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Log for #openttd on 7th September 2022:
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03:43:17  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #7923: Suggestion: Allow AI/GS to fully timetable vehicles. https://github.com/OpenTTD/OpenTTD/issues/7923
03:43:20  <DorpsGek> [OpenTTD/OpenTTD] James103 closed issue #7923: Suggestion: Allow AI/GS to fully timetable vehicles. https://github.com/OpenTTD/OpenTTD/issues/7923
06:01:09  <DorpsGek> [OpenTTD/OpenTTD] tomkcook commented on issue #10008: [Bug]: Ctrl modifier not detected https://github.com/OpenTTD/OpenTTD/issues/10008
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08:05:57  <DorpsGek> [OpenTTD/OpenTTD] tomkcook commented on issue #10008: [Bug]: Ctrl modifier not detected https://github.com/OpenTTD/OpenTTD/issues/10008
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12:22:49  <DorpsGek> [OpenTTD/OpenTTD] tomkcook commented on issue #10008: [Bug]: Ctrl modifier not detected https://github.com/OpenTTD/OpenTTD/issues/10008
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17:36:31  <petern> Hmm, our file reader stuff doesn't lend itself well to text files 😄
17:47:09  <nielsm> text formats isn't the main thing we consume
17:50:57  <nielsm> otoh, the Fios functions can just open the file and get a C library file handle and then use the standard library functions
18:05:06  <peter1138> Yeah, but when your text file is XML and can contain multiple glyph definitions within, that doesn't fit with how the SpriteLoader works. Possibly FontLoader.
18:05:47  <peter1138> But, uh, we switch from the mix of text & sprite to sprite rendering for GUI icons years ago.
18:09:06  <nielsm> suddenly including an XML parser seems like a rather big leap
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18:10:39  <nielsm> the most straightforward way to get vector glyphs to me would be to make a truetype font file with the characters at the right positions, and just load that ttf file with the font engine used
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18:59:19  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/0c848a9b3bc1bd7b5ab821731cf14f14a076c43a
18:59:20  <DorpsGek>   - Update: Translations from eints (by translators)
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20:52:31  <petern> jfs-: yes that was my original thought, but I also found nanosvg, which does all the parsing and rasterizing in 2 source files...
20:53:26  <petern> So that led to me wondering about possibly loading SVGs as sprites.
21:02:27  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9994: Fix #9993: Support switching (non-)retina displays on macOS https://github.com/OpenTTD/OpenTTD/pull/9994
21:07:02  <dP> having ui stuff in svg would probably be quite nice
21:19:31  <petern> Yes, I've made the glyphs, just no way to get in yet.
21:33:52  <dP> I meant all the ui sprites but glyphs are a good start I guess
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21:55:42  <petern> Yeah, I went with the monochrome icons thinking it would be okay as a font. But if we could load svg then colours and stuff...
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