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Log for #openttd on 13th September 2022:
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10:27:57  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9966: [Bug]: Command line option for help (`-h`) prints just the version and no other info. https://github.com/OpenTTD/OpenTTD/issues/9966
10:38:57  <petern> Advantage of reading on Discord: No spam from the matrix bridge breaking.
10:39:16  <LordAro> just spam from people commenting on it
10:39:17  <LordAro> ;)
10:39:37  <petern> Disadvantage of reading on Discord, you don't know when people arrive 😄
10:43:10  <petern> Hmm, should I strip the cassette off and give it a damned good clean...
10:43:15  <petern> (New chain arriving today...)
10:43:45  <LordAro> probably a good idea
10:45:12  <dwfreed> the bridge didn't break
10:45:41  <dwfreed> it was intentionally restarted to fix a security vulnerability
11:27:41  <NekoMasterSomeCanadi> When isn't something coming out with another security vulnerability these days 😄
11:52:06  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019213886433525760/unknown.png
11:52:06  <petern> How do I enable those options... or, why are they there if I can't change them?
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11:53:05  <petern> this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
11:53:06  <petern> Hmm
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11:54:52  <petern> freeform_edges is an expert setting, not available in the settings GUI.
12:06:55  <LordAro> i think the idea is that you should only be using it if you're actually loading a TTD save
12:09:28  <petern> It defaults to enabled, I had it disabled for whatever reason.
12:09:38  <petern> So by default those buttons are usable.
12:09:46  <petern> I'm not sure they deserve such prominence though.
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13:17:03  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931
13:24:01  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1245409653
13:37:32  <DorpsGek> [OpenTTD/website] 2TallTyler opened pull request #237: Change: Update Discord link now that we are verified https://github.com/OpenTTD/website/pull/237
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14:56:44  <jfs-> petern: it's right on the screenshot you posted, the big button labeled "Manual" next to Generate
14:59:02  <petern> Which was also masked out.
14:59:49  <jfs-> which it only is when the Original map generator is selected, iirc
15:00:28  <petern> Or when freeform_edges is false, which it was for me for some reason, though that's not the default.
15:00:48  <petern> And that's one of the supersecret hidden settings.
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15:02:59  <jfs-> why is it even a setting
15:15:54  <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #237: Change: Update Discord link now that we are verified https://github.com/OpenTTD/website/pull/237#pullrequestreview-1106000618
15:16:59  <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #237: Change: Update Discord link now that we are verified https://github.com/OpenTTD/website/pull/237
15:18:45  <frosch> jfs-: it's a setting for old savegames
15:18:58  <frosch> freeform edges have a MP_VOID border on the north edge as well
15:19:18  <frosch> so they are smaller by one tile on the north edges than old maps
15:20:05  <frosch> we have multuple compatibility settings, which only make sense for old savegames, and which are hidden from the gui
15:20:34  <frosch> but if they have a wrong value in openttd.cfg you cannot easily rectify that 🙂
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16:08:04  <petern> Hmm, InvalidateData() calls w->SetDirty(), and then lots of windows' OnInvalidateData() also set specific widgets dirty.
16:08:42  <LordAro> the difference between the two has never been particularly well defined
16:09:47  <petern> InvalidateData is the generic function (and calls...), OnInvalidateData is the specific implementation for each window.
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16:24:36  <DorpsGek> [OpenTTD/website] TrueBrain created new tag: 1.4.44 https://github.com/OpenTTD/website/releases/tag/1.4.44
16:43:58  <petern> Urgh, still compiling
16:44:39  <petern> MSBuild is just slow I guess.
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17:08:25  <andythenorth> oof
17:08:28  <andythenorth> things and stuff
17:08:30  <andythenorth> beer?
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17:09:32  <LordAro> nah, bike
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17:18:52  <petern> I was going to do the bike maintenance thing but it's raining and I don't have a covered work area.
17:19:09  <petern> Also my monitor is playing shenanigans with greyed out boxes.
17:21:03  <petern> I have one box that looks to be a slightly different hue for now reason. When I move it over to my other monitor, it's the same shade as the rest.
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18:33:55  <FLHerne> I found (and went through) a missing OTTD feature :p https://www.flherne.uk/files/VID_20220913_172407_short.mp4
18:35:16  <andythenorth> such opening bridges
18:35:19  <andythenorth> state machines
18:35:39  * andythenorth proposes redstone layer for every tile
18:35:46  <andythenorth> do whatever mad shit you want with it
18:35:50  <andythenorth> let's go ham
18:38:15  <peter1138> "custom" bridge heads eh?
18:39:36  <petern> Wrong program, damn.
18:42:34  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019317182276055230/unknown.png
18:42:35  <petern> What's that... Hmm.
