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Log for #openttd on 27th June 2023:
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07:27:03  <peter1138> Hmm, maybe I should replace the apache server frontending by misskey instance.
07:31:25  <pickpacket> misskey... isn't that an activitypub server?
07:33:49  <peter1138> Yes. I think if I make a post I'm hitting some limit with concurrent connections, as everything goes a bit slow, but CPU usage isn't particulary high.
07:34:43  <LordAro> truebrain: nice.
07:37:33  <pickpacket> peter1138: which AP server are you currently using?
07:38:00  <peter1138> What?
07:38:24  <peter1138> Oh. I meant "my" instance, not "by".
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07:48:38  <pickpacket> ah
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08:15:32  <peter1138> Phew, realised that scss doesn't allow changing variables, it ignores the definition. So I can override bootstrap colours completely externally.
08:22:04  <pickpacket> nice
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08:45:25  <dwfreed> truebrain: irc usernames are the same as linux usernames
08:47:12  <dwfreed> which is also odd, because there are *definitely* linux usernames that start with _
08:50:39  <truebrain> I find it mostly odd I couldn't find anything defining what restrictions they hold .. so I just hope it is nickname-but-not-starting-with-_ πŸ˜›
08:51:19  <dwfreed> must start with alphanumeric
08:52:05  <truebrain> bit of whac-a-mole now πŸ˜›
08:52:36  <dwfreed> I'm reviewing the list of character attributes in the important ircds for this and will have a regex for you in a sec
08:52:53  <truebrain> ❀️
08:55:05  <truebrain> a nickname can start with a `[` .. let's see what Discord usernames allow ..
08:55:33  <truebrain> `They’ll be limited to lowercase characters (a-z), numbers (0-9) and two special characters (period and underscore). `
08:55:42  <truebrain> okay, so period is already filtered out
08:55:45  <truebrain> and underscore we now strip
08:55:59  <dwfreed> period is fine in ident
08:56:06  <truebrain> but not in nickname πŸ˜›
08:57:23  <dwfreed> [a-zA-Z0-9][-.0-9A-Z\[\\]^_`a-z{|}~]*
08:57:31  <dwfreed> valid username regex
08:57:35  <truebrain> and they can start with a number? Lol, too funny πŸ˜„
08:57:40  <truebrain> tnx, that is very useful
09:00:05  <peter1138> Moar cofveve
09:00:11  <peter1138> Or was it Covfefe?
09:00:16  <dwfreed> covfefe
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09:04:24  <_zephyris> _zephyris: I was wondering (now the IRC fun has resolved!) if anyone can help with this ^^, getting debug info on missing baseset sprites?
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09:06:54  <brickblock19280> I don't think that works over the bridge but you could try to use the sprite aligner
09:09:57  <_zephyris> What do you mean? Just scroll through the extended sprite index range looking for question marks?
09:10:26  <brickblock19280> Yes
09:10:55  <peter1138> It would be useful if the game just listed the IDs, at least with a debug level set.
09:11:04  <peter1138> (Maybe it can, I've not checked)
09:14:13  <_zephyris> Yeah, even just listing action5/replace_new features with missing sprites would be handy...
09:15:12  <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198
09:15:23  <truebrain> right, then this should be the proper fix dwfreed; tnx again πŸ™‚
09:15:41  <DorpsGek> [OpenTTD/dibridge] TrueBrain updated pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198
09:15:44  <truebrain> push before pressing "create PR" ... lol
09:17:00  <DorpsGek> [OpenTTD/dibridge] TrueBrain updated pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198
09:19:05  <brickblock19280> _zephyris: Have you replaced the tunnel portal less tunnel sprites?
09:21:45  <_zephyris> Yup, done those ones...
09:22:19  <_zephyris> It's a weird number to be missing. Tbh I don't quite believe it, can't find a blue question mark in game.
09:23:19  <_zephyris> Hmm, and I guess if sprites were missing from the end of an action5/replace_new range they won't appear in the sprite aligner anyway...
09:23:33  <_zephyris> I'll let you know in 8000+ clicks!
