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00:00:16 <hannah777> it worked for an older version which i accidentally installed 00:00:22 <hannah777> with apt-get 00:00:47 <hannah777> then i noticed it was old so i copied over the .deb file i downloaded from the website reinstalled it and added the graphics pack now i get this error 00:01:36 <FLHerne> Oh, > getaddrinfo for hostname "f" < 00:01:40 <FLHerne> is definitely not right 00:01:49 <hannah777> yeah that seems odd :P 00:02:29 <FLHerne> What command are you running exactly? 00:02:32 <FLHerne> and what OS? 00:02:39 <hannah777> openttd -D on ubuntu 00:02:59 <FLHerne> Have you typed -D f instead of -D -f ? 00:03:18 <hannah777> ive not 00:04:07 <FLHerne> Huh, can reproduce here 00:04:13 <FLHerne> that's a bit surprising 00:05:16 <hannah777> at least im not crazy! 00:08:12 <FLHerne> ...and now I can't start openttd because of some weird SDL2/wayland bug yay 00:08:29 <hannah777> :( 00:08:52 <FLHerne> Oh, it's the opposite 00:09:18 <FLHerne> I had SDL_VIDEODRIVER=wayland set, but now I'm not using wayland because I broke it so that was wrong 00:10:19 <hannah777> burn all technology, return to monkey 00:10:24 <hannah777> id be fine playing an older version since that worked, do you know where i can download old clients? i think it was 1.9something for the server that worked 00:11:32 <glx> hmm the weird part is hostname "f", IIRC nothing changed in network area for a long time (except recent nightlies) 00:11:47 <FLHerne> hannah777: What are you using now? 1.11.2? 00:11:55 <hannah777> yes 00:12:25 <hannah777> talking about recent, i found an 11 year old forum post with the same problem https://www.tt-forums.net/viewtopic.php?t=48334 00:12:27 <hannah777> no solution tho 00:12:54 <FLHerne> TrueBrain made some relevant changes recently, but I think those are only in master/nightlies 00:14:28 <FLHerne> hannah777: Can you try the latest nightly from https://www.openttd.org/downloads/openttd-nightlies/latest.html ? 00:15:00 <FLHerne> might have been fixed in passing by https://github.com/OpenTTD/OpenTTD/pull/9199 00:15:29 *** Gustavo6046 has quit IRC 00:15:48 <DooM> u can always use ip option on dedicated server 00:16:02 <DooM> hostname isnt exactly the best to use dedicated tho 00:16:09 *** Gustavo6046 has joined #openttd 00:16:09 <FLHerne> If you really want older builds, you can get them from https://cdn.openttd.org/openttd-releases/1.11.2/ with different number 00:16:57 <FLHerne> If you find out which the latest version that works for you is, that would be useful to know 00:18:30 <FLHerne> but please do try the nightly first ;-) 00:18:35 <hannah777> do i just copy the tar contents into the installation directory? 00:18:52 <hannah777> i installed the other build with the .deb file so not sure how to proceed here 00:18:59 <FLHerne> Just untar it and run ./openttd in the directory 00:19:03 <glx> it's better to use a different folder 00:19:04 <FLHerne> it'll work 00:19:10 <hannah777> ah i see thanks 00:19:19 <FLHerne> Don't try to overwrite system paths, that'll make a mess 00:21:07 <glx> check [server_bind_addresses] section in openttd.cfg 00:21:23 <glx> maybe there's an "f=" in it 00:21:58 <_dp_> that's not the first time I see weird hostnames... 00:23:04 <hannah777> same error for the nightly 00:23:04 <glx> I think any "garbage" after -D may be stored permanently in the config 00:23:13 <_dp_> my guess that is because if you even run -D blahblah it adds to the config 00:23:28 <glx> for nightlies it will be in private.cfg 00:23:44 <glx> and removed from openttd.cfg 00:24:01 <glx> just retry 1.11.2 now 00:24:41 <hannah777> i dont see server_bind_addresses in the config 00:25:13 <hannah777> woah 00:25:17 <glx> yeah, you tried a nightly, some values have been moved 00:25:26 <hannah777> yeah it works now what the heck 00:25:49 <hannah777> aaah 00:26:06 <hannah777> okay so if i run it openttd -Df it wont