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Log for #openttd on 25th January 2023:
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00:03:28  <TallTyler> Stay tuned 😉
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00:12:43  <glx[d]> you're crazy
00:13:52  <glx[d]> but zorg may have good suggestions
00:33:10  <TallTyler> I hope so, I can filter the good ideas out of the scope creep feature requests 😛
00:42:57  <FLHerne> TallTyler: what are you trying to do, GS mapgen?
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00:57:40  <TallTyler> PR incoming 😉
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01:29:25  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10409: Feature: Import real-world town data via JSON file https://github.com/OpenTTD/OpenTTD/pull/10409
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02:06:46  <glx[d]> looks like you forgot something in your PR
02:15:07  <TallTyler> Yeah, I’ll fix it tomorrow
02:15:36  <TallTyler> Funny how these things build just fine with no warnings locally and then fail CI
02:35:10  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10409: Feature: Import real-world town data via JSON file https://github.com/OpenTTD/OpenTTD/pull/10409
02:39:41  <TallTyler> Fixed 🙂
02:59:41  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10409: Feature: Import real-world town data via JSON file https://github.com/OpenTTD/OpenTTD/pull/10409#pullrequestreview-1268654069
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03:06:05  <DorpsGek> [OpenTTD/OpenTTD] github-code-scanning[bot] commented on pull request #10409: Feature: Import real-world town data via JSON file https://github.com/OpenTTD/OpenTTD/pull/10409#pullrequestreview-1268656960
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05:35:14  <DorpsGek> [OpenTTD/OpenTTD] ShlokJswl commented on issue #7957: Add a flag to read banned users from a defined file instead of from openttd.cfg https://github.com/OpenTTD/OpenTTD/issues/7957
07:11:19  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #10406: Codechange: add annotation to selectively force inlining in debug build https://github.com/OpenTTD/OpenTTD/pull/10406
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08:27:31  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10408: Codechange: Store ObjectSpecs in std::vector https://github.com/OpenTTD/OpenTTD/pull/10408
08:28:47  <GLaDOS> To get vulkan and dx12 rendering i have had to rewrite all the driver and render code once I intergate it with the original project would it be accepted?
08:30:21  <GLaDOS> petern: sorry to at you but your the only main dev i know to be active your opinion on this?
08:31:23  <petern> If it's done well there is no problem.
08:33:15  <GLaDOS> It would mean the removal of all old drivers like win32 and cocoa when done it will probably be October before i have a draft ready lol
08:35:03  <LordAro> that seems like it would break a lot of systems
08:35:49  <FLHerne> yes
08:37:02  <LordAro> OTTD's ability to run on low power computers with old/minimal graphics capabilities is a feature, and not we'd be particularly keen on removing
08:37:56  <Gwyd> Yeah I'm curious what benefits it would bring to the player
08:38:55  <Gwyd> They seem to be

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