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Log for #openttd on 24th September 2022:
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14:05:22  *** Webster has joined #openttd
15:00:30  <DorpsGek> [OpenTTD/OpenTTD] beyre83 commented on issue #9876: [Crash]: OpenTTD crashed on MacOS with 32bpp baseset due to touchbar https://github.com/OpenTTD/OpenTTD/issues/9876
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15:46:58  <petern> Hmm, is there a function to update the text in a Query window from its 'linked' window?
15:50:03  <andythenorth> hmm, limit industry construction if the materials aren't available?
15:50:08  <andythenorth> probably annoying
15:57:00  <glx[d]> QueryWindow knows its parent, but the parent usually doesn't store the QueryWindow
15:57:51  <glx[d]> and QueryWindow is modal
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16:06:29  <petern> And the parent doesn't know if the QueryWindow is still open, or if it's different one.
16:06:37  <petern> It's not modal.
16:07:25  <petern> At least, not as I understand what modal means... unable to interact with anything else.
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16:32:20  <glx[d]> it's not fully modal, but it "disables" the parent
16:37:21  <pickpacket> I have 40+ buses that need to be renewed but replaced with a newer (existing) model. Is there a way to do that in bulk?
16:37:51  <TallTyler> Yes, Autoreplace: https://wiki.openttd.org/en/Manual/Replace%20vehicles
16:39:02  <pickpacket> Yes! I just found it myself too :)
16:39:04  <pickpacket> thanks
16:45:48  <petern> glx[d]: apparently not.
16:48:36  <glx[d]> but https://github.com/OpenTTD/OpenTTD/blob/master/src/window.cpp#L2485 says so, and QueryWindow has the flag
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16:50:37  <glx[d]> (well that's for the Yes/No one, QueryStringWindow doesn't have the flag)
16:52:37  <petern> Ah right
16:58:25  <DorpsGek> [OpenTTD/OpenTTD] adin3d commented on issue #9876: [Crash]: OpenTTD crashed on MacOS with 32bpp baseset due to touchbar https://github.com/OpenTTD/OpenTTD/issues/9876
17:03:41  <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #10048: [Bug]: Company HQ can be rebuilt in the exact same location https://github.com/OpenTTD/OpenTTD/issues/10048
17:05:29  <andythenorth> "HWAR" for Hardware?
17:10:04  <andythenorth> ok
17:17:41  <petern> HARD
17:30:32  <andythenorth> HARD CHEESE
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17:56:49  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10049: Fix #10048: Don't relocate company HQ on the same exact location https://github.com/OpenTTD/OpenTTD/pull/10049
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18:13:54  <DorpsGek> [OpenTTD/OpenTTD] nielsmh approved pull request #10049: Fix #10048: Don't relocate company HQ on the same exact location https://github.com/OpenTTD/OpenTTD/pull/10049#pullrequestreview-1119315389
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18:37:45  <petern> Hmm, original TTD only has dropdowns (apart from from the toolbar) on the game settings window. And they are drawn differently to ours.
18:39:39  <LordAro> original TTD?
18:39:43  <LordAro> we could call it OTTD
18:54:07  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/70d33dc71f71d7079e408d5b901ebe7e8cd05166
18:54:08  <DorpsGek>   - Update: Translations from eints (by translators)
19:02:29  <petern> 🙂
19:38:25  <FLHerne> https://www.reddit.com/r/trains/comments/xmpoil/peak_german_railway_service/
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19:56:27  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10049: Fix #10048: Don't relocate company HQ on the same exact location https://github.com/OpenTTD/OpenTTD/pull/10049
19:56:30  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10048: [Bug]: Company HQ can be rebuilt in the exact same location https://github.com/OpenTTD/OpenTTD/issues/10048
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2022-09-

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