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It's not like buses can use both lanes, right? 13:18:08 <Gustavo6046> Say, to overpass a broken down vehicle. 13:18:29 <Gustavo6046> That'd be pretty cool 13:18:45 <Gustavo6046> Just put two parallel roads and print arrows on 'em! Stonks! 13:19:40 <Gustavo6046> FLHerne: wait, to make what again easier? The route planning or the station building or? 13:20:22 <glx> pathfinding, ie route planning 13:20:28 <Gustavo6046> ah 13:20:41 <Gustavo6046> glx: nono, human route planning when building, not AI route planning when driving :P 13:20:53 <Gustavo6046> Oh wait 13:21:04 <Gustavo6046> plan the ROUTING... like plan ahead how the pathfinding will behave? 13:21:16 <glx> when building you can imagine what the pathfinding will be :) 13:21:42 <glx> and trick it to do what you prefer 13:22:23 <FLHerne> Gustavo6046: In theory non-articulated buses can overtake a broken-down vehicle, on a one-way road or not 13:22:29 <FLHerne> but it doesn't work very well 13:23:24 <FLHerne> Gustavo6046: I mean, when you're placing stations and setting orders of vehicles through them, you should consider what route the vehicle will take so it's reasonably direct 13:24:02 <FLHerne> Having somewhere a vehicle can reliably turn and go straight back the other way is useful 13:24:21 <FLHerne> You can use natural dead-end roads, but the city tends to build more road on the end of them 13:24:46 <FLHerne> and then your vehicle has to go further 13:25:15 <Gustavo6046> Hmm, yeah 13:29:18 <FLHerne> Gustavo6046: What I mean by 'roundabout' is just take a junction and build one corner tile adjacent to it 13:29:39 <Gustavo6046> Ahh, yeah, a round 2x2 square that can be a junction 13:32:48 <FLHerne> huh, I just loaded an old save that I have no memory at all of creating 13:33:07 <FLHerne> There's a lot of stuff on this map, I clearly spent ages playing it :-/ 13:33:24 <Gustavo6046> I suppose OpenTTD gets you in the flow 13:50:40 *** nielsm has joined #openttd 14:33:48 *** andythenorth has joined #openttd 15:03:39 <NGC3982> i said that fourteen years ago 15:16:57 *** Gustavo6046 has quit IRC 15:17:01 *** Gustavo6046 has joined #openttd 16:03:43 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9567: Feature: Ships may ask pathfinder whether to reverse when leaving docks https://git.io/JVBtl 16:12:41 *** gelignite has joined #openttd 16:14:31 *** Progman has joined #openttd 16:28:30 *** Wormnest has joined #openttd 16:48:20 *** virtualrandomnumber has joined #openttd 16:51:00 *** virtualrandomnumber has quit IRC 16:54:00 *** HerzogDeXtEr has joined #openttd 17:16:53 *** frosch123 has joined #openttd 17:23:53 *** Flygon has quit IRC 17:27:57 <nielsm> TrueBrain: we need to set up voting for the title screen competition, and decide what to do with the submission from DemianWSE which has troublesome AI players 17:28:45 <frosch123> hack the savegame to remove the ai 17:29:02 <TrueBrain> What can I do to help? (You just made two statements, not sure what you are looking for :D) 17:29:11 <nielsm> hmm... is it possible to convert the AI player to a "human" player? 17:29:21 <nielsm> without deleting the company 17:29:26 <glx> yes 17:29:40 <frosch123> it's just a bool, load the savegame, change the bool with a debugger, resave 17:29:47 <nielsm> can we just make the game always do that when loading the game as a title screen 17:30:00 <TrueBrain> Or edit Load_AIPL 17:30:08 <frosch123> well, there is more to it 17:30:20 <frosch123> ottd will also print debug messages, when it cannot find the referfenced ais 17:30:27 <frosch123> so titlegames should never reference content 17:31:15 *** Wolf01 has joined #openttd 17:31:48 <nielsm> TrueBrain: if we're doing the voting on github like last time it'll probably mean making a new