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00:10:38 <wallabra> Engines are expensive with 2cc trains but if I just make big long trains they chug on slopes 00:10:46 <wallabra> And this particular region is veeery mountainous 00:11:06 <wallabra> Using multiple trains, or even multiple engines on a single train, would be too expensive 00:11:07 <wallabra> What do? 00:33:30 <Eddi|zuHause> you always need multiple trains. if one train leaves the station, the next one should be ready to load 00:33:48 <Eddi|zuHause> otherwise the drop in station rating will hurt everything 01:06:31 *** Wormnest has quit IRC 01:41:04 <wallabra> Eddi|zuHause, but what about very busy stations? Wouldn't I need a lot of lanes for those? 01:43:14 <Eddi|zuHause> how are these two scenarios related? either you're so strapped on cash that affording even one single more train will bankrupt you, or your stations are so busy that they overflow 01:56:38 <wallabra> true 01:56:55 <wallabra> but Eddi|zuHause what you said implies that I should set them to 'full load' 01:57:57 <Eddi|zuHause> yes. however, there's a careful balance of "if they take too long to fill up, you should shorten the trains" 02:00:00 <glx[d]> use full load, except for passengers 02:13:31 *** D-HUND has joined #openttd 02:16:56 *** debdog has quit IRC 02:20:09 *** D-HUND is now known as debdog 02:55:14 <wallabra> ah 03:32:50 *** Tirili has quit IRC 03:42:56 *** Flygon has joined #openttd 03:57:41 <wallabra> how should I go about making a railway roundabout, if at all? 04:28:59 <TallTyler> Train roundabouts are quite inefficient 04:29:49 <TallTyler> I’ve never used one but if you really want to, I’d put a path signal before each entrance and not place any signals inside the roundabout itself 04:41:38 <wallabra> All railways into it are two-way so there is always a way out 04:52:48 *** DDR has quit IRC 05:54:13 *** gretel[m] has quit IRC 05:54:13 *** nartir[m] has quit IRC 05:54:13 *** olmvnec[m] has quit IRC 05:54:13 *** glothit7ok[m] has quit IRC 05:54:13 *** ist5shreawf[m] has quit IRC 05:54:13 *** lezzbehonest[m] has quit IRC 05:54:13 *** dag[m] has quit IRC 05:54:13 *** andythenorth[m] has quit IRC 05:54:13 *** karoline[m] has quit IRC 05:54:13 *** jeeg[m] has quit IRC 05:54:13 *** grag[m] has quit IRC 05:54:13 *** johanna[m] has quit IRC 05:54:13 *** josef[m] has quit IRC 05:54:13 *** amal[m] has quit IRC 05:54:13 *** dude[m] has quit IRC 05:54:14 *** giords[m] has quit IRC 05:54:14 *** ookfof[m] has quit IRC 05:54:14 *** pothyurf[m] has quit IRC 05:54:14 *** kstar892[m] has quit IRC 05:54:14 *** magdalena[m] has quit IRC 05:54:14 *** JamesRoss[m] has quit IRC 05:54:14 *** udo[m] has quit IRC 05:54:14 *** blikjeham[m] has quit IRC 05:54:14 *** rudolfs[m] has quit IRC 05:54:14 *** shedidthedog[m] has quit IRC 05:54:14 *** linda[m] has quit IRC 05:54:14 *** gdown has quit IRC 05:54:14 *** einar[m] has quit IRC 05:54:14 *** leward[m] has quit IRC 05:54:15 *** khavik[m] has quit IRC 05:54:15 *** hamstonkid[m] has quit IRC 05:54:17 *** cjmonagle[m] has quit IRC 05:54:17 *** twom[m] has quit IRC 05:54:17 *** robert[m] has quit IRC 05:54:17 *** aperezdc__ has quit IRC 05:54:17 *** igor[m]12 has quit IRC 05:54:17 *** phil[m] has quit IRC 05:54:18 *** citronbleuv[m] has quit IRC 05:54:18 *** thomas[m]123 has quit IRC 05:54:18 *** menelaos[m] has quit IRC 05:54:18 *** CornsMcGowan[m] has quit IRC 05:54:18 *** vista_narvas[m] has quit IRC 05:54:18 *** karl[m]1234 has quit IRC 05:54:19 *** paulus[m] has quit IRC 05:54:19 *** nolep[m] has quit IRC 05:54:19 *** christoph[m] has quit IRC 05:54:19 *** natmac[m] has quit IRC 05:54:19 *** hylshols7qui[m] has quit IRC 05:54:19 *** cawal[m] has quit IRC 05:54:19 *** labs[m] has quit IRC 05:54:19 *** freu[m] has quit IRC 05:54:19 *** osvaldo[m] has quit IRC 05:54:19 *** patrick[m] has quit IRC 05:54:19 *** yur3shmukcik[m] has quit IRC 05:54:19 *** fiddeldibu[m] has quit IRC 05:54:19 *** patricia[m] has quit IRC 05:54:19 *** jact[m] has quit IRC 05:54:19 *** elliot[m] has quit IRC 05:54:19 *** natalie[m] has quit IRC 05:54:19 *** EmeraldSnorlax[m] has quit IRC 05:54:19 *** thelonelyellipsis[m] has quit IRC 05:54:19 *** joey[m]1 has quit IRC 05:54:19 *** philip[m]12 has quit IRC 05:54:19 *** NekomimiGunner18[m] has quit IRC 05:54:19 *** Heiki[m] has quit IRC 05:54:19 *** jeremy[m] has quit IRC 05:54:19 *** zzy2357[m] has quit IRC 05:54:19 *** luk3Z[m] has quit IRC 06:32:47 *** albert[m] has joined #openttd 06:34:24 <pickpacket> The real railways were the ones we made along the way 06:47:19 *** sla_ro|master has joined #openttd 07:01:14 <petern> Building railways as if they were roads... 07:55:30 <pickpacket> I’m all alone on the Kelium95 Vanilla server 07:56:08 <pickpacket> it’s 1.10.3 and no NewGRFs. No trams 07:57:22 <pickpacket> I don’t quite understand why the company performance rating counts the lowest income vehicle as a parameter. Buses are basically useless in that case 07:57:49 <pickpacket> I’ve never had a bus make even close to £10,000 a year 08:02:56 *** Kitrana2 has quit IRC 08:04:18 <Bouke> Can somebody help me with advancing my PRs? https://github.com/OpenTTD/OpenTTD/pulls/Bouke 08:04:56 *** Kitrana has joined #openttd 08:19:22 <LordAro> pickpacket: this is why it's hard! 08:21:50 <petern> "SSE blitters:" isn't a supported annotation. 08:24:48 *** WormnestAndroid has quit IRC 08:47:11 <Bouke> I used JGR’s original commit message, but I’ll change it to “Fix:”. 09:17:57 <FLHerne> pickpacket: vast majority of multiplayer is usually on the latest version, which is 12.2 atm 09:18:03 <FLHerne> probably you know that :-) 09:18:57 <petern> There's a few Debian users who don't want to install non-Debian-official packages. 09:19:12 <LordAro> for #reasons 09:22:05 <petern> I was going to write "refuse", but I think that's too loaded 🙂 09:38:40 <pickpacket> FLHerne: I do :) this server has had 2-5 players regularly for the pas couple of weeks, though 09:38:48 <pickpacket> weird to be alone on it 09:53:41 <pickpacket> petern: I got the latest version from the official testing repo. Running that on my laptop and the older version on my RPi 09:57:40 <LordAro> https://www.openttd.org/downloads/openttd-releases/latest we do publish our own debs 09:57:44 <LordAro> nothing for arm though 09:57:48 <LordAro> does it even run on RPi? 09:58:00 <LordAro> does it even run at a decent rate on RPi?* 10:02:12 <petern> I think I had an Athlon 800 when I first started developing on this. 10:02:50 <LordAro> i think today's OTTD would struggle on the average computer of 2004 10:03:07 <petern> Probably. 10:03:15 <LordAro> you should fix that 10:03:43 <petern> Okay but should I get a convertible spring/autumn jacket, or a full-on winter jacket... 10:04:08 <LordAro> depends how well you deal with the cold normally 10:04:47 <LordAro> full on winter jacket would be too much for me if it's above freezing 10:04:54 <LordAro> and if it's below freezing, i'm not going out... 10:05:08 <petern> There is that. 10:05:58 <petern> Summer jersey is 125g/m2, convertible jacket is 160g/m2, winter jacket is 305g/m2, which is not directly relatable to warmth, but... 10:06:06 <LordAro> i do have leg warmers, but i only need them below 5C 10:06:11 <LordAro> it's a pretty narrow operating window 10:06:32 <petern> Yeah, legs are usually fine unless it's really cold. 10:36:22 <Eddi|zuHause> wallabra: there are two main reasons why train roundabouts make no sense: 1) roundabouts need to be significantly bigger than the longest vehicle that passes them, and 2) trains can't negotiate their speed so that when two train meet neither has to stop 11:25:16 <petern> Train junctions should mostly be at stations for realism 😉 11:54:59 <Eddi|zuHause> maybe you should check out "berlin outer ring" for some "unrealistic" junctions like cloverleafs :p 12:02:13 *** Montana has joined #openttd 12:42:59 <pickpacket> LordAro: it runs perfectly on my RPi 3B at least 12:43:34 <pickpacket> I’ve been meaning to ask about the system requirements for the game, actually. Does anyone have a clue? 12:45:47 <LordAro> not really 12:46:06 <LordAro> a 64-bit or ARM processor is a good start 12:46:17 <LordAro> but i think we still do 32-bit windows builds... 