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00:12:08 *** Wolf01 has quit IRC 00:16:57 <Gustavo6046> hmm 00:17:14 <Gustavo6046> what if spacing out timetables with ctrl-clicking Start Date doesn't work because you have to ctrl-click the "Set Date" button *after* it? 00:17:15 <Gustavo6046> Or both? 00:17:30 <Gustavo6046> Surely the c++ source would tell us more about it 00:18:42 <Gustavo6046> Also, is there no 2cc road vehicle newGRF with mail trucks? 00:18:45 <Gustavo6046> I do like trams 00:18:55 <Gustavo6046> Just not sure what the best way to station them out is 00:24:16 <Gustavo6046> Augh, it doesn't work with my ships 00:24:28 <Gustavo6046> It's so weird 00:54:55 <Gustavo6046> hmm 00:54:57 <Gustavo6046> when to bus, and when to tram? 01:07:14 <Gustavo6046> so those three cities I want to link with a small railway... is it worth having a train for these? I'm also having a bit of a hard time picturing how I'm going to lay out the stations and the rails connecting the cities. There's not a lot of room for two-lane rails and fancy junctions... https://i.imgur.com/rs1uPts.png 01:07:27 <Gustavo6046> I mean, that is some of the fun part of OpenTTD, absolutely! Figuring out the layouts 01:33:06 <supermop_Home> what does hardware acceleration do? 01:34:04 <supermop_Home> definitely worth a train, but probably a simple line 01:44:52 <_aD> Gustavo6046: defo worth trains IMO. n.b. I am a raving train fan. 01:45:14 <Gustavo6046> right! but it's 2cc trains and they're expensive and the running costs are pretty big 01:45:19 <Gustavo6046> supermop_Home, so one train? 01:45:28 <_aD> aha. No harm in growing with buses first :-) 01:45:28 <Gustavo6046> also, hardware acceleration I think moves some of the rendering work to OpenGL and the GPU 01:45:40 <_aD> hardware acceleration replaces the software engines in the trains with CPUS. 01:45:46 <Gustavo6046> growing with buses? o.o 01:45:50 <Gustavo6046> that sounds inappropriate 01:45:54 <Gustavo6046> almost 01:45:59 <_aD> speculate to accumulate! 01:46:10 <_aD> trams, perhaps. 01:47:55 <Gustavo6046> trammies! :D 02:18:11 <_aD> What train drivers wear to bed, when they need a rest from the trains. 02:36:01 *** Wormnest has quit IRC 03:20:41 <supermop_Home> who wants to go on vacation? https://imgur.com/a/TlXwjsy 03:34:08 *** glx has quit IRC 03:44:11 *** _aD has quit IRC 03:44:52 *** D-HUND has joined #openttd 03:48:16 *** debdog has quit IRC 03:55:32 *** Gustavo6046_ has joined #openttd 04:00:23 *** Gustavo6046 has quit IRC 04:05:24 *** Flygon has joined #openttd 04:05:43 *** D-HUND is now known as debdog 04:18:00 *** iSoSyS has joined #openttd 04:55:20 *** Gustavo6046_ has quit IRC 05:24:04 *** Gustavo6046 has joined #openttd 05:24:20 <Gustavo6046> ah 06:09:52 *** Gustavo6046 has quit IRC 06:41:46 *** andythenorth has joined #openttd 07:17:53 *** andythenorth has quit IRC 07:22:05 *** andythenorth has joined #openttd 07:26:08 *** andythenorth has quit IRC 07:36:01 *** sla_ro|master has joined #openttd 07:52:52 *** tokai has joined #openttd 07:52:52 *** ChanServ sets mode: +v tokai 07:59:46 *** tokai|noir has quit IRC 08:21:07 *** andythenorth has joined #openttd 08:26:33 *** andythenorth has quit IRC 08:27:04 *** WormnestAndroid has quit IRC 08:30:27 *** andythenorth has joined #openttd 09:43:57 *** Wolf01 has joined #openttd 11:19:40 *** jjjaa has joined #openttd 11:23:19 *** jjjaa has quit IRC 11:44:59 *** WormnestAndroid has joined #openttd 13:03:20 <TrueBrain> w00p, a basic flow is working from RPN to NewGRF .. now to clean this stuff up and add functionality :P 13:05:31 *** WormnestAndroid has quit IRC 13:07:18 <peter1138> Okay, brain is failing. 