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01:16:38 *** snail_UES_ has quit IRC 01:49:24 *** Flygon has joined #openttd 02:10:26 *** Wormnest has quit IRC 02:39:36 *** tokai|noir has joined #openttd 02:39:37 *** ChanServ sets mode: +v tokai|noir 02:46:26 *** tokai has quit IRC 02:48:04 *** D-HUND has joined #openttd 02:51:25 *** debdog has quit IRC 02:56:38 *** glx has quit IRC 04:42:23 *** tokai has joined #openttd 04:42:23 *** ChanServ sets mode: +v tokai 04:49:26 *** tokai|noir has quit IRC 05:15:25 *** Etua has joined #openttd 05:25:46 *** WormnestAndroid has quit IRC 05:30:34 *** Etua has quit IRC 05:52:26 *** tokai|noir has joined #openttd 05:52:26 *** ChanServ sets mode: +v tokai|noir 05:59:15 *** tokai has quit IRC 06:17:29 *** sla_ro|master has joined #openttd 06:31:11 *** andythenorth has joined #openttd 06:52:17 *** roadt__ has joined #openttd 06:58:53 *** roadt_ has quit IRC 07:09:37 <LordAro> anyone know what rau117 is talking about? alternatice semaphore sprites? 07:09:47 <LordAro> *v 07:14:08 *** D-HUND is now known as debdog 07:43:58 <andythenorth> link? :) 08:09:35 <LordAro> https://git.io/JKXlA 08:13:52 *** Gustavo6046_ has joined #openttd 08:15:56 *** Gustavo6046 has quit IRC 08:15:56 *** Gustavo6046_ is now known as Gustavo6046 08:16:40 <andythenorth> no idea 08:17:07 <andythenorth> OP is non-native English speaker, ask for clarification? :) 08:21:32 <LordAro> rau117 is also a thoroughly unpleasant individual, going by their reddit posts 08:21:39 <LordAro> much more deserving of a ban that zorg 08:21:59 <LordAro> but yes, i shall ask for clarification 08:23:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9617: Feature: Button to toggle showing advanced signal types https://git.io/JKSJc 08:32:14 <andythenorth> sometimes it's lost in translation, but eh yes 08:32:31 <andythenorth> currently I am glad I don't have a reddit account 08:32:45 <LordAro> it's for the best 08:33:01 <andythenorth> I used up all my patience somewhere :P 08:33:13 <andythenorth> maybe in grinding though the 900 flyspray tickets :P 08:33:26 <LordAro> likely 08:33:28 <LordAro> :) 08:33:50 <andythenorth> also taking public feedback on the internet is rather close to my day job :P 08:34:01 <andythenorth> but the difference is nobody elected us and we're not accountable 08:43:18 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9619: Fix #9595: Always use plural forms of cargo for subsidy strings https://git.io/JK6wh 08:43:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9595: [Bug]: Localized plural strings required in certain instances https://git.io/J2uxb 08:50:50 *** tokai has joined #openttd 08:50:50 *** ChanServ sets mode: +v tokai 08:57:45 *** tokai|noir has quit IRC 09:08:53 <orudge> [21:29:12] <TrueBrain> owh, right, orudge ! MSStore needs an update :D <-- yep, being done. I have partial automation for it, but not sure it can be fully automated yet 09:44:41 *** Samu has joined #openttd 09:47:42 *** tokai|noir has joined #openttd 09:47:42 *** ChanServ sets mode: +v tokai|noir 09:54:46 *** tokai has quit IRC 10:24:52 *** tokai has joined #openttd 10:24:52 *** ChanServ sets mode: +v tokai 10:31:30 *** tokai|noir has quit IRC 11:18:10 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9616: Feature: Railways can be created "through" bridges, tunnels, stations… https://git.io/JK9aE 11:23:24 <dP> hm, it's a second report on broken citybuilder scripts in 12.0 already: https://www.tt-forums.net/viewtopic.php?f=31&t=89405 11:23:29 <dP> there was also one on steam... 