12:46:49 <LordAro> the limiting factor is usually "does this platform have a C++17 capable compiler", rather than the system itself 13:10:22 *** camthesaxman has joined #openttd 13:10:22 <camthesaxman> There was a port to the DS at one point. 13:12:14 <camthesaxman> 32-bit x86 and ARM are C++17 capable. 13:13:51 <FLHerne> as usual, I'll speak up for my 133MHz, 64MB-of-RAM Powerbook 1400 13:14:07 <FLHerne> it was perfectly playable 13:14:29 <FLHerne> although liblzma wouldn't compile for some reason so no savegame compression 13:15:06 <FLHerne> Does the Steam page still say "CPU: yes" ? 13:16:30 <FLHerne> it does > Processor: Yes 13:17:28 <camthesaxman> Are there still Windows XP builds of OpenTTD? 13:20:31 <LordAro> not ones that we make 13:20:58 <LordAro> Required Windows SDK versions have been increased to the point where it's quite difficult now 13:22:02 <camthesaxman> Why not just use MinGW? 13:22:38 <camthesaxman> gcc tends to optimise better than msvc anyway 13:22:48 <LordAro> a possibility if you're compiling yourself 13:22:57 <LordAro> we're not going to publish binaries made via mingw 13:23:22 <LordAro> although even MINGW/MSYS2 is probably going to be difficult to run on XP these days 13:23:29 <LordAro> they're about to drop support for Win7 13:24:16 <camthesaxman> It doesn't need to *run* on it; just needs to produce binaries that will. 13:24:57 <camthesaxman> Debian still has a 32-bit OpenTTD package. I can try that on my old PC. 13:27:20 <LordAro> i believe that's how nielsm made the last XP binary 13:28:45 *** tokai|noir has joined #openttd 13:28:45 *** ChanServ sets mode: +v tokai|noir 13:29:57 <camthesaxman> I barely use Windows anymore. Last time I developed a Windows app, I just cross compiled on Linux and mostly tested it with Wine. 13:30:17 <glx[d]> IIRC default minimum runtime for mingw was vista 13:35:03 <camthesaxman> C++ also pulls in a lot of strange dependencies. My program was a mix of C and C++, and just using std::map pulled in some exception crap, which then required a bunch of libstdc++ and pthread DLLs for the Windows build. Mind you, I had exceptions disabled. 13:35:38 *** tokai has quit IRC 13:37:31 <glx[d]> Ah no it defaults to win 7 (just checked our sources) 13:37:49 <camthesaxman> I was able to get rid of the pthread crap by statically linking libstdc++. 13:42:27 <andythenorth> yo 13:44:22 <LordAro> libraries are hard 13:46:06 <camthesaxman> Rust libraries are even worse, with these huge webs of dependencies. 13:46:14 <Eddi|zuHause> just that you disabled exceptions in your program doesn't mean they are also disabled in the library you load 13:46:23 <camthesaxman> Yeah 13:46:42 <LordAro> camthesaxman: just the same as all the various python/js/etc snaffus, just more obvious because compiled 13:47:24 <camthesaxman> Don't get me started on Node. That's by far the worst. 13:54:33 *** WormnestAndroid has joined #openttd 13:56:40 *** Montana has quit IRC 14:11:27 *** amal[m] has joined #openttd 14:11:28 *** andythenorth[m] has joined #openttd 14:11:28 *** aperezdc__ has joined #openttd 14:11:29 *** blikjeham[m] has joined #openttd 14:11:29 *** cawal[m] has joined #openttd 14:11:29 *** christoph[m] has joined #openttd 14:11:29 *** citronbleuv[m] has joined #openttd 14:11:29 *** cjmonagle[m] has joined #openttd 14:11:29 *** lezzbehonest[m] has joined #openttd 14:11:30 *** CornsMcGowan[m] has joined #openttd 14:11:30 *** dag[m] has joined #openttd 14:11:30 *** dude[m] has joined #openttd 14:11:31 *** einar[m] has joined #openttd 14:11:31 *** elliot[m] has joined #openttd 14:11:33 *** EmeraldSnorlax[m] has joined #openttd 14:11:33 *** fiddeldibu[m] has joined #openttd 14:11:34 *** gdown has joined #openttd 14:11:34 *** freu[m] has joined #openttd 14:11:35 *** giords[m] has joined #openttd 14:11:35 *** glothit7ok[m] has joined #openttd 14:11:35 *** grag[m] has joined #openttd 14:11:36 *** gretel[m] has joined #openttd 14:11:38 *** hamstonkid[m] has joined #openttd 14:11:39 *** Heiki[m] has joined #openttd 14:11:39 *** hylshols7qui[m] has joined #openttd 14:11:39 *** igor[m]123 has joined #openttd 14:11:39 *** ist5shreawf[m] has joined #openttd 14:11:39 *** jact[m] has joined #openttd 14:11:39 *** jeeg[m] has joined #openttd 14:11:40 *** jeremy[m]12 has joined #openttd 14:11:40 *** joey[m]1 has joined #openttd 14:11:40 *** johanna[m] has joined #openttd 14:11:40 *** josef[m] has joined #openttd 14:11:40 *** karl[m]1234 has joined #openttd 14:11:41 *** karoline[m] has joined #openttd 14:11:42 *** khavik[m] has joined #openttd 14:11:42 *** kstar892[m] has joined #openttd 14:11:42 *** labs[m] has joined #openttd 14:11:43 *** leward[m] has joined #openttd 14:11:43 *** linda[m]1 has joined #openttd 14:11:44 *** luk3Z[m] has joined #openttd 14:11:44 *** magdalena[m] has joined #openttd 14:11:44 *** menelaos[m] has joined #openttd 14:11:44 *** nartir[m] has joined #openttd 14:11:44 *** natalie[m] has joined #openttd 14:11:44 *** natmac[m] has joined #openttd 14:11:45 *** NekomimiGunner18[m] has joined #openttd 14:11:45 *** nolep[m] has joined #openttd 14:11:45 *** olmvnec[m] has joined #openttd 14:11:45 *** ookfof[m] has joined #openttd 14:11:45 *** osvaldo[m] has joined #openttd 14:11:45 *** patricia[m] has joined #openttd 14:11:45 *** patrick[m] has joined #openttd 14:11:45 *** paulus[m] has joined #openttd 14:11:45 *** phil[m] has joined #openttd 14:11:46 *** philip[m]12 has joined #openttd 14:11:46 *** pothyurf[m] has joined #openttd 14:11:46 *** robert[m]1 has joined #openttd 14:11:47 *** rudolfs[m] has joined #openttd 14:11:48 *** shedidthedog[m] has joined #openttd 14:11:48 *** thelonelyellipsis[m] has joined #openttd 14:11:50 *** thomas[m]1234 has joined #openttd 14:11:50 *** twom[m] has joined #openttd 14:11:51 *** JamesRoss[m] has joined #openttd 14:11:51 *** udo[m] has joined #openttd 14:11:52 *** vista_narvas[m] has joined #openttd 14:11:52 *** Elysianthekitsunesheher[m] has joined #openttd 14:11:52 *** Guest3071 has joined #openttd 14:11:52 *** yur3shmukcik[m] has joined #openttd 14:11:54 *** zzy2357[m] has joined #openttd 14:19:09 <DorpsGek> [OpenTTD/dibridge] poVoq commented on issue #48: Puppets without ipv6 trick / webirc support? https://github.com/OpenTTD/dibridge/issues/48 15:19:36 *** sla_ro|master has quit IRC 16:14:54 <pickpacket> camthesaxman: my laptop is a 32bit debian machine. Works great 16:30:18 <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #48: Puppets without ipv6 trick / webirc support? https://github.com/OpenTTD/dibridge/issues/48 16:52:43 *** WormnestAndroid has quit IRC 17:00:55 <andythenorth> such ships 17:00:58 <andythenorth> such drawing 17:09:47 *** Flygon has quit IRC 17:09:54 *** Flygon has joined #openttd 17:21:41 *** sla_ro|master has joined #openttd 17:23:53 <camthesaxman> Yeah, I imagine a potato PC from 2004 would have no trouble running OpenTTD. 17:24:27 <camthesaxman> It might start to struggle if you have an advanced AI or put thousands of trains. 17:26:06 <petern> such starships 17:30:35 *** Wormnest has joined #openttd 17:33:58 <pickpacket> andythenorth: I need heeeeelp 😭 I just don't know what to do with the textures for my tea farms and tea factories 🙁 https://lounge.warmedal.se/uploads/2169a294a6fd347d/image.png 17:34:20 <andythenorth> what's your inspiration? 17:35:16 <pickpacket> https://lounge.warmedal.se/uploads/7d4da38aa2d27f4a/image.png 17:35:23 <pickpacket> The tea factory: https://duckduckgo.com/?t=ffab&q=tea+factory&iax=images&ia=images 17:35:49 <andythenorth> ok so divide up the walls 17:35:53 <andythenorth> I'll draw something 17:36:15 <andythenorth> pickpacket can you post the actual sprites, not a zoomed screenshot? 