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Gustavo6046_ is now known as Gustavo6046 04:37:58 *** Gustavo6046 has quit IRC 04:38:11 *** Gustavo6046 has joined #openttd 04:39:07 *** snail_UES_ has quit IRC 05:33:12 *** Gustavo6046 has quit IRC 05:33:38 *** Gustavo6046 has joined #openttd 06:24:46 *** WormnestAndroid has quit IRC 06:29:05 *** sla_ro|master has joined #openttd 06:33:38 *** roadt_ has joined #openttd 06:34:02 *** roadt_ has joined #openttd 06:40:10 *** roadt has quit IRC 07:53:45 <DorpsGek> [OpenTTD/OpenTTD] Stratdan0 commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz 07:54:08 <DorpsGek> [OpenTTD/OpenTTD] Stratdan0 commented on issue #9640: [Bug]: Turning the music volume slider to 0 then back results only playing MIDI sounds at default volume https://git.io/Jikqf 08:18:25 *** andythenorth has joined #openttd 08:20:25 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY 08:26:23 *** supermop_Home_ has quit IRC 08:38:20 *** roadt_ has quit IRC 08:46:40 *** roadt_ has joined #openttd 08:53:56 <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz 09:07:07 *** felix has quit IRC 09:21:05 *** felix has joined #openttd 09:31:29 *** Samu has joined #openttd 09:32:11 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitX5 10:13:28 *** roadt_ has quit IRC 10:17:16 *** roadt_ has joined #openttd 10:45:21 <DorpsGek> [OpenTTD/team] hadyatmo opened issue #262: [id_ID] Translator access request https://git.io/JitbT 11:02:37 *** Gustavo6046_ has joined #openttd 11:02:38 *** Gustavo6046 has quit IRC 11:02:39 *** Gustavo6046_ is now known as Gustavo6046 11:28:00 *** WormnestAndroid has joined #openttd 12:35:06 *** glx has joined #openttd 12:35:06 *** ChanServ sets mode: +v glx 13:01:31 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/Jiq8V 13:04:57 <DorpsGek> [OpenTTD/OpenTTD] lcd047 opened issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 13:10:50 *** nielsm has joined #openttd 13:10:58 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 13:13:06 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 13:13:09 <glx> hmm I have an idea that may improve ships, sometimes they can't find a path from ship to destination, but a path can be found from destination to ship 13:15:40 <LordAro> that feels... broken 13:15:50 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 13:16:40 <glx> no it's logical, depending on where is the ship, the number of open tiles can be way bigger 13:30:03 <glx> https://imgur.com/ZPLcnLT <-- here (with disabled_node_optimisation so many open nodes), the ship easily finds path from "bords de lac" to "docks", but not from "docks" to "bords de lac" 13:30:22 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 13:34:16 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 13:37:58 <glx> oh found it I think 13:40:20 <glx> https://github.com/OpenTTD/OpenTTD/commit/95386dc2b8404519c91b9e0ad728c39fb1d9e118 <-- screenshot.cpp:587 13:41:06 <LordAro> ha 13:42:14 <LordAro> bit more than a month ago :p 13:42:54 <glx> yes I didn't check the screenshot dates before this comment 13:42:59 <LordAro> i told Rb in one of the other PRs that .compare was 'dangerous' 13:44:34 *** Etua has joined #openttd 13:46:46 <glx> compare result is the same as strcmp, but the conversion inverted the test 13:48:39 <LordAro> and the other one in the diff is fine 13:50:45 <glx> the other line was already == 0 :) 13:51:06 <glx> !strcmp induced error 13:53:18 <dP> why not just == instead of .compare() ? 13:55:01 <andythenorth> chateauroux 13:55:20 <andythenorth> was where we did France<-<UK school trips 13:55:29 <andythenorth> France<->UK * 14:01:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9644: Fix #9643, 95386dc: Incorrect determination of screenshot format https://git.io/Jiq2C 14:09:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9644: Fix #9643, 95386dc: Incorrect determination of screenshot format https://git.io/JiqaN 14:10:51 <glx> it's nice we do RC and beta, and no bugs are reported ;) 14:11:35 <LordAro> this + the crash on title screen probably means we should do a release this weekend 14:11:56 <dP> also gs saveload 14:13:15 <LordAro> indeed 14:13:25 <LordAro> dP: not found any desyncs yet, at least? :) 14:13:35 <glx> and the signal gui toggle 14:13:38 <dP> hm... let me check xD 14:13:55 <LordAro> glx: best feature. 