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10:41:07 <andythenorth> principle of least access, least privilege 10:41:25 <andythenorth> hmm 11:00:19 * pickpacket always has permissions for pretty much everything 11:00:25 <pickpacket> sysadmin/devops 11:01:08 <pickpacket> my team handles all the services. Internal IT handles all the f***ing Microsoft blah 11:11:30 <petern> Oops, forgot how hot the black peperamis are... whew! 11:19:35 <petern> `Rebasing (41/82)` ๐ฆ 11:19:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1260758459 12:06:30 <andythenorth> do we have a preferred / winning html template language currently? 12:06:37 <andythenorth> Liquid ? 12:06:48 <andythenorth> 'we' = the world, not OpenTTD 12:15:56 *** sla_ro|master has joined #openttd 12:17:12 <petern> Hmm 12:29:04 <petern> When/why did we decide that pressed buttons need their content to be shifted? 12:29:20 <petern> I wonder if it was something I did... 12:39:28 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1024661622423306300/unknown.png 12:39:28 <petern> I should look for tar.gz, 7zip and lha towns. 13:01:02 *** thomas[m]123 has quit IRC 13:01:02 *** paulus[m] has quit IRC 13:01:02 *** shedidthedog[m] has quit IRC 13:01:02 *** joey[m]1 has quit IRC 13:01:02 *** Heiki[m] has quit IRC 13:01:02 *** EmeraldSnorlax[m] has quit IRC 13:01:02 *** CornsMcGowan[m] has quit IRC 13:01:02 *** igor[m]12 has quit IRC 13:01:02 *** menelaos[m] has quit IRC 13:01:02 *** karl[m]1234 has quit IRC 13:01:02 *** twom[m] has quit IRC 13:01:02 *** pothyurf[m] has quit IRC 13:01:02 *** ookfof[m] has quit IRC 13:01:02 *** olmvnec[m] has quit IRC 13:01:02 *** labs[m] has quit IRC 13:01:02 *** glothit7ok[m] has quit IRC 13:01:02 *** josef[m] has quit IRC 13:01:02 *** phil[m] has quit IRC 13:01:02 *** osvaldo[m] has quit IRC 13:01:02 *** jeeg[m] has quit IRC 13:01:02 *** Elysianthekitsunesheher[m] has quit IRC 13:01:03 *** Guest1463 has quit IRC 13:01:03 *** ist5shreawf[m] has quit IRC 13:01:03 *** patricia[m] has quit IRC 13:01:03 *** linda[m] has quit IRC 13:01:03 *** leward[m] has quit IRC 13:01:03 *** andythenorth[m] has quit IRC 13:01:03 *** fiddeldibu[m] has quit IRC 13:01:03 *** dude[m] has quit IRC 13:01:03 *** dag[m] has quit IRC 13:01:03 *** magdalena[m] has quit IRC 13:01:03 *** christoph[m] has quit IRC 13:01:03 *** udo[m] has quit IRC 13:01:03 *** NekomimiGunner18[m] has quit IRC 13:01:03 *** elliot[m] has quit IRC 13:01:03 *** natmac[m] has quit IRC 13:01:03 *** aperezdc__ has quit IRC 13:01:03 *** patrick[m] has quit IRC 13:01:03 *** JamesRoss[m] has quit IRC 13:01:04 *** robert[m] has quit IRC 13:01:04 *** nartir[m] has quit IRC 13:01:04 *** hylshols7qui[m] has quit IRC 13:01:04 *** johanna[m] has quit IRC 13:01:04 *** lezzbehonest[m] has quit IRC 13:01:04 *** zzy2357[m] has quit IRC 13:01:04 *** philip[m]12 has quit IRC 13:01:04 *** luk3Z[m] has quit IRC 13:01:04 *** jeremy[m] has quit IRC 13:01:04 *** jact[m] has quit IRC 13:01:04 *** hamstonkid[m] has quit IRC 13:01:04 *** gretel[m] has quit IRC 13:01:04 *** giords[m] has quit IRC 13:01:04 *** einar[m] has quit IRC 13:01:04 *** cjmonagle[m] has quit IRC 13:01:04 *** blikjeham[m] has quit IRC 13:01:04 *** citronbleuv[m] has quit IRC 13:01:08 *** albert[m] has quit IRC 13:01:08 *** yur3shmukcik[m] has quit IRC 13:01:08 *** grag[m] has quit IRC 13:01:08 *** cawal[m] has quit IRC 13:01:08 *** nolep[m] has quit IRC 13:01:08 *** freu[m] has quit IRC 13:01:08 *** kstar892[m] has quit IRC 13:01:09 *** amal[m] has quit IRC 13:01:09 *** natalie[m] has quit IRC 13:01:09 *** vista_narvas[m] has quit IRC 13:01:09 *** thelonelyellipsis[m] has quit