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00:15:08 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #10212: [Bug]: ScriptObject::SetDoCommandCosts uses wrong CommandCost constructor https://github.com/OpenTTD/OpenTTD/issues/10212 00:28:07 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211#pullrequestreview-1203259182 00:28:53 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745 00:29:56 *** Tirili has joined #openttd 00:34:00 *** sla_ro|master has quit IRC 00:38:24 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745#issuecomment-1335988302 01:45:08 *** WormnestAndroid has quit IRC 02:02:18 *** WormnestAndroid has joined #openttd 03:01:02 *** debdog has joined #openttd 03:01:09 *** Wormnest has quit IRC 03:01:30 *** Speedy` has quit IRC 03:05:21 *** HerzogDeXtEr has quit IRC 03:05:27 *** crem2 has quit IRC 03:08:39 *** D-HUND has quit IRC 03:59:35 *** D-HUND has joined #openttd 04:06:54 *** debdog has quit IRC 04:26:51 <TallTyler> Can someone post the title game voting announcement on Reddit? My post never showed up and Iβm wondering if the algorithm hates me or if Iβm just shadowbanned 04:48:01 *** Flygon has joined #openttd 05:46:11 *** tuxayo has quit IRC 05:46:19 *** tuxayo has joined #openttd 07:02:51 <Rubidium> petern: I wonder why ludde use 30 instead of 27, as it has been 30 since 0.1.0 and I've known of the difference between the two for (almost two) decades 07:07:43 <Rubidium> petern: and if you want it to behave the same, then don't forget to use a uint16 _date_fract, add 0x375 each and once it overflows go to the next date ;) 07:08:38 *** Heiki has quit IRC 07:08:44 *** Heiki has joined #openttd 07:21:23 *** argoneus has quit IRC 07:21:28 *** argoneus has joined #openttd 07:42:04 *** Terkhen has quit IRC 07:42:16 *** Terkhen has joined #openttd 07:42:17 *** ChanServ sets mode: +o Terkhen 07:50:19 *** WormnestAndroid has quit IRC 07:51:18 *** WormnestAndroid has joined #openttd 07:59:23 *** WormnestAndroid has quit IRC 07:59:34 *** WormnestAndroid has joined #openttd 08:16:21 <DorpsGek> [OpenTTD/OpenTTD] Zispah commented on pull request #9628: Feature: Wide rivers https://github.com/OpenTTD/OpenTTD/pull/9628#issuecomment-1336111551 08:29:02 *** nielsm has joined #openttd 08:43:27 *** sla_ro|master has joined #openttd 09:03:29 *** nielsm has quit IRC 09:13:20 *** HerzogDeXtEr has joined #openttd 09:28:59 <petern> Ah, so that a day is ever so slightly not 74 ticks. 09:31:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211 09:54:57 *** osvaldo[m] has quit IRC 09:55:02 *** osvaldo[m] has joined #openttd 10:18:04 *** Tirili has quit IRC 10:25:16 *** peter1138 has quit IRC 10:25:30 *** peter1138 has joined #openttd 10:25:30 *** ChanServ sets mode: +o peter1138 11:29:22 *** lobstarooo__ has joined #openttd 11:39:14 *** lobstarooo__ has quit IRC 11:49:07 *** WormnestAndroid has quit IRC 11:59:21 <petern> Forced reboot, how nice. 12:01:37 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048569697718784063/image.png 12:01:37 <petern> That's gonna be some wild rapids 12:02:00 <petern> Nice touch with the pond next to the source. 12:05:00 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048570547967102986/image.png 12:05:00 <petern> Wheeeeeeeeeee 12:33:03 *** dag[m] has quit IRC 12:33:14 *** dag[m] has joined #openttd 12:46:10 <Eddi|zuHause> every time i look at rivers and mountains i think they could be improved with more flexible slope configurations 12:47:47 *** magdalena[m] has quit IRC 12:47:51 *** magdalena[m] has joined #openttd 14:04:15 *** tokai has joined #openttd 14:04:15 *** ChanServ sets mode: +v tokai 14:05:30 *** nielsm has joined #openttd 14:10:59 *** tokai|noir has quit IRC 14:22:48 <andythenorth> and curves 14:23:07 <andythenorth> and traversable rapids 14:23:13 <andythenorth> and flat docks 14:26:16 <petern> One day 14:37:02 <andythenorth> chunky docks? 