14:16:58 <dP> nope, all desyncs on 1.11.2 14:17:05 <dP> 12.0 is cool as cucumber 14:34:51 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9644: Fix #9643, 95386dc: Incorrect determination of screenshot format https://git.io/Jiq2C 14:34:54 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 14:35:56 <DorpsGek> [OpenTTD/team] glx22 commented on issue #262: [id_ID] Translator access request https://git.io/JitbT 14:43:38 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9643: [Bug]: Screenshots are no longer saved as PNG https://git.io/Jiq8b 14:44:24 *** esselfe has quit IRC 14:44:35 *** Etua has quit IRC 15:16:13 *** WormnestAndroid has quit IRC 15:16:53 *** WormnestAndroid has joined #openttd 15:33:21 *** Gustavo6046_ has joined #openttd 15:37:42 *** Gustavo6046 has quit IRC 15:37:42 *** Gustavo6046_ is now known as Gustavo6046 15:46:09 *** HerzogDeXtEr has joined #openttd 15:46:09 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY 15:51:08 <TrueBrain> LordAro: maybe also good to look into disabling panning for title screen or something .. it seems to make people nauseous :) 15:52:43 <glx> or maybe slower panning ? 15:53:42 <glx> hmm but it depends on vehicle speed probably 15:55:31 *** Gustavo6046_ has joined #openttd 15:55:32 *** frosch123 has joined #openttd 15:56:47 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JiqNE 15:57:43 <frosch123> i wondered about stopping the titlescreen animation when you move the mouse, and continue it only after 5 seconds of idle time 15:58:18 <frosch123> though i am unsure whether the animation is timed closely with what is happening in the game 15:58:37 <glx> it uses RealTimeTicks 15:59:09 <frosch123> i mean from the design point of view 15:59:19 <frosch123> is it timed to show some area while trains are there 15:59:47 *** Gustavo6046 has quit IRC 15:59:47 *** Gustavo6046_ is now known as Gustavo6046 15:59:55 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY 16:00:20 <glx> I think panning is worse for me when zoomed in 16:01:07 <LordAro> TrueBrain: disable entirely, or on an option? 16:01:13 <LordAro> but yes, i agree 16:01:30 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY 16:02:18 <TrueBrain> LordAro: Dunno. Haven't thought it through ;) 16:02:41 <TrueBrain> Was mainly reading the steam thread :p 16:02:49 <LordAro> mm 16:07:04 <frosch123> .. 16:07:09 <frosch123> wrong window :p 16:07:09 <glx> disabling panning is easy I think (just an extra setting) 16:07:39 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/Jiqp4 16:07:53 <glx> would allow jumping to new location, which I think is ok 16:08:30 <glx> zooming in and out can already be disabled via the settings 16:11:53 *** Wormnest has joined #openttd 16:13:26 <glx> ah no, zoom out can't be disabled 16:13:43 <TrueBrain> If we disable it by default, should it be a setting (panning), I wonder ;) 16:14:32 <TrueBrain> (And if this many people have issues with it, it should be disabled by default imo :p) 16:14:46 <TrueBrain> frosch123 in some form might work too ofc :) 16:14:58 <TrueBrain> frosch123's suggestion 16:15:10 <TrueBrain> Weird phone :p 16:15:34 <LordAro> just ship frosch123 16:15:39 <LordAro> in some form 16:16:31 <frosch123> i am trying some mouse-idle thing now 16:17:00 <glx> I think there's no real timing related to what happens in the area, it's just a loop showing whatever happens when it's on an area 16:18:46 <glx> SelectGameWindow::OnRealtimeTick() can decrease the idle timer before actually doing the animation, with input loop resetting it on mouse move 16:18:48 <frosch123> yes, the titlegame winner does not include any follow-vehicle commands 16:19:55 <LordAro> my solution was just going to be removing the scroll to commands 16:19:57 <LordAro> much easier 16:20:49 <glx> scrolling is nice when no focused on the window 16:20:58 <glx> it's like watching TV :) 16:27:54 <frosch123> lol, silly me... i checked out master, and wondered why nothing triggers the titlegame to move 16:28:36 <glx> hehe 16:28:45 <TrueBrain> Just wait a bit longer 16:28:47 <TrueBrain> It will happen 16:28:53 <TrueBrain> Just a tinnnnyyyy bit longer 16:28:56 <TrueBrain> :D 16:29:37 <glx> if you check 12.0 branch, be sure gui.zoom_min is at least 2x 16:30:51 <glx> (0 or 1 in openttd.cfg) 16:33:11 <LordAro> which OTTD version had savegame v4? :p 16:33:18 <LordAro> open it in that and add some signs 16:33:56 <glx> easier to change savegame version in source 16:39:19 *** Flygon has