
16:31:01  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9296: Fixes and code changes to reduce number of LGTM alerts https://git.io/JGThL
16:34:30  <TrueBrain> sometimes it is really unclear if people are trolling or being entitled .. lets give it the benefit of the doubt :)
16:38:16  <Rubidium> ah, Hanlon's razor?
16:39:42  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
16:41:49  <TrueBrain> yeah, something like that :P
16:41:55  <TrueBrain> just with entitled, not stupidity
16:46:23  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JGtMx
16:48:01  <TrueBrain> https://steamcommunity.com/profiles/76561198069681593/recommended/1536610/ <- LOL wtf? :D
16:49:44  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #9301: Change: by default, make "unload all" leave stations empty https://git.io/JGtDy
16:49:47  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
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16:56:43  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9265: Change "unload" to default to "unload and leave empty" https://git.io/JsODr
16:56:46  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9301: Change: by default, make "unload all" leave stations empty https://git.io/JGtnI
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17:41:50  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #9302: Change: split check and update callbacks for settings https://git.io/JGtNC
17:55:14  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9302: Change: split check and update callbacks for settings https://git.io/JGtNC
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18:57:29  <DorpsGek> [OpenTTD/OpenTTD] suit commented on issue #9295: Music Audio is not normalized/leveled correctly https://git.io/JGvg7
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19:38:17  <andythenorth> hmm
19:38:23  <andythenorth> I don't think this is deprecated
19:38:24  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:Deprecated_syntax
19:38:29  <andythenorth> and I can never find it in the docs :P
19:38:32  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JGqGf
19:38:33  <DorpsGek>   - Update: Translations from eints (by translators)
19:38:41  <andythenorth> it's pretty much essential to have that feature
19:38:54  <glx> it is deprecated, you're not supposed to use this syntax :)
19:39:05  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9302: Change: split check and update callbacks for settings https://git.io/JGtNC
19:39:12  <andythenorth> I disagree
19:39:17  <andythenorth> :P
19:39:34  <andythenorth> historically we have been against adding 80+ var useage
19:39:41  <andythenorth> it's the only way to use 80+ vars
19:39:51  <andythenorth> it's also the only sensible way to test new OpenTTD vars
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19:49:10  <DorpsGek> [OpenTTD/nml] 2TallTyler opened issue #218: Request: Add variable for xy coordinates of industries https://git.io/JGqZ1
20:02:38  <DorpsGek> [OpenTTD/nml] frosch123 commented on issue #218: Request: Add variable for xy coordinates of industries https://git.io/JGqZ1
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20:22:48  <andythenorth> this is why 80+ vars aren't just added to nml :D
20:22:51  <andythenorth> probably
20:24:10  <DorpsGek> [OpenTTD/nml] 2TallTyler commented on issue #218: Request: Add variable for xy coordinates of industries https://git.io/JGqZ1
20:24:41  <frosch123> 80+x vars are always a problem. they are implementation details, which may change meaning in weird ways
20:25:13  <frosch123> it's okay as cheap way to test something, but if something is useful there should be proper var instead
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22:06:20  <Speeder> D:
22:06:28  <Speeder> can't get python to work on Godot
22:06:30  <Speeder> it keeps crashing
22:06:37  <Speeder> seemly it is a compilation issue with the dll
22:06:44  <Speeder> but I can't figure out how to make scons compile with mingw
22:06:51  <Speeder> it insists it wants to compile with MSVC :(
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