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00:00:27 *** elliot[m] has joined #openttd 00:03:52 *** gelignite has quit IRC 00:32:01 *** jact[m] has joined #openttd 00:32:26 *** blikjeham[m] has joined #openttd 00:52:56 *** thomas[m]123456789 has joined #openttd 01:23:12 *** Flygon has joined #openttd 01:53:44 *** vista_narvas[m] has joined #openttd 02:02:47 *** menelaos[m] has joined #openttd 02:08:35 *** HerzogDeXtEr has quit IRC 02:26:03 <_pruple> hmmm... nightlies are not nightlying? 02:34:43 *** Tirili has quit IRC 02:36:54 <Rubidium> they somewhat are, but something vcpkg related is broken for Linux I guess, and that also prevents the other builds from being deployed 03:08:58 *** D-HUND has joined #openttd 03:11:55 <johnfranklin> Do TaI and UK town sets limit population? It seems that the population could not exceed 1000 in very early era 03:12:19 *** debdog has quit IRC 03:13:23 *** emperorjake has joined #openttd 03:13:23 <emperorjake> TaI does, yes 03:19:42 *** Wormnest has quit IRC 03:20:41 <_pruple> the ancient one (that uses modified original TTD graphics) limits towns to a preset size per year. The newer one (with the big coloured block placeholder graphics) limits yearly growth to a configurable percentage. 03:21:22 <_pruple> both only work if they're the only town set loaded, because of course the way they limit growth is by not building any buildings - if another set can build buildings instead, it will. 04:07:33 *** emilyd[m] has joined #openttd 04:33:16 *** keikoz has joined #openttd 04:47:50 *** temeo[m] has joined #openttd 05:34:54 *** imlostlmao[m]1 has joined #openttd 05:43:28 *** keikoz has quit IRC 05:47:42 *** keikoz has joined #openttd 06:44:23 *** shedidthedog[m] has joined #openttd 07:30:07 *** tokai has joined #openttd 07:30:07 *** ChanServ sets mode: +v tokai 07:36:53 *** tokai|noir has quit IRC 07:43:11 <peter1138> Those build actions are above my paygrade :o 07:50:29 <peter1138> Such -2Β°C 07:50:39 <peter1138> locosage, 07:50:40 <peter1138> ,.. 07:50:44 <peter1138> LordAro, am I riding today? 07:51:01 <peter1138> Sorry, stupid keyboard :/ 07:51:50 <_pruple> are you riding today? 07:52:18 <_pruple> the sun's going down and it's dropped below 30 here, so I'm going to the shop 07:56:12 <andythenorth> I am selling christmas trees at the school fair today 07:56:16 <andythenorth> -2 08:01:35 <_pruple> Sounds fair enough 08:03:23 <andythenorth> hmm 08:03:42 <andythenorth> why don't Horse railcars carry pax + mail combined? 08:03:48 <johnfranklin> generation x still in school? π 08:04:11 <andythenorth> does Sunshine have combined pax + mail DMU? 08:05:38 <peter1138[d]> You can't flip them 08:06:30 <emperorjake> andythenorth: They did in Horse 1, iirc 08:06:43 <andythenorth> Sunshine doesn't combine them 08:06:45 <andythenorth> hmm 08:07:36 <dwfreed> andythenorth: security reasons :D 08:07:36 <johnfranklin> andy should be in southern england according to weather forecast 08:08:19 <LordAro> peter1138: nah 08:17:11 *** nielsm has joined #openttd 08:22:28 <_pruple> andythenorth: No it does not (unless you build the metcam as two separate heads and refit one) 08:23:04 <alfagamma7> andythenorth: that's awfully high 08:45:39 <_pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1180429564518871110/St._Preedfield_Transport_1989-03-14.png?ex=657d63b3&is=656aeeb3&hm=f2c4384d745171c9d68fa793f01120e5401d091767234d584c355a6ec0709d4c& 08:45:39 <_pruple> _pruple: building metcam heads separately was added to allow this (somewhat prototypical) formation 08:49:08 <andythenorth> tail loads 08:49:31 <andythenorth> https://www.railcar.co.uk/topic/tail-loads/ 08:50:28 <andythenorth> in "I pretend I'm not a foamer" news, sometimes a single-ended cab car (motor or trailer) was added to an existing formation also 08:54:30 <Eddi|zuHause> <andythenorth> why don't Horse railcars carry pax + mail combined? <-- wasn't there a problem with autoreplace when combining cargos? 