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When I press "Accept current change" I expect that, not something else. 07:09:13 <pickpacket> petern: what happened? 07:11:04 <petern> After I accept the first change, it doesn't update the line positions of changes further done, so it just becomes useless. 07:17:23 <pickpacket> huh 07:47:07 <andythenorth> should I do industry-specific ground tiles for invisible mode? 😛 07:47:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1027487164461760513/unknown.png 07:47:15 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1027487188901957652/unknown.png 07:47:21 <andythenorth> maybe if I retired I could 07:57:03 <Brickblock1> That would make decorating harder and chips would need to be way bigger 08:02:37 <petern> Andy woz 'ere 08:12:24 *** D-HUND is now known as debdog 08:14:03 <andythenorth> Kilroy 08:14:35 <andythenorth> Brickblock1: they would be an overlay on the groundtile, and would show building interiors 08:14:41 <andythenorth> it's never going to happen 😛 08:19:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1027495234977935360/unknown.png 08:19:14 <andythenorth> seems I did it for glass works 08:19:21 <andythenorth> not sure that adds much 😛 09:05:52 <petern> newp 09:14:50 <petern> Rendering the bitmap font at 3x, 5x, 6x etc works quite well. 09:15:14 <petern> But non-integer is a mess 😄 09:19:43 <glx[d]> Just use a grey square as ground sprite so it looks like concrete slab 09:21:14 <glx[d]> Or industry type colored square 09:22:02 <glx[d]> Matching minimap 09:29:59 <andythenorth> I considered just putting the cargo icons on the tile 09:30:03 <andythenorth> with compositing 09:30:19 <reldred> but muh immershun 09:32:28 <andythenorth> maybe I should auto-generate something 09:32:43 <andythenorth> will take a week to set up, but then it would just be magic 09:32:51 <andythenorth> until the magic went wrong 09:33:01 <andythenorth> https://tenor.com/view/mickey-mouse-sorcerers-apprentice-march-broom-gif-8709857 09:33:23 <andythenorth> I always wanted to autogenerate snow, but I never figured out how 09:33:31 <andythenorth> does Dall-E have an API? 😛 09:56:53 <pickpacket> andythenorth: you're really talented when it comes to drawing sprites. All I've seen from you are just absolutely gorgeous 09:58:29 <andythenorth> Dall-E is more talented 09:58:42 <andythenorth> it's mostly just practice TBH, and Dall-E has more time to do that 😄 10:00:28 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1027520711666974730/unknown.png 10:00:28 <petern> Should I make non-integer font scaling work, or just leave it at 1x/2x/3x/4x? 10:04:05 <andythenorth> leave it for now 10:04:18 <andythenorth> can be done later? 10:04:31 <petern> 🤷 10:05:33 <petern> I think non-int just requires unpacking the sprite offset first, so that the scaled pixels line up. 10:15:33 <LordAro> i've seen worse 10:25:24 *** felix_ has joined #openttd 10:25:24 *** felix has quit IRC 10:29:29 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1027528012486414347/unknown.png 10:29:29 <petern> Turned out quite easy... I better get back to paying work though 🙂 10:52:43 *** Eddi|zuHause has quit IRC 10:54:07 *** Eddi|zuHause has joined #openttd 10:57:50 *** Eddi|zuHause has quit IRC 10:58:47 *** Eddi|zuHause has joined #openttd 11:01:19 *** Flygon has joined #openttd 11:44:28 *** twpol has quit IRC 11:44:28 *** colde has quit IRC 11:44:47 *** twpol has joined #openttd 11:48:36 *** colde has joined #openttd 12:06:37 *** Flygon has quit IRC 12:08:37 *** Flygon has joined #openttd 12:15:43 *** tokai has joined #openttd 12:15:44 *** ChanServ sets mode: +v tokai 12:16:11 <andythenorth> imagine if industries had construction states 12:16:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1027554876873523230/unknown.png 12:16:15 <andythenorth> maybe 3 of them 12:16:21 <andythenorth> randomly changing 12:18:09 <petern> They do? 12:18:45 <andythenorth> They do 12:18:51 <andythenorth> imagine if I bothered using them 😛 12:18:57 <petern> Yers... 12:19:05 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1027555597836628008/unknown.png 12:19:05 <andythenorth> I just did this for all industries 12:19:17 <andythenorth> looks particularly odd for industries on water 😛 12:19:37 <andythenorth> I might at least do 3 different states 12:19:46 <andythenorth> maybe animate the machines 😛 12:20:09 <andythenorth> TrueBrain: when are we retiring to work on OpenTTD full time? 12:20:13 *** Flygon has quit IRC 12:22:31 *** tokai|noir has quit IRC 12:31:37 <petern> Life goals 12:39:01 <andythenorth> maybe we could get a grant 12:41:32 <LordAro> how much is left in the bank? 12:41:42 <LordAro> and has AWS burned through it all yet? 12:48:34 <andythenorth> premium subscription, 10 euros a month 12:48:39 <andythenorth> wonder what that gets you 12:48:55 <andythenorth> 500 gold daily and a new avatar on Saturdays? 13:11:47 <LordAro> exit 13:11:52 <LordAro> uh 13:11:55 <LordAro> this isn't my terminal 13:24:32 <Eddi|zuHause> they are easily confused 13:26:07 *** Flygon has joined #openttd 13:27:42 *** Eddi|zuHause has left #openttd 13:36:58 <andythenorth> sudo? 13:37:25 *** Flygon has quit IRC 13:38:42 *** Flygon has joined #openttd 13:41:31 *** nielsm has joined #openttd 13:46:30 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10071: Change: Don't strip symbols from bundles https://github.com/OpenTTD/OpenTTD/pull/10071#pullrequestreview-1133037616 13:47:36 *** Deep3D has joined #openttd 14:15:30 <nielsm> pickpacket: if you're here and still having trouble with industries, I found some stuff I made some years ago that might help you 14:20:35 *** wallabra has quit IRC 14:23:28 *** wallabra has joined #openttd 14:38:40 *** wallabra has quit IRC 14:38:51 *** wallabra has joined #openttd 14:41:01 *** sla_ro|master has quit IRC 15:17:42 <pickpacket> nielsm: I’d love to have a look at it! 15:37:37 <nielsm> pickpacket: https://gist.github.com/nielsmh/c9e048268f5694b97b48a7060f0e6279 15:38:24 <nielsm> actually, let me edit that, I've got some more to add 15:45:20 <nielsm> there, updated 15:46:30 <nielsm> feel free to ask questions about it, I'll see how much I remember :) 16:12:50 *** HerzogDeXtEr has joined #openttd 16:19:39 *** Wormnest has joined #openttd 16:22:18 *** WormnestAndroid has quit IRC 16:22:50 *** WormnestAndroid has joined #openttd 16:45:53 *** wallabra_ has joined #openttd 16:50:37 *** wallabra has quit IRC 16:50:37 *** wallabra_ is now known as wallabra 17:00:44 *** Eddi|zuHause has joined #openttd 17:01:45 <Eddi|zuHause> who do you ping nowadays for coop server reboot? i've seen a few mentions on the forum 17:26:19 <nielsm> is the openttd coop where the openttd chickens are kept? (I hope someone has made that joke before) 17:26:56 <Eddi|zuHause> i don't remember that ever beeing a joke 17:29:48 <wallabra> I wish there was a good city simulation game for Linux 17:29:59 <wallabra> Maybe there's a way to turn OpenTTD into one? 17:30:04 <wallabra> I mean, it already KINDA is... 17:30:11 <wallabra> But not really, but kinda, but somewhat, but... 17:36:07 <petern> LinCity not your cup of tea? 17:38:04 <Eddi|zuHause> what's wrong with cities:skylines? 