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Log for #openttd on 21st October 2021:
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01:35:12  <supermop_Home> yo
01:37:20  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/J6AMb
01:43:25  <supermop_Home> going to be hard to erase those 12ish years of muscle memory but ok
01:56:18  <DorpsGek> [OpenTTD/team] gabrielrodriguesleite opened issue #261: [pt_BR] Translator access request 🇧🇷  https://git.io/J6AFI
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02:27:39  <supermop_Home> hi snail_UES_
02:27:49  <snail_UES_> hey supermop_Home
02:30:12  <supermop_Home> great weather today
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02:45:19  <snail_UES_> yep, felt like late summere
02:45:21  <snail_UES_> *summer
02:45:32  <snail_UES_> I’m actually just back from carnegie hall
02:45:51  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/J6x4i
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02:48:00  <supermop_Home> nice
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02:48:34  <supermop_Home> I wanted to go to a concert in Bushwick tonight but didn't manage to
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06:20:41  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/J6jEI
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07:58:57  <peter1138> x23:04 < TrueBrain> now if Cloudflare R2 drops .. we can move our CDN to there
08:00:11  <peter1138> Heh, I remember the days when we ran random mirrors... and the one I had accounted for most of my employer's traffic at one point.
08:01:08  <LordAro> haha
08:20:43  <andythenorth> yo
08:24:42  <NGC3982> i really admire you guys
08:25:03  <NGC3982> just wanted to un-idle so i could say that before returnign to idle
08:28:51  <LordAro> NGC3982: <3
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09:12:50  <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/Jivxa
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09:33:52  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/Jifs0
09:35:46  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/JifZk
09:37:39  <FLHerne> I edited my comment to make it a bit clearer
09:40:01  <FLHerne> If area-drag is removed and not hidden behind ctrl, ctrl-drag will still work and no-one will complain
09:40:12  <FLHerne> except the people who use area-drag
09:40:15  <FLHerne> but that's no-one
09:44:16  <LordAro> FLHerne: careful on those absolute statements ;)
09:45:01  <FLHerne> I like absolute statements, they make everything much clearer :p
09:45:47  <LordAro> :D
10:06:20  <Eddi|zuHause> who ordered this weather?
10:19:05  <dP> my thought to leave "covered area" just in case and judge by the feedback whether it can be removed later
10:19:15  <dP> it's not like there is a better use of ctrl atm
10:22:56  <Eddi|zuHause> i kinda lean towards FLHerne on that argument
10:23:35  <Eddi|zuHause> better to just change the non-ctrl behaviour, and leave the ctrl-behaviour intact for people who already got used to it
10:28:00  <FLHerne> dP: The thing is that keeping it isn't a free "just in case" because switching it to ctrl breaks everyone's existing habit of using ctrl
10:28:57  <dP> yeah, I guess
10:28:58  <FLHerne> so it's a tradeoff between breaking something that 95% of players use all the time, vs. removing an obscure and rarely-used feature
10:29:20  <FLHerne> maybe not 95%, a surprising number of players seem to not get signals :p
10:29:26  <dP> safest option would be to make a setting and possibly remove it in the future depending on the feedback
10:29:55  <FLHerne> with which settings?
10:30:05  <Eddi|zuHause> FLHerne: i'd say 5% is already an incredibly high number for a "hidden" ctrl-feature... more like 0.5%
10:30:12  <FLHerne> default full-drag-only, alternate as-before?
10:30:15  <Timberwolf> I'm one of those annoying people who does use the non-ctrl version of signal drag every once in a while.
10:30:29  <FLHerne> Timberwolf: what for?
10:31:20  <dP> FLHerne, as before, invert ctrl, autofill only
10:31:24  <dP> default can be either
10:31:26  <Timberwolf> Sections where I want a short bit of increased density, or where I'm doing things with multiple types of signal.
10:31:46  <Timberwolf> It's not common, more of an occasional thing.
10:32:42  <Eddi|zuHause> the question at this point should be: is there actually any pressure on modifying this code at all?
10:33:35  <FLHerne> I've seen a handful of new-ish players who didn't know about the ctrl behaviour
10:33:58  <Eddi|zuHause> that's to be expected, yes
10:34:16  <FLHerne> If there's a willingness to change the UI to make it more beginner-friendly, this seems like a reasonable example
10:34:41  <FLHerne> it can't upset more people than hiding block signals :p
10:38:41  <Eddi|zuHause> presumably there'd be a lot of overlap between the two people groups :p
10:41:58  <Timberwolf> I'd be fine with the default flipping, muscle memory aside.
