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Log for #openttd on 12th October 2022:
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07:32:32  <pickpacket> Why do you want to limit town growth? 🤔
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09:38:22  <FLHerne> because otherwise they grow too fast :p
09:40:09  <FLHerne> I like to play from ~1880 to 2022, and build lots of urban transport networks, so with the default growth rate I tended to get sprawling conurbations eating most of the map
09:40:26  <FLHerne> I forgot that OTTD has its own town-growth-rate setting now though :p
09:41:20  <peter1138> I like TaI becuase it makes towns larger for the same population, but possibly that breaks later in the game.
09:47:19  <reldred> Tal does break late game from the last time I played it, parks and plazas take over entire cities.
10:31:03  <petern> /me ponders...
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11:15:46  <FLHerne> andythenorth: one way to move steel slag... https://gfycat.com/infantileabsolutefattaileddunnart
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11:24:12  * petern hmms
11:24:55  <petern> So '/me' doesn't just work in Discord 😦
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11:27:16  <LordAro> seemingly not
11:29:01  <petern> There's two command handlers for it, so you have to select the correct one. If you don't it just comes through as text.
11:29:57  <petern> Statbot: stop claiming /me :/
11:40:19  * JustANortherner works...
11:45:48  <LordAro> loldiscord
12:18:10  * andythenorth is confuses?
12:18:18  <andythenorth> Workings for me
12:19:52  <JustANortherner> Yeah, /me works... think it's just a peter thing...
12:25:52  <petern> Might be a roles thing, Statbot is definitely not my doing.
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12:37:32  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1029734567524974602/unknown.png
12:38:39  <JustANortherner> Ah yes, probably because you're special
12:42:19  * glx[d] tests /me
12:42:38  <glx[d]> Just click on the right one
12:43:07  <petern> Yes it works if you click on the right one, if you don't remember then you get a literal /me.
12:44:02  <glx[d]> But indeed a bot shadowing a basic command is not very nice
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18:19:26  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #10076: Feature: Make large UFO destination a bit more random https://github.com/OpenTTD/OpenTTD/pull/10076#issuecomment-1276563142
18:23:26  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10078: [Bug]: As of 2038, none default helicopter is available anymore https://github.com/OpenTTD/OpenTTD/issues/10078
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20:15:00  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #10076: Feature: Make large UFO destination a bit more random https://github.com/OpenTTD/OpenTTD/pull/10076#issuecomment-1276683850
20:48:13  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #10076: Feature: Make large UFO destination a bit more random https://github.com/OpenTTD/OpenTTD/pull/10076#issuecomment-1276722054
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21:38:06  <petern> Hmm
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23:37:59  <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 opened issue #10079: [Bug]: High CPU usage when Vsync is enabled https://github.com/OpenTTD/OpenTTD/issues/10079
23:46:22  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10079: [Bug]: High CPU usage when Vsync is enabled https://github.com/OpenTTD/OpenTTD/issues/10079
23:54:34  <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #10079: [Bug]: High CPU usage when Vsync is enabled https://github.com/OpenTTD/OpenTTD/issues/10079

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