work again. now lets try running nightly again 00:26:20 <glx> up to 1.11 there was [server_bind_addresses] in openttd.cfg, now it's moved to private.cfg 00:26:23 <hannah777> now i see the thing you mentioned in the config 00:29:00 <hannah777> alright and removing it manually makes it work again 00:29:04 <hannah777> thank you all very much 00:29:05 <hannah777> :) 00:33:14 <FLHerne> _dp_: I don't remember *ever* trying to run a dedicated server on this machine, and yet I have that, oh wait 00:33:29 <FLHerne> I did run -D f when I was testing whether it would produce that output when running -D f 00:33:39 <FLHerne> and then I only ran -D on its own after that 00:33:46 <FLHerne> So yeah 00:33:46 *** tokai has joined #openttd 00:33:46 *** ChanServ sets mode: +v tokai 00:34:01 <FLHerne> Automagically persisting typoes seems like a bad idea 00:34:13 <FLHerne> hannah777: Great, goodnight :-) 00:34:46 <hannah777> oh yeah, bedtime. good night! 00:34:51 *** hannah777 has quit IRC 00:40:36 *** tokai|noir has quit IRC 01:06:01 *** snail_UES_ has joined #openttd 01:56:25 *** Gustavo6046_ has joined #openttd 02:00:20 *** 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has quit IRC 11:00:29 *** olmvnec[m] has quit IRC 11:00:29 *** christoph[m]123 has quit IRC 11:00:29 *** magdalena[m] has quit IRC 11:00:29 *** blikjeham[m] has quit IRC 11:00:29 *** cjmonagle[m] has quit IRC 11:00:29 *** leward[m] has quit IRC 11:00:29 *** natalie[m] has quit IRC 11:00:29 *** philip[m] has quit IRC 11:00:29 *** shedidthedog[m] has quit IRC 11:00:29 *** vista_narvas[m] has quit IRC 11:00:29 *** khavik[m] has quit IRC 11:00:29 *** patricia[m] has quit IRC 11:00:30 *** gretel[m] has quit IRC 11:11:15 *** iSoSyS has joined #openttd 11:15:37 *** Supersonic[m] has joined #openttd 11:19:11 *** virtualrandomnumber has joined #openttd 11:32:40 *** iSoSyS has quit IRC 12:03:39 <DorpsGek> [OpenTTD/nml] kaechele opened pull request #228: Fix: define PY_SSIZE_T_CLEAN in _lz77.c https://git.io/JBhfz 12:28:00 *** glx has joined #openttd 12:28:00 *** ChanServ sets mode: +v glx 12:39:38 *** snail_UES_ has joined #openttd 13:04:36 *** sla_ro|master has quit IRC 13:06:18 <DorpsGek> [OpenTTD/OpenTTD] Jeems4727 commented on issue #9459: [Crash]: Game crashed out of nowhere https://git.io/JBwFt 13:08:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9459: [Crash]: Game crashed out of nowhere https://git.io/JBwFt 13:08:54 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9459: [Crash]: Game crashed out of nowhere https://git.io/JBwFt 13:09:21 <LordAro> aw, i had a half written response 13:09:26 <LordAro> TB's is better though 13:09:33 <TrueBrain> sorry :P 13:09:36 <LordAro> :p 13:09:39 <TrueBrain> but this ticket already dragged on waaayyyyy too long :) 13:15:29 <LordAro> yup 13:15:41 <glx> only 4GB on windows 10 is quite low 13:16:07 <TrueBrain> having more than one tab in your Chrome browser == asking for problems 13:16:10 <TrueBrain> no matter how much RAM :P 13:16:44 <glx> an active twitch chat in firefox is as worse :) 13:17:17 <TrueBrain> OpenTTD in Firefox with console open is equally worse :P 13:17:21 <TrueBrain> reloading doesn't free the memory 13:17:25 <TrueBrain> you run out of memory REALLY quick :) 13:17:38 <glx> yeah you need to close the tab to clear 13:17:49 <TrueBrain> only happens if you open the console, weirdly enough 13:19:38 <LordAro> dev console or OTTD console? 