Config
Log for #openttd on 18th June 2021:
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00:07:25  <esselfe> my game on my server has become rendering 1 fps... laptop cpu is 75% and tower pc (server) cpu is 20%
00:07:35  <esselfe> other players say it's fine
00:08:02  <esselfe> I tried restarting
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04:05:53  <DorpsGek> [OpenTTD/OpenTTD] telk5093 commented on pull request #9376: Feature: Show the number of clients and companies in the online players window https://git.io/Jn4A0
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05:56:29  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JnBOj
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11:14:58  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JnRN9
11:16:21  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JnRNx
11:19:51  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JnRAz
11:32:32  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JGlmd
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11:58:47  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JGlmd
12:09:53  <peter1138> You should use "notAfter" because apparently that is VERY clear...
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12:35:36  <glx> I don't understand why https://github.com/glx22/OpenTTD/runs/2853761328?check_suite_focus=true#step:9:76 doesn't build while https://github.com/glx22/OpenTTD/runs/2853425285?check_suite_focus=true#step:12:78 does
12:38:35  <peter1138> I don't know how to see what's different.
12:38:51  <glx> same cmake args, same source version
12:39:13  <LordAro> different build host :p
12:39:32  <glx> well failing build used a different host yes, but it was also failing with the same host
12:40:15  <peter1138> Anyway, compiler crashing is surely a compiler bug, so... report to clang?
12:40:17  <TrueBrain> different env too
12:40:24  <TrueBrain> 0607 vs 0612
12:40:50  <glx> yes this time env is different, but as said it was failing earlier on 0607
12:41:09  <TrueBrain> host != env, sorry, that got lost in translation :P
12:41:52  <glx> yes CTEST... but should not matter for build step
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13:13:06  <andythenorth> so station grfs are nfo only
13:13:14  <andythenorth> and objects are really better done in nml
13:13:24  <andythenorth> so either I include objects in FIRS
13:13:30  <glx> yes station spec is a pain for nml
13:13:42  <andythenorth> or I render nml -> nfo, string process it, then write the nfo into CHIPS.nfo
13:13:48  <andythenorth> and have grfcodec sort it out
13:13:58  <andythenorth> but I'll have to re-process the string IDs
13:14:10  <andythenorth> and split out the action 8 and stuff
13:14:29  <andythenorth> station tiles can't be built on corner coasts, so making docks looks nice requires objects
13:14:54  <andythenorth> but I'm not making a standalone object grf just to put about 4 dock-beautification objects in
13:16:04  <andythenorth> ugly dock stations https://media.discordapp.net/attachments/477434889508093952/855435628404932608/unknown.png
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14:15:38  <andythenorth> lol I broke the ship pathfinder
14:15:48  <andythenorth> they're stuck on the wrong side of a big peninsula
14:37:20  <FLHerne> That sounds like stations should be allowed to be on corners :p
14:37:36  <FLHerne> But I suppose the track [non-] slope would be a problem
14:40:02  <andythenorth> non-track tiles
14:40:09  <andythenorth> stations would be...nice
14:40:11  <andythenorth> but objects will do
14:40:23  <andythenorth> maybe I should just remember how to nfo
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17:35:12  <peter1138> Hi
17:36:34  <DorpsGek> [OpenTTD/OpenTTD] panosalevropoulos opened issue #9384: Include copyright notice in license https://git.io/JnE3D
17:38:33  <andythenorth> yo
17:40:22  <andythenorth> could we even do a copyright notice?
17:40:23  <andythenorth> hmm
17:40:24  <andythenorth> nvm
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18:05:23  <Wolf01> Wow, this new FFF is really interesting, and for sure I can apply some suggestions to our softwares at work
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19:33:10  <TrueBrain> https://github.blog/changelog/2021-06-16-dependabot-now-schedules-version-updates-uniformly/ <- ironic that this does have a timezone setting ... :P
19:33:55  <glx> oh it will surely drift
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