09:33:45  <_zephyris> Well, 3500 to get through the extra sprites... And no question marks...
09:37:40  <brickblock19280> Some might be openttd fallback sprites
09:40:30  <brickblock19280> These maybe https://github.com/OpenTTD/OpenGFX/pull/82
10:05:52  <_zephyris> brickblock19280: Ah, yeah, true...
10:09:48  <Eddi|zuHause> _zephyris: debug level should be "-d sprites=1"
10:12:43  <Eddi|zuHause> _zephyris: there doesn't seem to be a way to tell which exact sprites are missing
10:22:00  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11059: Remove: support for not having getifaddrs https://github.com/OpenTTD/OpenTTD/pull/11059#pullrequestreview-1500493527
10:24:33  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11057: Codechange: improve name of method and reduce casting https://github.com/OpenTTD/OpenTTD/pull/11057#pullrequestreview-1500498781
10:27:32  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11053: Codechange: use std::string over stredup/strecpy https://github.com/OpenTTD/OpenTTD/pull/11053#pullrequestreview-1500506268
10:28:40  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11057: Codechange: improve name of method and reduce casting https://github.com/OpenTTD/OpenTTD/pull/11057#pullrequestreview-1500508017
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10:33:04  <Eddi|zuHause> i think i found something
10:34:45  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11057: Codechange: improve name of method and reduce casting https://github.com/OpenTTD/OpenTTD/pull/11057
10:35:11  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11059: Remove: support for not having getifaddrs https://github.com/OpenTTD/OpenTTD/pull/11059
10:35:35  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11053: Codechange: use std::string over stredup/strecpy https://github.com/OpenTTD/OpenTTD/pull/11053
10:38:51  <DorpsGek> [OpenTTD/dibridge] glx22 approved pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198#pullrequestreview-1500525910
10:45:01  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11052: Codechange: use vector/variant for string parameter backups https://github.com/OpenTTD/OpenTTD/pull/11052
10:45:16  <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198
10:45:36  <DorpsGek> [OpenTTD/dibridge] TrueBrain created new tag: v1.3.4 https://github.com/OpenTTD/dibridge/releases/tag/v1.3.4
10:45:46  <truebrain> let's bring this live, to avoid people not being able to talk on IRC ever again (famous last words) πŸ˜„
10:48:14  <Eddi|zuHause> UserError("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?"); <-- haha :p
10:51:59  <peter1138> Which barely anyone uses now πŸ™‚
10:52:43  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11052: Codechange: use vector/variant for string parameter backups https://github.com/OpenTTD/OpenTTD/pull/11052#issuecomment-1609263505
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10:54:02  <truebrain> right, IRC bridge reloaded πŸ™‚
10:54:39  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z opened pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074
10:54:40  <orudge> [11:51:40] <peter1138> Which barely anyone uses now <-- given only 6 people disappeared now, maybe more than it seems still use it? :D
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10:54:44  <_glx_> Am I still visible ?
10:54:57  <Eddi|zuHause> am _I_ still visible?
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10:55:28  <_zephyris> Eddi|zuHause: Yeah, still useful though. 19 fallback sprites... Maybe I'll modify the fallback grf to all bright pink...
10:55:48  <Eddi|zuHause> _zephyris: this change could help you?
10:55:53  <_glx_> All action5 have fallbacks
10:56:32  <truebrain> orudge: What does the map generator have to do with people disappearing? πŸ˜›
10:56:39  <truebrain> I am scared now πŸ˜„
10:57:00  <_zephyris> Eddi|zuHause: Oh, yes, perfect! Thank you.
10:57:00  <orudge> Heh, I thought that reply was related to "not being able to talk on IRC ever again"
10:57:08  <truebrain> I know; that is why it is funny πŸ˜›
10:57:24  <_zephyris> Eddi-zviaGitHub: Strong support for this ^^^!
