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00:07:06 *** tokai has quit IRC 00:25:24 *** HerzogDeXtEr has joined #openttd 00:40:49 *** Gustavo6046 has quit IRC 01:12:31 *** Wormnest has quit IRC 01:48:07 *** Gustavo6046 has joined #openttd 02:07:16 *** Flygon has joined #openttd 02:18:10 <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/Jimx7 02:21:22 *** glx has quit IRC 02:29:36 *** HerzogDeXtEr has quit IRC 02:36:06 <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/JimhU 02:42:24 *** debdog has joined #openttd 02:45:46 *** D-HUND has quit IRC 04:07:55 <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/JiYka 04:13:06 <DorpsGek> [OpenTTD/OpenTTD] LEB0VSKI commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/JiYII 06:35:09 *** WormnestAndroid has quit IRC 06:53:58 *** Wolf01 has joined #openttd 07:30:34 *** andythenorth has joined #openttd 07:31:44 <Wolf01> http://raildriver.com/products/hitch.php if my car had the hitch I would purchase this yesterday 07:36:29 *** nielsm has joined #openttd 07:39:24 <Eddi|zuHause> i'm pretty sure having that thing on your car is illegal 07:44:55 <Wolf01> The illegal thing is selling the raildriver bundled with games I already own and the non bundle one is out of stock *always*... not going to pay more to get it 07:49:46 *** jottyfan has joined #openttd 07:57:48 <andythenorth> Wolf01 this is happening https://media.discordapp.net/attachments/477434889508093952/900756830786056272/IMG_5443.jpeg?width=993&height=1323 07:58:08 <Wolf01> Are you selling it? 07:58:16 <andythenorth> nah building it 07:58:19 <andythenorth> somewhat this https://images-ext-1.discordapp.net/external/vaYsRwlrEkimNadnM0xMvzCY_wG5ukVo7ECB3vLTaDc/https/live.staticflickr.com/65535/49865604051_a0f7bdd556_b.jpg?width=800&height=552 07:58:39 <andythenorth> with a bit of this https://media.discordapp.net/attachments/477434889508093952/900757278590906429/Volvo-FH16-750.png 07:59:02 <Wolf01> Nice 07:59:12 <andythenorth> I forgot how totally absorbing lego can be 07:59:18 <andythenorth> one of my kids wanted to build it 07:59:32 <andythenorth> I have a week off work, and totally lost track of time 07:59:46 <Wolf01> Yeah 07:59:58 <andythenorth> I kind of quit building lego for the last few years 08:00:21 <andythenorth> I go to sleep thinking of new ways to combine connectors in tight spaces :P 08:00:44 <Wolf01> And now you regret selling some of your old sets :P 08:00:49 <andythenorth> didn't sell them yet 08:00:58 <andythenorth> but I'm going to 08:01:08 <andythenorth> there is about 10KG of lego and technic to sell 08:01:20 <andythenorth> and about 10 large official sets, mostly complete 08:01:36 <andythenorth> I stopped building because 'too much' 08:02:57 <Wolf01> I can't have too much, I stopped building because it gives me back pain, now I build only small things 08:03:20 <Wolf01> I built a racing truck 2 years ago, too bad I miss a second RC motor, that thing is a beast, it uses the wheels from the volvo loader 08:05:25 <andythenorth> I have standard 'I am over the age of 30' back pain, and building lego for hours aggravates it 08:05:29 <andythenorth> but I learnt how to stretch 08:06:51 <Wolf01> Yeah, I learnt how to spend 500€/month to solve my back pain problems too 08:07:28 <andythenorth> I spent about that much on an osteopath, who fixed it and said "learn to stretch and don't come back please" 08:07:57 <andythenorth> stretching might not work so well if you've actually damaged a disc or something 08:09:43 <Wolf01> That's the point 08:10:59 <andythenorth> ok time for Horse drawing 08:11:08 <andythenorth> 2.30.0 awaits 08:16:35 *** Markk_ has joined #openttd 08:18:26 *** Markk has quit IRC 08:18:26 *** Markk_ is now known as Markk 08:32:45 *** sla_ro|master has joined #openttd 09:19:09 *** Samu has joined #openttd 09:57:37 <andythenorth> quiet is quiet 09:59:05 <Eddi|zuHause> nana na nana 09:59:34 <andythenorth> it's Eddi :) 09:59:41 <andythenorth> not seen for a long time 10:04:40 <Eddi|zuHause> dunno. i didn't really leave or anything 10:27:11 *** WormnestAndroid has joined #openttd 11:42:39 *** frosch123 has joined #openttd 11:46:08 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9646: Cleanup 'info_view' parameter. https://git.io/Jimwu 11:49:16 *** HerzogDeXtEr has joined #openttd 11:56:11 *** nielsm has quit IRC 12:13:59 *** kaomoneus has joined #openttd 12:14:06 <kaomoneus> Hi folks! It seems there is a typo: 12:14:07 <kaomoneus> https://github.com/OpenTTD/OpenTTD/blob/bf0210229c9e9a9c36c515e5a19bd620bc22c924/src/town_cmd.cpp#L2850 12:14:40 *** andythenorth has quit IRC 12:14:42 <kaomoneus> I checked code, it seems that CmdTownGrowthRate uses amount of ticks as a growth rate 12:14:51 <kaomoneus> rather than days. 12:15:22 <kaomoneus> So there is a wrong comment for p2 12:16:35 <kaomoneus> Also I would use "auto" for "old_rate" 12:16:36 <kaomoneus> https://github.com/OpenTTD/OpenTTD/blob/bf0210229c9e9a9c36c515e5a19bd620bc22c924/src/town_cmd.cpp#L2867 12:24:36 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9646: Cleanup 'info_view' parameter. https://git.io/JiOso 12:26:18 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JiOsj 12:33:53 <kaomoneus> Another minor bug is here: 12:33:54 <kaomoneus> https://github.com/OpenTTD/OpenTTD/blob/bf0210229c9e9a9c36c515e5a19bd620bc22c924/src/saveload/town_sl.cpp#L255 12:34:20 <kaomoneus> Wrong var type for growth_rate, must be U16 12:34:34 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT 12:37:20 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JiOZi 12:45:12 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9646: Cleanup 'info_view' parameter. https://git.io/Jimwu 13:10:37 *** WormnestAndroid has quit IRC 13:13:43 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT 13:29:16 *** glx has joined #openttd 13:29:16 *** ChanServ sets mode: +v glx 13:45:58 *** sla_ro|master has quit IRC 13:57:36 <glx> andythenorth[m]: would be nice to document required python packages somewhere in iron-horse repo :) 14:06:40 *** Gustavo6046 has quit IRC 14:13:49 <LordAro> kaomoneus: it is U16, that line is for old savegames 14:15:17 <dP> LordAro, he's right, var is U16 now 14:15:35 <LordAro> oh i see 14:16:22 <glx> and errors in command comments are not unusual 14:16:54 <dP> would be more unusual if they were right xDD 14:31:33 <kaomoneus> LordAro: one of lines declares it as I16. 14:32:04 <kaomoneus> I mean as a signed integer. But you're right it is unsigned. 14:37:18 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9647: Backport master into release/12 https://git.io/JiOoy 14:37:24 <TrueBrain> I love my scripting .. it seems to work really well :D 14:50:28 <frosch123> does it work for all PRs? or only for squashed ones which reference the PR in the commit message? 14:50:46 <frosch123> oh, silly me, it goes via PR label 14:56:20 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #9647: Backport master into release/12 https://git.io/JiOPE 14:59:54 <kaomoneus> I introduce new field in DifficultySettings, and I want it to be individual for each game. Which file is responsible for save/load? Is it a proper place for such sort of fields afterall? 15:00:33 <frosch123> src/table/settings/*.ini 15:01:02 <frosch123> those ini files control storage of settings in savegames, openttd.cfg, and console 15:02:26 <kaomoneus> frosch123: but I want it to be configured during "New Game" and to be individual for each game. Whilst .ini files stores global settings... 