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Log for #openttd on 3rd October 2022:
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00:46:23  <TallTyler> andythenorth: Yes, I think dropped the ball on that
00:46:51  <TallTyler> I was supposed to look at a town register for happiness?
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06:20:39  <andythenorth> TallTyler: I was supposed to make industries do something to fill it πŸ˜›
06:20:51  <andythenorth> then I did my own thing, then I looked at GS
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07:00:52  <DorpsGek> [OpenTTD/OpenTTD] Bouke opened issue #10069: [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/10069
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07:41:58  <pickpacket> Gah! Making a NewGRF is so hard! I was going to program on mine last night but ended up playing the game for 4.5 hours instead
07:42:20  <pickpacket> *Maybe* that's not related to NewGRF programming, but still
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07:57:04  <FLHerne> hah
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08:06:48  <petern> Weird, it's opposite for me. I go to play the game and end up coding on it instead...
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08:13:08  <pickpacket> petern: do you play single player or multiplayer?
08:14:12  <petern> "No"
08:17:53  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265093843
08:20:35  <andythenorth> I play the game, then spread chaos with grf changes
08:20:49  <andythenorth> I have bulldozed and rebuilt the industries in my current save so many time πŸ˜›
08:26:53  <petern> I have bulldozed and rebuilt the code in my current branch so many time 😲
08:28:38  <LordAro> i know that feeling
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09:20:00  <petern> Huh, GitLens+ is even more useful than I suspected...
09:35:54  <WoozyDragon4018> petern: openttd 3d developer tools
09:36:14  <WoozyDragon4018> is what I thought before i realised it was minecraft
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10:04:23  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026434532204875796/unknown.png
10:04:23  <andythenorth> should this produce Elevators also? πŸ˜›
10:04:31  <andythenorth> https://en.wikipedia.org/wiki/Elevator
10:33:30  <petern> Hmm, my credit card balance is so high 😦
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10:47:02  <FLHerne> andythenorth: boatyard industry? https://www.flherne.uk/files/VID_20221003_113955.mp4
10:58:22  <petern> Wow, I wrote useful but meant to write useless...
11:14:36  <pickpacket> petern: I guess a high credit card balance is good, but I get the feeling you meant the opposite about yours
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11:41:44  <petern> `*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
11:41:44  <petern> size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;`
11:41:47  <petern> Such what?
11:44:16  <petern> Doesn't
11:44:16  <petern> `*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
11:44:16  <petern> size->width  += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
11:44:16  <petern> size->height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;` make more sense?
11:45:24  <petern> (Or just include that padding in the widget layout)
11:54:52  <LordAro> probably yes
12:04:41  <petern> Not sure how to make that window appear to test changes
12:05:20  <LordAro> group window?
12:05:29  <LordAro> it's somewhere in the vehicle list view
12:07:17  <petern> No, it's the network joining system, asking about relays.
12:07:31  <petern> So you need to join a server with a specific network setup.
12:09:52  <glx[d]> Start a server with fully closed ports
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12:24:36  <andythenorth> FLHerne: I did consider a marine fab yard πŸ˜›
12:24:44  <andythenorth> might do one in the next economy
12:25:50  <andythenorth> Appledore πŸ˜› v
12:26:02  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026470180332773386/unknown.png
12:26:15  <andythenorth> in: steel and stuff
12:26:17  <andythenorth> out: scrap
12:26:30  <andythenorth> or do Devonport
12:26:34  <andythenorth> out: radioactive waste
12:29:02  <TallTyler> andythenorth: Oh that’s what the ship depot is supposed to be
12:29:18  <wyndbain> Sellafield industry when?
12:29:36  <TallTyler> I think a shipyard would be a really cool industry, maybe even an endgame for Steeltown
12:30:09  <TallTyler> You’d have to provide a matching ship depot override sprite so we can build a big depot complex for buying Sam ships
12:30:15  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1026471244687749231/unknown.png
12:30:15  <petern> When?