14:37:09 *** amal[m] has quit IRC 14:37:15 *** amal[m] has joined #openttd 14:38:23 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048609148838871130/v-and-a-museum-construction-dundee-01.png 14:41:51 *** sla_ro|master2 has joined #openttd 14:45:11 <petern> Might to have the heating on again π¦ 14:49:04 *** sla_ro|master has quit IRC 14:49:06 <andythenorth> hmm lunch 14:56:18 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048613655383642153/image.png 14:56:18 <petern> I wonder which one I need... 14:56:40 <andythenorth> choose the one with malware 14:56:48 <andythenorth> more entertaining? 14:57:07 <andythenorth> ok, so draw chunky FIRS sprites, or play tanks? 14:58:24 <petern> Yes 15:00:11 <andythenorth> yes 15:07:11 *** giords[m] has quit IRC 15:07:15 *** giords[m] has joined #openttd 15:11:19 <petern> Time for some more padding. 15:12:12 <pickpacket> How hard is it to make a vehicle NewGRF? Specifically a new type of train carriage 15:13:17 <andythenorth> easy 15:13:31 <andythenorth> assuming you already have nml 15:14:05 <andythenorth> nml/examples/train/example_train.nml 15:14:20 <petern> I could rebase my svg branch instead tho' 15:14:56 <andythenorth> branches are too much work 15:15:01 <andythenorth> just yolo master 15:15:05 <petern> Only if you're silly. 15:15:06 <andythenorth> remember? 15:15:15 <andythenorth> there was a tweeter or something 15:18:03 <petern> Remember when we could commit straight to trunk... 15:18:20 <petern> I could commit any old rubbish! 15:18:25 <petern> (And often did) 15:18:38 <pickpacket> andythenorth: I did make a NewGRF using nml recently, remember π 15:18:48 <petern> I still do, but now it's approved rubbish. 15:19:05 <pickpacket> Will check the example train thingy 15:20:11 <petern> Nice, French Death Metal. 15:20:12 <andythenorth> you can borrow sprites if you need to, there are lots of GPL train grfs 15:21:08 <pickpacket> andythenorth: π 15:21:57 <pickpacket> I literally want to make cargo trains for tea leaves and tea only to not have to do refitting 15:22:16 <pickpacket> so annoying to have to refit each time I add a carriage 15:23:16 <TallTyler> The trick is to use the cargo filter at top left of the buy menu to βBuy and refitβ in one click π 15:24:10 *** WormnestAndroid has joined #openttd 15:25:32 <andythenorth> or create an express wagon with tea as default refit 15:55:15 <pickpacket> TallTyler: that sounds like around one click less 15:55:30 <pickpacket> andythenorth: express wagon? 16:00:01 <Pruple> petern: As invented by Marie Curie? 16:00:22 <TallTyler> Oof 16:01:08 <Pruple> Too soon? 16:01:37 <TallTyler> I donβt think sheβll mind 16:02:17 <LordAro> Pruple: oh that's very good 16:02:19 <LordAro> well done 16:05:14 <pickpacket> lol 16:26:48 <Pruple> alright so 16:27:00 <Pruple> what does av9 need? apart from one fewer aircraft so it's back to 16? 16:29:04 <andythenorth> nothing, it's perfect 16:29:35 <andythenorth> maybe a skycrane 16:35:10 <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1048638538922606602/Jollyburg_Transport_1916-09-19.png 16:36:03 <pickpacket> Pruple: thatβs gorgeous! 16:36:19 <pickpacket> andythenorth: what did you mean by βexpress wagonβ? 16:37:59 <andythenorth> like a mail van or something 16:38:21 <andythenorth> tea is a priority cargo 16:38:31 <pickpacket> ah, yeah. That's sort of what I meant 16:38:46 <pickpacket> A tea leaves van and a tea box van 16:47:29 *** avdg has quit IRC 16:47:46 *** avdg has joined #openttd 16:47:46 *** fonsinchen has quit IRC 16:48:16 *** fonsinchen has joined #openttd 16:57:49 *** Wormnest has joined #openttd 17:03:21 *** milek7 has quit IRC 17:03:22 *** milek7 has joined #openttd 17:06:14 <pickpacket> what's an "articulated vehicle"? 