15:02:38 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JitGY 15:03:44 <frosch123> kaomoneus: doesn't matter. those ini files are input to a source-code generator, and contain all settings: game settings, client settings, company settings, ... 15:08:26 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JiO16 15:12:28 <kaomoneus> frosch123: ok, now I see. What means OMANY? Is it like an enum? 15:13:00 <kaomoneus> ok... Looks like just a validation type 15:13:00 <kaomoneus> SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); 15:16:23 <frosch123> OMANY means, the setting is stores as string, not as integer 15:16:36 <frosch123> you will have to provide a list of string literals for the values 15:17:04 <frosch123> hmm, or maybe it just means that the setting is displayed as dropdown in the tree gui 15:17:10 <frosch123> don't remember :) 15:18:28 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JiODE 15:19:27 <frosch123> lol 15:20:31 <Rubidium> OMANY is for the single value string in the configuration file (and console command) that is interpreted as an integer internally 15:21:11 <glx> indeed lol 15:21:38 <kaomoneus> o'key :) 15:21:39 <Rubidium> dropdown in the GUI is triggered by a flag 15:40:40 *** andythenorth has joined #openttd 15:42:19 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9616: Feature: Railways can be created "through" bridges, tunnels, stations… https://git.io/JKo5u 15:43:30 <andythenorth> hmm I said FIRS killed frame rate 15:43:34 <andythenorth> seems LC has proven it https://www.tt-forums.net/viewtopic.php?p=1249083#p1249083 15:43:39 <andythenorth> goes it throw out FIRS? 15:44:26 <frosch123> switch to yeti :p 15:45:20 <frosch123> andythenorth: in case you were wondering, adding *anything* to an empty flat map will drop frames 15:45:35 <andythenorth> I know but this is proof! 15:45:46 <frosch123> if an empty map takes 0% cpu, adding anything will increase cpu load by a factor of infinity 15:46:12 <andythenorth> it is noticeable that if FIRS industries are in the viewport FPS will sometimes fall 15:46:16 <frosch123> andythenorth: LC also figure out that we included the titlegame from jgrpp now :p 15:46:19 <andythenorth> but I never got a decent repro 15:47:04 <frosch123> i recommend to adjust your noise filter :) 15:48:01 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JiO7f 15:53:34 <andythenorth> I assumed FIRS is coded wrong :) 15:53:38 <andythenorth> I know who did it 15:54:24 <frosch123> how much yexo code is left? 15:55:21 <andythenorth> in FIRS? 15:55:23 <andythenorth> very little 15:55:26 <andythenorth> relatively 15:55:35 <andythenorth> CHIPS is all yexo :) 15:55:59 <frosch123> i would have guess that some templates were never touched :p 15:56:34 <andythenorth> there were some fancy things with conditionals in spritelayouts 15:56:41 <andythenorth> but they got swapped for procedures 15:57:56 *** nielsm has joined #openttd 16:08:03 <kaomoneus> is here any instruction how to compile openttd with emscripten? Is it enough just to set CC, CXX vars? 16:09:03 <glx> you can check .github/workflows 16:11:08 <peter1138> LordAro, https://twitter.com/SchoenMuc/status/1451577383316856851 16:13:07 *** jottyfan has quit IRC 16:13:17 <FLHerne> andythenorth: Wow, crippling 16:13:34 <FLHerne> with a whole cluster of the worst industry, they only get 400fps 16:14:36 <FLHerne> Oh, they did manage to get actually low numbers but only with a crazy number of industries 16:19:01 <kaomoneus> glx: awesome, thanks! 16:22:16 *** kaomoneus has quit IRC 16:36:43 *** Flygon has quit IRC 16:39:38 <LordAro> peter1138: well that's terrifying 16:48:52 *** kaomoneus has joined #openttd 16:50:12 <kaomoneus> LordAro: is it possible to activate storing binary artifacts? Or should I explicitly add rule in YAML? 16:50:58 <kaomoneus> I mean that .github/workflows/... place 16:55:36 <kaomoneus> Oh.. it seems that I just had to launch Release workflow in github. Sorry for distorbing.. 