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Log for #openttd on 1st December 2023:
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00:00:11  <_glx_> or the carribean
00:02:09  <_glx_> I'd say Saint-Martin/Sint Marteen
00:05:35  <Rubidium> bingo :D
00:08:47  <peter1138> I've flown there.
00:09:01  <peter1138> In MS Flight Simulator...
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00:59:41  <johnfranklin> And Caribbean Netherlands 😛
00:59:45  <johnfranklin> Aruba
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01:02:44  <johnfranklin> Oh, not Aruba
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06:31:14  <_pruple> awooba
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09:52:26  <pickpacket> peter1138[d]: -8C here
09:54:07  <peter1138> Biweekly or fortnightly?
09:54:26  <LordAro> biweekly is "twice a week" to me
09:54:36  <LordAro> might be better just to spell it out :D
09:55:42  <Eddi|zuHause> is anything ever announced as "twice a week"? there's no way to evenly split a week, so you'll have to specify two weekdays anyway
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10:09:12  <andythenorth> biannual
10:09:45  <andythenorth> is it weird that biannual is ambiguous, but biennial is not?
10:10:18  <andythenorth> or is biannual just used wrong? 😛
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11:09:16  <peter1138> Well
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11:21:31  <_pruple> very
11:32:58  <xarick> i just launched openttd and immediately found a bug :/
11:33:56  <xarick> In the AI settings, max. no competitors is conflicting with interval between starting of companies
11:39:12  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1180110849726234654/screenshot24.png?ex=657c3adf&is=6569c5df&hm=8cac243ef9ce64684e645d3faeb5292a704f5eb6920910affb0ae1963c20d3cd&
11:39:12  <xarick> Suddenly I can't decrease the interval after increasing the number of competitors
11:47:52  <peter1138> Make a PR :-)
11:49:46  <peter1138> I think it's just missing a call to this->InvalidateData() after IConsoleSetSetting.
11:51:11  <peter1138> i.e. the states is not incorrect dependent on the wrong setting, they're just not updated when they should be.
11:51:17  <peter1138> -is+are
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12:19:20  <peter1138> I see Libera Chat decided Matrix was more trouble than it's worth.
12:22:33  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11527: Fix: AI window did not update button disabled state when changing values. https://github.com/OpenTTD/OpenTTD/pull/11527
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12:28:45  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11527: Fix: AI window did not update button disabled state when changing values. https://github.com/OpenTTD/OpenTTD/pull/11527#pullrequestreview-1759717025
12:30:07  <LordAro> peter1138: oh?
12:33:08  <LordAro> oh
12:33:10  <pickpacket> peter1138: makes sense.
12:33:55  <peter1138> https://libera.chat/news/official-matrix-bridge-farewell
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12:43:39  <peter1138> Why is PC_DARK_BLUE such a light blue? :D
12:45:32  <peter1138> Okay, very dark blue on blue is hard to see :D
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12:47:21  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1180128002659586088/image.png?ex=657c4ad9&is=6569d5d9&hm=d733c66826d04213f9e7a80209a569aa3fe0e5f9bdeb47befd2b92ad9f7f6782&
12:47:21  <peter1138[d]> Light blue works. Nice white pixels there 🙂
12:49:09  <_zephyris> Another one for the bug heap
12:52:36  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11527: Fix: AI window did not update button disabled state when changing values. https://github.com/OpenTTD/OpenTTD/pull/11527
12:54:57  <_zephyris> End of game, is the blue magazine cover not displayed? Was it ever displayed?
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12:55:16  <peter1138> It depends on your rating, iirc.
12:56:28  <peter1138> Yuu need to score 1000 to get the alternative picture.