repos for it (the previous had the version number in the name, https://github.com/OpenTTD/title-screen-competition-1.11) 17:32:32 <TrueBrain> That idea no longer really works either 17:32:40 <TrueBrain> As it was meant for static titlegames 17:33:01 <nielsm> should I just make it a forums poll then... 17:33:09 <TrueBrain> The voting happened on a Discussion page 17:33:22 <TrueBrain> That repo just helped generating the images and movies 17:33:26 <nielsm> I recorded a video of the third submission and uploaded to youtube now, so we have a video of all of them 17:33:32 <frosch123> also, in today's wholesome news: someone submitted a screenshot for the website, created in 800x600 fullscreen, using ottd 0.7.5 and dbset 0.5 (not xl) :) 17:34:18 <TrueBrain> nielsm: sounds awesome. So make a discussion and post them in 3 replies? 17:35:04 <TrueBrain> We can rename the repo if that makes it easier btw 17:35:08 <nielsm> discussion... on the main OTTD repo? 17:35:17 <nielsm> because renaming the one for 1.11 will break some links 17:35:36 <TrueBrain> Sure, works for me too 17:40:33 *** WormnestAndroid has quit IRC 17:41:49 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler started discussion #9606: The OpenTTD 1.11 Title Screen Competition https://git.io/JVEHK 17:41:56 <TrueBrain> just moving stuff 17:42:01 <TrueBrain> to keep things neat :) 17:43:26 <DorpsGek> [OpenTTD/OpenTTD] nielsmh started discussion #9607: OpenTTD 12 title screen voting https://git.io/JVEdl 17:44:13 <TrueBrain> https://docs.github.com/en/actions/learn-github-actions/reusing-workflows MOAR GOODIES :) 17:45:12 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #9607: OpenTTD 12 Title Screen Competition https://git.io/JVEdl 17:45:56 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #9607: OpenTTD 12 Title Screen Competition https://git.io/JVEdl 17:46:41 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #9607: OpenTTD 12 Title Screen Competition https://git.io/JVEdl 17:47:21 <nielsm> and I made it pinned right now 17:48:08 <nielsm> should probably collect a few screenshots from each too, though 17:48:58 <TrueBrain> To make it PRETTY! 17:49:42 <frosch123> python docs trolled me... i read the whole page, and the last sentence was the thing i was looking for :p 17:50:01 <TrueBrain> Always start at the bottom 17:50:10 <TrueBrain> But wait, why are you writing Python?! 17:50:26 <frosch123> i am not, i am just reading 1.10 news 17:50:46 *** WormnestAndroid has joined #openttd 17:50:49 <frosch123> "Patterns may use named constants. These must be dotted names to prevent them from being interpreted as capture variable" <- that's the sentence i was looking for 17:51:28 <LordAro> i remember seeing that when the PEP was published 17:51:32 <LordAro> not exactly nice format 17:52:22 <TrueBrain> Their summary is pretty nice, at least, I understood it after first read :p 17:52:33 <TrueBrain> Still scared shitless to use it 17:53:03 <frosch123> at least you did not work at fbook yesterday :p 17:54:18 <TrueBrain> you don't know ..... 17:54:24 <TrueBrain> https://cdn.discordapp.com/attachments/273533192601075712/894902403831332934/image_d1835a1c-d29c-4a1c-8d0f-b35e533551a520211005_104151.png 17:54:48 <frosch123> :) 17:55:36 <TrueBrain> nielsm: you also want to post it on Discord? 