17:07:02 *** Westie has quit IRC 17:07:05 <andythenorth> multi-part 17:07:16 *** Westie has joined #openttd 17:07:24 <Pruple> like a steam locomotive with a tender 17:07:24 <pickpacket> ah 17:07:59 <pickpacket> andythenorth: where do I find that NML train example? 17:08:46 <pickpacket> in the github repo? 17:09:48 <pickpacket> found it 17:10:09 <andythenorth> π 17:14:58 <glx[d]> Strangely, examples are in examples subdir π 17:19:07 <pickpacket> glx[d]: I was looking at the wiki π€ͺ 17:23:36 <pickpacket> andythenorth: are any of the switches actually needed? 17:24:37 <pickpacket> These I mean: https://github.com/OpenTTD/nml/blob/master/examples/train/example_train.nml#L328 17:25:08 *** supermop_Home has joined #openttd 17:30:18 <andythenorth> for the most basic vehicle, only graphics switch is needed 17:30:24 <andythenorth> ignore rest 17:35:54 <DorpsGek> [OpenTTD/nml] glx22 dismissed a review for pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269#pullrequestreview-1201559405 17:35:57 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269 17:37:18 <glx[d]> ok it seems the workflows now need an update too 17:40:38 *** Flygon has quit IRC 17:47:49 *** gelignite has joined #openttd 18:08:29 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269 18:29:27 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269 18:29:38 <petern> Oops, accidental nap 18:29:42 *** wallabra has quit IRC 18:30:01 *** wallabra has joined #openttd 18:36:11 <glx[d]> release workflow is untested, I hope it still works 18:36:16 *** wallabra_ has joined #openttd 18:36:53 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269#issuecomment-1336215373 18:37:05 <DorpsGek> [OpenTTD/nml] LordAro approved pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269#pullrequestreview-1203512014 18:37:31 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269 18:40:08 <glx[d]> testing on my branch 18:42:12 *** wallabra has quit IRC 18:42:12 *** wallabra_ is now known as wallabra 19:37:12 <petern> reldred: There's a security update for misskey btw. 19:58:09 <andythenorth> FML my laptop crashed 19:58:17 <andythenorth> when did that last happen for anyone? 19:58:18 <andythenorth> years? 20:30:15 *** Wolf01 has joined #openttd 20:31:45 *** Tirili has joined #openttd 20:32:55 <pickpacket> andythenorth: today π€· 20:41:51 <petern> My PC crashed earlier, but that's because the sound interface is "not supported" since Windows 10. 20:56:15 <petern> Right. This is the development channel, so... 20:57:56 <petern> andythenorth: You could add variant names as well, of course. 20:59:00 <petern> Also more potential magic: syncing reliability. 20:59:14 <petern> And possibly introduction dates but that's not a given. 20:59:58 <petern> Although neither is reliability, as a variant could be completely different stats 21:00:33 <andythenorth> it could 21:00:49 <andythenorth> we could limit that, but I think it's better to leave it open 21:01:14 <andythenorth> reliability syncing is interesting 21:01:37 <andythenorth> would that be just enforced, or do players need some flags? 21:01:41 <andythenorth> authors / players /s 21:02:10 <petern> Possibly a flag on the vehicles with variant_group set? 21:02:28 <andythenorth> plausible 21:02:30 <andythenorth> or on the parent? 21:02:32 <petern> You may not want it, but then... you might. 21:02:33 <andythenorth> dunno 21:02:50 <andythenorth> I play with breakdowns off, so I have limited ideas π 21:03:02 <petern> No, you might have a variant which is just a livery change, and then another variant which is a regearing... 21:03:36 <petern> Differently reliability use to different engine/components? Dunno. 21:03:43 <petern> That might not be classed as a variant htne. 21:03:45 <andythenorth> which other props are random? 21:04:03 <petern> afaik it's just intro date, lifetime/expiry and reliability. 