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08:11:39 *** sla_ro|master has joined #openttd 10:54:24 <DorpsGek> [OpenTTD/team] KorneySan opened issue #290: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/290 10:56:37 <DorpsGek> [OpenTTD/team] KorneySan opened issue #291: [be_BY] Translator access request https://github.com/OpenTTD/team/issues/291 11:16:21 *** smoke_fumus has joined #openttd 11:45:50 *** Gustavo6046 has quit IRC 12:46:13 *** dihedral has joined #openttd 13:05:39 *** WormnestAndroid has quit IRC 13:06:04 *** WormnestAndroid has joined #openttd 13:37:50 *** sla_ro|master2 has joined #openttd 13:38:05 *** sla_ro|master has quit IRC 13:44:59 <DorpsGek> [OpenTTD/team] glx22 commented on issue #290: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/290 13:45:16 <DorpsGek> [OpenTTD/team] glx22 commented on issue #291: [be_BY] Translator access request https://github.com/OpenTTD/team/issues/291 14:02:45 *** _aD has joined #openttd 16:17:38 *** Wormnest has joined #openttd 16:21:51 *** frosch123 has joined #openttd 16:36:00 *** glx has joined #openttd 16:36:00 *** ChanServ sets mode: +v glx 16:56:01 *** Flygon has quit IRC 17:01:44 <frosch123> bananas migrations become less effective. apparently people now ask other people how to migrate, instead of reading the primary instructions, so they come with incomplete PMs, which lack essential stuff like their account 17:01:52 * frosch123 blames discord 17:04:56 <TrueBrain> or we just close down migrations; you had your chance :P 17:05:30 <frosch123> one guy even managed to get their mail sorted into the spam folder 17:06:17 <frosch123> actually kind of amazing that i found it. i clicked the wrong folder on the right day 17:06:34 <frosch123> on any other day it would already have been drowned by real spam 17:06:48 <frosch123> so maybe there is more :p 17:08:01 <frosch123> nope, no search results for "bananas" or "migration" 17:41:58 <TrueBrain> lol 17:56:18 *** andythenorth has joined #openttd 18:00:29 *** gelignite has joined #openttd 18:14:47 <andythenorth> dp improved pylon builder https://media.discordapp.net/attachments/337701432230805505/935837157996756992/Screenshot_from_2022-01-26_13-01-09.png 18:14:55 <andythenorth> now we need to make it fast :P 18:16:25 <frosch123> they are no longer station-to-station :) 18:16:58 <andythenorth> they can join to existing legs 18:17:06 <andythenorth> it's really neat 18:17:22 <andythenorth> but in test maps it takes months or years to build the network 18:17:41 <andythenorth> my vector-following placing has no pathfinding, and takes 1-5 game days on a similar map 18:17:47 <frosch123> too realistic? 18:17:56 <andythenorth> dunno :) 18:18:00 <frosch123> "fund energy grid construction" 18:18:02 <andythenorth> pathfinding seems necessary 18:18:19 <andythenorth> mine does stupid things, like follow a long run of sea tiles, but 3 tiles away from a coast 18:18:30 <frosch123> i think steam trains are older than electric grid 18:18:46 <frosch123> not sure about telegraph stations 18:18:47 <andythenorth> oddly, I researched that last night :P 18:18:51 <andythenorth> IRL 1920s ish 18:19:02 <andythenorth> but IRL is lame for gameplay 18:19:38 <andythenorth> FIRS vehicle assembly plants are also available in 1890, with 1980 style sprites 18:22:20 <supermop_Home> andythenorth i want lowered electric train running cost with robust grid 18:24:28 <andythenorth> I can't see a GS method to set