13:19:43 <LordAro> one would be weirder than the other :p 13:19:52 <TrueBrain> first :) 13:29:21 *** tokai|noir has joined #openttd 13:29:21 *** ChanServ sets mode: +v tokai|noir 13:36:28 *** tokai has quit IRC 13:45:16 *** nielsm has joined #openttd 13:46:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9461: Fix 68f2213: Don't use GetPoolSize() for end of pool iterator https://git.io/JBhBU 14:05:53 *** ad5twoknebor[m] has joined #openttd 14:05:54 *** Aileen[m] has joined #openttd 14:05:54 *** albert[m] has joined #openttd 14:05:54 *** amal[m] has joined #openttd 14:05:54 *** aperezdc__ has joined #openttd 14:05:54 *** bkilm[m] has joined #openttd 14:05:55 *** blikjeham[m] has joined #openttd 14:05:55 *** cacheerror[m] has joined 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14:06:18 *** patricia[m] has joined #openttd 14:06:18 *** patrick[m]1 has joined #openttd 14:06:18 *** paulus[m] has joined #openttd 14:06:18 *** phil[m] has joined #openttd 14:06:19 *** philip[m] has joined #openttd 14:06:19 *** pothyurf[m] has joined #openttd 14:06:19 *** robert[m]12 has joined #openttd 14:06:20 *** rudolfs[m] has joined #openttd 14:06:21 *** shedidthedog[m] has joined #openttd 14:06:21 *** tonyfinn has joined #openttd 14:06:21 *** twom[m] has joined #openttd 14:06:21 *** JamesRoss[m] has joined #openttd 14:06:21 *** udo[m] has joined #openttd 14:06:21 *** Venemo has joined #openttd 14:06:22 *** vista_narvas[m] has joined #openttd 14:06:22 *** yoltid[m] has joined #openttd 14:06:22 *** yur3shmukcik[m] has joined #openttd 14:13:12 <Samu> i need an ai that crushes my road vehicles to test this 14:14:35 <Samu> I have a bad feeling this won't work 14:17:24 <Samu> but first, going to test 5000 rvs/5000 ships with 250k ops very fast, 4k map, see how much game speed I get 14:42:09 *** virtualrandomnumber has quit IRC 14:58:25 *** tokai has joined #openttd 14:58:25 *** ChanServ sets mode: +v tokai 15:04:03 *** virtualrandomnumber has joined #openttd 15:05:20 *** tokai|noir has quit IRC 15:21:49 *** andythenorth has joined #openttd 15:34:14 *** Progman has joined #openttd 15:50:36 <andythenorth> solitaire so addictive 15:54:51 *** iSoSyS has joined #openttd 16:02:24 *** sla_ro|master has joined #openttd 16:22:52 <TrueBrain> poor andythenorth 16:25:57 *** virtualrandomnumber has quit IRC 16:27:39 <andythenorth> 48 hours of spider 16:27:44 *** Wormnest has joined #openttd 16:30:14 <TrueBrain> so .... are we going to delete the lobby window? 16:30:24 <TrueBrain> guess one of us should just make a PR doing that, and see if it gets approved or not? :P 16:30:31 <Rubidium> you have been lobbying for it ;) 16:30:54 <TrueBrain> really? RREAAALLLYYYY??!!! :P He went there ...... :P 16:30:55 <TrueBrain> :D 16:32:51 <TrueBrain> but you have to admit, it is a shitty flow :P 16:33:11 <Rubidium> though, can you set servers to disallow spectators? That might make things tricky (or a minimum change) 16:33:32 <TrueBrain> yeah, and I am also not sure just removing it would be good for the flow 16:33:44 <TrueBrain> it might surprise people too much .. as you have to spot tiny buttons to press to join a company 16:37:42 <TrueBrain> for sure the current window doesn't work .. people just blindly press "New Company", no matter what their intentions are .. it creates a connection to the server and closes it after query .. it is slow in showing companies because of that .. 16:37:51 <TrueBrain> and in general I doubt people ever used it for what it is intended 16:38:14 <TrueBrain> just joining the server sounds like a good idea, but indeed we would have to remove spectator limits .. or at least set a higher low-bar :P 16:38:27 <TrueBrain> but when joined, only showing the multiplayer window is weird and frustrating 16:38:40 <TrueBrain> so I have been thinking about stuff like: remember what company you last joined a server on 16:38:45 <TrueBrain> and if still available, rejoin it 16:39:05 <TrueBrain> and replace "Join Game" with "Join Game" and "Spectate Game" 16:39:19 <TrueBrain> (and remove the lobby window) 16:41:04 <TrueBrain> I dunno .. I lack inspiration to "fix" this .. for sure I know people will ask about the double-turn-window now :P 16:42:36 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8398: Change: Distribute left over cargo to stations according to the highest remainder https://git.io/JLuoN 16:43:52 <glx> is https://github.com/OpenTTD/OpenTTD/compare/master...glx22:script_events a good idea ? 