11:32:46 <dP> lol, I seem to have the opposite problem, it grows to much xD https://i.imgur.com/6771jwg.png 11:33:03 <dP> though mb it's normal for city controller, no idea how it's supposed to work... 11:39:35 <LordAro> dP: i've seen that growth issue before when the compatibility scripts are missing 11:39:50 <LordAro> growth rate constants (or scaling?) got changed at some point 11:39:52 <dP> nah, it's a different one 11:40:01 <dP> script just builds shitton of houses 11:41:24 <dP> with GSTown.ExpandTown 11:41:55 <dP> so may be intentional 11:45:24 <dP> at the very least, it does the same in 1.11.2 11:56:46 *** WormnestAndroid has joined #openttd 12:15:34 *** glx has joined #openttd 12:15:34 *** ChanServ sets mode: +v glx 12:20:06 *** Etua has joined #openttd 12:24:25 <dP> ok, can confirm I think, something got broken in 12.0 12:24:28 <dP> https://i.imgur.com/FH8tc2P.png 12:24:40 <dP> something about GS saveload I guess 12:31:37 <dP> oh lol, my local test server is now publically accesible and some people are playing on it... 12:31:56 <dP> more than on the actual citymania server running the same thingg xD 12:34:36 <dP> hm... now I wonder what's the easiest way to make it inaccessible without making it private... 12:36:05 <dP> *** Chris Sawyer has joined the game (Client #22) 12:36:06 <dP> :/ 12:36:43 <glx> invite only 12:37:10 <glx> so it's online but not listed 12:38:05 *** virtualrandomnumber has joined #openttd 12:38:45 *** virtualrandomnumber has quit IRC 12:39:29 <dP> I mean without changing game settings 12:39:44 <dP> kinda want them to be the same as on the actual server 12:40:03 <glx> you can do it in the console 12:40:09 <dP> for testing and as they're gonna be copied back and forth anyway 12:40:35 <dP> in the console I'll have to do that on every run... 12:42:11 <glx> maybe we should add support for different private.cfg, like there is for different openttd.cfg 12:44:44 <dP> well, I'm not using private.cfg at all, so won't help... 12:44:58 <dP> I'm looking for some router config solution or mb /etc/hosts 12:45:41 <dP> I was fine before since my pc is behind nat and I just didn't port forward xD 12:45:48 <glx> hehe 12:46:59 <glx> oh you can use environment variable 12:50:05 <glx> set OTTD_COORDINATOR_CS to localhost and it should fail to advertise 12:54:16 <dP> yeah, but I'll have to change it only for server processes I guess 12:56:59 <glx> you can do it on the command line "OTTD_COORDINATOR_CS=localhost openttd -D" 12:58:17 <dP> it's started by server manager so I'll have to patch it through somehow 12:58:28 <dP> doable ofc, I just wish there was an easier solution 12:58:47 <glx> well we simplified network for average users ;) 12:58:58 <dP> yeah, lol 12:59:48 <glx> but if you want to use the same config file for all, I don't see another way 13:11:01 *** Eddi|zuHause has quit IRC 13:17:30 *** Eddi|zuHause has joined #openttd 13:24:42 *** tokai|noir has joined #openttd 13:24:42 *** ChanServ sets mode: +v tokai|noir 13:31:41 *** tokai has quit IRC 13:45:04 *** nielsm has joined #openttd 13:45:27 *** Etua has quit IRC 14:13:51 *** Gustavo6046 has quit IRC 14:14:28 *** Gustavo6046 has joined #openttd 14:45:37 *** andythenorth has quit IRC 15:39:29 *** Wormnest has joined #openttd 15:42:40 *** andythenorth has joined #openttd 15:50:28 *** tokai has joined #openttd 15:50:28 *** ChanServ sets mode: +v tokai 15:51:47 <DorpsGek> [OpenTTD/eints] Aswn opened issue #62: STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE - order of {STRING} https://git.io/JK75C 15:57:31 *** tokai|noir has quit IRC 15:58:54 <DorpsGek> [OpenTTD/eints] glx22 commented on issue #62: STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE - order of {STRING} https://git.io/JK75C 16:22:15 <DorpsGek> [OpenTTD/OpenTTD] YouYouTheBoxx opened issue #9623: [Bug]: Vsync makes the game feels laggy and smoother & 2x Speed smooth game so much!! https://git.io/JK5KX 16:24:25 <peter1138> laggy AND smoother? 