16:55:58 *** Gustavo6046 has joined #openttd 16:59:20 *** Gustavo6046_ has joined #openttd 17:02:23 *** jottyfan has joined #openttd 17:04:00 *** Gustavo6046 has quit IRC 17:04:00 *** Gustavo6046_ is now known as Gustavo6046 17:05:32 *** andythenorth has quit IRC 17:06:21 *** andythenorth has joined #openttd 17:33:32 *** sla_ro|master has joined #openttd 17:46:57 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/Ji3qm 17:49:11 <TrueBrain> Lol, someone has his upstream and downstream mixed :D 17:50:26 <TrueBrain> (I had a giggle the titlegame is apparently the one from JGRPP :p) 17:52:39 *** jottyfan has quit IRC 18:02:03 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9647: Backport master into release/12 https://git.io/JiOoy 18:07:21 *** andythenorth_ has joined #openttd 18:07:27 <andythenorth_> what we should do 18:07:32 <andythenorth_> is make every single UI control 18:07:35 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9639: Feature: Ctrl-click to remove fully autoreplaced vehicles from list https://git.io/Ji3OT 18:07:37 <andythenorth_> configurable directly from the UI 18:07:39 <andythenorth_> freedom! 18:07:53 <andythenorth_> this way the UI will be simplified for all needs 18:07:57 <frosch123> css? 18:09:28 <andythenorth_> yup 18:10:32 * andythenorth_ -> RL 18:10:34 *** andythenorth_ has quit IRC 18:12:46 *** andythenorth has quit IRC 18:13:11 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9648: [Bug]: Missing commas in crash message for savegame crash due to missing NewGRF https://git.io/Ji3OX 18:19:33 *** WormnestAndroid has joined #openttd 18:19:54 *** Wormnest has joined #openttd 18:48:03 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Ji3Zx 18:48:04 <DorpsGek> - Update: Translations from eints (by translators) 19:13:53 *** jottyfan has joined #openttd 19:24:22 *** supermop_Home has joined #openttd 19:24:25 <supermop_Home> yo 19:51:00 *** Gustavo6046_ has joined #openttd 19:52:14 *** jottyfan has quit IRC 19:52:57 *** snail_UES_ has joined #openttd 19:54:08 *** esselfe has quit IRC 19:55:36 *** Gustavo6046 has quit IRC 19:55:36 *** Gustavo6046_ is now known as Gustavo6046 20:01:00 *** snail_UES_ has quit IRC 20:05:08 *** kaomoneus has quit IRC 20:05:23 *** Wuzzy has joined #openttd 20:09:14 *** gelignite has joined #openttd 20:50:30 *** snail_UES_ has joined #openttd 21:02:48 *** snail_UES_ has quit IRC 21:10:08 *** frosch123 has quit IRC 21:13:38 <glx> compiling iron-horse while running nmlc in VS is so slow 21:22:29 *** Gustavo6046 has quit IRC 21:25:37 *** Tirili has joined #openttd 21:28:16 *** Samu has quit IRC 21:32:34 *** Gustavo6046 has joined #openttd 21:43:16 *** Gustavo6046_ has joined #openttd 21:43:27 *** Gustavo6046 has quit IRC 21:43:27 *** Gustavo6046_ is now known as Gustavo6046 21:46:02 *** snail_UES_ has joined #openttd 21:58:12 *** snail_UES_ has quit IRC 22:00:15 *** jottyfan has joined #openttd 22:00:32 *** jottyfan has quit IRC 22:02:32 *** Gustavo6046_ has joined #openttd 22:05:19 *** Gustavo6046 has quit IRC 22:05:20 *** Gustavo6046_ is now known as Gustavo6046 22:35:13 *** Wolf01 has quit IRC 22:39:32 *** snail_UES_ has joined #openttd 22:52:07 *** snail_UES_ has quit IRC 22:55:24 *** tokai has joined #openttd 22:55:24 *** ChanServ sets mode: +v tokai 23:13:54 *** esselfe has joined #openttd 23:14:19 *** sla_ro|master has quit IRC 23:26:25 *** HerzogDeXtEr has quit IRC 23:35:44 <DorpsGek> [OpenTTD/OpenTTD] grenoult updated pull request #9638: Disable competitor accident news patch https://git.io/J6FvV 23:42:48 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #9638: Disable competitor accident news patch https://git.io/Ji3DW 23:50:11 *** Tirili has quit IRC