08:54:55 <andythenorth> JGR might have fixed that 08:55:04 <andythenorth> I think that was one reason though 08:55:21 <andythenorth> the other is that multi-cargo can only be done with articulated vehicles 08:55:38 <andythenorth> so no depot flip 08:56:02 <andythenorth> and it's unpleasant to compose an 8/8 sprite over a 7/8 + 1/8 articulated vehicle 08:56:12 <Eddi|zuHause> we never developed a spec for articulated flip 08:56:24 <andythenorth> offsets and turning gets more complicated when a sprite extends over an invisible vehicle 08:56:38 <Eddi|zuHause> it's easier to do 1+6+1 08:57:03 <andythenorth> yes, Horse 1 did that 08:57:13 <andythenorth> I imagine....a 0/8 vehicle is out of the question? 08:57:19 <Eddi|zuHause> correct 08:57:25 <andythenorth> length -> null 08:57:38 <_pruple> by the time you've done articulated flipping, you may as well do full reversing of consists π 08:58:07 <_pruple> unless your spec for articulated flipping is "set a flag and let the grf author work it out" 08:58:40 <Eddi|zuHause> _pruple: i think the implementation problem was that you need to go forward and backward through the vehicle chain 09:00:07 <_pruple> yes, but if you worked out reversing the vehicle chain for [these vehicles built as an articulate], you may as well expand it as a feature to apply to the entire train. 09:00:44 <_pruple> I'm not suggesting either would be easy or should be done π 09:01:45 <andythenorth> /me considers a super realistic DMU building thing with variants 09:02:32 <andythenorth> also brake coaches with 50:50 split mail / pax 09:02:56 <andythenorth> or I could finish one of the many many other unfinished projects instead π 09:03:15 <andythenorth> I failed the ADHD clinical screening tests 09:10:17 <Eddi|zuHause> _pruple: i'm definitely suggesting both should be done. but if it were easy, someone would have done it already :) 09:11:16 <johnfranklin> Is sunshine trains in NFO? 09:11:24 <_pruple> yes 09:11:40 <johnfranklin> real man 09:12:22 <johnfranklin> Using PNML to define functions and definitions helps me to save lots of work 09:13:12 <johnfranklin> Although you might think my "GRF mechanics" as "bad features" 09:13:40 <_pruple> newgrf is bad features all the way down 09:13:49 <andythenorth> bad turtles 09:13:59 <andythenorth> https://tenor.com/view/bad-cat-naughty-cats-turtle-gif-23813932 09:14:00 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1180436696400134154/image.png?ex=657d6a57&is=656af557&hm=3b982ae0006477e4a0d44cd00abb07be1ee80429bea3ca9e5a101b16944cac1d& 09:14:18 <andythenorth> johnfranklin: it's a rite of passage 09:14:25 <andythenorth> in future, when you delete all that code, you will be enlightened 09:15:00 <_pruple> yes 09:15:36 <johnfranklin> I am turning 20 in two days:P 09:16:05 <_pruple> or 2 in 20 days? 09:16:41 <johnfranklin> My openttd experience, say, is turning 2 in ~20 days, maybe 09:19:37 <johnfranklin> And for trains I have more hellish things, although it is not as hellish as NFO language... 09:20:28 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1180438325958545438/functions.pnml?ex=657d6bdc&is=656af6dc&hm=54a25563f3ab876d56c8466430932aa8ff40c492655d9b11d592a35decd2dd96& 09:21:59 <johnfranklin> running cost, cargo age period, only attach MU wagons to MUs, MUs can only start with some lengths... 