17:36:41 <pickpacket> in xcf or png? 17:36:52 <andythenorth> png 17:36:58 <pickpacket> For tea farm I'm just freestyling, because... uhm... https://duckduckgo.com/?t=ffab&q=tea+farm&iax=images&ia=images 17:38:28 <pickpacket> https://lounge.warmedal.se/uploads/284d76528d6b82a3/tea-factory.png 17:38:31 <petern> No YouTube algorithm, I shouldn't watch Lego diorama videos... 17:39:00 * petern watches a guy build a harbour... 17:39:47 <andythenorth> noooooo 17:39:48 <andythenorth> don't do it 18:01:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030540962608459816/unknown.png 18:01:52 <andythenorth> pickpacket, something like 18:02:08 <andythenorth> note that I reduced the building size slightly in / direction 18:18:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030545028596109322/unknown.png 18:18:01 <andythenorth> such barge 18:18:07 <andythenorth> sprites are horrific, much work needed 18:18:24 <petern> starships see 18:18:46 <petern> These should be taking off from airports. 18:20:45 <andythenorth> rocket 18:20:47 <andythenorth> launch rocket 18:21:01 <andythenorth> how far can bounding boxes extend? 18:21:04 <petern> war rocket ajax 18:21:26 <petern> how far can my belly extend? 18:21:36 <andythenorth> rocket 18:23:54 <petern> Should I build an XP farm, or will that just break the game... 18:34:05 <andythenorth> OpenTTDXP 18:34:15 <petern> Should I get on with chunky bevels? 18:35:12 <petern> Although 18:39:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030550525659332608/unknown.png 18:39:52 <andythenorth> still horrific 18:39:57 <andythenorth> oof I should know how to sprite by now 18:40:13 <petern> Columbus T ... 18:40:26 <andythenorth> Columbus T Clipping 18:40:31 <andythenorth> is the full name 18:40:39 <andythenorth> such default buy menu width 18:56:15 <petern> Ahhh, the drum solo... 18:59:08 *** wallabra_ has joined #openttd 18:59:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030555388199829514/unknown.png 18:59:11 <andythenorth> worse 19:04:43 *** wallabra has quit IRC 19:04:43 *** wallabra_ is now known as wallabra 19:08:39 *** WormnestAndroid has joined #openttd 19:16:06 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030559643036028928/unknown.png 19:16:06 <andythenorth> ok 19:16:25 <andythenorth> ok just need to sort the hull, the wheel house, and the everything 19:28:08 *** gelignite has joined #openttd 19:36:16 <petern> Sort out hull, and then the Humber 19:39:43 *** Wolf01 has joined #openttd 19:39:57 <petern> Minecraft shaders bring my 2080Ti to its knees... 19:42:01 *** supermop_Home has joined #openttd 19:42:44 <andythenorth> Kingston Communications 19:43:30 <petern> Such monopoly 19:44:45 <wallabra> kingston communisms 19:55:59 <pickpacket> andythenorth: sorry, I got caught up in phone calls. I'll have a look your pics now :) 20:00:02 <pickpacket> andythenorth: holy cow!!! It's gorgeous! 20:02:51 <andythenorth> it's just a shading pattern 🙂 20:02:53 <andythenorth> nothing clever 20:02:56 <pickpacket> andythenorth: I've had real problems trying to get the measurements right in both directions. 20:03:05 <pickpacket> Pfft! Don't be modest! 20:04:54 <petern> /me wibbles 20:04:58 <petern> Oh not that again. 20:05:10 * petern /mes 20:05:57 <pickpacket> andythenorth: how did you figure that it needed shortening? 20:06:38 <andythenorth> drew a horizontal line across the / face 20:06:48 <andythenorth> the roof was 2 pixels too long on right side 20:07:21 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030572542878027927/unknown.png 20:07:30 <pickpacket> oh! 20:07:30 <andythenorth> demonstration on the other sprite 20:07:34 <andythenorth> easy fix 20:08:28 <pickpacket> I've noticed that the measurements just don't add up, but I've had real problems trying to pinpoint the reason 20:09:55 <pickpacket> in all fairness my brain hasn't been working too well since I was asked to sign divorce papers Tuesday morning :P 20:09:55 <petern> Would building on Linux be quicker... 