12:56:53  <peter1138> So almost but not quite "never displayed" :)
12:57:45  <_zephyris> Ah
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13:30:13  <Eddi|zuHause> i haven't ever seen the end screen in TTD
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13:43:44  <DorpsGek> [OpenTTD/nml] glx22 approved pull request #313: Add: Support for build probability action CB 162 var10 0 (reverse rail vehicle) https://github.com/OpenTTD/nml/pull/313#pullrequestreview-1759838574
13:44:15  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #313: Add: Support for build probability action CB 162 var10 0 (reverse rail vehicle) https://github.com/OpenTTD/nml/pull/313
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14:45:17  <andythenorth> thanks
14:48:25  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180158469874135101/iron-horse.grf?ex=657c6739&is=6569f239&hm=ce73a5020a337439207789af5a6e1c6d24070bb03089339f5db0ac9cccf16f65&
14:48:25  <andythenorth> locosage: duplicate count in Horse now? ^
14:48:33  <andythenorth> I lost the grep that counts them
14:49:13  <andythenorth> oh found it 😛
14:49:16  <andythenorth> grepping for grep?
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14:50:44  <andythenorth> ok 7092 sprites still duplicated by engines
14:51:06  <andythenorth> not required for reversing, must be in legacy spritesets being generated somewhere
14:51:32  <peter1138> What were UKRS running sounds meant to sound like?
14:52:08  <peter1138> 7092, what was it before?
14:53:15  <andythenorth> hmm no my editor cached a duplicates report
14:53:21  <peter1138> Heh
14:53:34  <andythenorth> it's 5768 now, was 7092 before
14:53:35  <_pruple> peter1138: I don't think that's a meaningful question
14:53:50  <peter1138> I've heard that they sound wrong, which implies there's a right.
14:54:11  <andythenorth> ok I've got 4000 duplicate sprites for reversing intermodal containers 😛
14:54:12  <locosage> andythenorth: `Found 38861(39%) duplicate sprites, 5996089(36%) bytes total`
14:54:13  <peter1138> andythenorth, hmm, that's not much compared to the number reported before.
14:54:35  <locosage> also you can always do
14:54:35  <locosage> pip install grf
14:54:35  <locosage> grftopy iron-horse.grf```
14:54:45  <andythenorth> worth knowing thanks
14:55:08  <peter1138> So is 5768 duplicate sprites, or duplicate spritesets?
14:55:28  <andythenorth> that's the number of sprites reported as occuring twice in the nfo
14:55:50  <andythenorth> frosch gave me this: ```grep generated/graphics generated/iron-horse.nfo | sed 's/^[0-9]*//' | grep -v ' 1 1 0 0 normal' | sort | uniq -c | sort -n > dups.txt```
14:56:52  <DorpsGek> [OpenTTD/nml] glx22 approved pull request #312: Fix cleanup leaving generated files behind https://github.com/OpenTTD/nml/pull/312#pullrequestreview-1759984220
14:57:56  <peter1138> Not sure what locosage's figure was last time.
14:58:46  <_glx_> some duplicates might be because nml is currently using basic action 1
15:02:12  <locosage> grf-py counts individual sprites, even alternatives
15:02:31  <andythenorth> FML can't get into GPT at the moment
15:02:39  <andythenorth> haven't been able to log in all this week
15:02:44  <andythenorth> 'systems are busy'
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15:06:40  <_glx_> andythenorth: tested with and without #309 ?
15:07:09  <merni> andythenorth: do you write iron horse with GPT :p
15:09:48  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #312: Fix cleanup leaving generated files behind https://github.com/OpenTTD/nml/pull/312
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15:18:40  <pickpacket> merni: ChatGPT uses andythenorth to write iron horse
15:19:02  <andythenorth> GPT can't write nml sadly
15:19:09  <andythenorth> it pretends to, but total hallucination
15:21:37  <peter1138> But they broke encryption don't you know... ;)
15:35:37  <xarick> how long is 1 minute?
15:35:46  <xarick> 1 month'
15:35:47  <xarick> ?
15:43:29  <peter1138> About 60 seconds.
15:45:32  <merni> andythenorth: well, like everything else with GPT
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16:03:57  <andythenorth> It has certain niche uses
16:04:15  <andythenorth> Success rate about 40%
16:04:55  <alfagamma7> I hope it stays that way
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16:36:59  <andythenorth> why?