21:04:04 <andythenorth> we already synced intro dates 21:04:09 <petern> Oh did we? 21:04:10 <andythenorth> if it's the exact same day 21:04:50 <andythenorth> https://github.com/OpenTTD/OpenTTD/commit/8139b14e9c941433bce74e46a7330123cae4ae2b 21:05:07 <andythenorth> oh reliability too? 21:05:27 <petern> Nope 21:05:49 <petern> It says so but it's not. 21:05:59 <andythenorth> lol 21:06:24 <andythenorth> also https://github.com/OpenTTD/OpenTTD/commit/9f423586ad9e98385cafdabe87dbd770ac48c1eb 21:06:52 <petern> It was done, and then undone? Nice 21:07:24 <andythenorth> [things] 21:07:30 <petern> I blame Samu 21:25:35 <petern> Hmm, 21:25:43 <andythenorth> petern: considered auto-replace yet? π 21:25:55 <petern> No need as far as I can tell. 21:26:15 <andythenorth> my hope was "it just works" 21:26:18 <andythenorth> ID -> ID 21:26:39 <andythenorth> main attraction of this route TBH π 21:26:39 <petern> You can autoreplace liveries, yes. 21:27:04 <petern> You will have to autoreplace all variants that you use though, if you want to upgrade them all. 21:27:06 <petern> But that's logical. 21:27:09 <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #10213: Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. https://github.com/OpenTTD/OpenTTD/pull/10213 21:27:17 <andythenorth> cascading would be weird 21:27:59 *** robert[m] has quit IRC 21:28:16 *** robert[m] has joined #openttd 21:29:14 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #10214: [Bug]: Scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/issues/10214 21:29:55 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048712712886173746/image.png 21:29:55 <petern> Well that doesn't work 21:30:34 <andythenorth> is the grf broken though? π 21:30:37 <petern> Yes. 21:30:45 <petern> If I reverse them they pick the correct image. 21:30:50 <andythenorth> lol 21:30:51 <petern> So they are reversed by default. heh 21:30:55 <andythenorth> randomised 21:31:09 <andythenorth> I can't test it because OpenTTD won't load it π 21:31:55 <petern> Seems like you are testing a reverse flag even though the graphics wouldn't change. 21:32:26 <andythenorth> the random reversing is an old old Horse feature, it's just the sprites are wrong for these 21:32:29 * andythenorth fixing 21:32:45 <petern> But you don't need to test for that. 21:32:58 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048713481764995082/iron-horse.grf 21:33:17 <andythenorth> yeah I just didn't notice, I made these sprite sheets in 2021 or something 21:33:23 <andythenorth> think that fixes it 21:33:50 <petern> Always good to have as short varact2 chains as possible. 21:33:54 <petern> They are not free 21:34:09 <petern> Everytime you use one it donates to my paypal account 21:34:22 <andythenorth> I think there are only about 75000 in Horse 21:34:27 <andythenorth> how much did you earn? 21:34:40 <petern> I'll be able to work on OpenTTD fulltime! 21:34:53 <andythenorth> seriously, charge modders π 21:43:16 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #270: Fix: [Actions] release workflow issues https://github.com/OpenTTD/nml/pull/270 21:46:13 <reldred> I would seriously throw down cash on getting features fixed up and merged. 21:46:27 <reldred> Actual bounty board 21:46:33 <andythenorth> not enough π 21:46:56 <andythenorth> a UK programmer can get paid Β£55k for work they enjoy and Β£95k for work they don't 21:47:01 <reldred> Lol 21:47:06 <andythenorth> you'd need 55,000 players at Β£1 each 21:47:42 <reldred> Well with the way the UK economy is going that might be affordable to the rest of the world before long π 21:47:48 <andythenorth> although 1 yogscast stream might do it π 21:48:09 <petern> andythenorth: I should ask for a payrise lol 21:51:20 <andythenorth> you need a cashed up scale-up 21:51:28 <andythenorth> like fintech or something, and one that's still hiring 21:55:45 <petern> Is it BBC BASIC? 