09:22:55 <andythenorth> yes, there is a spec, you must explore it π 09:23:24 <andythenorth> when you are twice as old, you will know why 09:23:40 <_pruple> and at least you're not reducing the hp of the locomotive to simulate the drag of the dynamos on the passenger cars 09:23:53 <_pruple> nobody would be that silly 09:24:41 <andythenorth> I am considering class 31/4 and 37/4 variants for Horse π 09:25:01 <andythenorth> variants mean all BAD FEATURES are now ok? 09:25:06 <andythenorth> because they're just action 0 props? 09:25:25 <_pruple> almost certainly 09:26:02 <johnfranklin> I don't want to use variants... There are some still using pre 13.1 since they only have phones, no PCs 09:26:25 <andythenorth> _pruple: what if we got peter1138 to add a UI for editing props in game? 09:26:29 <_pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1180439837405347880/St._Preedfield_Transport_1991-09-22.png?ex=657d6d44&is=656af844&hm=5168e515182c4310b2677483b30cc161287795510f8736edf4a380c3cdfa823e& 09:26:29 <_pruple> I'm just waiting for the nightlies to work again so I can add more bad features π 09:26:42 <andythenorth> per vehicle type, per vehicle, or both? 09:27:01 <andythenorth> then we can model exact trains 09:27:07 <_pruple> per vehicle, definitely 09:27:15 <andythenorth> some class 37s are faster than others 09:27:20 <_pruple> a full vehicle-customisation mechanic 09:27:26 <andythenorth> hmm 09:27:33 <andythenorth> arbitrary, or grf author sets the ranges? 09:28:03 <_pruple> also per-pixel rgb liveries. paint your wagon. 09:28:06 <andythenorth> different prime mover / alternator / traction motor / control gear / springs / fuel tanks / ballast 09:28:11 <andythenorth> also....gear ratio 09:28:24 <andythenorth> gear ratio is the most essential 09:28:39 <_pruple> greatest feature 09:28:43 <johnfranklin> I think with gear ratio we can potentially get 255^2 vehicles in TTDP 09:28:46 <andythenorth> it's sad that the game doesn't actually model acceleration curves 09:28:59 <andythenorth> TE and HP are not effective proxies for it 09:29:41 <_pruple> if OpenTTD is missing one essential feature, it's accurately modelled, animated wheelslip 09:29:48 <andythenorth> consumable sand? 09:29:58 <andythenorth> sand range, visit depot for refill 09:30:03 <andythenorth> or a sanding tower waypoint 09:30:23 <johnfranklin> Cities Skylines moment 09:30:49 <johnfranklin> Where sands are acquired and used by terraforming 09:31:05 <_pruple> johnfranklin: sounds like a job for gamescript 09:31:27 <andythenorth> aren't they all? 09:31:30 <andythenorth> regearing in GS? 09:34:07 <andythenorth> hmm 09:34:11 <andythenorth> Horse after 1990 09:34:13 <andythenorth> is weird 09:34:17 <andythenorth> for pax stuff 09:34:26 <andythenorth> speeds are very fragmented 09:34:28 <johnfranklin> Horse before 1900 is weird 09:34:35 <andythenorth> it barely exists before 1900 09:35:04 <johnfranklin> Because 60 mph was too fast in 1860 09:35:09 <_pruple> openttd before 1900 is weird 09:35:21 <andythenorth> it is 09:35:23 <andythenorth> I don't do it 09:35:31 <andythenorth> 1905 start is the best start in 1905 09:35:41 <andythenorth> or 1930 09:35:50 <andythenorth> 1930 isn't the best start in 1905 though 09:35:52 <johnfranklin> I always start openttd games in ~1880 09:36:02 <andythenorth> everyone has to make poor choices sometimes π 09:36:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180442294550286356/image.png?ex=657d6f8e&is=656afa8e&hm=6947cca75b76665d47c8cf4f3767cfa24846f488be007d6d73582c89fb433299& 09:36:14 <andythenorth> _pruple: pls discuss vehicle speeds 09:37:12 <emperorjake> class 67 gotta go fast 09:37:38 <johnfranklin> Horse is very good 09:37:44 