17:38:51 *** gelignite has joined #openttd 17:46:53 <wallabra> LinCity sucks, and C:S is way too heavy 17:51:37 *** Wormnest has quit IRC 17:55:41 <Eddi|zuHause> your options grow pretty thin then 17:56:50 <Eddi|zuHause> anyway, proton is pretty straightforward these days, so "linux" isn't really much of an issue anymore on steam 17:59:27 <FLHerne> with enough GS you could probably make OpenTTD emulate SimCity 17:59:42 *** WormnestAndroid has quit IRC 18:00:17 *** WormnestAndroid has joined #openttd 18:12:55 <frosch> andythenorth: problem is, even if someone went full time ottd, they still would avoid working on bananas :p 18:14:00 <frosch> should we hire one of those indonesian development teams who sent these nice emails all the time? 18:26:25 *** Wormnest has joined #openttd 18:33:08 <petern> What does bananas need? 18:35:43 <frosch> a better / more complete web gui for authors 18:36:11 <frosch> screenshots, reviewers, meaningful tags 18:36:31 <frosch> ottd using a the new api with more info 18:36:33 *** WormnestAndroid has quit IRC 18:36:47 <frosch> ottd actually showing the stuff in its own gui 18:37:10 *** WormnestAndroid has joined #openttd 18:37:49 <frosch> parts of the backend can already classify newgrf and scenarios by content, but nothing uses that 18:38:35 <frosch> so basically, there is infinite gui and crud work 🙂 18:44:44 <petern> I see. Big enough to need a requirements 18:48:38 <frosch> https://github.com/frosch123/bananas2/blob/master/docs/overview.md <- i collected some stuff a few years ago, but i am sure any discussion would bring up even more :p 18:50:19 <frosch> haha, it even suggests a comment feature... i would definitely discard that idea nowadays :p 18:52:57 <frosch> oh, did i mention "work on the 500 sentry issues/month"? :p 18:54:16 <frosch> well, more like 1000/month 19:02:24 *** sla_ro|master has joined #openttd 19:08:43 <andythenorth> frosch: I was just, unrelated, on a site for that 19:09:29 <andythenorth> I would work on bananas if (1) there wasn't a bazillion newgrf things to do (2) I didn't get nit-picked in the PRs by people who like to review but don't like to write code 😛 19:09:34 <frosch> how often do you outsource work to south-east asia? 19:09:34 <andythenorth> is there a gif for this? 19:09:47 <andythenorth> so far I never outsource work to south-east asia 19:15:20 * Rubidium thinks andythenorth might have outsourced work on his NewGRFs to South-East Asia 19:15:47 <wallabra> maybe bananas should be rewritten entirely 19:15:58 <wallabra> that actually sounds like it would be less effort and I should try to help with that 19:16:17 <andythenorth> it would be quite easy to rebuild 19:16:24 <andythenorth> as it was only last rebuilt about 2 years ago 19:16:58 <glx[d]> no need to fully rewrite, but there's indeed room for improvements 19:17:14 <Rubidium> e.g. https://github.com/andythenorth/firs/blob/main/src/lang/simplified_chinese.lng and https://github.com/andythenorth/firs/blob/main/src/lang/indonesian.lng are prime examples of things that are parts of one of andy's NewGRFs that are likely written by someone in South-East Asia ;) 19:17:27 <petern> Web dev is a little bit too much like my day job. Plus I'm stuck in the dotnet sea of knowledge. 19:18:58 <frosch> i don't think anyone older than 20 does webdev for fun :p 19:19:33 <JustANortherner> Decided to get a "fast" bus back instead of waiting 30 mins... 19:19:42 <JustANortherner> Should have waited 30 mins... 19:20:10 <andythenorth> I am doing webdev now 19:20:13 <andythenorth> but not for fun 19:20:15 <andythenorth> but it is fun 19:22:42 <wallabra> So I wonder what the closest thing is to an in-depth city simulation inside OpenTTD. 