21:58:14 <andythenorth> I think so 21:58:18 <andythenorth> GOTO 10 21:59:15 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10213: Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. https://github.com/OpenTTD/OpenTTD/pull/10213#pullrequestreview-1203577916 21:59:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #10214: [Bug]: Scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/issues/10214 22:00:30 <DorpsGek> [OpenTTD/nml] LordAro approved pull request #270: Fix: [Actions] release workflow issues https://github.com/OpenTTD/nml/pull/270#pullrequestreview-1203577998 22:02:31 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #270: Fix: [Actions] release workflow issues https://github.com/OpenTTD/nml/pull/270 22:03:20 <LordAro> TallTyler: something that's lacking from your titlegame vids is what they look like at higher resolutions 22:03:25 <DorpsGek> [OpenTTD/nml] glx22 created new tag: 0.7.1 https://github.com/OpenTTD/nml/releases/tag/0.7.1 22:04:42 <glx[d]> based on my tests it should build fine (publishing of course was missing credential in my tests, but at least it tried) 22:08:40 <glx[d]> well it failed 22:08:53 <LordAro> :( 22:09:47 <glx[d]> looks like something happened between 0.6.1 and 0.7.0 (not in nml repo it seems) causing manylinux to generate nml-0.0.0 22:09:54 <LordAro> "Uploading nml-0.0.0-cp36-cp36m-manylinux_2_17_x86_64.manylinux2014_x86_64.whl" 22:09:55 <LordAro> indeed 22:10:36 <glx[d]> and https://pypi.org/project/nml/0.0.0/ 22:10:53 <LordAro> and apparently no one noticed this 22:11:04 <LordAro> looks like something wrong with setup.py, at a guess 22:11:30 <LordAro> "Successfully installed Pillow-8.4.0 nml-0.0.0 ply-3.11" 22:12:20 <glx[d]> dunno, `pip install -e .` should generate `nml/__version__` (it does it for windows and mac) 22:12:54 <glx[d]> and nothing changed in this area between 0.6.1 and 0.7.0 22:13:47 <andythenorth> supply chain attack π 22:14:53 <glx[d]> at least windows and macos version are updated 22:15:12 <LordAro> probably should be deleted along with the 0.0.0 version, tbh 22:18:58 <LordAro> there's no output suggesting that updating the version failed at all 22:19:02 <LordAro> unless it's swallowing stdout 22:19:06 <LordAro> but i don't think it is 22:19:50 <petern> Chunky rivers 22:23:09 <glx[d]> seems it is, I added a `print()` after `get_and_write_version()` call in setup.py 22:23:25 <LordAro> hmm 22:23:39 <LordAro> add a file=sys.stderr to all the prints :D 22:23:55 <LordAro> (which they probably should be anyway, as they're errors) 22:24:02 <glx[d]> running `python setup.py --help` outputs fine, pip doesn't 22:27:30 <glx[d]> file=sys.stderr doesn't change anything 22:28:28 <glx[d]> ah but adding --verbose to pip helps 22:28:54 <LordAro> interesting 22:33:30 <petern> andythenorth: Vehicle Transporters refit to passengers eh? 22:33:46 <glx[d]> https://github.com/glx22/nml/actions/runs/3610514766/jobs/6084358581#step:7:45 22:34:08 <glx[d]> being verbose seems to help here 22:34:09 <andythenorth> petern: motorrail 22:34:22 <andythenorth> 'take your car on holiday' 22:34:29 <LordAro> glx[d]: ah, the dubious ownership 22:34:38 <LordAro> that's caused a lot of issues with CI 22:35:16 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048729158861201508/s-l1600.png 22:35:16 <andythenorth> kinda Dall-E ish 22:35:24 <andythenorth> maybe more stable diffusion 22:35:41 <LordAro> glx[d]: add that git config command as a pre build command 22:35:51 <petern> Wide rivers are 'interesting' to cross. 