16:40:44  <alfagamma7> can't explain
16:44:03  <andythenorth> sounds like fear 🙂
16:44:13  <andythenorth> one of the more powerful emotional states
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16:57:14  <xarick> hmm in-game time is changing
16:57:37  <johnfranklin> I just realised g8 = syl (should I not say him?)
16:58:12  <xarick> if 1 minute is 1 month, even in fast forward, why not just keep calling it month?
17:00:35  <andythenorth> /me wonders if God is a DJ?
17:02:06  <johnfranklin> so what is god's music licensed
17:02:55  <peter1138[d]> Strapping Young Lad?
17:04:25  <andythenorth> I can't get no sleep
17:04:34  <andythenorth> Nothing in the refrigerator
17:04:39  <andythenorth> Just one dry potator
17:06:11  <johnfranklin> 5pm in britain, still have time to go to grocery
17:07:39  <peter1138> https://nitter.cz/rbranson/status/1729902008747069818
17:09:35  <andythenorth> is that what happened to truebrain ?
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17:18:20  <LordAro> disturbing
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17:36:07  <DorpsGek> [OpenTTD/wiki-data] PedroRodrigues527 opened pull request #29: portugues typos fixed https://github.com/OpenTTD/wiki-data/pull/29
17:39:39  <locosage> finally got rid of shift/reduce conflicts in grf-py switch code parser
17:39:49  <locosage> nothing else to do on a train with little to no internet xD
17:42:01  <DorpsGek> [OpenTTD/wiki-data] PedroRodrigues527 opened issue #30: Link not valid: Portuguese on "Main Page.mediawiki" https://github.com/OpenTTD/wiki-data/issues/30
17:46:23  <truebrain> andythenorth: If you have an issue and solve it with kubernetes, you have 537 individual issues
17:47:08  <DorpsGek> [OpenTTD/wiki-data] TrueBrain commented on pull request #29: portuguese typos fixed https://github.com/OpenTTD/wiki-data/pull/29#issuecomment-1836530471
17:47:11  <DorpsGek> [OpenTTD/wiki-data] TrueBrain closed pull request #29: portuguese typos fixed https://github.com/OpenTTD/wiki-data/pull/29
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17:47:48  <DorpsGek> [OpenTTD/wiki-data] TrueBrain commented on issue #30: Link not valid: Portuguese on "Main Page.mediawiki" https://github.com/OpenTTD/wiki-data/issues/30
17:47:51  <DorpsGek> [OpenTTD/wiki-data] TrueBrain closed issue #30: Link not valid: Portuguese on "Main Page.mediawiki" https://github.com/OpenTTD/wiki-data/issues/30
18:09:02  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1836559059
18:25:17  <_glx_> and after a quick search for `file\(GLOB` it seems regression might have the same issue
18:26:35  <_glx_> script stuff also use `file\(GLOB` but it's safe as the files are also manually added in CMakeLists.txt to build openttd
18:27:39  <andythenorth> hmm containers are the main source of duplicate sprites now 😛
18:27:46  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180213667883655198/image.png?ex=657c9aa1&is=656a25a1&hm=2c3d63f524e3f9e1581b6d8ea33278f240d6f1fdda0b45aeab92afd6ebfbe7fd&
18:27:46  <andythenorth> but also....they're broken anyway
18:27:51  <andythenorth> (when flipped)
18:27:58  <andythenorth> double plusgood if I fix them
18:28:09  <_glx_> and does #309 helps with duplicates ?
18:29:10  <andythenorth> not sure for trains, unclear how I'd test 🙂
18:29:33  <andythenorth> I forget the exact context, but think it was advantageous for stations and for industry tile animations?