20:09:59 <pickpacket> but still! 20:11:46 <petern> Divorced due to OpenTTD pixel-art obsession 20:11:50 <petern> It happens to us all 20:14:39 <andythenorth> oof 20:14:45 <andythenorth> hopefully not all 20:14:57 <andythenorth> 😛 20:15:00 <andythenorth> sorry to hear that pp 20:15:07 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1030574496941342830/unknown.png 20:15:07 <petern> oops 😄 20:15:16 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030574535931609118/unknown.png 20:15:16 <andythenorth> oops barges 20:15:20 <andythenorth> hate these things 20:19:50 <petern> Did you know... 20:23:05 *** wallabra_ has joined #openttd 20:23:56 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1030576715073855528/unknown.png 20:23:56 <petern> What is going on here... what. 20:27:34 *** wallabra has quit IRC 20:27:34 *** wallabra_ is now known as wallabra 20:28:39 <petern> 25 or 6 to 4? 20:31:12 *** gelignite has quit IRC 20:37:09 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1030580042511691957/unknown.png 20:37:09 <petern> Pardon 20:38:45 <pickpacket> petern: she claims other circumstances but I definitely think you're right. 20:39:28 <pickpacket> andythenorth: thanks. It's been a rollercoaster (and will be for a while), but we both think it's the right thing to do. It's very amicable, and the kids took it well when we told them today 20:48:15 *** Compu has joined #openttd 20:55:22 <petern> Oh of course, 0 isn't -1. 20:55:54 <LordAro> are you sure? 21:01:31 <petern> Smallmap nested widgets are weird. They are set up to be built dynamically for different layouts (like the original TTD has) but that is not implemented, so it's just extra functions and complication for no reason. 21:02:21 <petern> Not sure if it was implemented and then then removed though. 21:07:02 <petern> I guess I should undo removing font scale. 21:07:08 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030587585246015578/unknown.png 21:07:08 <andythenorth> this is slightly less horrific now 21:07:20 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030587638274592918/unknown.png 21:07:43 <petern> (separate font scale that is) 21:24:45 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1030592020105928704/unknown.png 21:24:45 <petern> Wondering if I should try making the dotted section chunky... 21:25:27 *** sla_ro|master has quit IRC 21:26:44 *** Flygon has quit IRC 21:28:59 <andythenorth> chunk 21:29:15 <andythenorth> chunky barges? 21:31:23 *** Tirili has joined #openttd 21:33:38 <petern> I dunno. Is that in Bananas? 21:38:36 *** Wolf01 has quit IRC 21:46:43 <andythenorth> maybe 21:58:53 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030600611445608478/unknown.png 21:58:53 <andythenorth> hmm chunky barge 22:00:57 *** supermop_Home has quit IRC 22:10:29 <petern> Pixelgate 22:10:39 <andythenorth> I should resign 22:10:45 <petern> I need some new eyes 22:11:04 <petern> I wanted to get on with chunky but failed to motivate again 😦 22:11:06 <petern> Maybe tomorrow. 22:14:13 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030604467248316476/unknown.png 22:14:13 <andythenorth> come in barge 109, your time is up 22:27:29 <petern> 2x zoom sprites? 22:28:06 <petern> Or does Timberwolf hold exclusive rights for such things 22:29:42 <andythenorth> I am happy to not 2x 22:42:20 <TallTyler> Do barges and tugboats need articulated boats to be patched in, or are they typically lashed together tight enough where they move as one unit? 23:02:54 <argoneus> hi, is there a way to load a scenario map but keep my own settings? 23:11:02 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #10078: [Bug]: As of 2038, none default helicopter is available anymore https://github.com/OpenTTD/OpenTTD/issues/10078