IRC 13:01:09 *** rudolfs[m] has quit IRC 13:01:09 *** khavik[m] has quit IRC 13:01:09 *** gdown has quit IRC 13:01:09 *** karoline[m] has quit IRC 13:10:35 *** albert[m] has joined #openttd 14:02:47 *** nielsm has joined #openttd 14:08:27 <supermop_toil> yo 14:21:52 <ag> Wow 14:25:05 <Eddi|zuHause> what about tar.xz? 14:33:53 <pickpacket> A couple of days ago the game generated a map with Slutville when I played. I feel like something went a bit wrong there 14:34:26 <pickpacket> actually it probably wasnโt โvilleโ at the end, but it did start with Slut 14:35:09 <LordAro> there are a few banned combinations 14:42:05 <FLHerne> it's a good thing there aren't descriptions 14:42:24 <FLHerne> some of the (original) Elite ones are hilarious https://wiki.alioth.net/index.php/Classic_Elite_planet_descriptions 14:42:33 <ag> That's a very inappropriate name for a town 14:42:51 <FLHerne> > Tioranin This world is most notable for Tioraninian vicious brew but ravaged by unpredictable civil war. 14:43:04 <FLHerne> ag: they're generated by semi-randomly combining syllables 14:43:18 <FLHerne> which is why they're all kind of weird 14:43:36 <ag> Makes sense 14:44:16 <ag> Better use "X Town Names" 14:44:16 <ag> X as in any language or region 14:46:06 <FLHerne> well, sometimes those are disconcerting when they're places I know of 14:46:26 <ag> True 14:46:38 <FLHerne> also because the town naming knows nothing about geography 14:46:51 <ag> Pretty obvious 14:47:08 <FLHerne> so you get Portsmouth on the top of a mountain or whatever 14:47:13 <ag> X on sea which is nowhere near sea 14:47:20 <FLHerne> yep 14:47:39 <FLHerne> perhaps there should be town-naming scripts 14:47:49 <ag> Or London being the smallest settlement on the map 14:47:58 <ag> Yes this happened once 14:48:08 <ag> FLHerne: Yes! 14:48:49 <petern> "ancient loathing of sit coms" sounds legit tbh 14:49:19 <ag> Sounds like a news article headline 14:53:22 <petern> https://www.bbcelite.com/deep_dives/extended_system_descriptions.html 14:53:28 <petern> I expect a PR. 14:55:03 <petern> # 9. Lerela This planet is a tedious little planet. 14:55:05 <petern> Perfect. 14:55:27 <petern> That's quite a few dull or tedious places. 14:56:05 <andythenorth> what was the 4th Dimension Elite clone? 14:56:21 <andythenorth> it was impossible to get past level 7 on the version I had, the planet unlock code was wrong 14:56:30 <andythenorth> I think we even wrote to ask them 14:57:09 <andythenorth> Black Angel 15:07:51 <supermop_toil> "Ususorian edible poet." i'm getting hungry 15:17:28 <petern> andythenorth: UIM 15:18:42 <petern> http://bbcmicro.co.uk/game.php?id=1385 15:26:15 <petern> 1 person streaming OpenTTD on Twitch. 15:26:40 <supermop_toil> not me 15:29:55 <petern> Playing on CityMania 15:30:45 *** Deep3D has joined #openttd 15:39:10 *** Kitrana has quit IRC 15:39:29 *** Wormnest has joined #openttd 15:39:56 *** Kitrana has joined #openttd 15:40:24 *** Kitrana has quit IRC 15:41:00 *** Kitrana has joined #openttd 16:24:50 <DorpsGek> [OpenTTD/bananas-server] TrueBrain created new tag: 1.4.9 https://github.com/OpenTTD/bananas-server/releases/tag/1.4.9 16:42:08 *** gelignite has joined #openttd 16:58:20 *** Wolf01 has joined #openttd 17:21:25 <petern> ๐ฎ 17:58:52 <TrueBrain> your mouth is open, please close it, the draft is annoying ๐ 18:01:37 <andythenorth> your tongue is out, you'll catch flies on it ๐ค 18:02:47 <DorpsGek> [OpenTTD/OpenTTD] Bouke opened pull request #10060: Fix #9876: Fix MacBook Touch Bar crash / render issues on 32bpp https://github.com/OpenTTD/OpenTTD/pull/10060 18:06:28 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060 