Times are UTC Toggle Colours
00:07:16 <wallabra> Aaah! So many trucks! https://i.imgur.com/zcO69ep.jpg 02:39:25 *** glx has quit IRC 02:40:04 *** Wormnest has quit IRC 02:48:21 *** D-HUND has joined #openttd 02:51:42 *** debdog has quit IRC 02:51:47 *** moll has quit IRC 02:51:49 *** moll has joined #openttd 03:40:17 *** Compu has joined #openttd 05:45:13 *** Xaroth33 has joined #openttd 05:50:18 *** Xaroth3 has quit IRC 06:40:42 *** WormnestAndroid has quit IRC 06:52:36 *** Flygon has joined #openttd 07:31:04 *** Flygon_ has joined #openttd 07:35:32 *** Flygon has quit IRC 08:07:53 *** D-HUND is now known as debdog 08:35:15 *** Beer has joined #openttd 08:46:42 *** Beer has quit IRC 09:14:43 *** Samu has joined #openttd 09:42:56 <FLHerne> wallabra: low freight wagon speeds are historically accurate 10:00:30 <Samu> interesting find. yapf can put two same times consecutively in a path when it's reversing on bus stations. first time, it enters the station, then reverses and second time, it exits the station 10:00:51 <Samu> computing slopecost two times 10:00:59 <Samu> for the same tile 10:01:39 <Samu> yapf can put two same tiles* consecutively 10:11:55 <Samu> how do i simplify this code? https://pastebin.com/raw/mJf4SRjm 10:18:38 *** WormnestAndroid has joined #openttd 10:23:34 <Samu> nevermind, I simplified it 10:25:02 <Samu> https://pastebin.com/raw/65BUQSm7 10:29:51 <FLHerne> 'simplified' 10:45:14 *** WormnestAndroid has quit IRC 10:45:29 *** WormnestAndroid has joined #openttd 10:56:20 *** Smedles has quit IRC 10:56:27 *** Smedles has joined #openttd 10:57:50 *** Etua has joined #openttd 11:00:10 *** Etua has quit IRC 12:11:50 *** glx has joined #openttd 12:11:50 *** ChanServ sets mode: +v glx 12:26:50 <DorpsGek> [OpenTTD/OpenTTD] Limyx826 commented on issue #9295: Music Audio is not normalized/leveled correctly https://github.com/OpenTTD/OpenTTD/issues/9295 13:32:40 <Samu> I just invented the /* 180-deg curve penalty */ 13:32:59 <Samu> kinda 13:33:57 <Samu> aka ship reverse penalty 13:52:50 *** nielsm has joined #openttd 13:58:16 <Samu> pff, can't really detect whether the ship turned with a single tile and trackdir, it can only guesstimate 13:58:44 <glx> I think you're going too far 14:00:17 <Samu> if the ship is on open sea, all trackdirs are available when checking the tile the ship came from 14:00:55 <Samu> it can't figure whether the ship turned, so it just assumes the best trackdir, which is going straight 14:01:21 <Samu> going straight means no curve penalty 14:02:37 <Samu> it can only get it right if it's coming from a ship depot, or from an aqueduct ramp, or a lock entry/exit 14:19:15 <Samu> oh snap, ship leaving depot also assumes ship direction going north exit 14:19:32 <Samu> this complicates the 180 degree checking 14:31:43 <Samu> fixed 15:15:39 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9917: Fix #9914, 86818e5: prevent more useless pathfinder run for blocked vehicles https://github.com/OpenTTD/OpenTTD/pull/9917 16:02:47 *** Wormnest has joined #openttd 16:22:17 <Samu> wow 16:22:55 <glx> I went for a simpler solution :) 16:24:37 <Samu> let me test 16:37:49 *** Smedles has quit IRC 16:37:55 *** Smedles has joined #openttd 17:01:32 <DorpsGek> [OpenTTD/OpenTTD] nielsmh opened issue #9918: Industries built in scenario editor can have incorrect closure-risk https://github.com/OpenTTD/OpenTTD/issues/9918 17:19:17 <Samu> ah, I see 2