16:24:53 <LordAro> some language issues somewhere, i think 16:25:14 <glx> I think it's just the effect of the game running at 33fps whatever display refresh is 16:25:30 <LordAro> i did notice the same when i was fiddling with vsync yesterday though - framerate window consistently displays 58fps, not 60 16:25:41 <LordAro> no such issues with vsync disabled 16:31:41 *** frosch123 has joined #openttd 16:43:39 <FLHerne> "And it's the case even when a vehicle goes 0.5x it's speed to match real 1x speed; it looks so much smoother when moving" sounds like it could be the thing in 4x zoom where vehicles jump forward several pixels per tick? 16:43:59 <FLHerne> unless that got fixed and I missed it 16:44:05 * FLHerne doesn't do EZ :p 16:51:25 *** HerzogDeXtEr has joined #openttd 16:58:50 *** Flygon has quit IRC 17:18:12 <TrueBrain> ha! The "aborts" I saw were indeed people hitting refresh way too often :D Nice! 17:28:08 <glx> but it should be solved now 17:28:17 <TrueBrain> it is, which the stats show clearly :P 17:28:23 <TrueBrain> https://openttd.grafana.net/dashboard/snapshot/6ku02yq675NA6vOkuRhf4n51LH8Ej9Ov 17:29:37 <LordAro> \o/ 17:31:00 <glx> a recent report on discord shows we forgot https://github.com/OpenTTD/OpenTTD/pull/9391#issuecomment-866339095 17:31:17 <TrueBrain> :) So go for it! 17:31:54 <andythenorth> lol notch 17:32:02 * andythenorth watching Apple stream for Macbook Pro 17:32:05 <andythenorth> nice notch 17:32:26 <andythenorth> enjoy a black cut out in every game, video, menu bar 17:32:37 <andythenorth> Apple, innovating in new ways to fuck up since 1978 17:32:44 <LordAro> oh god, the macbook too now? 17:33:57 <andythenorth> notch notch notch 17:34:11 <andythenorth> ugh they've bought the ports back too 17:34:12 <andythenorth> FML 17:34:51 <andythenorth> stupid SD card slot just gathering dust 17:35:12 *** tokai|noir has joined #openttd 17:35:12 *** ChanServ sets mode: +v tokai|noir 17:42:15 *** tokai has quit IRC 17:45:06 <DorpsGek> [OpenTTD/website] glx22 opened pull request #228: Update: minimum macos version https://git.io/JKFKn 17:45:42 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #228: Update: minimum macos version https://git.io/JKF6k 17:46:46 <TrueBrain> okay, what I thought was a "memory leak", just seems to be the amount of active servers to track .. that is the say, the memory increase greatly reduced during the day 17:46:49 <glx> oh steam may need to be updated too 17:47:00 <TrueBrain> 5% in an hour, now 1% in 5 hours 17:47:03 <glx> it still says 10.9 as minimal version 17:47:32 <glx> and 10.11+ recommended 17:48:48 <glx> hey of course not that many beta servers compared to now stable release 17:49:14 <TrueBrain> pushed update to Steam 17:49:51 *** gelignite has joined #openttd 17:50:04 <DorpsGek> [OpenTTD/website] glx22 merged pull request #228: Update: minimum macos version https://git.io/JKFKn 17:54:50 <DorpsGek> [OpenTTD/website] glx22 created new tag: 1.4.38 https://git.io/JKFdv 17:55:10 <TrueBrain> you also found the "auto generate" button :D 17:55:11 <TrueBrain> nice! 17:55:27 <glx> yeah, but I fixed the text ;) 17:57:22 <TrueBrain> I noticed :P 17:59:21 <DorpsGek> [OpenTTD/eints] Aswn closed issue #62: STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE - order of {STRING} https://git.io/JK75C 18:24:05 *** arikover has joined #openttd 18:29:51 <frosch123> in the steam release post, there is 1 comment abuot the signals, but 6 people asking to disable the moving title screen 18:30:08 <TrueBrain> yeah, the zoomed-in part especially is pretty annoying 18:30:58 <frosch123> i only watched the yt videos, i guess i should watch the real thing 18:32:11 <frosch123> ah, i guess the problem is, if you actually want to focus on clicking something in