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10:27:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9966: [Bug]: Command line option for help (`-h`) prints just the version and no other info. https://github.com/OpenTTD/OpenTTD/issues/9966 10:38:57 <petern> Advantage of reading on Discord: No spam from the matrix bridge breaking. 10:39:16 <LordAro> just spam from people commenting on it 10:39:17 <LordAro> ;) 10:39:37 <petern> Disadvantage of reading on Discord, you don't know when people arrive 😄 10:43:10 <petern> Hmm, should I strip the cassette off and give it a damned good clean... 10:43:15 <petern> (New chain arriving today...) 10:43:45 <LordAro> probably a good idea 10:45:12 <dwfreed> the bridge didn't break 10:45:41 <dwfreed> it was intentionally restarted to fix a security vulnerability 11:27:41 <NekoMasterSomeCanadi> When isn't something coming out with another security vulnerability these days 😄 11:52:06 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019213886433525760/unknown.png 11:52:06 <petern> How do I enable those options... or, why are they there if I can't change them? 11:53:03 *** WormnestAndroid has quit IRC 11:53:05 <petern> this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges); 11:53:06 <petern> Hmm 11:53:07 *** WormnestAndroid has joined #openttd 11:54:52 <petern> freeform_edges is an expert setting, not available in the settings GUI. 12:06:55 <LordAro> i think the idea is that you should only be using it if you're actually loading a TTD save 12:09:28 <petern> It defaults to enabled, I had it disabled for whatever reason. 12:09:38 <petern> So by default those buttons are usable. 12:09:46 <petern> I'm not sure they deserve such prominence though. 13:00:07 *** albert[m] has joined #openttd 13:00:07 *** amal[m] has joined #openttd 13:00:08 *** andythenorth[m] has joined #openttd 13:00:08 *** aperezdc__ has joined #openttd 13:00:08 *** bkilm[m] has 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joined #openttd 13:01:10 *** YourOnlyOne is now known as Guest231 13:17:03 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931 13:24:01 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1245409653 13:37:32 <DorpsGek> [OpenTTD/website] 2TallTyler opened pull request #237: Change: Update Discord link now that we are verified https://github.com/OpenTTD/website/pull/237 13:41:50 *** nielsm has joined #openttd 13:57:53 *** virtualrandomnumber has joined #openttd 13:58:15 *** virtualrandomnumber has quit IRC 14:18:34 *** wallabra has joined #openttd 14:28:21 *** wallabra has quit IRC 14:40:59 *** Okey has joined #openttd 14:41:53 *** Okey has quit IRC 14:56:44 <jfs-> petern: it's right on the screenshot you posted, the big button labeled "Manual" next to Generate 14:59:02 <petern> Which was also masked out. 14:59:49 <jfs-> which it only is when the Original map generator is selected, iirc 15:00:28 <petern> Or when freeform_edges is false, which it was for me for some reason, though that's not the default. 15:00:48 <petern> And that's one of the supersecret hidden settings. 15:01:04 *** skrzyp has joined #openttd 15:02:59 <jfs-> why is it even a setting 15:15:54 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #237: Change: Update Discord link now that we are verified https://github.com/OpenTTD/website/pull/237#pullrequestreview-1106000618 15:16:59 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #237: Change: Update Discord link now that we are verified https://github.com/OpenTTD/website/pull/237 15:18:45 <frosch> jfs-: it's a setting for old savegames 15:18:58 <frosch> freeform edges have a MP_VOID border on the north edge as well 15:19:18 <frosch> so they are smaller by one tile on the north edges than old maps 15:20:05 <frosch> we have multuple compatibility settings, which only make sense for old savegames, and which are hidden from the gui 15:20:34 <frosch> but if they have a wrong value in openttd.cfg you cannot easily rectify that 🙂 15:37:28 *** gelignite has joined #openttd 16:08:04 <petern> Hmm, InvalidateData() calls w->SetDirty(), and then lots of windows' OnInvalidateData() also set specific widgets dirty. 16:08:42 <LordAro> the difference between the two has never been particularly well defined 16:09:47 <petern> InvalidateData is the generic function (and calls...), OnInvalidateData is the specific implementation for each window. 16:13:08 *** Artea has joined #openttd 16:13:15 *** wallabra has joined #openttd 16:22:41 *** HerzogDeXtEr has joined #openttd 16:24:36 <DorpsGek> [OpenTTD/website] TrueBrain created new tag: 1.4.44 https://github.com/OpenTTD/website/releases/tag/1.4.44 16:43:58 <petern> Urgh, still compiling 16:44:39 <petern> MSBuild is just slow I guess. 16:54:37 *** Xaroth8 has quit IRC 16:54:55 *** Xaroth8 has joined #openttd 17:08:25 <andythenorth> oof 17:08:28 <andythenorth> things and stuff 17:08:30 <andythenorth> beer? 17:08:39 *** bkilm[m] has quit IRC 17:09:17 *** biSEXualsheher[m] has quit IRC 17:09:32 <LordAro> nah, bike 17:12:34 *** Aileen[m] has quit IRC 17:18:52 <petern> I was going to do the bike maintenance thing but it's raining and I don't have a covered work area. 17:19:09 <petern> Also my monitor is playing shenanigans with greyed out boxes. 