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Log for #openttd on 22nd October 2021:
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01:44:40  <supermop_Home_> yo
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07:53:45  <DorpsGek> [OpenTTD/OpenTTD] Stratdan0 commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
07:54:08  <DorpsGek> [OpenTTD/OpenTTD] Stratdan0 commented on issue #9640: [Bug]: Turning the music volume slider to 0 then back results only playing MIDI sounds at default volume https://git.io/Jikqf
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08:20:25  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY
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08:53:56  <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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09:32:11  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitX5
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10:45:21  <DorpsGek> [OpenTTD/team] hadyatmo opened issue #262: [id_ID] Translator access request https://git.io/JitbT
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13:01:31  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/Jiq8V
13:04:57  <DorpsGek> [OpenTTD/OpenTTD] lcd047 opened issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
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13:10:58  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
13:13:06  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
13:13:09  <glx> hmm I have an idea that may improve ships, sometimes they can't find a path from ship to destination, but a path can be found from destination to ship
13:15:40  <LordAro> that feels... broken
13:15:50  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
13:16:40  <glx> no it's logical, depending on where is the ship, the number of open tiles can be way bigger
13:30:03  <glx> https://imgur.com/ZPLcnLT <-- here (with disabled_node_optimisation so many open nodes), the ship easily finds path from "bords de lac" to "docks", but not from "docks" to "bords de lac"
13:30:22  <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
13:34:16  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
13:37:58  <glx> oh found it I think
13:40:20  <glx> https://github.com/OpenTTD/OpenTTD/commit/95386dc2b8404519c91b9e0ad728c39fb1d9e118 <-- screenshot.cpp:587
13:41:06  <LordAro> ha
13:42:14  <LordAro> bit more than a month ago :p
13:42:54  <glx> yes I didn't check the screenshot dates before this comment
13:42:59  <LordAro> i told Rb in one of the other PRs that .compare was 'dangerous'
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13:46:46  <glx> compare result is the same as strcmp, but the conversion inverted the test
13:48:39  <LordAro> and the other one in the diff is fine
13:50:45  <glx> the other line was already == 0 :)
13:51:06  <glx> !strcmp induced error
13:53:18  <dP> why not just == instead of .compare() ?
13:55:01  <andythenorth> chateauroux
13:55:20  <andythenorth> was where we did France<-<UK school trips
13:55:29  <andythenorth> France<->UK *
14:01:04  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9644: Fix #9643, 95386dc: Incorrect determination of screenshot format https://git.io/Jiq2C
14:09:47  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9644: Fix #9643, 95386dc: Incorrect determination of screenshot format https://git.io/JiqaN
14:10:51  <glx> it's nice we do RC and beta, and no bugs are reported ;)
14:11:35  <LordAro> this + the crash on title screen probably means we should do a release this weekend
14:11:56  <dP> also gs saveload
14:13:15  <LordAro> indeed
14:13:25  <LordAro> dP: not found any desyncs yet, at least? :)
14:13:35  <glx> and the signal gui toggle
14:13:38  <dP> hm... let me check xD
14:13:55  <LordAro> glx: best feature.
14:16:58  <dP> nope, all desyncs on 1.11.2
14:17:05  <dP> 12.0 is cool as cucumber
14:34:51  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9644: Fix #9643, 95386dc: Incorrect determination of screenshot format https://git.io/Jiq2C
14:34:54  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
14:35:56  <DorpsGek> [OpenTTD/team] glx22 commented on issue #262: [id_ID] Translator access request https://git.io/JitbT
14:43:38  <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b
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15:46:09  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY
15:51:08  <TrueBrain> LordAro: maybe also good to look into disabling panning for title screen or something .. it seems to make people nauseous  :)
15:52:43  <glx> or maybe slower panning ?
15:53:42  <glx> hmm but it depends on vehicle speed probably
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15:56:47  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JiqNE
15:57:43  <frosch123> i wondered about stopping the titlescreen animation when you move the mouse, and continue it only after 5 seconds of idle time
15:58:18  <frosch123> though i am unsure whether the animation is timed closely with what is happening in the game
15:58:37  <glx> it uses RealTimeTicks
15:59:09  <frosch123> i mean from the design point of view
15:59:19  <frosch123> is it timed to show some area while trains are there
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15:59:55  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY
16:00:20  <glx> I think panning is worse for me when zoomed in
16:01:07  <LordAro> TrueBrain: disable entirely, or on an option?
16:01:13  <LordAro> but yes, i agree
16:01:30  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY
16:02:18  <TrueBrain> LordAro: Dunno. Haven't thought it through ;)
16:02:41  <TrueBrain> Was mainly reading the steam thread :p
16:02:49  <LordAro> mm
16:07:04  <frosch123> ..