the gui 18:32:21 <frosch123> the moving background is irritating 18:32:36 <TrueBrain> yeah, and it also not smooth 18:33:05 <frosch123> if i watch the game in the background it is fine, since my eyes lock on some vehicle 18:33:13 <frosch123> it's just weird when i want to lock on the gui 18:33:31 <frosch123> i also have smooth viewport srolling enabled 18:33:37 <frosch123> let's see whether that changes stuff 18:34:27 <nielsm> the viewport panning in the title screen isn't affected by the smooth scrolling setting 18:34:39 <frosch123> yeah, i see no difference 18:34:59 <nielsm> but maybe there is a timer you can increase the frequency of 18:35:37 <frosch123> the non-smoothness does not bother me much 18:35:57 <frosch123> but i guess for 13.0 it should be restricted to jumping to new views 18:36:00 <frosch123> instead of scrolling 18:36:33 <nielsm> well, the author of the title screen actually posted an updated version in the submission topic, after voting had started 18:36:38 <nielsm> but I didn't compare it 18:36:58 <frosch123> that's not the issue :) 18:37:03 <TrueBrain> I still think if it wouldn't zoom in, it would be less of an issue too :) 18:37:16 <nielsm> we can probably do some adjustments of the camera work to make it less busy to look at 18:37:17 <frosch123> the problem is, i only watched the yt videos, and only watched the background 18:37:28 <frosch123> the problem is when you want to interact with the gui 18:37:39 <TrueBrain> so many the background a bit fuzzy, you say? 18:38:17 <frosch123> some people have issues with reading a book in a driving car 18:38:17 <nielsm> like, replace zoomed-in pans with zoomed-out stills 18:38:33 <frosch123> focussing on something in the front while the rest is moving can be hard 18:38:59 <frosch123> changing the view is fine, panning is the issue 18:40:38 <TrueBrain> so we learn :) 18:41:08 <frosch123> don't judge interfaces by yt videos :p 18:41:19 <andythenorth> the background moving is cool AF but gave me vertigo in about 8 seconds 18:41:40 <andythenorth> reminds me of when I worked in factories doing assembly on constantly moving conveyor belts 18:41:50 <frosch123> still, it's hillarious that noone on reddit complained about it :p 18:41:58 <andythenorth> reddit is too busy being power user 18:42:01 <andythenorth> no time for that 18:42:10 <TrueBrain> I still think Steam has better quality feedback 18:42:14 <andythenorth> intro screen is for noobs only 18:42:17 <TrueBrain> which surprised me a lot the first time I realised that 18:42:22 *** virtualrandomnumber has joined #openttd 18:42:32 <andythenorth> Reddit is the natural home of dunning-kruger 18:42:47 <andythenorth> I should get an account there 18:43:15 *** virtualrandomnumber has quit IRC 18:48:19 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JKNtK 18:48:20 <DorpsGek> - Update: Translations from eints (by translators) 18:52:06 *** gelignite has quit IRC 18:53:16 <TrueBrain> I love the feedback on the GOG forums 18:53:25 <TrueBrain> it is just the perfect spot between compliments and bitching about stupid things 18:54:19 <frosch123> forums or reviews? 18:54:27 <TrueBrain> forums 18:54:36 <TrueBrain> "but there are no threads there" 18:54:37 <TrueBrain> yes 18:54:47 <frosch123> the 7 posts in 2 topics? 18:54:57 <TrueBrain> :) 18:55:00 <TrueBrain> perfect balance! 