17:21:03 <petern> I have one box that looks to be a slightly different hue for now reason. When I move it over to my other monitor, it's the same shade as the rest. 18:15:19 *** Wormnest has joined #openttd 18:33:55 <FLHerne> I found (and went through) a missing OTTD feature :p https://www.flherne.uk/files/VID_20220913_172407_short.mp4 18:35:16 <andythenorth> such opening bridges 18:35:19 <andythenorth> state machines 18:35:39 * andythenorth proposes redstone layer for every tile 18:35:46 <andythenorth> do whatever mad shit you want with it 18:35:50 <andythenorth> let's go ham 18:38:15 <peter1138> "custom" bridge heads eh? 18:39:36 <petern> Wrong program, damn. 18:42:34 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019317182276055230/unknown.png 18:42:35 <petern> What's that... Hmm. 18:43:59 <petern> Hmm, multiplayer password buttons maybe. 18:44:25 <petern> Do we have a "open game to multiplayer" option? 18:46:10 <andythenorth> I don't 18:48:03 <petern> Chain at "0.5", not at "0.75" whatever those numbers mean. 18:48:28 <andythenorth> chain "snapper" 18:48:33 <petern> "If you are using an eleven or twelve speed chain, replace your chain once it has reached 0.5 percent wear" 18:48:33 <andythenorth> ch *. 18:48:34 <petern> Okay 18:48:40 <andythenorth> can't remember how BBC basic worked 😛 18:48:48 <andythenorth> but it was chain or load or lo. 18:48:49 <petern> CH."" 18:49:00 <petern> At least on tape. 18:49:05 <andythenorth> plausible 18:49:48 <petern> Shift-break for discs if they had a !BOOT, and the appropriate boot option, and if you read the manual. 18:49:57 <andythenorth> https://bbc.godbolt.org/?disc1=sth%3ASuperiorReRelease%2FSnapper-Superior.zip# 18:52:34 <andythenorth> can't find . 18:52:38 <andythenorth> on my keyboard 😛 18:52:39 <andythenorth> never mind 19:00:05 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d29289addbfa29d9338cc0de87bcdb435f361489 19:00:06 <DorpsGek> - Update: Translations from eints (by translators) 19:10:09 <DorpsGek> [OpenTTD/OpenTTD] hallonsoda79 opened pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030 19:16:30 <frosch> that's the second weird PR this week. is there for sure no hacktoberfest going on? 19:17:42 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030#issuecomment-1245853867 19:18:37 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030#issuecomment-1245854632 19:18:40 <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030 19:33:27 *** Etua has joined #openttd 19:41:17 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019331958519635978/unknown.png 19:41:17 <petern> Oh, I actually did that once... mad. 19:45:58 <TallTyler> Chonky 19:46:54 <nielsm> the title bars are wrong! 19:47:00 <andythenorth> redstone though 19:47:06 <andythenorth> and grfs for logic 19:47:12 <andythenorth> tile based processors 19:47:29 <andythenorth> and connectors 19:47:50 <petern> Yeah, bad titlebars. 19:47:54 <nielsm> sounds like something more for factorio or sweet transit tbh 19:48:16 <andythenorth> we need to leapfrog them! 19:48:22 <andythenorth> silly statements 19:48:40 <andythenorth> all those logic trains though 19:48:52 <andythenorth> hmm didn't we invent midi tiles once also? 19:49:04 <andythenorth> so that we could build a sequencer with grf? 19:49:40 <andythenorth> I think we missed a trick, we have the architecture for a very specific kind of general purpose computing 😛 19:49:48 <andythenorth> 'specific general purpose' 19:50:01 <andythenorth> like 'specialises in all areas' 19:50:20 <andythenorth> vehicles are just bit streams moving around 19:50:29 <frosch> andythenorth: yeah, the game has so much potential... https://steamcommunity.com/app/1536610/discussions/0/3374907062171929239/ 19:50:40 <andythenorth> I read that this weekend 🙂 19:51:00 <frosch> i assumed it's a bot 🙂 19:51:00 <petern> Modding? Nah 19:51:08 <andythenorth> hmm if we dedicated half the map to be the display 19:51:13 <andythenorth> so tiles are pixels 19:51:19 <andythenorth> what resolution do we get? 19:51:29 <andythenorth> we can use JGRPP with the really mad map sizes 19:51:56 *** gelignite has quit IRC 19:52:03 <andythenorth> we can probably cheat and also keep some state in the display area 19:52:05 <andythenorth> 'compression' 19:52:17 <andythenorth> other half of the tiles for CPU / GPU 20:12:02 <petern> Of course, the cassette won't come off :/ 20:15:35 <petern> Net Profit... where's corporation tax? 20:19:18 *** nielsm has quit IRC 20:19:54 <andythenorth> yes! https://www.reddit.com/r/openttd/comments/xd4ym5/boat_stonks/ 20:19:59 <andythenorth> finally reddit validates my whining 20:26:00 <petern> Why does the network client list have a mouse-over hover effect? 20:26:13 <petern> No other windows/matrix widgets have that. 20:28:46 <andythenorth> there was some chat about that at the time 20:29:05 <andythenorth> think it was "yolo, let's experiment" 20:30:18 *** Etua has quit IRC 20:32:24 *** Ttech has joined #openttd 20:32:52 <andythenorth> can't find the PR 😛 20:42:15 *** Ttech has quit IRC 20:43:55 *** lobstarooo has joined #openttd 20:45:01 *** lobstarooo_ has joined #openttd 20:48:12 *** Ttech has joined #openttd 20:51:58 *** lobstarooo has quit IRC 20:52:02 *** lobstarooo_ is now known as lobstarooo 21:41:58 <petern> Okay, nice clean cassette put back on 21:58:09 <petern> Hmm, 4,167.8km on that chain. About right. 22:19:22 *** sla_ro|master has quit IRC 22:40:04 *** WormnestAndroid has quit IRC 22:40:10 *** WormnestAndroid has joined #openttd 23:03:20 *** HerzogDeXtEr has quit IRC 23:52:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10031: Fix: Online Players list mouse hover behaviour https://github.com/OpenTTD/OpenTTD/pull/10031