16:44:13 <TrueBrain> who is going to set that to false? 16:45:32 <TrueBrain> (or worded differently: where do you see the use-case for this?) 16:46:08 <glx> I think there are AIs not checking events 16:46:42 <glx> so their event stack just grows uselessly 16:47:02 <TrueBrain> feels like a bug in any AI, if they are not subscribed to Events? It is part of the tutorial :D 16:47:46 <TrueBrain> what is the function to poll events again? 16:48:46 <glx> https://docs.openttd.org/ai-api/classAIEventController.html#a6d378298663c513bcb23a2ce30b6b50f and https://docs.openttd.org/gs-api/classGSEventController.html#af495cff743df3f101927ce9bacd215d3 16:49:35 *** Wolf01 has joined #openttd 16:49:44 <glx> ideally it may be possible to detect calls to this function during script compilation, but looks like a not easy task 16:50:05 <TrueBrain> my problem with such settings, it just creates more fuzz for users to take care off 16:50:09 <TrueBrain> it doesn't make things simpler 16:51:24 <LordAro> glx: doesn't fix existing AI though 16:51:28 <LordAro> which is most of the issue 16:51:45 <glx> yeah, that's why autodetect would be better 16:52:06 <LordAro> super hacky though 16:52:08 <TrueBrain> okay, raw values: 451 uploaded AI versions do events, 137 do not .. but many of those are older versions of which never do .. lets see if I can deduplcate .. 16:52:56 <TrueBrain> never = newer 16:53:00 <TrueBrain> bah, nasty tpo :P 16:54:04 <glx> (and another one) 16:54:27 <TrueBrain> some are not by accident glx ;) 16:54:35 <TrueBrain> 47 AIs do, 25 do not handle events 16:54:39 <TrueBrain> I think 16:55:19 <glx> also I noticed regression AI checks for events, but there's none before it finishes 16:55:43 <TrueBrain> glx: as alternative, we can trigger a warning in the AI logs when the event-stack gets above a certain amount and we never seen a call to NextEvent 16:58:46 <glx> that's also an option yes 16:59:21 * andythenorth wonders if spider solitaire is always winnable 16:59:37 <TrueBrain> andythenorth: go solve the 3x+1 problem instead 16:59:41 *** jottyfan has joined #openttd 16:59:42 <glx> I think all games are winnable in theory 16:59:48 <andythenorth> 99.991% of draws are winnable according to [internet] 17:00:07 *** virtualrandomnumber has joined #openttd 17:00:13 <LordAro> and yet i keep getting myself into unwinnable scenarioes 17:00:14 <TrueBrain> so you can always blame the 0.009%, instead of your own poor game-choices :D 17:00:18 <LordAro> i blame you for this, andythenorth 17:00:37 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8461: Feature: Permanent rivers https://git.io/JLS3A 17:02:19 *** tokai|noir has joined #openttd 17:02:19 *** ChanServ sets mode: +v tokai|noir 17:09:18 *** tokai has quit IRC 17:09:42 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtnEF 17:14:24 <Samu> game speed around 1.00x - 1.10x, with 5000 rvs + 5000 ships + ai with 250k ops very fast on a 4k map 17:14:37 <Samu> i'm pleased 17:14:52 <Samu> now gonna enable aircraft, and i bet it's gonna be ruined 17:44:31 <andythenorth> I blame Wolf01 for spider 17:44:35 <andythenorth> or maybe Eddi|zuHause 17:55:48 *** Flygon has quit IRC 17:57:31 *** gelignite has joined #openttd 18:01:18 *** jottyfan has quit IRC 18:09:58 <TrueBrain> just anyone not you? :) 18:11:07 *** frosch123 has joined #openttd 18:23:43 <frosch123> i vote for removing "max_spectators". "max_clients" is enough 18:24:29 <frosch123> it's super weird, if you are in a company and you can't leave it because there are too many spectators :p 18:41:42 * andythenorth won solitaire 18:44:12 <frosch123> do the card still jump over the screen like they did 30 years ago? 18:50:24 <Timberwolf> more to the pint, do they go impossibly fast bwcause the timing loop is still calibrated for a 386, like they did 20 years ago? 18:50:31 <andythenorth> not in this variant :P 19:04:57 <glx> I vote for always join as spectator with the client list open, number of click to join or create a company will be the same as with lobby window 19:11:16 <Wolf01> [20:41:41] * andythenorth won solitaire <- spider? 