19:24:05 <frosch> gamescripts like neighbors-are-important 19:25:06 <wallabra> I do have some GSes relating to city growth, but I was thinking something a bit more on the microscopic level, perhaps. 19:27:22 <frosch> https://www.tt-forums.net/viewtopic.php?t=42562 <- there is also that thing 19:27:30 <frosch> i never understood what it does 🙂 19:30:59 <petern> Basically just lower-density buildings. 19:32:07 <petern> You don't get to do your own zoning or anything like that. 19:37:38 <andythenorth> there's ITL for 'better cities' 19:37:41 <andythenorth> as a grf 19:37:43 <andythenorth> doesn't do much 19:37:49 <andythenorth> but looks very good 19:39:08 <petern> "Rebasing 111 commits" 20:05:35 * pickpacket mutters about failing to work on his NewGRF again 20:06:02 <pickpacket> I seriously *never* get addicted to games like I’ve become with this one 20:06:20 <pickpacket> Never in my increasingly longer life 20:16:41 *** m1cr0man has quit IRC 20:17:01 *** m1cr0man has joined #openttd 20:19:35 <andythenorth> happens 20:22:47 *** gelignite has quit IRC 20:25:39 <petern> Does 20:26:45 *** m1cr0man has quit IRC 20:26:47 <petern> [build] Build finished with exit code 0 20:26:49 <petern> Good start. 20:27:00 *** m1cr0man has joined #openttd 20:31:27 <petern> At 3x zoom, 640x480 is 1920x1440. Which is a pretty good fit on my 2560x1440 screen. 20:32:22 <petern> Settings window is too tall though 😄 20:32:32 <petern> Game Options, rather. 20:35:32 <frosch> when i scale up old games in dosbox, things always end up too big 20:35:42 <frosch> i don't think 640x480 is a good reference 20:36:06 <frosch> there were too few pixels back then, to draw things at a smaller scale 20:36:12 <frosch> so everything was way too big 20:37:43 <frosch> 80x24 text look ridiculous now 🙂 20:37:52 <frosch> 80x25 even 20:42:39 <frosch> i have to set my text editor to 260% zoom to put so little text on screen 20:45:03 <petern> Basically yes. 3x is my limit, 4x is silly 😄 20:46:39 *** nielsm has quit IRC 20:52:33 *** debdog has quit IRC 20:53:45 *** debdog has joined #openttd 20:55:25 <wallabra> you know what I am kinda upset about? 20:55:33 <wallabra> Renewed Village Disorder has a FIRS 3 mode but not a FIRS 4 mode 20:55:37 <wallabra> Maybe they are just compatible idk 21:10:22 <andythenorth> it's hard to keep up with FIRS 21:14:01 <wallabra> OpenTTD is a gateway drug into ______ 21:14:04 <wallabra> fill that in :) 21:14:27 <petern> If only Locomotion had been any good.. 21:31:24 *** HerzogDeXtEr has quit IRC 21:32:47 *** Flygon has quit IRC 21:34:09 <andythenorth> oops 21:34:13 <andythenorth> must stop webdeving 21:34:14 <andythenorth> and sleep 21:34:16 <andythenorth> 😛 21:47:24 *** sla_ro|master has quit IRC 22:15:01 *** bigyihsuan has joined #openttd 22:15:01 <bigyihsuan> wallabra: factory games 22:15:12 <wallabra> Yeah, I have Mindustry. 22:15:38 <bigyihsuan> factorio i learned about via openttd i think, or at least i heard about it and it scratched the same itch as openttd 22:18:54 <dwfreed> one of the people that works on factorio is also an avid openttd player 22:20:16 <wallabra> A lot of shared DNA! :P 23:00:10 *** Venemo has quit IRC 23:01:12 *** Venemo has joined #openttd 23:09:21 *** Venemo has quit IRC 23:10:22 *** Venemo has joined #openttd 23:24:57 *** wallabra_ has joined #openttd 23:25:43 *** wallabra has quit IRC 23:25:44 *** wallabra_ is now known as wallabra