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14:03:09 *** Tirili has quit IRC 15:04:19 *** Wormnest has joined #openttd 16:16:07 <nnyby> where does openttd save its screenshots in linux? i can't find this info in the wiki 16:17:34 <nnyby> don't see it in ~/.config/openttd or ~/.openttd.. 16:18:11 <nielsm> should be in the latter 16:25:55 <nnyby> finally found them with a find command, they were going in ~/.local/share/openttd/screenshot 16:29:09 <glx> ah yes default is the global dir 16:29:53 <glx> I think it depends on where openttd.cfg is found 16:32:17 <DorpsGek> [OpenTTD/OpenTTD] nikolas opened issue #9862: [Bug]: town requires water but doesn't accept it https://github.com/OpenTTD/OpenTTD/issues/9862 16:33:23 <nnyby> not sure if this is a bug or not - but i can't supply small desert towns w/ water cause they have no water tower >_< i assume it's always been this way - is that how it worked in TTD? 16:37:36 <nnyby> oh nvm, just learned you can build a water tower, lol 16:38:04 <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on issue #9862: [Bug]: town requires water but doesn't accept it https://github.com/OpenTTD/OpenTTD/issues/9862 16:38:07 <DorpsGek> [OpenTTD/OpenTTD] nikolas closed issue #9862: [Bug]: town requires water but doesn't accept it https://github.com/OpenTTD/OpenTTD/issues/9862 16:47:04 *** HerzogDeXtEr has joined #openttd 16:51:36 <andythenorth> so 16:51:43 <andythenorth> when we launch the rocket 16:51:47 <andythenorth> (from newgrf industry) 16:51:55 <andythenorth> when will the spritesorter give up and crap out? 17:16:41 <andythenorth> why does vehicle_is_flipped return true in purchase menu? 17:16:46 <andythenorth> I feel like we covered this before :P 17:17:32 <andythenorth> frosch has probably explained it to me 10 times :P 17:20:35 <michi_cc> Because a) the var is not available in purchase menu, and b) for some reason the value of all unavailable vars is returns as all 1s. 17:20:50 <andythenorth> super :D 17:20:57 <andythenorth> I assumed it was me :) 17:21:31 <michi_cc> No idea why it is all 1s instead of all 0s, but I'd suppose somebody and a thought about this :) 17:21:41 <michi_cc> s/and/had/ 17:21:45 <glx> it's 0xFFFFFFFF, means error in many places 17:23:04 <andythenorth> I'll check for purchase with extra_callback_info1 I guess :) 18:52:21 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/6c161ad18addad4f7bc525e2f084a8b992f832a4 18:52:22 <DorpsGek> - Update: Translations from eints (by translators) 18:55:37 *** Wolf01 has joined #openttd 19:10:14 *** Gustavo6046 has joined #openttd 19:20:29 *** frosch123 has joined #openttd 19:21:22 <frosch123> "variable not available" is not -1. "not available" is a special value like "throw exception". it means that the first case in the switch will be used 19:21:53 <frosch123> i considered extending nml with a "catch" case, which would generate a "2..1" range as the first range 19:22:09 <frosch123> but in the end, what would you use it for? 19:28:07 *** WormnestAndroid has quit IRC 19:42:26 <andythenorth> recently, it would have served me well to read the docs more carefully :) 19:53:21 <andythenorth> hmm the 'convert' arrow in rail construction, did we add that? 19:54:59 * andythenorth can't remember original TTD 19:56:03 * andythenorth tests https://www.myabandonware.com/game/transport-tycoon-deluxe-2sd/play-2sd 19:56:10 <frosch123> no, its ottd stuff 19:56:20 <frosch123> bug like 0.2 or something :p 19:56:25 <frosch123> ttdp had a sign-cheat 19:56:31 <frosch123> *but 19:56:56 <andythenorth> won2022-04-20T