18:14:32 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#pullrequestreview-1124159444 18:24:26 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#pullrequestreview-1124171590 18:28:13 <supermop_toil> ottd supports touch bar? 18:32:04 <andythenorth> emojibar 18:34:32 <pickpacket> I need my NewGRF to be compatible with OpenTTD 1.10.3. I add a couple of new industries and a couple of new cargoes. Do I have to add specific vehicles for these too? 18:35:18 <andythenorth> not if you have set cargo classes, and you don't want specific cargo sprites 18:35:42 <andythenorth> but you won't get base set support that way, players will need grf vehicle 18:35:57 <andythenorth> but backwards support is over-rated IMO ๐ 18:36:16 <andythenorth> is this because the Android client is stuck behind due to world circumstances? 18:37:23 <Brickblock1> The Android Client is new enough but other ports might not be 18:37:28 <pickpacket> nah it's because Debian Stable has the older version. I want to be compatible with that 18:37:40 <andythenorth> oh distro things ๐ 18:38:15 <andythenorth> adding your own vehicles to a cargo / industry grf was historically considered wrong, but I'm not convinced it is wrong 18:38:31 *** esselfe has quit IRC 18:38:32 <andythenorth> but it's quite laborious, when you could just depend on grfs 18:38:37 <pickpacket> I didn't quite understand your answer ๐ค If I set cargo classes, does it work in the older version? 18:39:01 <andythenorth> it will work with well-coded grf vehicles (most are), but not base set vehicles 18:39:14 <pickpacket> I don't mind the idea of specific vehicles, except for the amount of work involved. 18:39:19 <andythenorth> base set vehicles had no concept of classes before 12.0 18:39:24 <pickpacket> :( 18:39:44 <glx[d]> 1.10.3 will still need newgrf vehicles 18:39:51 <andythenorth> you could copy vehicles from OGFX+ 18:40:01 <andythenorth> but your project rapidly grows 18:40:15 <andythenorth> you'd need a full set of train wagons, all generations of road vehicles and planes 18:40:22 <andythenorth> I think it's overkill 18:40:29 <andythenorth> why is Debian so far behind? 18:40:33 <andythenorth> is that just what Stable means? 18:40:35 <andythenorth> reliable 18:40:44 <andythenorth> how is that even compliant with infosec? 18:40:56 <andythenorth> that means no UK government supplier can use Debian Stable 18:42:24 <Brickblock1> I remember when I tried to install openttd on Ubuntu it worked but the version was super old and I did not know how to un install it. 18:42:33 <Heili_> Debian Stable does get security updates when needed, but OpenTTD updates tend to be not security related 18:42:40 <andythenorth> ah ok 18:42:57 *** esselfe has joined #openttd 18:43:02 <andythenorth> is there no way to just run the 12.0 binary on Debian? 18:43:22 <andythenorth> there seems to be a cohort of Linux users who are captured by their distro 18:43:37 <andythenorth> who are quite different to the "yolo it's all mine, freedom" type of Linux user 18:44:28 <andythenorth> seems to be like being a mac user, without the excitingly aggressive elimination of backwards compatibility ๐ 18:45:37 <Heili_> the debs from https://www.openttd.org/downloads/openttd-releases/latest work fine, but probably some people donโt want to install packages that are not official Debian 18:46:39 *** Heiki is now known as Heili 18:46:39 *** Heili_ is now known as Heiki 18:54:17 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1261334958 18:56:32 <supermop_toil> andythenorth: just include one MPS whatever truck that carries 40 crates of anything, available 0-50000 18:56:50 <supermop_toil> and disable if any other RVs loaded? 