10:57:29  <truebrain> and for your context orudge, 6 people talked on Discord between 0300 CEST and 1300 CEST. Now count how many talked on IRC πŸ˜›
10:58:08  <orudge> Hey, I never said all the IRC users were *active* ;)
10:58:11  <truebrain> well, talked in this channel .. I muted most other channels πŸ˜›
10:58:28  <truebrain> and I am saying we only connect Discord users to IRC when they actually talk πŸ˜„
10:58:33  <truebrain> otherwise we would flood 7500+ people in πŸ˜„
10:58:46  <truebrain> (I am not joking, there are 7500 users on Discord)
10:58:54  * orudge can't say he has ever used Discord
10:59:00  <truebrain> you are missing out
10:59:11  <orudge> I do have Matrix these days, mainly for work-related things
10:59:24  <orudge> but I have enough bloated Chromium-embedding clients on the go
10:59:29  <orudge> and I presume Discord is the same :D
10:59:42  <truebrain> One can assume all they want πŸ˜›
10:59:47  * truebrain gniffels and runs
11:00:34  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500567941
11:01:45  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500569840
11:06:45  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500578274
11:12:20  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z updated pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074
11:12:45  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500588254
11:13:03  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500589061
11:26:36  <pickpacket> What kind of stats can we get from steam? Number of current installations of the game? Total hours played last month? Number of active players..?
11:27:44  <Eddi|zuHause> steam makes a survey about machine stats, but i don't know if they propagate the results to the game devs
11:28:56  <LordAro> public information can be found here: https://steamdb.info/app/1536610/
11:30:52  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11073: Codechange: Pass face index as font os_handle for FreeType fonts. https://github.com/OpenTTD/OpenTTD/pull/11073
11:32:49  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11023: Change: Add separate setting for server sent commands per frame limit https://github.com/OpenTTD/OpenTTD/pull/11023
11:37:21  <pickpacket> https://lounge.warmedal.se/uploads/08c09b4123c50a94/IMG_9386.jpeg
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11:44:03  <peter1138> E_NO_CONTEXT
11:50:27  <pickpacket> super score!
11:50:38  <pickpacket> for the game! on steam!
11:50:49  <pickpacket> 93% is pretty awesome :D
11:51:02  <Eddi|zuHause> we should offer each negative reviewer their money back
11:52:54  <pickpacket> and we should offer a free trial period
11:57:09  <Rubidium_> we should return them 10 times the MSRP :D
11:57:49  <pickpacket> MSRP?
11:58:37  <Eddi|zuHause> "manufacturer suggested retail price"?
11:59:40  <pickpacket> ahhh
12:01:46  <pickpacket> Are we missing something in the "recent events and updates" section? https://store.steampowered.com/app/1536610/OpenTTD/?curator_clanid=4777282
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12:08:07  <locosage> is it my internet or coordinator having issues? can't get server list in the game
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12:09:57  <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1123223693804441650/Screenshot_20230627-140900.png
12:10:19  <locosage> weird, everything works but not server list
12:11:15  <Eddi|zuHause> probably your router/NAT/ISSP eating UDP packages
12:11:30  <Eddi|zuHause> -S
12:13:31  <pickpacket> brickblock19280: Swedish. Interesting.
12:14:44  <Eddi|zuHause> you know something weird i noticed, when i was in belgium, my phone didn't find a roaming network, but i was near the czech border recently (even though i didn't cross it), it did find czech roaming.
12:15:37  <_glx_> roaming used to be a pain when being near borders
12:16:15  <_glx_> (unexpected costs on the invoice)
12:17:41  <_glx_> Eddi|zuHause: incompatible frequencies ?
12:17:46  <Eddi|zuHause> i did get a text message about roaming conditions, but i haven't thoroughly read it
12:27:23  <Eddi|zuHause> _glx_: dunno anything about frequencies. did belgium shut off G2?
12:29:52  <truebrain> Eddi|zuHause: FYI, OpenTTD only uses UDP on local networks these days .. since 12.2023-06-27T22:30:11  <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255 https://github.com/OpenTTD/nml/pull/293#pullrequestreview-1501943789
22:51:19  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11075: Cleanup: unused NO_THREADS #ifdefs https://github.com/OpenTTD/OpenTTD/pull/11075#pullrequestreview-1501961494
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