12:30:38  <andythenorth> TallTyler: FIRS 6
12:30:46  <TallTyler> I think you’re literally the only person who can answer that question πŸ˜›
12:30:47  <andythenorth> wyndbain: FIRS 6
12:30:53  <wyndbain> Improve the ship sprites so that you can have massive RORO’s
12:30:59  <wyndbain> There is a large list
12:31:11  <andythenorth> TallTyler: I tried it, doesn't quite click
12:31:20  <andythenorth> tried a few other things, appliance factory was one
12:31:22  <wyndbain> Imagine 8 tile ships
12:31:27  <wyndbain> Damn
12:31:33  <JustANortherner> To scale ships would be coom
12:31:43  <andythenorth> until you think about how the game works...
12:31:50  <LordAro> "to scale"
12:31:50  <JustANortherner> And to-scale Planes...
12:31:58  <andythenorth> they are to scale
12:32:00  <wyndbain> Was gonna make an object pack with to scale ships
12:32:02  <andythenorth> the scale is 'chibi'
12:32:18  <wyndbain> Then I realised that the MSC Oscar would be 13 tiles long
12:32:21  <JustANortherner> Yes, the scale is fuckerooed
12:32:23  <wyndbain> 3 wide
12:32:29  <wyndbain> And gave up
12:32:30  <petern> Gah, how can I smell so bad when I've not being doing anything 😦
12:32:44  <JustANortherner> petern: Because you've also not washed?
12:32:58  <petern> I have!
12:34:09  <wyndbain> JustANortherner: Same thing I was planning
12:34:15  <wyndbain> WROP
12:34:19  <wyndbain> With 7 parts
12:34:42  <wyndbain> Objects tho
12:34:50  <JustANortherner> I'd love to make the massive object airports actually functional...
12:35:08  <wyndbain> I’m sick of making airports with crappy scale
12:35:40  <andythenorth> the big airports are already horrific for gameplay
12:35:45  <andythenorth> bigger would be worser πŸ˜›
12:35:52  <andythenorth> I guess model trains though
12:35:53  <JustANortherner> When the train station is bigger than the airport tho... 😭
12:36:20  <wyndbain> Right fuck it
12:36:24  <petern> Hmm, where's my HDMI capture card gone..
12:36:25  <wyndbain> When I get home imma make that
12:49:19  <andythenorth> I have a HDMI port
12:49:21  <andythenorth> does that help?
12:49:41  <petern> I found it but it won't capture, so there's that.
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13:05:47  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026480184150470726/unknown.png
13:05:58  <andythenorth> refit anything, or only Concrete Products?
13:09:23  <JustANortherner> Ooo, Stratford
13:21:19  <FLHerne> JustANortherner: to which scale
13:21:32  <FLHerne> if you scale them to vehicles, they'll be bigger than cities
13:27:38  <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
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13:30:46  <JustANortherner> FLHerne: Aye, this is the big issue...
13:37:10  <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
13:37:13  <DorpsGek> [OpenTTD/OpenTTD] zachtyson closed pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
13:37:30  <LordAro> oh dear
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13:50:20  <petern> Oh?
13:50:32  <petern> Accidental?
13:51:11  <LordAro> well he did use the master branch to create the PR
13:51:33  <LordAro> GH may well have closed it automatically as a reaction to updating something else
14:01:30  <petern> Heh
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14:21:34  <supermop_toil> rangefinder today
14:22:26  <supermop_toil> really makes you appreciate 70-odd years of camera improvement, and ask yourself "why am i doing this to myself? why did i buy this thing?"
14:23:00  <BrainkillerXL> Hi there! Maybe someone can help me. I'm playing OpenTTD after a loooong pause and i wonder where the option "autorenew vehicles" in the options has gone...
14:24:18  <petern> Am I super brainy, or just surrounded by idiots?
14:24:50  <andythenorth> here?
14:24:52  <andythenorth> idiots
14:25:06  <petern> Work.
14:25:13  <andythenorth> can't comment πŸ˜›
14:25:33  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1026500260425650196/unknown.png
14:25:33  <petern> BrainkillerXL, seems to be here still?