18:56:57 <supermop_toil> is that possible? 19:06:06 <pickpacket> andythenorth: I can probably add the repo for the testing version and install from there 19:06:46 <pickpacket> and quite frankly I'll rather do that than build a dozen vehicles ๐คช 19:17:30 <pickpacket> ugh. I'm reading the NML tutorial but quite frankly I learn better dissecting existing code 19:17:52 <pickpacket> does anyone know of a fairly small NewGRF written in NML that I can look at? 19:21:19 <pickpacket> quite frankly I've said quite frankly a lot lately 19:24:04 <andythenorth> ogfx + grfs are big but simple 19:24:11 <Brickblock1> I have this but it might not be relevant for industries and contains some garbage. 19:24:26 * andythenorth looks for repos 19:24:48 <frosch> pickpacket: for compatibility with 1.10 you probably also need an old version of nml 19:24:50 <andythenorth> oh maybe those repos are on coop 19:25:34 <pickpacket> frosch: that's not a deal breaker, but having to make a huge set of vehicles is :P 19:25:36 <frosch> i guess the one packaged by your distro will work 19:25:55 <pickpacket> - 19:26:04 <frosch> why? there are plenty of other vehicle sets 19:26:04 <andythenorth> I don't have any simple grfs to offer ๐ 19:26:04 <pickpacket> NML is distro independent 19:26:09 <pickpacket> it's in pip 19:26:33 <frosch> "apt-get install nml" exists nevertheless 19:26:40 <frosch> it's 0.5.3 in debian stable 19:27:07 <pickpacket> frosch: I was told that if I create new cargoes for 1.10.3 I'd need to create new vehicles as well because cargo classes weren't a thing 19:27:19 <Brickblock1> https://github.com/Brickblock1/Flowers.grf 19:28:16 <Brickblock1> Cargo classes existed but were not used by the base game only new grfs 19:28:46 <andythenorth> pickpacket: that might be lost in translation ๐ 19:29:10 <andythenorth> if you are happy to load other vehicle newgrfs (not yours) then you don't need to make vehicles 19:29:12 *** HerzogDeXtEr has joined #openttd 19:29:40 <andythenorth> if you only want to use the vanilla vehicles provided by the OpenTTD client, then you need 12.0, or you write your own vehicles 19:29:46 * andythenorth clarifications :) 19:31:04 <pickpacket> oh! Can I expect *all* NewGRFs to support cargo classes? 19:32:40 <Brickblock1> Not all but 99 % 19:33:44 <andythenorth> all recent, well-coded newgrfs 19:33:48 <andythenorth> sorry for confusion 19:33:56 <andythenorth> both English, and the world of OpenTTD 19:34:00 <andythenorth> contain confusion 19:34:14 <andythenorth> 'recent' is last 10 years or more 19:35:45 <Brickblock1> The only grf that I know of that doesn't is Swedish trains but I have made a separate grf to fix it. 19:50:49 <pickpacket> cool 19:50:58 <pickpacket> Definitely going for cargo classes 19:53:49 *** nielsm has quit IRC 19:54:39 <FLHerne> there are a handful of grfs that do support cargo classes, but fail to provide vehicles (or a usable vehicle progression) for every combination 19:55:22 <FLHerne> Bob's British Road Vehicles was one, but the latest version is improved 19:56:22 <andythenorth> hmm 19:56:28 <FLHerne> but FIRS has set the bar pretty high for cargo support in all recent grfs 19:56:34 <andythenorth> should Steeltown import alcohol for towns? 19:56:40 <andythenorth> or should it be clean living? 