17:55:47 <TrueBrain> owh, you can't, I guess 17:55:48 <TrueBrain> you want me to? 17:57:20 <nielsm> I don't have access there no. so yes please :) 17:58:16 *** gelignite has quit IRC 17:58:37 <DorpsGek> [OpenTTD/BaNaNaS] frosch123 opened pull request #108: Change: migrate OpenTTD user Zydeco to GitHub user zydeco https://git.io/JVuBA 18:00:40 <TrueBrain> nielsm: done! 18:00:50 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain approved pull request #108: Change: migrate OpenTTD user Zydeco to GitHub user zydeco https://git.io/JVugT 18:00:54 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain merged pull request #108: Change: migrate OpenTTD user Zydeco to GitHub user zydeco https://git.io/JVuBA 18:01:23 <LordAro> movements on DemianWSE's video seem much less smooth that the others 18:01:28 <TrueBrain> just pinged everyone, as .. who cares :P 18:01:48 <nielsm> LordAro: probably just a recording issue 18:02:19 <LordAro> nielsm: maybe worth considering you making a recording, just so they're all consistent? 18:02:36 <LordAro> could be something to do with youtube's 60fps 18:07:35 <frosch123> hmm, bananas reload failed 18:13:46 *** kaomoneus has joined #openttd 18:14:07 <kaomoneus> Hi folks! Am I right, that command.cpp is a console command definitions? 18:14:16 <nielsm> no 18:14:39 <nielsm> the console commands are in console_cmds.cpp 18:14:44 <kaomoneus> ok 18:14:56 <kaomoneus> What is command.cpp for then? 18:15:00 <kaomoneus> scripts? 18:15:09 <kaomoneus> squirel? 18:15:14 <nielsm> command.cpp is for the game action commands, the commands clients send to network servers to indicate they are performing some action on the world 18:15:38 <nielsm> e.g. building a piece of rail is a command, buying a vehicle is a command, changing an item in an orders list is a command 18:15:52 <nielsm> everything a player (or AI, or game script) does that affects the game simulation is a command 18:16:05 <kaomoneus> ah.. ok. gotcha. Thanks! 18:22:58 *** kaomoneus has quit IRC 18:26:40 <dP> hm, does that mean 12.0 won't be released until 16th? 18:27:39 <frosch123> you can extrapolate the release date from past 12 years 18:29:42 <dP> April 1st? :p 18:40:06 <DorpsGek> [OpenTTD/OpenTTD] nielsmh opened pull request #9608: Change: Disable AI and Game Script when loading the title game https://git.io/JVzdR 18:49:49 <TrueBrain> nielsm: I wonder what is the better choice .. bit of hassle once every N months, or more special code in our codebase (honest question, to be clear) 18:50:38 <TrueBrain> frosch123: reload failed? Which one? 18:51:45 <nielsm> TrueBrain, well, strictly speaking the guidelines text (that I copy-pasted) says this: "Do not use AIs, GameScripts, or NewGRFs. These are automatically disabled." 18:51:53 <nielsm> right now, they are not actually disabled automatically at all 18:51:59 <nielsm> but rather they are manually 18:52:13 <TrueBrain> using the "someone who didn't know wrote a line of text" as an argument .. yeah, not buying that :P 18:52:26 <frosch123> TrueBrain: after the PR merge 18:52:56 <frosch123> sorry, i have no clue, i just get spammed by sentry :) 18:53:11 <TrueBrain> ah, sentry 18:54:49 <TrueBrain> a BrokenProcessPool .. sounds odd 18:56:20 <TrueBrain> it didn't even crash 18:56:21 <TrueBrain> lol 18:56:33 <TrueBrain> sometimes it surprises me how resilient those services are these days :) 18:57:12 <TrueBrain> ah, OOM 18:57:29 <TrueBrain> for some reason yesterday it started to use a lot of memory 18:58:03 <TrueBrain> and you know what the solution is? Just kill the instance :D 19:02:54 <TrueBrain> there, all healthy again 19:03:17 <TrueBrain> (lot of memory btw is from 120MB to 200MB RAM) 19:08:37 <frosch123> yesterday broke a lot :p 19:09:14 <TrueBrain> lol 19:09:35 <frosch123> my company also had internet outage in the morning, so 3 internet related events already 19:10:31 <TrueBrain> just a bad day to be a machine 19:11:07 <frosch123> i wonder how many internal status reports you have to deliver in 6 hours 19:12:06 <TrueBrain> do I want to know what you are referencing? 19:12:32 <frosch123> i am still amazed that you can break fb so hard, that it takes 6 hours to fix 19:12:48 <TrueBrain> "but it was very secure!!" 