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09:51:57 <Eddi|zuHause> fun fact: romans had very poor technology, compared to the middle ages. what the middle ages couldn't do properly is big infrastructure... 10:43:10 <Eddi|zuHause> i should go shopping, but there's also snow... 12:42:10 *** ioangogo has quit IRC 12:42:49 *** ioangogo has joined #openttd 12:54:37 *** andythenorth has quit IRC 12:56:45 *** WormnestAndroid has joined #openttd 13:49:47 *** andythenorth has joined #openttd 15:56:19 <andythenorth> also 'go shopping' suggests 'outside' 15:56:22 <andythenorth> which is unwise 15:56:34 <andythenorth> 'order shopping' is a proven solution 15:58:47 *** Kitrana1 has quit IRC 16:24:05 *** Kitrana1 has quit IRC 16:34:04 *** Wormnest has joined #openttd 16:35:50 *** tokai has joined #openttd 16:35:50 *** ChanServ sets mode: +v tokai 16:39:17 *** nielsm has joined #openttd 16:41:33 *** Flygon has quit IRC 17:10:21 *** andythenorth has quit IRC 17:31:55 *** frosch123 has joined #openttd 17:58:40 *** jottyfan has joined #openttd 18:00:41 *** jottyfan has quit IRC 18:06:28 *** Etua has joined #openttd 18:10:39 *** Etua has quit IRC 18:56:01 *** Wolf01 has joined #openttd 19:06:30 *** frosch123 has quit IRC 19:20:47 *** jottyfan has joined #openttd 19:39:09 *** andythenorth has joined #openttd 20:36:30 *** glx has joined #openttd 20:36:30 *** ChanServ sets mode: +v glx 20:48:33 *** andythenorth has quit IRC 20:48:55 *** andythenorth has joined #openttd 20:54:27 *** Kitrana has joined #openttd 20:57:09 *** Kitrana1 has joined #openttd 20:59:54 *** glx has quit IRC 21:01:27 *** jottyfan has joined #openttd 21:02:30 *** Kitrana has quit IRC 21:12:27 *** glx has joined #openttd 21:12:27 *** ChanServ sets mode: +v glx 21:22:52 *** rawrisay has joined #openttd 21:23:02 <rawrisay> Hi. 21:23:23 <rawrisay> Is there a way to slow down time in multiplayer (/server configuration)? 21:24:06 <nielsm> you mean make the game simulator slower than the standard rate? 21:24:55 <rawrisay> nielsm: Like a day passes in, let's say, 60 seconds, not 10 seconds. 21:25:21 <nielsm> you're probably looking for a daylength feature, try JGR's patch pack 21:25:42 <nielsm> (it's a wholly different version of the game) 21:27:50 *** WormnestAndroid has quit IRC 21:28:04 *** WormnestAndroid has joined #openttd 21:29:23 <rawrisay> nielsm: Looks like one patch to do this. (: 21:29:42 <rawrisay> nielsm: Why it's not included in default openttd? License issues? 21:30:02 <nielsm> no, because there's a lot of disagreement what the correct approach to daylength is 21:30:43 <nielsm> especially what parts should be in the core game and what parts should not, and also something of how the altered time scale should be represented 21:32:19 <rawrisay> Maybe I should check how it works with default settings before asking. ;) 21:33:04 <rawrisay> I'm about to start small "family" server. 21:33:14 <nielsm> there's at least three potential components to it: altering the timescale of technological innovation (how fast new vehicle models come out), altering the distance scale of the game (how many tiles it is profitable to transport cargo), and altering the payment scale of the game (how much money you can earn in a length of game time or real time) 21:33:33 <rawrisay> But some folks will play 7 hours a week, some 3 hours and some maniacs 40. ;) 21:33:49 <nielsm> and there's arguments that the two latter things should be handled by mods 21:34:05 <niels