18:29:49  <_glx_> just build and use the grep with and without
18:31:00  <_glx_> at least with #309 you can modify your source to not force spriteset size matching
18:34:33  <andythenorth> removed the dups from containers, and fixed the reverse bug
18:34:47  <andythenorth> saves another 0.8 MB here (was 28.5 MB, now 27.7 MB)
18:35:52  <andythenorth> compile time has increased for some reason, but that might just be be jitter
18:36:07  <andythenorth> oh, the mac is in swap
18:38:20  <andythenorth> yes, because webkit needs 3GB for a single web page
18:40:42  <_glx_> and I can't remember if you use [] or a real sprite for padding
18:40:51  <_zephyris> _glx_: #309 Looks nice, I've previously duplicated sprites to get sets of the same size...
18:41:01  <andythenorth> ++
18:45:40  <andythenorth> ```Started decompiling `generated/iron-horse.grf` into directory `iron-horse`.
18:45:40  <andythenorth> Found 37(18%) duplicate sprites, 6092(15%) bytes total```
18:45:53  <andythenorth> grftopy current report
18:46:31  <andythenorth> 26585 action 0s in Horse eh? 🙂
18:46:47  <andythenorth> 98878 action 2
18:51:17  <locosage> hm, is that horse report? 37(18%)  looks too small
18:51:37  <locosage> maybe old version doesn't decompile correctly...
18:54:39  <locosage> anyway, try the git version to be sure  `pip install git+https://github.com/citymania-org/grf-py.git@13fa6aa9e54d6b379975b977008fca8810019c8f#egg=grf`
18:54:55  <locosage> I rly need to release update on pypi but now isn't quite a good time
18:55:22  <locosage> too many not-so-well-tested changes xD
18:57:57  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180221266339311758/iron-horse.grf?ex=657ca1b5&is=656a2cb5&hm=8c09c6c6ddcf5a112e54a4e980d36e2aadf56a0e3893e4dd6e1525c7c2567bd9&
18:58:00  <andythenorth> 37 is too low
18:58:06  <andythenorth> should be hundreds, or low thousands
18:58:12  <andythenorth> according to grep report
18:59:33  <locosage> yep
18:59:35  <locosage> Found 33669(36%) duplicate sprites, 5273720(33%) bytes total
18:59:48  <locosage> I underestimated how old pypi version is xD
19:36:56  <andythenorth> Interestingly high count still
19:37:08  <andythenorth> Is there any verbose output?
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19:48:13  <xarick> Game Options/Graphics Refresh rate doesn't seem to actually change the display rate
19:48:28  <xarick> it feels just like a max fps limiter
19:50:25  <xarick> it even has a 240 Hz choice which my monitor doesn't support
20:09:41  <locosage> andythenorth: you can look at images in resources folder
20:09:51  <locosage> red frame means full duplicate
20:10:10  <locosage> yellow - same image, different offset (not counted)
20:11:13  <locosage> locosage: I mean in decompiled output (folder with the name of grf file)
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20:46:53  <andythenorth> Child #1 uses 1 TB of network traffic per month
20:47:01  <andythenorth> That seems high
20:47:23  <andythenorth> 2.5x what I use
20:49:39  <Eddi|zuHause> tiktok in endless mode? :p
20:49:48  <Eddi|zuHause> (dunno if that is a thing)
20:50:35  <andythenorth> Fortnite, allegedly
20:50:45  <andythenorth> Or he has malware
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20:58:38  <Eddi|zuHause> don't think those are exclusive :)
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21:10:32  <peter1138[d]> Is child downloading endless duplicate iron horse sprites?
21:11:27  <andythenorth> possibly
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23:05:43  <xarick> turning a 2h35m movie from 24 fps to 60 fps takes 4 days
23:06:01  <xarick> and it's probably gonna look bad
23:29:28  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11487: Feature: Show cargo icon on cargo filter lists. https://github.com/OpenTTD/OpenTTD/pull/11487#pullrequestreview-1760700745
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23:49:38  <peter1138> It be cold
23:49:42  <peter1138> Cold it be
23:55:43  <peter1138[d]> Be it cold
23:56:04  <peter1138[d]> Cold be it

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