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Log for #openttd on 27th January 2023:
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10:33:49  <andythenorth[d]> meh
10:34:18  <FLHerne> andythenorth[d]: the guy isn't wrong aesthetically
10:34:19  <andythenorth[d]> auto-signalling tool, builds block if there's no junction detected?
10:34:33  <andythenorth[d]> I hate PBS they're always red and slow
10:34:43  <andythenorth[d]> I love PBS it's the best way to build a network
10:35:18  <andythenorth[d]> this is solved in JGRPP with new signal types, but there has been zero appetite so far to integrate that to vanilla 🙂
10:35:52  <petern> I know right, all those rejected PRs.
10:36:00  <andythenorth[d]> yeah that
10:36:14  <andythenorth[d]> the absence of making them
10:36:17  <andythenorth[d]> not approving them
10:36:41  <andythenorth[d]> goes it I learn signalling?
10:36:48  <andythenorth[d]> that would be lolz for some
10:37:47  <andythenorth[d]> hmm I'd want silly things though, like an optional sound effect
10:39:23  * andythenorth[d] looking for musical racing games
10:39:39  <andythenorth[d]> we need to be able to make a synth, but with trains
10:39:54  <andythenorth[d]> one of my kids did it in minecraft redstone
10:42:25  <FLHerne> petern: eh, in a climate where all the existing block signals are being hidden, creating a PR would be a waste of time unless it's some *really* neat concept
10:43:16  <FLHerne> ...or maybe now the 'advanced' signals are hidden by default it's acceptable to add more types because newbies won't see them anyway? :D
10:43:54  <andythenorth[d]> the JGRPP implementation is awesome, but it might not be appropriate for people new to the game
10:46:24  <FLHerne> which of the JGRPP things? :p
10:46:35  <FLHerne> block signalling w/ deceleration?
10:46:57  <petern> I might look at pulling apart newgrf road stops.
10:47:19  <reldred> what's wrong with it?
10:47:40  <petern> But I think the general station/object UI needs work first.
10:48:31  <FLHerne> we've lived with it for years for rail stations, I don't feel it needs to be a blocker for that?
10:48:46  <FLHerne> besides your personal priorities :-)
10:49:29  <andythenorth[d]> FLHerne: yes, the realistic braking thing
10:49:33  <reldred> I'm just thinking things might start getting noisy if Fridaemon releases a major roadstops set (as opposed to my hackjob of his warehouses)
10:49:51  <andythenorth[d]> I can't keep track of all the different JGR signalling options, but there's one with PBS where you change a setting and add a grf
10:50:03  <andythenorth[d]> and then signals look correct with red / green / yellow etc
10:50:16  <andythenorth[d]> there's also long reserve or something maybe 🙂
10:50:44  <andythenorth[d]> I could build JGRPP and actually have facts not vague comments, but eh, I should go to a meeting
10:50:59  <petern> All signals should be path signals, just some signals could have extra features.
10:52:24  <andythenorth[d]> I want one that animates spinning around as the train goes past
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10:52:28  <All_Heil_Lord_Pepe> I have it set up like british 4 aspect signals but at 4 tile gaps O still don't have long enough green sections to make it super realistic.
10:53:29  <All_Heil_Lord_Pepe> Unless block signals are also drawn as 4 aspects but retain their red or green phase.
10:58:26  <petern> Block signals don't exist.
11:08:06  <JGR> petern: Submitting PRs which are guaranteed not to be accepted is just wasting my and the dev team's time
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11:56:48  <petern> Roadstops -- is it useful to copy the cargotype system that stations use?
12:23:08  <DorpsGek> [OpenTTD/OpenTTD] merni-ns started discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:32:25  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:34:10  <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:34:56  <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:40:40  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:45:04  <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:45:18  <Merni> bot is having fun
12:52:19  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:53:07  <FLHerne> it does that
12:53:56  <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
12:59:16  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #10418: NewGRF string length limit? https://github.com/OpenTTD/OpenTTD/discussions/10418
13:02:44  <petern> andythenorth[d]: is lunch?
13:05:44  <Brickblock1> I don't think limiting string length is a good idea, somewone might need to name something Spårvagnsaktiebolagsskensmutsskjutarefackföreningspersonalbeklädnadsmagasinsförråd-sförvaltarslastbilsförflyttare
13:10:18  <TallTyler> “Need”?
13:10:20  <Merni> The point is, nobody will be able to read that name on the screen anyway
13:10:39  <Merni> They might as well put it in the descriptive text (if it's a vehicle)
13:15:50  <Brickblock1> If you wanted it to be easier to read it would be even longer
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13:20:49  <Merni> Brickblock1: I meant that, people won't be physically able to read the name because it wouldn't fit in a window
13:21:22  <Brickblock1> Oh fair
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13:50:29  <discord_user_f4a0790> Brickblock1: Are you also planning to add things to the set with ridiculous names?
13:51:47  <Brickblock1> No not really
13:51:55  <discord_user_f4a0790> Damn
13:51:59  <discord_user_f4a0790> Just me then
13:52:12  <Brickblock1> What would that even be tho
13:59:28  <discord_user_f4a0790> https://cdn.discordapp.com/attachments/1008473233844097104/1068530688208408586/IMG_7452.png
13:59:31  <discord_user_f4a0790> Maybe this
13:59:54  <petern> Huh, Firefox's input type=date control is now stupid dumb :/
14:00:13  <Merni> Is it?
14:00:47  <Merni> I haven't noticed but I'm not running an updated firefox
14:01:07  <Brickblock1> discord_user_f4a0790: it has meaning tho
14:01:24  <discord_user_f4a0790> Brickblock1: It’s still nonsensical to most
14:01:30  <Brickblock1> fair
14:01:49  <Brickblock1> we should probably switch channel tho
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14:14:41  <andythenorth[d]> petern: Cheese on toast
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14:47:31  <petern> I finally saladed
14:48:49  <andythenorth[d]> I failed at sleeping
14:48:52  <andythenorth[d]> this week
14:49:00  <andythenorth[d]> is it naptime ye

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