quit IRC 16:45:15 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT 16:45:34 <frosch123> triggered a preview build 16:47:35 *** andythenorth has quit IRC 17:00:24 <LordAro> against master? :D 17:00:31 <LordAro> oh, you cheated 17:03:00 <frosch123> that's why i drafted it :p 17:11:10 *** Wolf01 has joined #openttd 17:14:26 *** gelignite has joined #openttd 17:18:46 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/Jim33 17:33:08 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT 17:38:22 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimnW 17:39:52 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9612: Add: Draw rotor in cursor when dragging helicopters. https://git.io/JKBHo 17:41:00 *** HerzogDeXtEr has quit IRC 17:48:34 <frosch123> nielsm: not sure whether you were asking about a translation dictionary.. but some teams use the github team discussions for that 17:49:53 <frosch123> not sure whether there is something like team wiki :p 17:53:41 *** esselfe has joined #openttd 18:47:48 *** andythenorth has joined #openttd 18:52:28 *** WormnestAndroid has quit IRC 18:53:08 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jim0h 18:53:09 <DorpsGek> - Update: Translations from eints (by translators) 18:53:37 *** WormnestAndroid has joined #openttd 18:55:50 <andythenorth> hmmm 18:56:05 <andythenorth> did I offer to upload opengfx to bananas some weeks ago? :P 18:56:15 * andythenorth just remembered 18:57:57 <frosch123> our lord already did 18:58:13 <LordAro> never did sort of osfx or omsx tho 18:58:19 <LordAro> sort out* 18:58:40 <frosch123> does the installer still exist? or is there only bootstrap download now? 18:58:53 <LordAro> it does 18:59:14 <frosch123> then the installer-opengfx may also need to be updated, no idea how :p 18:59:36 <LordAro> i think that uses a ogfx-latest type link? 18:59:37 <LordAro> not sure 19:00:54 * andythenorth considers an nml release 19:01:09 <andythenorth> 8 fixes since 0.6.1 19:08:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/Jimu1 19:09:57 <Rubidium> next step hangars? ;) 19:10:49 <TrueBrain> frosch123: installers no longer request to download the files 19:10:56 <TrueBrain> (as bootstrap takes care of that) 19:11:05 <TrueBrain> and updating it for older installers .... meh :P 19:11:38 <TrueBrain> I did update Steam and GOG with latest OpenGFX however :) 19:12:25 <glx> andythenorth: you may want to test https://github.com/OpenTTD/nml/compare/master...glx22:ternary_action or https://github.com/OpenTTD/nml/compare/master...glx22:optimise_more 19:21:35 <andythenorth> did I test that one already? :) 19:21:38 * andythenorth can't remember 19:21:54 <andythenorth> I don't have the branch name locally, so maybe not 19:59:42 * andythenorth tests 20:00:35 <andythenorth> might be failing with Iron Horse 20:00:40 * andythenorth verifies 20:04:06 <andythenorth> glx nmlc ERROR: "generated/iron-horse.nml", line 14399: Unexpected identifier encountered: 'switch_graphics_mail_car_ruleset_position_check_last' 20:04:11 <andythenorth> can I get any more useful debug output? 20:04:32 <glx> ternary I guess ? 20:05:19 <glx> or is it optimisation branch ? 20:05:48 <andythenorth> this was optimise_more 20:06:06 <andythenorth> switch is part of that silly loop unroll I wrote 20:06:23 <glx> oh I see 20:06:42 <glx> maybe too much optimisation 20:07:04 <andythenorth> FIRS compiles 20:21:16 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #9646: Cleanup 'info_view' parameter. https://git.io/Jimwu 20:23:33 <frosch123> is there a highscore for how often you can write "bollocks" in a PR description? :p 20:51:17 <andythenorth> PR Whack! 21:14:06 *** Samu has quit IRC 21:22:59 *** gelignite has quit IRC 21:30:45 *** frosch123 has quit IRC 21:32:13 *** andythenorth has quit IRC 21:47:54 *** andythenorth has joined #openttd 21:51:06 *** nielsm has quit IRC 21:51:14 *** virtualrandomnumber has joined #openttd 21:51:28 *** virtualrandomnumber has quit IRC 22:07:33 *** andythenorth has quit IRC 22:11:18 *** Wolf01 has quit IRC 22:48:49 *** jottyfan has joined #openttd 22:53:22 *** jottyfan has quit IRC 23:07:54 *** tokai has joined #openttd 23:07:54 *** ChanServ sets mode: +v tokai 23:14:41 *** tokai|noir has quit IRC 23:37:29 *** Gustavo6046_ has joined #openttd 23:38:33 *** Gustavo6046 has quit IRC 23:38:33 *** Gustavo6046_ is now known as Gustavo6046 23:55:35 *** sla_ro|master has quit IRC