19:59:12 <supermop_toil> beer street and gin lane? 20:00:03 <andythenorth> yup 20:00:19 <andythenorth> I have reworked quite a lot of the end game 20:00:29 <andythenorth> but dunno if it improved it yet ๐ 20:00:37 <supermop_toil> keep steel mill production above x per month or towns stop accepting alcohol and start accepting opioids 20:00:40 <andythenorth> I'm designing for a non-existent gamescript 20:00:50 <andythenorth> I have all kinds of weird silly ideas 20:01:04 <andythenorth> like ports that progressively unlock cargos 20:01:23 <andythenorth> supplying them causes cargos to start being produced 20:01:46 <andythenorth> simple is better though 20:02:33 <andythenorth> feel like welding gas could go to an additional destination https://grf.farm/firs/steeltown-end-game-3/html/economies.html#steeltown 20:03:25 <DorpsGek> [OpenTTD/OpenTTD] Bouke opened pull request #10061: Change: typo in code comment https://github.com/OpenTTD/OpenTTD/pull/10061 20:03:50 <andythenorth> also considering a marine fab yard, that accepts pipe and other steel, and produces scrap metal 20:03:52 <andythenorth> but eh 20:03:58 <andythenorth> not convinced 20:08:13 <andythenorth> I could get probably do an Industrial Machines end cargo, that would look nice 20:08:31 <andythenorth> but I can't see how to do it without doubling inputs 20:09:05 <andythenorth> Steeltown has a natural rule that keeps re-asserting itself 20:09:22 <andythenorth> if a cargo goes in to e.g. step 2 in the chain, it isn't also an input in step 3 20:09:30 <andythenorth> except for limestone 20:10:46 *** gelignite has quit IRC 20:12:50 <pickpacket> andythenorth: have them accept alcohol, but not during the prohibition era :D 20:14:43 <pickpacket> do I need to define all of the properties here https://newgrf-specs.tt-wiki.net/wiki/NML:Industries ? Like random_sound_effects and spec_flags 20:37:57 <andythenorth> nope 20:38:34 <andythenorth> some will take sensible defaults, usually '0' ๐ 20:38:35 <pickpacket> Nice 20:39:35 <andythenorth> I don't want to spread confusion, so you might just want to ignore this....but sometimes the actual nfo spec is clearer than nml docs https://newgrf-specs.tt-wiki.net/wiki/Action0/Industries 20:39:44 <andythenorth> depends how much you want to read about bytes ๐ 20:40:19 <andythenorth> it's probably not wise at first 20:40:42 *** amal[m] has joined #openttd 20:40:43 *** andythenorth[m] has joined #openttd 20:40:43 *** aperezdc__ has joined #openttd 20:40:43 *** blikjeham[m] has joined #openttd 20:40:43 *** cawal[m] has joined #openttd 20:40:43 *** christoph[m] has joined #openttd 20:40:43 *** citronbleuv[m] has joined #openttd 20:40:44 *** cjmonagle[m] has joined #openttd 20:40:44 *** lezzbehonest[m] has joined #openttd 20:40:45 *** CornsMcGowan[m] has joined #openttd 20:40:45 *** dag[m] has 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karl[m]1234 has joined #openttd 20:40:58 *** karoline[m] has joined #openttd 20:40:59 *** khavik[m] has joined #openttd 20:40:59 *** kstar892[m] has joined #openttd 20:40:59 *** labs[m] has joined #openttd 20:41:00 *** leward[m] has joined #openttd 20:41:01 *** linda[m] has joined #openttd 20:41:02 *** luk3Z[m] has joined #openttd 20:41:02 *** magdalena[m] has joined #openttd 20:41:02 *** menelaos[m] has joined #openttd 20:41:02 *** nartir[m] has joined #openttd 20:41:02 *** natalie[m] has joined #openttd 20:41:02 *** natmac[m] has joined #openttd 20:41:03 *** NekomimiGunner18[m] has joined #openttd 20:41:03 *** nolep[m] has joined #openttd 20:41:03 *** olmvnec[m] has joined #openttd 20:41:03 *** ookfof[m] has joined #openttd 20:41:03 *** osvaldo[m] has joined #openttd 20:41:05 *** patricia[m] has joined #openttd 20:41:05 *** patrick[m] has joined #openttd 20:41:05 *** paulus[m] has joined #openttd 20:41:05 *** phil[m] has joined #openttd 20:41:06 *** philip[m]12 has joined #openttd 20:41:06 *** pothyurf[m] has joined #openttd 20:41:06 *** robert[m] has joined #openttd 20:41:06 *** rudolfs[m] has joined #openttd 20:41:08 *** shedidthedog[m] has joined #openttd 20:41:09 *** thelonelyellipsis[m] has joined #openttd 20:41:10 *** thomas[m]1234 has joined #openttd 20:41:10 *** twom[m] has joined #openttd 20:41:12 *** JamesRoss[m] has joined #openttd 20:41:12 *** udo[m] has joined #openttd 20:41:12 *** vista_narvas[m] has joined #openttd 20:41:12 *** Elysianthekitsunesheher[m] has joined #openttd 20:41:12 *** Guest1680 has joined #openttd 20:41:12 *** yur3shmukcik[m] has joined #openttd 20:41:13 *** zzy2357[m] has joined #openttd 20:43:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1261444240 20:45:23 <FLHerne> ^ most of NML is pretty much a 1:1 representation of NFO constructs but with human-readable names 20:45:50 <FLHerne> the bits that aren't usually seem to be a bad idea :p 20:46:47 <glx[d]> for stations, nml hides a lot of the NFO spec weirdness ๐ 20:47:34 <FLHerne> ah, I haven't looked at that yet 20:48:13 <DorpsGek> [OpenTTD/OpenTTD] bafulton commented on issue #10044: [Bug]: System cursor rendered on top of game cursor on macOS https://github.com/OpenTTD/OpenTTD/issues/10044 20:48:25 <glx[d]> it's still weird to write compared to industry tiles or objects, but it's better than plain NFO 20:49:43 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #10061: Change: typo in code comment https://github.com/OpenTTD/OpenTTD/pull/10061#pullrequestreview-1124340357 20:51:07 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #10061: Change: typo in code comment https://github.com/OpenTTD/OpenTTD/pull/10061#issuecomment-1261450821 20:53:03 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10061: Change: typo in code comment https://github.com/OpenTTD/OpenTTD/pull/10061#issuecomment-1261452871 20:56:12 <petern> Is "fullscreen" actually wrong? 20:56:58 <glx[d]> "fullsreen" is 20:57:10 <petern> When describing a mode or setting, "fullscreen" or "full-screen" should be used as it's an adjective. As a noun, or when describing anything occupying the entire display or screen, "full screen" should be used. 20:57:27 <Bouke> the space was added as this is referring to the mode macOS calls "Full Screen" 20:58:31 <petern> OS X being wrong as always! 20:59:28 <glx[d]> hey at least we have someone willing to touch macOS code ๐ 20:59:48 <andythenorth> ahem someone who isn't michi ๐ 20:59:54 <andythenorth> who has to do it without a mac 21:00:05 <andythenorth> I am only here because michi kept the mac port alive ๐ 21:00:19 <andythenorth> although I did try the Wine thing 21:00:44 <Bouke> hear hear... without a Mac binary I wouldn't be here ๐ 21:02:06 <Bouke> are there any stats on the usage of the various binaries/platforms for ottd? 21:02:09 <petern> Anyway, if they call it "Full Screen", perhaps it needs the caps. 21:03:12 <petern> I wonder what I can get sidetracked on tonight 21:04:11 <andythenorth> company colour GUI 21:04:13 <andythenorth> obvs 21:04:22 <andythenorth> 'why is it weird dropdowns' 21:04:47 <glx[d]> you want a color picker ? 21:05:20 <andythenorth> I want it to be less weird ๐ 21:05:31 <andythenorth> goes it throw out? ๐ 21:05:47 <glx[d]> I guess it's because the limited number of company colour in the palette 21:06:06 *** Tirili has joined #openttd 21:06:41 <andythenorth> specifically the vehicles GUI 21:06:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024789294461751337/unknown.png 21:06:47 <andythenorth> which is like nothing else I ever saw 21:06:55 *** sla_ro|master has quit IRC 21:06:57 <andythenorth> select a line, then go to the table header, and choose the colour ๐ 21:07:00 <andythenorth> so weird 21:07:20 <andythenorth> I am sure there are reasons ๐ 21:08:49 <petern> Yea, I copied it from ttdpatch 21:09:16 <petern> Lots of dropdowns would also suck 21:10:04 <petern> Hmm, ok. Click on the label and popup a colour selector, maybe 21:13:21 <andythenorth> something like that 21:13:28 <andythenorth> tonight's distraction Richard 21:13:33 <andythenorth> or was it Matthew? 