22:37:59 <andythenorth> dynamite 22:39:00 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048730098435624990/image.png 22:39:00 <andythenorth> it's gone well eh π 22:39:28 <glx[d]> way better with git config 22:39:57 <glx[d]> Uploading nml-0.8.1-cp36-cp36m-manylinux_2_17_x86_64.manylinux2014_x86_64.whl 22:40:12 <glx[d]> (of course it fails because credentials) 22:41:05 <andythenorth> hmm river sprites really suck 22:41:23 <andythenorth> shows up more with wide rivers 22:41:28 <andythenorth> they look like broken coasts 22:42:05 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048730874281201815/image.png 22:42:05 <andythenorth> can't tell where the slopes are 22:42:27 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048730965880619060/image.png 22:42:34 <LordAro> someone should fix them 22:42:43 <andythenorth> whoever drew them should fix them π 22:43:04 <LordAro> https://github.com/OpenTTD/OpenTTD/issues/9031 22:43:11 <andythenorth> yes 22:43:53 <andythenorth> I also enjoy our 'natural' rivers with sharp 90 degree curves 22:45:11 <TallTyler> The 90 degree curves donβt really bother me as they fit the gameβs art style 22:45:53 <TallTyler> Can I assign #9031 to andythenorth, who volunteered two years ago? π 22:45:57 <andythenorth> we don't have 90 degree coasts π 22:46:12 <TallTyler> True, I guess 45 degree rivers would be better 22:46:20 <TallTyler> They donβt need to be truly curvy though 22:46:46 <andythenorth> hmm switch openttd.grf to 32 bit? 22:47:08 <andythenorth> or...use the DOS pinks for an alternative water cycle? 22:47:46 <andythenorth> there are some additional static blue ranges, but they don't quite match water 22:48:23 <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1048732461015765053/Jollyburg_Transport_1916-05-03.png 22:48:23 <Pruple> flat blue is best water cycle π 22:48:46 <andythenorth> such 22:48:57 <andythenorth> ok naptime, chunky pixels tomorrow maybe 22:49:03 <Pruple> o/ 22:49:35 <Pruple> chunky water... 22:49:42 <Pruple> ew 22:56:06 *** Wolf01 has quit IRC 22:56:59 *** supermop_Home has quit IRC 22:57:45 <petern> Our water companies already manage that. 22:58:11 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271 22:59:26 <glx[d]> I think rereleasing 0.7.1 with the fixes should be fine on pypi side (it should reject windows and macos but it's not an issue) 22:59:29 <DorpsGek> [OpenTTD/nml] LordAro commented on pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271#pullrequestreview-1203581811 22:59:45 *** nielsm has quit IRC 23:04:20 *** sla_ro|master2 has quit IRC 23:05:46 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271 23:08:26 <LordAro> glx[d]: i assume the path inside the docker container matches the variable 23:10:19 <glx[d]> yeah my try failed 23:27:00 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271 23:30:21 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271 23:36:44 <glx[d]> now it works fine, without magic values 23:37:54 <LordAro> yay! 23:38:03 <DorpsGek> [OpenTTD/nml] LordAro approved pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271#pullrequestreview-1203583983 23:38:04 <glx[d]> + eval git config --global --add safe.directory '${GITHUB_WORKSPACE}' 23:38:04 <glx[d]> ++ git config --global --add safe.directory /github/workspace 23:38:31 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271 23:47:09 <glx[d]> hmm it seems I will need to be dirty and delete the release to redo it (I backed up the attached artifacts) 23:48:31 <DorpsGek> [OpenTTD/nml] glx22 created new tag: 0.7.1 https://github.com/OpenTTD/nml/releases/tag/0.7.1 23:50:27 <glx[d]> <https://pypi.org/project/nml/0.7.1/#files> 23:50:45 <glx[d]> as expected macos and windows failed this time 23:50:54 <LordAro> yay 23:51:50 <glx[d]> but I had backups π 23:51:54 <glx[d]> we're fine 23:57:18 *** gdown has quit IRC 23:57:23 *** gdown has joined #openttd 23:57:35 *** enick_570 has quit IRC 23:57:38 *** enick_570 has joined #openttd 23:57:52 *** zzy2357[m] has quit IRC 23:57:53 *** zzy2357[m] has joined #openttd