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11:25:57  <andythenorth> also what is 'workflow'
11:26:08  <andythenorth> people always banging on about it in a mac forum I read
11:26:13  <andythenorth> 'this breaks workflow'
11:26:25  <andythenorth> 'if only Apple understood the workflow of true pros' etc
11:26:30  <andythenorth> I don't have a workflow
11:26:32  <andythenorth> should I?
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11:50:35  <Eddi|zuHause> there's two separate questions in there: "should you have a workflow", and "should you be able to write your workflow down"
11:51:47  <Eddi|zuHause> on the first question: anything you do more than 3 times probably automatically forms a workflow
11:52:24  <Eddi|zuHause> on the second question: only if you need to coordinate other people
11:56:55  <Timberwolf> My in-game workflow seems to infuriate some very vocal people.
11:58:07  <FLHerne> Not enough magic hotkeys?
12:01:03  <Timberwolf> Mainly the subset of players who like everything to be Big Design Up Front, and to go straight in with stations and junctions that can handle some theoretical maximum throughput.
12:06:40  <Eddi|zuHause> when i came here, whatever the coop people were doing, i was doing the opposite :p
12:11:51  <Timberwolf> IMO some of the PSG games aren't what currently gets called "coop style"
12:12:40  <Timberwolf> The ones I've looked at have pretty simple sidelines, and the hubs are evolved over time according to where traffic is flowing.
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14:09:41  <DorpsGek> [OpenTTD/OpenTTD] kneekoo commented on issue #9595: [Bug]: Localized plural strings required in certain instances https://git.io/J2uxb
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14:29:50  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep commented on pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JiU63
14:42:14  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JKBHo
14:50:55  <andythenorth> oof
14:51:01  * andythenorth has been building lego for a few days solid
14:51:08  <andythenorth> well I slept
14:51:10  <andythenorth> but otherwise
14:51:16  <andythenorth> totally lost track of time each day
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15:55:11  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9616: Feature: Railways can be created "through" bridges, tunnels, stations… https://git.io/JKo5u
16:10:32  <DorpsGek> [OpenTTD/team] glx22 commented on issue #261: [pt_BR] Translator access request 🇧🇷  https://git.io/J6AFI
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18:05:29  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #9639: Feature: Ctrl-click to remove fully autoreplaced vehicles from list https://git.io/JikLE
18:09:31  <DorpsGek> [OpenTTD/OpenTTD] Enyuma00 opened issue #9640: [Bug]: Turning the music volume slider to 0 then back results only playing MIDI sounds at default volume https://git.io/Jikqf
18:14:02  <DorpsGek> [OpenTTD/OpenTTD] Enyuma00 opened issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
18:16:56  <DorpsGek> [OpenTTD/OpenTTD] Enyuma00 commented on issue #9571: [Bug]: No music or sound on Linux Debian https://git.io/JzB9f
18:20:25  <DorpsGek> [OpenTTD/OpenTTD] Enyuma00 commented on issue #9640: [Bug]: Turning the music volume slider to 0 then back results only playing MIDI sounds at default volume https://git.io/Jikqf
18:21:03  <DorpsGek> [OpenTTD/OpenTTD] Enyuma00 commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
18:23:43  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9639: Feature: Ctrl-click to remove fully autoreplaced vehicles from list https://git.io/JikLE
18:41:22  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9616: Feature: Railways can be created "through" bridges, tunnels, stations… https://git.io/JKo5u
18:44:34  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9616: Feature: Railways can be created "through" bridges, tunnels, stations… https://git.io/JKo5u
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18:47:55  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jikul
18:47:56  <DorpsGek>   - Update: Translations from eints (by translators)
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19:10:20  <DorpsGek> [OpenTTD/OpenTTD] grenoult commented on pull request #9638: Disable competitor accident news patch https://git.io/JikKe
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20:16:07  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JikxO
20:16:23  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/Jikxc
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21:42:46  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JKBHo
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23:16:47  <DorpsGek> [OpenTTD/OpenTTD] Wahazar commented on pull request #7729: Add: Allow autoreplace with same model vehicle https://git.io/JiIna
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