14:26:53  <BrainkillerXL> omg! thx petern! i searched for it in vehicle options...
14:26:55  <petern> andythenorth: nobody seems to be able to recognise when something is not right. And even when I explain it they are totally 1) baffled 2) don't understand any implications
14:30:42  <LordAro> i told a colleague this morning that a batshit thing he's doing is horrendous for x y z reasons
14:30:50  <LordAro> they said they were going to do it anyway
14:40:14  <petern> Heh
14:40:22  <petern> Now they've replied that "it's all sorted now"
14:40:31  <petern> Yes, yes it is, BECAUSE I FUCKING SORTED IT FOR YOU
14:40:52  <LordAro> respond with "you're welcome"
14:43:01  <LordAro> on the other hand, a different colleague apparently had an issue with their dev environment where `cp` was refusing to accept that it was being passed any arguments
14:43:06  <LordAro> which was weird
14:45:22  <Eddi|zuHause> my first thought at that description would be a) a weird macro or b) a wrong PATH leading to an override
14:47:00  <LordAro> it's not clear what was going on. i ensured the svn checkouts were actually in a consistent state (they're often not) and then a reboot appeared to fix the issue
14:47:03  <LordAro> so fuck it
14:47:17  <LordAro> "I just lost 2hr of my time tho". ...So did I, colleague
14:47:59  <Eddi|zuHause> that would support my theory...
14:48:09  <LordAro> yeah, maybe
14:48:24  <LordAro> though it was only happening inside the test framework, not in the dev environment itself
14:53:41  <petern> Tempted to add internal widget padding, as padding is currently outside the widget. Hmm.
14:54:08  <petern> Could potentially simplify quite a lot, but also add complication and confusion I guess.
14:54:40  <petern> In css terms our padding is more like a margin, except it doesn't collapse.
14:58:04  <DorpsGek> [OpenTTD/OpenTTD] zachtyson commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265594898
14:58:07  <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
14:58:10  <DorpsGek> [OpenTTD/OpenTTD] zachtyson reopened pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
15:10:37  <andythenorth> OpenTTD was using 1GB
15:10:43  <andythenorth> restarted, 330MB
15:10:54  <andythenorth> Apple M1 memory leaks you say?
15:13:55  <andythenorth> hmm
15:14:03  <andythenorth> I have got into a bad habit of just amending the previous commit
15:14:14  <andythenorth> rather than having 300 "Change: WIP on foo" commits
15:14:18  <andythenorth> then squashing
15:20:37  <andythenorth> hmm this diff is nearly all deletion
15:20:39  <andythenorth> the best kind
15:27:59  <petern> Well
15:28:41  <petern> I could maybe flatten and then split again.
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15:56:50  <andythenorth> hmm
15:58:19  <andythenorth> supermop https://twitter.com/_doublearrow/status/1576677044234391553
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17:03:00  * petern mangles windows
17:17:58  <petern> Such easily distracted
17:18:50  <supermop_toil> andythenorth: beautiful
17:19:08  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10064: Fix: link overlay line width on HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10064#pullrequestreview-1128753976
17:19:37  <supermop_toil> considering trying to trace film box logotypes in illustrator
17:22:44  <supermop_toil> old velvia boxes are nice: https://shashinki.com/shop/getimage/products/FF-V50120-5R.jpg
17:26:49  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10056: Change: Tweak cargo acceptance text display https://github.com/OpenTTD/OpenTTD/pull/10056#pullrequestreview-1128763333
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17:34:10  <petern> I'm bemused by TTD-style windows (in OpenTTD) and later OpenTTD windows.
17:34:23  <LordAro> oh?
17:35:19  <petern> Buttons tightly packed / part of the window, vs buttons with spacing, on top of a panel.
17:35:46  <petern> (OpenTTD's later windows are a mix of the two)
17:36:52  <petern> When trying to 'standardize' on how much spacing to use, it's all a bit hodgepodge πŸ˜„
17:39:03  <petern> Lots of my changes are figuring out what to replace the varied hardcoded paddings with to make things a bit more coherent.