19:12:52 <frosch123> and i am used to management not helping in such situations 19:13:22 <frosch123> but wanting status updates, which they don't understand :p 19:13:28 <TrueBrain> I am mostly curious if we will get an honest story of what happened 19:13:59 <frosch123> not sure whether it's worth whitsleblowing 19:14:27 <TrueBrain> during Incident Response with cybersecurity problems, for bigger companies those teams have a dedicated "communication" guy .. rarely someone with indepth knowledge of how to resolve incidents, but purely to get management off the backs of those that do 19:14:51 <TrueBrain> the "you talk to me, not them" kinda guy 19:15:03 <TrueBrain> as management is just the worst during incidents 19:15:14 <andythenorth> I ban management from interfering 19:15:26 <andythenorth> which means I am seen playing tank games or openttd during an incident 19:15:42 <TrueBrain> pictures or it didn't happen 19:15:45 <andythenorth> instead of 'helping' by asking engineers questions and providing 'oversight' 19:15:59 <TrueBrain> the best thing to do during an incident as manager .. ask if anyone wants coffee 19:16:06 <TrueBrain> that is just about your only interaction you should have 19:16:15 <andythenorth> you can start the timeline 19:16:24 <andythenorth> and think about phoning the regulatory authority 19:19:28 <TrueBrain> "During one of these routine maintenance jobs, a command was issued with the intention to assess the availability of global backbone capacity, which unintentionally took down all the connections in our backbone network, effectively disconnecting Facebook data centers globally. " 19:20:15 <TrueBrain> wait, I have to read on Discord that 12.0 is delayed? When did that happen? Why wasn't I told there was a date? 19:22:47 <frosch123> which date was it? 19:22:54 <TrueBrain> I dunno 19:23:00 <TrueBrain> I just read it was delayed 19:23:05 <TrueBrain> I assumed you knew! 19:23:39 <frosch123> https://github.com/OpenTTD/website/pull/226 <- maybe they expected yesterday 19:23:51 <frosch123> their fault for believing in unmerged PRs 19:23:55 <frosch123> everyone can create one 19:23:58 <TrueBrain> draft PRs even :) 19:24:28 <TrueBrain> even https://github.com/OpenTTD/OpenTTD/pull/9603 makes it clear there is no date 19:24:35 <TrueBrain> but yet, it is delayed .. Discord tells me so :) 19:25:32 <dP> don't tell me you didn't want to release it on Oct 4 :p 19:25:48 <TrueBrain> I have been very verbal I want to release as soon as we have a title game 19:26:19 <dP> yeah and then you suddenly had 3 :p 19:26:38 <TrueBrain> disappointed? sure. delayed? not to my knowledge. 19:27:05 <dP> whatever, I'm open to suggestions how to word it better 19:27:25 <TrueBrain> anything other than suggesting we missed some arbitrary deadline, I would say ;) 19:27:45 <glx> we always said "when it's done" 19:30:03 <dP> better? 19:30:34 <TrueBrain> never said you had to change it btw; just surprised 12.0 was delayed ;) 19:31:54 <TrueBrain> so indeed, fb was down this long because of their security :P Fun 19:32:17 <TrueBrain> at least they openly published what happened; did not expect that 19:34:41 <glx> probably required for stock market 19:36:48 *** WormnestAndroid has quit IRC 19:38:32 *** WormnestAndroid has joined #openttd 19:47:39 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9608: Change: Disable AI and Game Script when loading the title game https://git.io/JVaY5 19:57:14 *** EER has joined #openttd 20:01:36 * andythenorth is delayed 20:11:41 *** nielsm has quit IRC 20:36:57 *** EER has quit IRC 21:24:05 *** frosch123 has quit IRC 21:28:56 *** Wolf01 has quit IRC 21:31:22 *** Progman has quit IRC 21:31:38 *** sla_ro|master has quit IRC 21:49:51 *** andythenorth has quit IRC 21:50:41 *** Samu has quit IRC 22:06:25 *** HerzogDeXtEr has quit IRC 22:16:48 *** Gustavo6046 has quit IRC