21:13:42 <andythenorth> can't remember, it was TV 21:14:11 <andythenorth> how about a global painting tool? ๐ 21:14:15 <andythenorth> it would be silly 21:14:36 <andythenorth> select it, anything 'paintable' becomes a highlighted click target 21:14:58 <andythenorth> UI elements, newgrf sprites...etc 21:15:13 <andythenorth> minimap colour 21:15:16 <andythenorth> chart backgrounds 21:15:22 <andythenorth> company colours 21:15:51 <andythenorth> I'll get my coat 21:21:14 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #10062: Fix 5e413c9d: Last sprite offset in GRF file was not recorded https://github.com/OpenTTD/OpenTTD/pull/10062 21:23:35 <petern> That's quite weird ๐ 21:29:27 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#pullrequestreview-1124380384 21:46:10 <andythenorth> such sleep ๐ 21:46:22 <petern> Not true. 21:46:34 <andythenorth> no 21:46:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024799342298669076/unknown.png 21:46:55 <andythenorth> 6 cargos left before the prize 21:46:58 *** Wolf01 has quit IRC 21:47:03 <andythenorth> 64 or bust 21:47:15 <petern> Go for 65. 21:47:50 <andythenorth> good point 21:47:55 <andythenorth> shard to a new newgrf 21:48:14 <andythenorth> oh limit is 64 total 21:48:16 <andythenorth> not per grf ๐ 21:49:09 <petern> uint32 cargo 21:50:02 <andythenorth> 65k per grf? 21:50:21 <andythenorth> how many kinds of bolt are there in the world? 21:50:28 <andythenorth> metric, imperial 21:50:33 <andythenorth> different thread pitch 21:50:35 <andythenorth> diameter 21:50:37 <andythenorth> material 21:50:47 <andythenorth> hex, penta, square head 21:51:53 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024800642046377994/unknown.png 21:52:06 <andythenorth> authors will love drawing those ๐ 21:53:18 <petern> Sounds like work data... so you want a 12S cauliflower, 8S cauliflower, or a 6S cauliflower? 21:53:46 <andythenorth> bakers dozen 21:54:09 <andythenorth> are SKUs SKUs, or are they a container containing other SKUs? 21:54:19 <andythenorth> and how do we know if we can fulfil the order? 21:54:41 <andythenorth> and do I order 12x SKU A, or 1x SKU B, which is a box of 12x SKU A 21:54:52 <andythenorth> such day job 21:55:03 <andythenorth> hmm 21:55:11 <andythenorth> nobody did an SKU grf 21:55:32 <andythenorth> warehouse: 21:58:34 <reldred> *snorts* 22:01:27 <andythenorth> no really bedtime 22:01:44 <andythenorth> forklift truck factory maybe? 22:01:46 <andythenorth> hmm 22:01:49 <andythenorth> propellors? 22:03:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024803449205956638/unknown.png 22:07:19 <petern> Thanks Explorer, just needed you to crash right now. 22:08:13 *** esselfe has quit IRC 22:10:29 <Eddi|zuHause> andythenorth: looks like a ship part 22:10:54 <Eddi|zuHause> i'd file that under "machines" 22:28:12 *** esselfe has joined #openttd 22:41:01 *** HerzogDeXtEr has quit IRC 23:11:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10062: Fix 5e413c9d: Last sprite offset in GRF file was not recorded https://github.com/OpenTTD/OpenTTD/pull/10062#pullrequestreview-1124452306 23:12:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #10061: Change: typo in code comment https://github.com/OpenTTD/OpenTTD/pull