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Log for #openttd on 15th October 2022:
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05:59:38  <petern> 11 degrees at 7am, positively balmy
06:08:48  <LordAro> likewise
06:08:52  <LordAro> raining tho
06:22:31  <andythenorth> TallTyler: the ones I will draw move as one unit
06:22:44  <andythenorth> articulated boats are believed to be impossible πŸ™‚
06:22:51  <andythenorth> from the current starting point
07:53:38  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030750282323349524/unknown.png
07:53:38  <andythenorth> oof
07:53:39  <andythenorth> such unrealism
07:54:04  <andythenorth> IRL there's no brown dividing the white cabin from the white stripe at the rear
07:54:09  <andythenorth> but eh, game
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09:02:29  <FLHerne> argoneus: no
09:02:53  <FLHerne> well, I think you can export the heightmap and then start a new game with it
09:04:02  <FLHerne> Currently a "scenario" is literally a savegame, with all the side-effects that implies
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09:18:06  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030771539819380756/unknown.png
09:18:08  <andythenorth> das boots
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09:57:49  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030781535382683719/unknown.png
09:58:04  <andythenorth> it's harder to provide variety in cabin / house πŸ˜›
09:58:18  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030781657386590228/unknown.png
10:02:52  <FLHerne> you could make some slightly less square ones
10:08:04  <FLHerne> andythenorth: this one seemed pretty https://www.flherne.uk/files/IMG_20221004_152128.jpg
10:10:07  <FLHerne> the small barges could have a bit of sheer, like these https://www.flherne.uk/files/IMG_20221013_154549.jpg
10:12:17  <FLHerne> some inland barges have really tiny wheelhouses, no accomodation
10:12:18  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030785180560003152/unknown.png
10:14:04  <FLHerne> yes
10:15:16  <FLHerne> like on these ones, the wheelhouse is smaller than even your littlest barge atm https://www.flherne.uk/files/IMG_20220826_110743.jpg
10:15:22  <FLHerne> it's a shed with a wheel in it
10:16:06  <FLHerne> (this one is I think a conversion from an unpowered mud hopper, by putting an engine in the back and a shed on top)
10:17:26  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030786470639837264/unknown.png
10:17:42  <andythenorth> ah Chub πŸ™‚
10:17:47  <andythenorth> that was more or less in FISH
10:18:10  <andythenorth> or Squid
10:18:14  <andythenorth> or whatever it was called
10:18:30  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030786741927424040/unknown.png
10:18:39  <FLHerne> tbh I think most of your early-generation freighters could do with more sheer, like the Matson is a similar type to my first image but it's got totally horizontal sides
10:18:45  <Emperor2022-10-15T10:34:01  <FLHerne> so I've always thought of the Matson (or whatever the FISH/SQUID equivalent was) as being that size
10:35:51  <FLHerne> which would make the Whitgift a canal boat of some type - probably bigger than a narrowboat, but something like the 10ft-beam boats the GuCCC experimented with
10:50:30  <andythenorth> Sam is roughly 1 pixel per metre in – view
10:50:37  <andythenorth> there's some necessary compression / expansion
10:50:51  <andythenorth> and ships are notoriously hard to judge the size of, like bulldozers
10:51:14  <andythenorth> [insert Father Ted cows sketch]
10:56:26  <petern> LordAro: Shame, I got back just after the rain started...
10:57:28  <petern> andythenorth: Eh, no, just nobody bothered implementing. They are a niche market.
11:01:10  <andythenorth> such log tug
11:01:19  <andythenorth> how would they turn and stuff at docks though? πŸ˜›
11:01:23  <andythenorth> also locks
11:02:27  <FLHerne> meh, OTTD doesn't have locks
11:02:45  <FLHerne> it has weirs that ships can mysteriously travel up, perhaps with big winches on the bank
11:05:02  <andythenorth> and nice walls
11:11:56  <petern> FLHerne, boats do stop, just there's no animation for the gates.
11:12:19  <FLHerne> petern: that's to connect the tow cables to the winches :p
11:12:28  <petern> And they're still bi-di πŸ™‚
11:12:53  <petern> We could fix it and NERF boats because they're soooo good already...
11:13:43  <FLHerne> eh
11:14:15  <FLHerne> I don't think anything will make inland boats actually balanced
11:14:23  <FLHerne> so the other reason people will buy them is for Realismβ„’
11:14:33  <FLHerne> and better locks would help with that
11:14:43  <petern> Heh
11:15:03  <petern> Ooh I hit 183 BPM, on the sprint to the cafe
11:15:25  <petern> Normally that's reserved for steep MTB climbs
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12:07:53  <andythenorth> have we changed government yet today?