13:07:29 <TrueBrain> AM NOT 13:07:30 <TrueBrain> :P 13:12:10 <peter1138> Trying to work out what percentage to add on a value to get a given margin. i.e. add 25% for a 20% margin 13:17:54 <TrueBrain> math hard, yes :P 13:18:00 <TrueBrain> Read past end of pseudo-sprite 13:18:01 <TrueBrain> hmm 13:18:03 <TrueBrain> that also sounds like a fail :) 13:18:27 *** glx has joined #openttd 13:18:27 *** ChanServ sets mode: +v glx 13:20:54 <glx> sounds like wrong sprite length 13:22:34 <TrueBrain> that is really unlikely, given that is all auto-calculated :) 13:22:42 <TrueBrain> I mostly get this error when I byte-encode the payload wrong 13:24:25 *** gelignite has joined #openttd 13:26:43 <TrueBrain> synthing advanced varaction2 is tricky, as it wants to know the last entry in the chain (the 0x20 flag) .. and fields are not of a prefixed length .. hmmmmmm 13:31:10 <TrueBrain> well, I don't ever use div or modulo, so I guess I can cheat my way in :) 13:44:19 <glx> yeah fields depend on flags 13:45:48 <TrueBrain> right, next issue ... NewGRF is nothing like an AST or an RPN .. how do a synth a complex rhs ... eeeuuuuuhhhhhhh 13:46:02 <TrueBrain> guess I need a temporary register for that 13:46:41 <glx> one or more temporary registers yes 13:47:41 <glx> mixed with operands reordering 13:48:36 <glx> like a + (b * c) is easier to write in nfo as (b * c) + a 13:49:33 *** Etua has joined #openttd 13:49:51 <TrueBrain> RPN remember; I don't have that issue :P 13:50:48 <glx> yeah you can translate the stack with temp registers 13:52:26 <Eddi|zuHause> is that really easier to write? 13:52:33 <glx> advanced varact2 would be nice with some push/pop operators 13:52:46 <TrueBrain> or nesting 13:52:47 <TrueBrain> but it is fine 13:53:03 <TrueBrain> it is just the order of generation, it is not that big of a deal 13:53:07 <TrueBrain> just need to assign a register to it :) 13:54:33 <peter1138> Well, I still can't work it out :p 13:54:52 <Eddi|zuHause> you can have virtual push/pop operations and in a second pass replace them with explicit registers 13:55:27 <peter1138> Is it turing complete yet? 13:55:46 <Eddi|zuHause> there's no loops in NFO 13:55:53 <peter1138> Yet. 13:56:23 <peter1138> (Ever.) 14:03:45 <glx> in theory NML could do loops (with unfolding) 14:03:59 <TrueBrain> so only against constants ;) 14:04:11 <TrueBrain> that still won't make you turing complete :) 14:04:58 <glx> it can work with variables too, but very expensive depending on variable size :) 14:06:14 <TrueBrain> hmm, calculating stack-depth is surprisingly difficult 14:14:04 <TrueBrain> right, now to add code to actually read a register :D 14:14:08 <TrueBrain> might be important .. might not :P 14:29:27 <glx> var7D for constant index, var7B for dynamic index 14:29:50 <TrueBrain> 7C, but I can read the specs, yes :) 14:30:00 <TrueBrain> (at least, I need 7C atm :P) 14:30:06 <TrueBrain> but I had no infra for parameters yet 14:30:16 <TrueBrain> hope it is working as I read the specs .. that is always fingers crossed 14:32:09 *** nielsm has joined #openttd 14:34:57 <TrueBrain> meh, I really have to make a new chain for every complex right hand side, don't I? Meh :P 14:35:02 <TrueBrain> was hoping I could keep on chaining advanced varaction2 14:35:31 <TrueBrain> but there is no noop operator 14:35:51 <TrueBrain> that is just sad :P New chains take so many bytes ... as they need a switch-case :) 14:36:21 <glx> you can put everything in the same varact2 14:36:59 <TrueBrain> how? As I said, there is no "noop" operator 14:37:17 <TrueBrain> I can't make a new head mid-chain 14:37:32 <TrueBrain> yeah, "& 0" 14:37:33 <glx> you have rst 14:38:00 <TrueBrain> ah, tnx, that is what I was looking for. That is kinda hiding :P 14:39:14 <glx> only scope change needs a new varact2, but I think temp regs can help here too 14:39:28 <supermop_Home> good morning 14:40:37 <glx> like fill regs with related scope values then chain to self scope varact2 and use regs there 14:44:50 <andythenorth> peter1138 you want a 20% margin on the final price? :P 14:45:51 <andythenorth> so COGS is 80%? 