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10:33:49 <andythenorth[d]> meh 10:34:18 <FLHerne> andythenorth[d]: the guy isn't wrong aesthetically 10:34:19 <andythenorth[d]> auto-signalling tool, builds block if there's no junction detected? 10:34:33 <andythenorth[d]> I hate PBS they're always red and slow 10:34:43 <andythenorth[d]> I love PBS it's the best way to build a network 10:35:18 <andythenorth[d]> this is solved in JGRPP with new signal types, but there has been zero appetite so far to integrate that to vanilla 🙂 10:35:52 <petern> I know right, all those rejected PRs. 10:36:00 <andythenorth[d]> yeah that 10:36:14 <andythenorth[d]> the absence of making them 10:36:17 <andythenorth[d]> not approving them 10:36:41 <andythenorth[d]> goes it I learn signalling? 10:36:48 <andythenorth[d]> that would be lolz for some 10:37:47 <andythenorth[d]> hmm I'd want silly things though, like an optional sound effect 10:39:23 * andythenorth[d] looking for musical racing games 10:39:39 <andythenorth[d]> we need to be able to make a synth, but with trains 10:39:54 <andythenorth[d]> one of my kids did it in minecraft redstone 10:42:25 <FLHerne> petern: eh, in a climate where all the existing block signals are being hidden, creating a PR would be a waste of time unless it's some *really* neat concept 10:43:16 <FLHerne> ...or maybe now the 'advanced' signals are hidden by default it's acceptable to add more types because newbies won't see them anyway? :D 10:43:54 <andythenorth[d]> the JGRPP implementation is awesome, but it might not be appropriate for people new to the game 10:46:24 <FLHerne> which of the JGRPP things? :p 10:46:35 <FLHerne> block signalling w/ deceleration? 10:46:57 <petern> I might look at pulling apart newgrf road stops. 10:47:19 <reldred> what's wrong with it? 10:47:40 <petern> But I think the general station/object UI needs work first. 10:48:31 <FLHerne> we've lived with it for years for rail stations, I don't feel it needs to be a blocker for that? 10:48:46 <FLHerne> besides your personal priorities :-) 10:49:29 <andythenorth[d]> FLHerne: yes, the realistic braking thing 10:49:33 <reldred> I'm just thinking things might start getting noisy if Fridaemon releases a major roadstops set (as opposed to my hackjob of his warehouses) 10:49:51 <andythenorth[d]> I can't keep track of all the different JGR signalling options, but there's one with PBS where you change a setting and add a grf 10:50:03 <andythenorth[d]> and then signals look correct with red / green / yellow etc 10:50:16 <andythenorth[d]> there's also long reserve or something maybe 🙂 10:50:44 <andythenorth[d]> I could build JGRPP and actually have facts not vague comments, but eh, I should go to a meeting 10:50:59 <petern> All signals should be path signals, just some signals could have extra features. 10:52:24 <andythenorth[d]> I want one that animates spinning around as the train goes past 10:52:28 *** All_Heil_Lord_Pepe has joined #openttd 10:52:28 <All_Heil_Lord_Pepe> I have it set up like british 4 aspect signals but at 4 tile gaps O still don't have long enough green sections to make it super realistic. 10:53:29 <All_Heil_Lord_Pepe> Unless block signals are also drawn as 4 aspects but retain their red or green phase. 10:58:26 <petern> Block signals don't exist. 11:08:06 <JGR> petern: Submitting PRs which are guaranteed not to be accepted is just wasting my and the dev team's time 11:33:55 *** keikoz has joined #openttd 11:56:48 <petern> Roadstops -- is it useful to copy the cargotype system that stations use? 12:23:08 <DorpsGek> [OpenTTD/OpenTTD] merni-ns started discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:32:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:34:10 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:34:56 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:40:40 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:45:04 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:45:18 <Merni> bot is having fun 12:52:19 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:53:07 <FLHerne> it does that 12:53:56 <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 12:59:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418 13:02:44 <petern> andythenorth[d]: is lunch? 13:05:44 <Brickblock1> I don't think limiting string length is a good idea, somewone might need to name something Spårvagnsaktiebolagsskensmutsskjutarefackföreningspersonalbeklädnadsmagasinsförråd-sförvaltarslastbilsförflyttare 13:10:18 <TallTyler> “Need”? 13:10:20 <Merni> The point is, nobody will be able to read that name on the screen anyway 13:10:39 <Merni> They might as well put it in the descriptive text (if it's a vehicle) 13:15:50 <Brickblock1> If you wanted it to be easier to read it would be even longer 13:19:29 *** WormnestAndroid has joined #openttd 13:19:59 *** Flygon has quit IRC 13:20:49 <Merni> Brickblock1: I meant that, people won't be physically able to read the name because it wouldn't fit in a window 13:21:22 <Brickblock1> Oh fair 13:34:18 *** debdog has joined #openttd 13:50:29 *** discord_user_f4a0790 has joined #openttd 13:50:29 <discord_user_f4a0790> Brickblock1: Are you also planning to add things to the set with ridiculous names? 13:51:47 <Brickblock1> No not really 13:51:55 <discord_user_f4a0790> Damn 13:51:59 <discord_user_f4a0790> Just me then 13:52:12 <Brickblock1> What would that even be tho 13:59:28 <discord_user_f4a0790> https://cdn.discordapp.com/attachments/1008473233844097104/1068530688208408586/IMG_7452.png 13:59:31 <discord_user_f4a0790> Maybe this 13:59:54 <petern> Huh, Firefox's input type=date control is now stupid dumb :/ 14:00:13 <Merni> Is it? 14:00:47 <Merni> I haven't noticed but I'm not running an updated firefox 14:01:07 <Brickblock1> discord_user_f4a0790: it has meaning tho 14:01:24 <discord_user_f4a0790> Brickblock1: It’s still nonsensical to most 14:01:30 <Brickblock1> fair 14:01:49 <Brickblock1> we should probably switch channel tho 14:03:13 *** Artea has quit IRC 14:14:41 <andythenorth[d]> petern: Cheese on toast 14:25:30 *** WormnestAndroid has quit IRC 14:25:35 *** WormnestAndroid has joined #openttd 14:32:25 *** Artea has joined #openttd 14:47:31 <petern> I finally saladed 14:48:49 <andythenorth[d]> I failed at sleeping 14:48:52 <andythenorth[d]> this week 14:49:00 <andythenorth[d]> is it naptime ye