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And there is only one thing we say to Death: 'not today'" 18:23:47 *** sla_ro|master has quit IRC 18:23:54 <_dp_> hm, why is nearby_tile_is_water(0, 0) not returning shores? 18:23:57 <_dp_> ground { sprite: (nearby_tile_is_water(0, 0) ? GROUNDSPRITE_WATER : GROUNDSPRITE_NORMAL); } 18:24:28 <_dp_> I checked spec, openttd and nml sources and everything looks like it should 18:26:29 <frosch123> did you check the newgrf inspect window? 18:27:00 <frosch123> oh, you check (0,0), isn't that the object itself? 18:27:19 <frosch123> it may return a water class, but it's not water 18:28:12 <_dp_> well, it has OBJ_FLAG_ON_WATER 18:31:16 <_dp_> oh, it changes MP_WATER into MP_OBJECT... 18:35:16 <_dp_> so objects don't have shores at all basically? 18:38:52 <frosch123> ottd does not know whether objects are water or land 18:39:28 <frosch123> iirc the flooding does some compromise by making objects not flood neighbour tiles, but also not draw land-dikes 18:40:00 <frosch123> the land/water thing is purely visual for objects/industries 18:40:10 <frosch123> they can't tell which tile edges are water 18:42:49 <andythenorth> LordAro yes that :) 18:42:52 <_dp_> flooding seems to work but only from full tiles 18:45:43 <LordAro> andythenorth: i had to google it, but i do remember it 18:48:08 <_dp_> guess I'll just check tile height and call it good enough 18:52:06 <_dp_> And I assume there is no slope_to_sprite_offset for shores? 18:52:46 *** Wolf01 has joined #openttd 18:56:44 *** iSoSyS has joined #openttd 19:34:54 *** nielsm has quit IRC 19:47:50 <Samu> some AIs do amazing things, then there's some others that do this https://i.imgur.com/pDAua9R.png :8 19:51:40 *** Gustavo6046 has quit IRC 20:01:15 <Samu> ppl use way too many newgrfs 20:01:52 <Samu> had a short peak at the forums 20:12:17 <andythenorth> FML does nobody know how to lol anymore? 20:12:34 * andythenorth having a day off 20:12:36 *** andythenorth has quit IRC 20:13:01 *** andythenorth has joined #openttd 20:13:04 <andythenorth> not here - just every single other community I'm in right now 20:13:10 *** andythenorth has quit IRC 20:14:54 <Timberwolf> It's all about the long essays in which you wow people about how you're very smart these days. 20:15:03 <Timberwolf> Humour is a weird artifact from the 20th century. 20:15:45 * Timberwolf is very good at forgetting exactly what he was like when he was 15-16 or so. 20:19:32 <Timberwolf> Whenever I wish I was younger I remind myself of the good luck I had in getting past the "I am very smart" and "it's funny because it's offensive" phases before the Internet learnt how to remember everything. 20:29:47 *** sla_ro|master has joined #openttd 20:29:53 *** Etua has quit IRC 20:30:43 <FLHerne> I think a lot of the weird stuff I wrote on tt-forums is still there 20:34:23 <Timberwolf> I have some fairly embarrassing deep history on car forums. Nothing too horrific, but a lot of "naive but adamant outlook of someone in their early 20s" 20:39:24 *** _aD has joined #openttd 20:46:24 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JuGmY 20:50:37 <_dp_> peace, love and twoway_eol xD 20:51:37 <_aD> Peace, love and DorpsGek? 21:01:26 *** frosch123 has quit IRC 21:01:45 <LordAro> i don't actually know what twoway_eol does 21:03:12 <LordAro> Timberwolf: some of my early tt-f stuff is very... "young" 21:03:23 <LordAro> i do like how you can see me learn to program though 21:06:30 <glx> looking at the coop article it seems very dangerous if used incorrectly 21:07:32 <glx> "Most important is that a choice is made without looking ahead at all. This includes checking if the chosen path actually leads to the desired destination." <-- this part scares me 21:08:24 <_dp_> what is the "correct" use of two way block signal? 21:08:29 <_dp_> deadlocking networks? :p 21:08:39 <Timberwolf> I would say I feel better about it if the signals it applies to are locked behind a setting, but we know how that tends to go... 21:09:19 <Timberwolf> 1,000 "I enabled the setting people said would turn me into a pro gamer but now my trains are doing weird stuff" posts later... 21:12:27 <Timberwolf> IIRC it's the vanilla TTD behaviour, but then you're also dealing with the classic "go in the compass direction of the station, if there are two roughly equal options then turn left" pathfinder. 21:12:38 <glx> I understand how useful the twoway_eol can be, but it really should only be enabled when you know what you're doing 21:13:39 <Timberwolf> Indeed. I think the main issue is, "I know what is does, but my server admin doesn't, and so it's at the default and I can't build the stuff I want to" 21:14:26 <_dp_> glx, if you don't know what you're doing with twoway signal you are highly unlikely to do anything good with it anyway :p 21:15:06 <glx> two way everywhere, like in TT time :) 21:15:28 <Timberwolf> And no signals on diagonal track. 21:15:39 <glx> and teached by IA 21:17:18 <_dp_> glx, yeah, then "why r my trains stuck", "stupid pathfinder" and "add waypoints" 21:18:06 <_dp_> sorry, "stupid trains", pf is too complex of a word :p 21:18:19 <_aD> "why don't they work like game x?" 21:23:46 *** Progman has quit IRC 21:24:06 <_dp_> as I see it twoway eol is basically "make it easier to use advanced signal stupidly" vs "allow advanced techniques on average server" 21:26:42 *** jottyfan has joined #openttd 21:27:28 <_aD> but I'll only run a single train on this branch line! 21:27:32 <_dp_> btw, reddit has twoway_eol: https://github.com/ropenttd/official-server-config/blob/main/server1.cfg 21:27:50 *** Wolf01 has quit IRC 21:28:32 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JuGsp 21:29:42 *** jottyfan has quit IRC 21:30:02 *** jottyfan has joined #openttd 21:38:50 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JuGZf 21:39:19 *** Samu has quit IRC 21:43:42 *** gelignite has quit IRC 21:58:01 *** sla_ro|master has quit IRC 22:42:41 *** urdh has quit IRC 22:54:52 *** urdh has joined #openttd 22:56:22 *** tokai has joined #openttd 22:56:22 *** ChanServ sets mode: +v tokai 23:03:11 *** tokai|noir has quit IRC