14:46:03 <andythenorth> is it not just multiply COGS by 5/4? 14:46:14 <TrueBrain> how does "grfcodec -d" works :P 14:46:19 <andythenorth> yes 14:47:19 <TrueBrain> with a lot of effort 14:47:24 <TrueBrain> is the correct answer 14:48:01 <TrueBrain> 02 0A 00 89 A8 20 FF 00 00 00 * "}ÿ ÿÿÿÿ" sto 1A 00 FE 00 00 00 01 00 00 00 00 00 00 "ÿÿÿÿý" 00 14:48:10 <TrueBrain> euuh ... what a weird characters :P 14:48:54 <TrueBrain> 02 0A 00 89 A8 20 FF 00 00 00 * 7D FF 20 FF FF FF FF sto 1A 00 FE 00 00 00 01 00 00 00 00 00 00 FF FF FF FF FD 00 14:48:55 <TrueBrain> lot better 14:53:32 *** gelignite has quit IRC 14:58:35 <TrueBrain> result:outputs ctt:COAL [] industry:colour industry:colour * industry:colour industry:colour * + = 14:58:37 <TrueBrain> gives another result than 14:58:39 <TrueBrain> result:outputs ctt:COAL [] industry:colour industry:colour industry:colour industry:colour * * + = 14:58:44 <TrueBrain> think I am doing something wrong still :D 14:59:11 <TrueBrain> owh, no, it should 14:59:12 <TrueBrain> duh 14:59:12 <TrueBrain> lol 15:00:28 <TrueBrain> yippie, means this kinda work :) Still need depth-detection, but we can revisit that later :) 15:02:26 <TrueBrain> result:outputs ctt:COAL [] 12 industry:colour * industry:colour 12 * + = 15:02:27 <TrueBrain> works too 15:02:41 <TrueBrain> what is funny now, that depending on the order of your instructions, things can generate more or less efficient :) 15:04:27 *** Etua has quit IRC 15:32:25 *** sla_ro|master has quit IRC 16:39:27 *** J0anJosep has joined #openttd 16:54:06 *** frosch123 has joined #openttd 17:07:16 <supermop_Home> how do i indicate a grf is meant to be static in nml? 17:08:40 <frosch123> in the readme 17:09:03 <frosch123> only humans know what "static newgrf" are 17:12:42 *** WormnestAndroid has joined #openttd 17:13:55 <supermop_Home> can a static newgrf have parameters? 17:15:04 <frosch123> i guess there is no gui to set them, but they should work in openttd.cfg 17:17:32 *** Wormnest has joined #openttd 17:23:54 *** Flygon has quit IRC 17:45:26 <DorpsGek> [OpenTTD/team] srekoslav opened issue #284: [hr_HR] Translator access request https://git.io/J9Y53 17:57:45 <glx> oh we are in the latest GOG email I received 17:58:08 <frosch123> what? new year's sale? 17:58:30 <glx> more than 30 free games 17:59:49 <glx> and they show 4 of them in the newletter, cave's story secret santa, symphonia, samorost 1 and openttd 18:03:00 *** J0anJosep has quit IRC 18:26:03 <TrueBrain> Cool :) 18:53:16 <peter1138> Oh of course, rain tomorrow. 19:12:42 *** Gustavo6046 has joined #openttd 20:01:42 *** EER has joined #openttd 20:06:14 *** frosch123 has quit IRC 20:12:28 <andythenorth> frosch rage quit early today 20:15:27 <TrueBrain> :( 20:44:28 *** sla_ro|master has joined #openttd 21:21:20 <peter1138> Wut 21:21:38 <peter1138> Balls, missed Discovery due to video call :( 22:04:05 *** jottyfan has joined #openttd 22:06:36 *** jottyfan has quit IRC 23:22:42 *** nielsm has quit IRC 23:33:12 *** EER has quit IRC 23:35:21 *** andythenorth has quit IRC 23:41:28 *** sla_ro|master has quit IRC 23:42:42 *** Wolf01 has quit IRC 23:53:18 *** Wormnest has quit IRC 23:53:50 *** WormnestAndroid has quit IRC