17:40:16  <LordAro> :)
17:40:37  <petern> I've kept `vsep_normal` and `vsep_wide` (although it should probably be tall?), also added `hsep*` versions (which are different of course...).
17:42:12  <petern> I'm fairly sure some later windows have been designed with larger fonts / displays in use, so the spacing is already larger than standard spacing, which becomes even larger when scaled up, so there's that to sort out...
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17:56:10  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265823248
17:59:04  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265826124
18:01:40  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265828664
18:02:50  <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1026554938958024744/unknown.png
18:02:50  <Bouke> Some of these buttons have a "pressed state", but the "ignore signal" button doesn't. I guess that's not something handled globally by the UI framework?
18:03:10  <petern> ...BTN vs PUSH...BTN
18:03:49  <petern> But SetLowered etc also do it.
18:04:22  <supermop_toil> pressed state for spad button would be helpfull
18:04:35  <supermop_toil> if it pops up after passing the signal
18:04:57  <petern> The ignore signal button is a momentary button, because it sends a command to ignore the signal.
18:05:03  <Bouke> I often have to click it multiple times for the train to actually ignore the signal :/.
18:05:23  <DorpsGek> [OpenTTD/OpenTTD] zachtyson commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265832738
18:05:25  <petern> Hmm, actually it does keep its state, sorry.
18:06:20  <JGR> It's a 3 state thing, and it does more than just passing signals
18:06:25  <JGR> Especially with PBS
18:07:56  <petern> Yeah, it will stay pressed until it passes a signal, but there's more to it.
18:10:40  <petern> I guess it should probably not require 3 presses, but at ieast that's a good "I REALLY MEAN IT" indication
18:14:55  <andythenorth> petern: shall we just go over the entire UI for consistency issues? πŸ˜›
18:15:04  <petern> Oh I am!
18:15:08  <andythenorth> /me is quite serious
18:15:14  <andythenorth> we'd probably fall out though πŸ˜›
18:15:29  <andythenorth> I have done it a bunch of times before in application UIs
18:15:40  <andythenorth> problem is that 'consistency' turns into 'this is just fucked'
18:15:59  <andythenorth> moving some padding around sometimes just reveals that the design is terrible πŸ™‚
18:18:11  <supermop_toil> add a little flip-up plastic cover you have to open before pressing the spad button
18:18:46  <andythenorth> type 'are you sure'
18:18:56  <supermop_toil> two-key system
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18:39:54  <petern> Hmm, anyone know of a gamescript that makes use of the funkier story book elements?
18:40:45  <petern> Goals, locations, and buttons...
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18:48:05  <Bouke> supermop_toil: are you suggesting adding support for multi-touch?
18:56:10  <andythenorth> nah
18:56:19  <andythenorth> we should use FIDO stuff πŸ˜›
18:56:33  <andythenorth> so you have to put in a ubikey to press 'ignore signals'
18:56:39  <andythenorth> or use apple touch ID etc
19:01:18  <andythenorth> petern: Pikka's Deliverance uses Storybook goals I think
19:01:29  <andythenorth> Busy Bee uses the 'click to go to location' thing
19:01:32  <andythenorth> buttons....not sure
19:03:39  <petern> Your script made an error
19:03:42  <petern> Well that
19:05:23  <petern> AI/GS setup is way too many clicks
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19:09:35  <andythenorth> +
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19:12:22  <petern> Hmm, location button works.
19:12:26  <andythenorth> "Structural Steel" https://en.wikipedia.org/wiki/Structural_steel or "Steel Plate and Sections" https://www.murraysteelproducts.com/sectors/steel-processing
19:12:27  <andythenorth> ??
19:12:57  <andythenorth> potato / potato
19:13:44  <andythenorth> nah
19:13:51  <andythenorth> Steel Plate & Sections would be the longest FIRS cargo name
19:13:52  <andythenorth> so no
19:28:27  <petern> Such
19:30:53  <Bouke> When "refactoring" a giant intersection, one might accidentally forget to clean up some branches; how do you typically discover such branches? I've seen "grass on track" I think somewhere (patch in JGR?), but how do you do it in vanilla?