base costs 18:28:58 <supermop_Home> andythenorth sun at ENE doesn't look good if trying to light a scene 18:29:09 <supermop_Home> ESE looks better 18:29:27 <andythenorth> yes 18:29:40 <andythenorth> why ENE was ever used...dunno 18:32:22 <supermop_Home> if you are painting pixels by hand, can easily fake the SE façade to still look good 18:32:56 <supermop_Home> but if you are trying to light a curved structure in model to have a reference to work from, 18:33:22 <supermop_Home> the whole front is in too deep of shadow unless you wash it out with fill lighting 18:35:45 <andythenorth> yes 18:35:58 <andythenorth> ENE is still in some of the tutorials 18:36:15 <andythenorth> I try to tell people not to use it, but I am man shouting at cloud 18:37:40 <andythenorth> https://i.kym-cdn.com/entries/icons/facebook/000/019/304/old.jpg 18:37:57 <andythenorth> I suspect ENE comes from looking at the original base set land shading 18:38:10 <andythenorth> but it's a wrong conclusion :P 18:46:38 *** wiscii has quit IRC 18:55:36 <supermop_Home> do use a lot of making in PS? 19:12:35 *** wiscii has joined #openttd 19:31:28 *** jottyfan has joined #openttd 19:32:53 <andythenorth> where is TB anyway? :P 19:32:59 * andythenorth awaits TruePylons 19:43:29 *** jottyfan has quit IRC 19:52:04 *** Wolf01 has joined #openttd 20:08:24 <TrueBrain> Denied :p 20:16:16 *** Xaroth9 has joined #openttd 20:20:56 *** Xaroth has quit IRC 20:27:21 <peter1138> TrueGRF? 20:29:17 *** iSoSyS has joined #openttd 20:31:14 <TrueBrain> No pylons in TrueGRF, sorry 20:38:54 *** Xaroth9 is now known as Xaroth 20:47:23 <andythenorth> pylons in FIRS soon :P 20:50:43 <TrueBrain> FIRS in TrueGRF soon :P 20:50:55 <TrueBrain> Yet no Pylons in TrueGRF 20:50:57 <TrueBrain> Sad 20:54:53 <Xaroth> a TrueFIRS soon, a FIRS without pylons! :P 20:55:31 <TrueBrain> Lol 20:55:43 <wiscii> what does the F stand for in FIRS 20:57:09 <andythenorth> FIRS 20:57:24 <andythenorth> it was a time of recursive acronyms 20:57:25 <wiscii> lol .. as i thought 20:57:27 <andythenorth> or backronyms 20:57:39 <wiscii> nice 20:58:10 <andythenorth> I think someone explained why we can't have the game provide pathfinding for GS 20:58:15 <andythenorth> but I forgot why 20:58:38 <wiscii> i git the industry replacement set and thought .oO I bet the F is for FIRS .. what would that be called ? 20:58:51 <wiscii> got* 21:00:55 <wiscii> i do like how FIRS auto-detects conflicts 21:01:02 <wiscii> and informs 21:02:21 <TrueBrain> Seems you are getting old Andy ;) 21:06:44 <wiscii> wait till you do get old and do start to forget stuff ! 21:08:38 *** iSoSyS has quit IRC 21:11:36 <_dp_> andythenorth, it already provides priority queue, that's the only non-custom part of pathfinder anyway 21:26:13 *** frosch123 has quit IRC 21:28:46 *** smoke_fumus has quit IRC 21:48:27 *** gelignite has quit IRC 21:56:36 <andythenorth> _dp_ figured out how to make it faster yet? :) 21:56:42 <andythenorth> how do we profile GS? :P 22:00:08 <_dp_> I knew that all along 22:00:15 <_dp_> just not keen on doing that in squirrel :p 22:02:31 *** nielsm has quit IRC 22:07:56 <_dp_> though I just got a really cool idea I might try 22:28:59 <andythenorth> :) 22:52:40 *** sla_ro|master2 has quit IRC 23:03:31 *** andythenorth has quit IRC 23:11:50 <peter1138> Replace squirrel with an Acorn. BBC Micro... 23:13:36 *** Wolf01 has quit IRC 23:40:11 *** Smedles has quit IRC 23:42:21 *** Smedles has joined #openttd