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00:02:56 *** HerzogDeXtEr has quit IRC 00:35:01 *** Wormnest has quit IRC 00:39:39 *** breezebuilder has joined #openttd 00:39:39 <breezebuilder> Is there a reason why most of the functions in `tree_cmd.cpp` are static? Would it be crazy for me to create `tree_base.h` to provide access to the random tree placement functions instead of re-implementing duplicates of the functions? 00:40:44 <_glx_> the usual reason is they are only used there 00:43:03 <breezebuilder> Is it standard practice for openttd devs to provide their own access to functions when needed? I don't want to defy any conventions, just want to know what the expected change would be 00:43:58 <_glx_> if a static function needs to be used somewhere else we remove the static and add it to a header 00:44:30 <breezebuilder> Great, that's easy 01:05:31 *** Wormnest has joined #openttd 01:59:46 *** Wormnest has quit IRC 02:13:48 *** D-HUND has joined #openttd 02:14:19 *** Wormnest has joined #openttd 02:16:00 *** Wormnest has quit IRC 02:37:15 *** debdog has joined #openttd 02:38:14 *** D-HUND has quit IRC 02:39:02 *** D-HUND has joined #openttd 02:41:44 *** debdog has quit IRC 02:58:08 <wallabra> those city growth scripts are a bit too Malthusian for my tastes 02:58:42 <wallabra> well not "my tastes", I love the scripts 03:03:05 <wallabra> but it is notable that they make population dynamics hinge on transport company services a bit too much 03:07:27 *** pm has joined #openttd 03:08:05 *** pm is now known as Guest3383 03:41:20 *** keikoz has joined #openttd 04:26:17 <merni> Well, as an openttd player that is what you can control :p 22:45:40 *** Webster has joined #openttd 22:56:04 *** Smedles has quit IRC 23:01:08 *** Smedles has joined #openttd 23:07:02 <talltyler> Fixed up my JSON town importer to use nlohmann, and got it to build! It doesn’t work…but it does build. 😉 23:07:37 <talltyler> Making it do something is a problem for another day 23:11:18 <peter1138> Heh :) 23:31:12 *** Flygon_ has quit IRC