19:01:08 <frosch123> it's more active than simuscape 19:07:28 <glx> moving background during newgrf scan is very nice, even if the intro game is not running at that time 19:08:06 <frosch123> newgrf scan does not take so long in release builds 19:08:42 *** Wolf01 has joined #openttd 19:08:51 <glx> oh it does if it's the first start and nothing of the 1300+ newgrf is cached by the OS yet 19:09:16 <glx> still way faster than debug build 19:13:14 <frosch123> what is the actual reason the titlegame does not run during newgrf scan? 19:16:02 <glx> modal window 19:17:09 <glx> and the scan needs to happen in main thread to not break anything I think 19:19:52 <frosch123> ah found it... ScanNewGRFFiles is indeed called inside GameLoop 19:20:03 <frosch123> so it runs inside the gamethread 19:20:14 <frosch123> took some time to follow that control flow :p 19:20:44 <glx> yeah but easier to follow than some other parts of the source 19:30:38 *** Etua has joined #openttd 19:34:56 <frosch123> looks like running the titlegame during newgrf scan is less of an issue, it does not access grfconfigs 19:35:18 <frosch123> but if the online content window is opened, and refreshes stuff, that's a problem :p 19:35:53 <frosch123> putting the newgrf scan into a thread requires some work 19:36:13 <frosch123> but it's not completely out of reach 19:36:29 *** gelignite has joined #openttd 19:36:43 <TrueBrain> so many things we can split away in their own thread or outside of the gameloop :P 19:36:46 <TrueBrain> GET TO IT ALREADY! :D 19:36:50 <TrueBrain> <3 19:37:38 <frosch123> i wonder how filesystems perform under load of multiple threads 19:38:04 <frosch123> is newgrf scan faster if we scan directories/tars/newgrf in parallel 19:38:12 <frosch123> or is everything waiting for the filesystem? 19:38:41 <TrueBrain> I would guess it depends on your medium 19:38:47 <TrueBrain> but honestly, the correct answer is neither .. but: cache! 19:38:48 <TrueBrain> :D 19:39:02 <dwfreed> if it's all random i/o, like stats and such, you might see increased performance by adding a second thread to further saturate the drive 19:39:38 <glx> just a guess, but scanning files inside a tar should probably be faster (only one open file in this case) 19:40:02 <frosch123> TrueBrain: i am pretty sure that reading a single file of the size of all newgrf would be faster, than resolving 1400 paths to disks on file 19:40:13 <frosch123> i blame the filesystem more than the disk :p 19:40:31 <frosch123> *files on disk 19:40:34 <TrueBrain> still: cache the results! 19:40:36 <TrueBrain> :D 19:40:38 <glx> blame windows, it's the worse when reading files 19:40:58 <frosch123> TrueBrain: so an extra thread that just reads the files to prefetch them into cache? :p 19:41:08 <frosch123> (while discarding all read content) 19:41:24 <glx> but once a file has been open it's cached in free ram 19:41:48 <TrueBrain> I don't care how you use cache, just: CACHE IT! 19:42:27 <TrueBrain> its the universal solution to everything 20:22:05 *** jottyfan has joined #openttd 20:24:51 *** nielsm has quit IRC 20:51:43 <andythenorth> hmm 20:51:46 * andythenorth caches TrueBrain 20:52:05 <andythenorth> then we have invalidation problems 21:07:20 *** HerzogDeXtEr has quit IRC 21:09:08 <peter1138> What if you thread him? 21:10:37 <andythenorth> then we n + 1 problems 21:11:11 <andythenorth> lol @ mac users still complaining they can't buy separate ram sticks for their laptop 21:11:16 <andythenorth> like it's 1999 21:11:26 * andythenorth should have an internet break 21:16:43 * andythenorth wonders why the integrated CPU-GPU-RAM package can't have some nice SO-DIMM slots attached to it 21:16:48 <andythenorth> I mean...why not 21:18:44 <peter1138> 36 pin SIMMs... 21:19:47 <peter1138> Oh, my memory. They were 30 pin. 21:20:39 <glx> EDO ? 21:21:24 <peter1138> EDO wasn't until 72 pin SIMMs. 21:21:57 <glx> ah right 72 pins SIMM and 144 pins SO-DIMM 21:24:31 * andythenorth remembers there were rules about combining 21:24:52 <andythenorth> weren't there some sockets that could have half or full length sticks? 21:25:00 <andythenorth> and sticks could be single or double sided 21:26:45 <peter1138> There was never length changes. 