19:31:59  <petern> Eyes
19:33:56  <andythenorth> 1 line per train πŸ™‚
19:33:56  <JGR> Most of the time, giant intersections are not really necessary in the first place
19:34:09  <andythenorth> such internet answers πŸ™‚
19:34:16  <andythenorth> 3 factual answers, none giving you what you need
19:34:35  <andythenorth> "you're holding it wrong"
19:34:51  <Bouke> πŸ˜‚ thans andy
19:35:23  <JGR> Grass on tracks is not in my branch (it looked pretty ugly)
19:35:40  <Bouke> yeah the ugliness put me off as well
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19:42:23  <FLHerne> If you don't notice, it's not a problem :p
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20:03:28  <JustANortherner> andythenorth: No no no, 3 lines per train!
20:09:15  <petern> Yeah, sure, set the minimal text lines to 2, and then later set it to 5 * FONT_HEIGHT_NORMAL later, no worries.
20:09:36  <petern> Perfection blah blah blah
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20:59:53  <andythenorth> hmm
20:59:56  <andythenorth> time to start a new game?
21:02:15  <Eddi|zuHause> as in: throw out all code, program a new game?
21:02:23  <petern> Yes
21:02:46  <JustANortherner> OpenOpenTTD?
21:03:04  <JustANortherner> OpenTTDPremier?
21:03:10  <Eddi|zuHause> TTX
21:03:41  <petern> OpenTTD+ Subscription-based Service
21:03:53  <Eddi|zuHause> Game-as-a-Service
21:03:59  <petern> I feel sick
21:04:09  <Eddi|zuHause> forced online mode even for single player
21:04:36  <andythenorth> I was just going to click 'New game'
21:04:43  <andythenorth> but if we want to start from scratch πŸ˜›
21:05:03  <andythenorth> then we could have more than 255 objects πŸ˜›
21:05:24  <Eddi|zuHause> 256?
21:05:40  <andythenorth> yes
21:05:43  <andythenorth> this one goes to 11
21:05:53  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026601004906586192/unknown.png
21:05:53  <andythenorth> anyway, this game might be done
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21:13:32  <petern> Barely started
21:14:23  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10056: Change: Tweak cargo acceptance text display https://github.com/OpenTTD/OpenTTD/pull/10056
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21:23:12  <petern> Why did my Discord start going slow :/
21:27:57  <JustANortherner> Have you tried turning it off and on again?
21:29:42  <petern> I mean, yeah, I closed it and opened it again because it was slow...
21:30:23  <petern> Why can't I have named initialization in C++? 😦
21:33:07  <tokai> Discord destroyed itself on my machine some months ago (updated itself to an incompatible version ;) ), so back to IRC… never had a problem with that. :)
21:37:03  <petern> Just remember to ignore all the joins & parts from Matrix constantly having security issues.
21:39:40  <petern> Well, I was 'joking', but I see there were 6 join/part floods just today...
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21:43:07  <dwfreed> yeah, matrix had a bug, I complained loudly, they fixed it; may be a restart tomorrow to deploy it
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22:00:28  <Eddi|zuHause> i have disabled joins, and parts from people who haven't said anything in the last 24h
22:01:17  <Eddi|zuHause> unfortunately doesn't track rejoins
22:04:03  <petern> "Why does this text look so bad?" "Oh it's OpenGFX" Sigh
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22:14:41  <tokai> What's the OpenTTD Matrix home server/ room? (no Matrix mentioned yet here: https://wiki.openttd.org/en/Community/Community)
22:15:21  <petern> We don't use Matrix, afaik it's just a generic bridge.
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22:18:19  <tokai> petern: Not everyone can access Discord comfortably. So going the Matrix route may be an alternative. Worth trying at least. :)
22:18:52  <petern> Well, IRC works...
22:21:34  <tokai> petern: But potentially I may be missing out on stuff on Discord? I have no idea. :)
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23:10:32  <petern> Pass, I don't look at much else on it.
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