19:14:36 <nielsm> agree with glx, joining everyone as spectator by default is better 19:14:57 <nielsm> it will also save many servers for the headache of cleaning empty companies left by players joining to look around 19:14:57 <andythenorth> spider 19:17:48 <TrueBrain> glx: that alone is not enough I think .. maybe a dialog to tell you joined as spectator? Especially to help people getting used to it? 19:18:11 <glx> people read dialogs ? 19:18:47 <TrueBrain> Otherwise the flow is pretty confusing, especially if you have played the game before 19:20:03 <TrueBrain> "Welcome to Nnn! You joined as spectator. Use the client list to either join a company or start a new one." 19:20:24 <TrueBrain> Maybe only show it the first time you join any server? Dunno 19:20:36 <frosch123> can servers configure a MOTD? 19:20:44 <glx> they can 19:20:48 <glx> via script 19:20:52 <frosch123> some servers use chat for that 19:21:02 <frosch123> but we could provide a default message 19:21:16 <frosch123> servers may have custom rules about joining/creating companies 19:21:23 <TrueBrain> Motd dialog? Hmm 19:22:04 <frosch123> motd could be shown in the client list 19:22:06 <TrueBrain> Almost a gamescipt 19:22:09 <frosch123> so it is also readable later 19:22:49 <TrueBrain> We still need to add something to sync servername to clients too, so adding motd would be trivial 19:22:57 <frosch123> i guess difference would be: in-game tooltips about how to join companies would be translated 19:23:01 <frosch123> while motd would probably not 19:23:32 <TrueBrain> Via gamescript it would :p 19:23:35 <frosch123> but multiplayer and translations is always weird 19:23:44 <TrueBrain> But that requires allowing multiple gses 19:25:02 <TrueBrain> I think it is a good idea, at least for now, to do a motd dialog, with a good default. 19:25:26 <TrueBrain> And yeah, it won't be translatable .. but we can't have it all :) 19:25:55 <TrueBrain> And indeed remove max spectators 19:41:21 <nielsm> Timberwolf: here's solitaire from windows nt 3.51 running on my windows 10 machine: https://cdn.discordapp.com/attachments/538081719111122999/872202017618141204/2021-08-03_21-38-55.mp4 19:41:58 <nielsm> and if anyone needs that version for something, here's a copy: https://0x0.st/-4e-.zip 19:47:20 <frosch123> something is wrong with the mouse position :p 19:49:44 <nielsm> my recording software isn't entirely compatible with per-monitor DPI scaling 20:01:09 <andythenorth> oof 1 hour to win that one 20:01:17 * andythenorth very not doing newgrf :P 20:28:16 *** jottyfan has joined #openttd 20:35:50 *** frosch123 has quit IRC 20:36:40 *** jottyfan has quit IRC 20:42:44 <Timberwolf> nielsm: nippy! 21:04:44 *** virtualrandomnumber has quit IRC 21:04:46 *** nielsm has quit IRC 21:04:55 *** HerzogDeXtEr has joined #openttd 21:05:56 *** andythenorth has quit IRC 21:16:39 *** Samu has quit IRC 21:20:36 *** Gustavo6046_ has joined #openttd 21:25:27 *** Gustavo6046 has quit IRC 21:25:27 *** Gustavo6046_ is now known as Gustavo6046 21:31:07 *** Wolf01 has quit IRC 21:31:20 *** Progman has quit IRC 21:43:04 *** gelignite has quit IRC 22:06:01 *** Gustavo6046 has quit IRC 22:06:17 *** HerzogDeXtEr has quit IRC 22:07:20 *** Gustavo6046 has joined #openttd 22:09:14 *** sla_ro|master has quit IRC 22:11:12 *** Gustavo6046_ has joined #openttd 22:15:22 *** Gustavo6046 has quit IRC 22:15:22 *** Gustavo6046_ is now known as Gustavo6046 22:23:43 *** Gustavo6046_ has joined #openttd 22:23:44 *** Gustavo6046 has quit IRC 22:23:48 *** Gustavo6046_ is now known as Gustavo6046 22:24:11 <glx> oh dead AIs still receive events 23:49:12 *** tokai|noir has quit IRC 23:51:50 *** tokai has joined #openttd 23:51:50 *** ChanServ sets mode: +v tokai