21:29:39 <peter1138> In the old days I had some 30 pin SIPs lyihng around too. 21:32:15 <andythenorth> maybe I am thinking of half length PCI slots 21:33:46 *** Samu has quit IRC 21:34:22 <peter1138> ISA yes, PCI not really (PCI-X could accept PCI but was rare outside of high end servers), AGP no, and of course PCI-E is designed for it. 21:39:03 <peter1138> Glad I know all this useless shite. 21:39:51 <frosch123> my brother had VLB slots 21:40:12 <frosch123> i don't think there were longer ones 21:40:32 <andythenorth> glad I didn't keep all the computer crap I bought :) 21:40:43 <andythenorth> we had a whole draw of SO-DIMMs for a bit 21:40:49 <andythenorth> drawer * 21:41:12 <andythenorth> so much ethernet cable 21:41:27 <andythenorth> so many external HDs 21:41:58 <andythenorth> we had a 2 fire safes with USB and firewire hard drives in 21:42:01 <andythenorth> both 1m tall 21:42:10 <andythenorth> got rid of all that crap :) 21:42:25 *** jottyfan has quit IRC 21:44:58 <andythenorth> oof is it bedtime already? 21:45:08 * andythenorth was making pixels 21:48:10 <andythenorth> oh fuck this, can we ban this one from the github? https://www.reddit.com/r/openttd/comments/q9vyrz/comment/hh3u5ma/?utm_source=share&utm_medium=web2x&context=3 21:49:07 <andythenorth> they're out and out bullying people, no github comments for them 21:49:12 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/9617#issuecomment-945210843 21:50:14 <frosch123> you are kind of late :p 21:51:04 <andythenorth> I wasn't keeping up :P 21:51:27 <andythenorth> I saw their comments this morning, I thought they'd get bored and give up eventually 21:51:34 <andythenorth> seems not 21:51:49 <andythenorth> elite players, who can't somehow cope with changing a setting 21:53:00 <frosch123> just enjoy how the serverlist is dominated by non-dedicated servers :) 21:53:19 <LordAro> ooh, i can block them AND send them a notification about it 21:53:39 <LordAro> i've reported several of their reddit comments too, not sure how actively moderated that sub is though 21:53:53 <LordAro> block them from the OTTD GH org* 21:54:02 <frosch123> after one comment? 21:55:03 <andythenorth> bullying in other contexts 21:55:14 <andythenorth> so yeah block 21:55:44 * andythenorth bored of elements of this community, they can find another train game to play 21:55:51 <andythenorth> this is our shed, it's a nice shed 21:55:53 <peter1138> have i done it wrong 21:56:34 <andythenorth> what did you done? 21:56:44 <LordAro> peter1138: you're allowed to swear on the internet 21:57:05 *** gelignite has quit IRC 21:57:41 <peter1138> that's just polite swearing hah 22:01:54 * LordAro has done it wrong as well 22:02:20 <LordAro> vitriol is a good word 22:03:14 <dP> I'm kinda perplexed that despite all that bitching none of those bastards were arsed to at least slap a like on twoway_eol pr :/ 22:04:42 <frosch123> haha, if you know about twoway_eol, then you know how to change a setting 22:05:04 <andythenorth> I can't get past "but new players just need to learn by doing it wrong, more signals are better" 22:05:12 <andythenorth> but "there are too many settings, I can't work it out" 22:05:58 <frosch123> stop assuming comments to be rational :p 22:06:06 <andythenorth> mine often aren't :) 22:06:15 <andythenorth> meta meta game, picking holes in them :P 22:06:22 <andythenorth> mine are barely coherent 22:14:36 <LordAro> peter1138: not to be that guy, but you do have a "OpenTTD Team" next to your name 22:14:45 <LordAro> it's not a great look to be calling people names 22:15:01 <LordAro> however much they may deserve it 22:16:51 <peter1138> Fine 22:17:16 <peter1138> Not a great look for who? 22:17:50 <LordAro> the 'team' 22:18:10 <LordAro> context is not readily apparent 22:20:34 *** frosch123 has quit IRC 22:21:37 <peter1138> Oh look, someone has a server up called "We hate n....rs" 22:23:09 <LordAro> ffs 22:23:34 <LordAro> TrueBrain: are you still awake? 