12:07:58  <andythenorth> it's almost past lunch
12:23:46  <petern> I am lunching right now
12:24:11  <andythenorth> ok I should lunch
12:24:17  <andythenorth> then we should change the government again
12:52:27  <petern> Hmm, should I visit the record shop?
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13:23:21  <petern> Meh, can't be arsed.
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13:52:53  <camthesaxman> Why are canals so damn expensive?
13:53:33  <camthesaxman> They aren't even the most useful route. Boats are slow.
13:57:52  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030841945179820042/unknown.png
13:57:52  <andythenorth> add a grf that fixes them πŸ˜›
13:59:47  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030842427633844265/unknown.png
13:59:47  <andythenorth> lol I broke the sprite sorter petern look at my skills πŸ™‚
13:59:49  <andythenorth> such boats
14:06:07  <camthesaxman> Trains and planes are very cheap for their speed.
14:08:18  <petern> Perfectly balanced gameplay
14:19:14  <andythenorth> petern: should I make NERF.grf?
14:19:17  <andythenorth> what does it do?
14:21:15  <camthesaxman> I've been finding this game really easy on default settings. I always end up debt free by the 1970s and completely swimming in cash by 1980 wondering what to do with it. Are there any good NewGRFs to up the difficulty?
14:23:27  <andythenorth> no
14:23:47  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030848469537140736/unknown.png
14:24:05  <andythenorth> 50 years
14:24:48  <andythenorth> try different gameplay goals
14:25:03  <andythenorth> NoCarGoal, Silicon Valley, Deliverance
14:25:14  <andythenorth> Busy Bee
14:25:18  <andythenorth> or city builders
14:25:51  <camthesaxman> City building sounds fun. Seeing how much of the map I can cover in urban jungle
14:25:57  <andythenorth> https://www.tt-forums.net/viewtopic.php?t=62556
14:26:09  <andythenorth> https://www.tt-forums.net/viewtopic.php?t=62212
14:26:31  <andythenorth> https://www.tt-forums.net/viewtopic.php?style=5&t=89646
14:27:55  <camthesaxman> I'm used to Roller Coaster Tycoon where you have objectives in each scenario, and some of those can get challenging (as long as you don't use cheap exploits).
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18:22:07  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030908446951882772/unknown.png
18:22:41  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030908589415616532/unknown.png
18:28:46  <pickpacket> andythenorth:  I made lots of changes last night, but forgot to save and then my computer froze and I had to reboot πŸ˜†
18:29:34  <pickpacket> I learned a lot working from your idea, so starting over a bit feels quite okay
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18:39:44  <andythenorth> oh noes πŸ™‚
18:39:59  <andythenorth> all sprites are destined to get redrawn anyway πŸ˜›
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18:42:15  <petern> A bit like my PRs
18:47:30  <andythenorth> all  my grf belong to redraw
18:47:50  <andythenorth> goes it throw out....something?
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19:19:19  <FLHerne> camthesaxman: You can make the early years very challenging just by changing the cost multipliers with the BaseCostsMod grf - there's a multiplayer server if you want to play with that with settings carefully tuned to make it tricky but possible
19:19:49  <FLHerne> the problem is that all the game mechanics except infrastructure maintenance are a positive feedback loop
19:21:03  <FLHerne> so once you do start making any profit it still tends to spiral
19:28:48  <camthesaxman> It's a bit similar in real world economics.
19:30:18  <camthesaxman> The startup years of a company are very tough, but once it gets to be a big player, it has more clout and money to buy up smaller companies and expand its business to more and more customers.
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21:37:49  <petern> Oof, that's an interesting bug that I've never experienced before.
21:38:58  <petern> I switched language and the palette got reset to black, but palette animation is working so I can only see pixels which are animated
21:40:29  <FLHerne> petern: you accidentally fixed andythenorth's "can't find the mistakenly animated pixels" bug
21:40:46  <FLHerne> literally, that came up the other day :D
21:42:51  <petern> :/
21:42:59  <petern> This is so weird. I wonder how I did it...
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23:17:54  <petern> Hmm, does it in master too.
23:31:34  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #10081: [Bug]: Without hardware acceleration, switching from Arabic to English results in black palette. https://github.com/OpenTTD/OpenTTD/issues/10081
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