16:07:09  <frosch123> wrong window :p
16:07:09  <glx> disabling panning is easy I think (just an extra setting)
16:07:39  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/Jiqp4
16:07:53  <glx> would allow jumping to new location, which I think is ok
16:08:30  <glx> zooming in and out can already be disabled via the settings
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16:13:26  <glx> ah no, zoom out can't be disabled
16:13:43  <TrueBrain> If we disable it by default, should it be a setting (panning), I wonder ;)
16:14:32  <TrueBrain> (And if this many people have issues with it, it should be disabled by default imo :p)
16:14:46  <TrueBrain> frosch123 in some form might work too ofc :)
16:14:58  <TrueBrain> frosch123's suggestion
16:15:10  <TrueBrain> Weird phone :p
16:15:34  <LordAro> just ship frosch123
16:15:39  <LordAro> in some form
16:16:31  <frosch123> i am trying some mouse-idle thing now
16:17:00  <glx> I think there's no real timing related to what happens in the area, it's just a loop showing whatever happens when it's on an area
16:18:46  <glx> SelectGameWindow::OnRealtimeTick() can decrease the idle timer before actually doing the animation, with input loop resetting it on mouse move
16:18:48  <frosch123> yes, the titlegame winner does not include any follow-vehicle commands
16:19:55  <LordAro> my solution was just going to be removing the scroll to commands
16:19:57  <LordAro> much easier
16:20:49  <glx> scrolling is nice when no focused on the window
16:20:58  <glx> it's like watching TV :)
16:27:54  <frosch123> lol, silly me... i checked out master, and wondered why nothing triggers the titlegame to move
16:28:36  <glx> hehe
16:28:45  <TrueBrain> Just wait a bit longer
16:28:47  <TrueBrain> It will happen
16:28:53  <TrueBrain> Just a tinnnnyyyy bit longer
16:28:56  <TrueBrain> :D
16:29:37  <glx> if you check 12.0 branch, be sure gui.zoom_min is at least 2x
16:30:51  <glx> (0 or 1 in openttd.cfg)
16:33:11  <LordAro> which OTTD version had savegame v4? :p
16:33:18  <LordAro> open it in that and add some signs
16:33:56  <glx> easier to change savegame version in source
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16:45:15  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT
16:45:34  <frosch123> triggered a preview build
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17:00:24  <LordAro> against master? :D
17:00:31  <LordAro> oh, you cheated
17:03:00  <frosch123> that's why i drafted it :p
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17:18:46  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/Jim33
17:33:08  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT
17:38:22  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimnW
17:39:52  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JKBHo
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17:48:34  <frosch123> nielsm: not sure whether you were asking about a translation dictionary.. but some teams use the github team discussions for that
17:49:53  <frosch123> not sure whether there is something like team wiki :p
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18:53:08  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jim0h
18:53:09  <DorpsGek>   - Update: Translations from eints (by translators)
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18:55:50  <andythenorth> hmmm
18:56:05  <andythenorth> did I offer to upload opengfx to bananas some weeks ago? :P
18:56:15  * andythenorth just remembered
18:57:57  <frosch123> our lord already did
18:58:13  <LordAro> never did sort of osfx or omsx tho
18:58:19  <LordAro> sort out*
18:58:40  <frosch123> does the installer still exist? or is there only bootstrap download now?
18:58:53  <LordAro> it does
18:59:14  <frosch123> then the installer-opengfx may also need to be updated, no idea how :p
18:59:36  <LordAro> i think that uses a ogfx-latest type link?
18:59:37  <LordAro> not sure
19:00:54  * andythenorth considers an nml release
19:01:09  <andythenorth> 8 fixes since 0.6.1
19:08:36  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/Jimu1
19:09:57  <Rubidium> next step hangars? ;)
19:10:49  <TrueBrain> frosch123: installers no longer request to download the files
19:10:56  <TrueBrain> (as bootstrap takes care of that)
19:11:05  <TrueBrain> and updating it for older installers .... meh :P
19:11:38  <TrueBrain> I did update Steam and GOG with latest OpenGFX however :)
19:12:25  <glx> andythenorth: you may want to test https://github.com/OpenTTD/nml/compare/master...glx22:ternary_action or https://github.com/OpenTTD/nml/compare/master...glx22:optimise_more
19:21:35  <andythenorth> did I test that one already? :)
19:21:38  * andythenorth can't remember
19:21:54  <andythenorth> I don't have the branch name locally, so maybe not
19:59:42  * andythenorth tests
20:00:35  <andythenorth> might be failing with Iron Horse
20:00:40  * andythenorth verifies
20:04:06  <andythenorth> glx  nmlc ERROR: "generated/iron-horse.nml", line 14399: Unexpected identifier encountered: 'switch_graphics_mail_car_ruleset_position_check_last'
20:04:11  <andythenorth> can I get any more useful debug output?
20:04:32  <glx> ternary I guess ?
20:05:19  <glx> or is it optimisation branch ?
20:05:48  <andythenorth> this was optimise_more
20:06:06  <andythenorth> switch is part of that silly loop unroll I wrote
20:06:23  <glx> oh I see
20:06:42  <glx> maybe too much optimisation
20:07:04  <andythenorth> FIRS compiles
20:21:16  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #9646: Cleanup 'info_view' parameter. https://git.io/Jimwu
20:23:33  <frosch123> is there a highscore for how often you can write "bollocks" in a PR description? :p
20:51:17  <andythenorth> PR Whack!
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