22:23:44 <dP> did you just notice racism in openttd? 22:23:58 <dP> I've lost count to how many players I banned for swastikas and shit 22:24:29 <LordAro> TrueBrain: and if not, please write down somewhere the process for IP banning 22:25:41 *** Wolf01 has quit IRC 22:25:44 <TrueBrain> Is this what we have become? Ugggghhhhhhhhh 22:26:13 <TrueBrain> You need AWS access to apply an IP ban .. as it is not suppose to be a thing that happens :p 22:27:15 <TrueBrain> The GC had a blacklist (with 1 entry) .. we could make that dynamic, I guess .. 22:27:26 <TrueBrain> Had = has 22:30:58 <TrueBrain> server will disappear in a few minutes; but I am not going to police server-names. So if this keeps on being an issue, we will need another approach to this :) 22:31:19 <LordAro> indeed 22:32:13 <glx> being forced to analyse server names is sad 22:32:43 <andythenorth> do we end up playing word list games? :| 22:33:18 <LordAro> how about making STUN/TURN servers unadvertised? 22:33:24 <LordAro> is that possible? 22:33:29 <TrueBrain> this last server is a direct-ip server 22:33:48 <glx> in the end we'll have GC check the server name and just don't publish it 22:34:01 *** sla_ro|master has quit IRC 22:34:10 <TrueBrain> as long as I do not have to maintain that list ... :P 22:34:50 <peter1138> "The only way to prevent offensive user input is to prevent all user input." 22:36:09 * andythenorth had to deal with the scunthorpe problem in flash games 22:36:26 <TrueBrain> we had a good run ;) 22:36:55 <glx> yeah the only issue we used to have with server names is the spam 22:37:13 <glx> and the fight to be on top of the list 22:37:34 <dP> pretty sure that's not the first server with n-word :p 22:37:46 <dP> just nobody bothered to check 22:37:51 <andythenorth> hmm 22:38:04 <andythenorth> specific to swastikas, when I was a kid it did not have the same shock value 22:38:27 <andythenorth> we used to draw swastikas on toy cars and stuff, for army 22:38:50 <andythenorth> now it's like entry-level trigger-the-libs thing 22:38:52 <TrueBrain> ignoring the weird server-names, having a list of non-sense servernames on top is a bit annoying .. I wonder if we can make it better 22:39:05 <dwfreed> eliminate server names 22:39:14 <dwfreed> each server gets an ID from GC 22:39:19 <TrueBrain> in-game locked servers are sorted lower than open ones 22:39:27 <TrueBrain> guess we can do that on the web too 22:39:36 <TrueBrain> dwfreed: that is already the case ;) 22:39:42 <TrueBrain> (the latter part, not the first, ofc) 22:39:54 <dwfreed> then only surface the ID :) 22:40:17 <TrueBrain> that would instantly kill the public servers :P 22:40:44 <TrueBrain> I think changing the order of servers on the website already goes a long way :) 22:42:27 <TrueBrain> https://github.com/OpenTTD/master-server-web/blob/main/webclient/pages/servers.py#L139 needs changing for that 22:42:31 <TrueBrain> but I first need to get some zzzzz 22:43:06 <dP> when I was a kid I remember some random passerby scolded us for drawing something that apparently was some nazi symbol we didn't even know about 22:50:05 *** arikover has quit IRC 23:00:32 <andythenorth> also zzzzz time 23:00:35 *** andythenorth has quit IRC 23:02:54 *** Etua has quit IRC 23:39:41 <peter1138> Wait, why did my code work first time? 23:42:24 <dP> glitch in the matrix 23:49:20 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9624: Debug: Game does not compile when RANDOM_DEBUG or ENABLE_NETWORK_SYNC_EVERY_FRAME are defined https://git.io/J6vJV