18:43:59  <petern> Hmm, multiplayer password buttons maybe.
18:44:25  <petern> Do we have a "open game to multiplayer" option?
18:46:10  <andythenorth> I don't
18:48:03  <petern> Chain at "0.5", not at "0.75" whatever those numbers mean.
18:48:28  <andythenorth> chain "snapper"
18:48:33  <petern> "If you are using an eleven or twelve speed chain, replace your chain once it has reached 0.5 percent wear"
18:48:33  <andythenorth> ch *.
18:48:34  <petern> Okay
18:48:40  <andythenorth> can't remember how BBC basic worked 😛
18:48:48  <andythenorth> but it was chain or load or lo.
18:48:49  <petern> CH.""
18:49:00  <petern> At least on tape.
18:49:05  <andythenorth> plausible
18:49:48  <petern> Shift-break for discs if they had a !BOOT, and the appropriate boot option, and if you read the manual.
18:49:57  <andythenorth> https://bbc.godbolt.org/?disc1=sth%3ASuperiorReRelease%2FSnapper-Superior.zip#
18:52:34  <andythenorth> can't find .
18:52:38  <andythenorth> on my keyboard 😛
18:52:39  <andythenorth> never mind
19:00:05  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d29289addbfa29d9338cc0de87bcdb435f361489
19:00:06  <DorpsGek>   - Update: Translations from eints (by translators)
19:10:09  <DorpsGek> [OpenTTD/OpenTTD] hallonsoda79 opened pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030
19:16:30  <frosch> that's the second weird PR this week. is there for sure no hacktoberfest going on?
19:17:42  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030#issuecomment-1245853867
19:18:37  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030#issuecomment-1245854632
19:18:40  <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed pull request #10030: Fix: Uninitialized variable in Income/Expence summary https://github.com/OpenTTD/OpenTTD/pull/10030
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19:41:17  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1019331958519635978/unknown.png
19:41:17  <petern> Oh, I actually did that once... mad.
19:45:58  <TallTyler> Chonky
19:46:54  <nielsm> the title bars are wrong!
19:47:00  <andythenorth> redstone though
19:47:06  <andythenorth> and grfs for logic
19:47:12  <andythenorth> tile based processors
19:47:29  <andythenorth> and connectors
19:47:50  <petern> Yeah, bad titlebars.
19:47:54  <nielsm> sounds like something more for factorio or sweet transit tbh
19:48:16  <andythenorth> we need to leapfrog them!
19:48:22  <andythenorth> silly statements
19:48:40  <andythenorth> all those logic trains though
19:48:52  <andythenorth> hmm didn't we invent midi tiles once also?
19:49:04  <andythenorth> so that we could build a sequencer with grf?
19:49:40  <andythenorth> I think we missed a trick, we have the architecture for a very specific kind of general purpose computing 😛
19:49:48  <andythenorth> 'specific general purpose'
19:50:01  <andythenorth> like 'specialises in all areas'
19:50:20  <andythenorth> vehicles are just bit streams moving around
19:50:29  <frosch> andythenorth: yeah, the game has so much potential... https://steamcommunity.com/app/1536610/discussions/0/3374907062171929239/
19:50:40  <andythenorth> I read that this weekend 🙂
19:51:00  <frosch> i assumed it's a bot 🙂
19:51:00  <petern> Modding? Nah
19:51:08  <andythenorth> hmm if we dedicated half the map to be the display
19:51:13  <andythenorth> so tiles are pixels
19:51:19  <andythenorth> what resolution do we get?
19:51:29  <andythenorth> we can use JGRPP with the really mad map sizes
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19:52:03  <andythenorth> we can probably cheat and also keep some state in the display area
19:52:05  <andythenorth> 'compression'
19:52:17  <andythenorth> other half of the tiles for CPU / GPU
20:12:02  <petern> Of course, the cassette won't come off :/
20:15:35  <petern> Net Profit...  where's corporation tax?
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20:19:54  <andythenorth> yes! https://www.reddit.com/r/openttd/comments/xd4ym5/boat_stonks/
20:19:59  <andythenorth> finally reddit validates my whining
20:26:00  <petern> Why does the network client list have a mouse-over hover effect?
20:26:13  <petern> No other windows/matrix widgets have that.
20:28:46  <andythenorth> there was some chat about that at the time
20:29:05  <andythenorth> think it was "yolo, let's experiment"
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20:32:52  <andythenorth> can't find the PR 😛
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21:41:58  <petern> Okay, nice clean cassette put back on
21:58:09  <petern> Hmm, 4,167.8km on that chain. About right.
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23:52:50  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10031: Fix: Online Players list mouse hover behaviour https://github.com/OpenTTD/OpenTTD/pull/10031

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