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180442671186202674/image.png?ex=657d6fe8&is=656afae8&hm=3174622de5c2868e69fb211582e6d76b8cbf03e4415890735c2be3fa2c4a41ed& 09:37:50 <johnfranklin> With "bad features" is better 09:37:58 <andythenorth> all the other generations do 15mph speed increases, except gen 5 -> gen 6 09:38:13 <andythenorth> and there's a boring set of gen 6 mail and pax cars that are boring 09:38:41 <andythenorth> and there's a weird mix of engines available in gen 6, but only 115mph 09:38:52 <johnfranklin> I think speed should not increase linearly? 09:39:01 <andythenorth> and others in gen 5 + gen 6 that are 125mph 09:39:02 <johnfranklin> Say, HST 125 was 1970s thing 09:39:18 <andythenorth> and there's also 140mph in gen 5, with the high speed rail 09:39:29 <johnfranklin> Okay 09:39:41 <andythenorth> so gen 5 -> 120 mph unified 09:39:46 <andythenorth> no gen 6 speed bump 09:39:53 <andythenorth> remove the gen 6 pax + mail cars 09:40:07 <emperorjake> Or go 90-100-110-125 09:40:09 <andythenorth> expand the high speed range 09:40:25 <andythenorth> if you play from 1900 ish on 09:40:35 <johnfranklin> 90-100-110-125, yes, they are "reasonable" speeds 09:40:42 <andythenorth> there's a lot of needed micro-managing yak-shaving in 1930, upgrading trains 09:40:45 <andythenorth> then again in 1960 09:40:49 <andythenorth> then again in 1990 09:41:01 <andythenorth> by 2020, upgrading trains is old news in terms of game development 09:41:06 <_pruple> I guess the optimal upgrade cycle for locomotives is speed / power alternating, rather than both at the same time 09:41:11 <andythenorth> might be 09:41:19 <andythenorth> NARS Horse might work along those lines 09:41:22 <andythenorth> and Hog 09:41:27 <andythenorth> faster -> but not enough power 09:41:29 <_pruple> then once you reach a certain point, freight locomotives (which are limited by wagon speed) just go to power increases 09:41:33 <andythenorth> same speed -> more power 09:41:50 <_pruple> and express locomotives, which have hit the meaningful power limit, just go to speed increases 09:42:03 <andythenorth> gen 6 of Horse is about trying to jam in realistic trains to gameplay 09:42:13 <andythenorth> whereas IRL there's not much stats development 09:42:19 <_pruple> yes 09:43:01 <_pruple> sunshine has the neat trick of not doing 21st century, which avoids that problem π 09:44:37 <johnfranklin> Okay, I should work on my set again 09:45:33 <andythenorth> _pruple: ideal 09:45:43 <andythenorth> maybe with Super Daylength 2 I can do the same 09:45:43 *** virtualrandomnumber has joined #openttd 09:45:46 <andythenorth> 1960s forever 09:46:04 *** virtualrandomnumber has quit IRC 09:47:42 *** HerzogDeXtEr has joined #openttd 09:48:49 <andythenorth> every type of class 37 ever built 09:49:15 <_pruple> every individual loco as a variant 09:49:27 <andythenorth> 309 individual class 37s, and sub-variants for each rebuild they got 09:49:39 <andythenorth> that's it, that's the entire grf 09:49:49 <andythenorth> generated from a spreadsheet 09:49:50 <andythenorth> or GPT 10:01:32 <andythenorth> ok so 120mph Horse from 1990 (gen 5) 10:01:47 <andythenorth> but add more engines that can use high-speed lines, at 140mph 10:22:09 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180453846615605268/image.png?ex=657d7a50&is=656b0550&hm=c02ae59ff3c76e3199c7240b86caecd44e789c0e6f177ce08f3398ad02fd1cdf& 10:22:09 <andythenorth> 120mph class 20 10:22:11 <andythenorth> "probably fine" 11:00:27 <_glx_> _pruple: My fix was supposed to work (it did on my fork when testing) but unfortunately they updated the runner image so vcpkg is broken again 11:08:41 <_pruple> clearly linux is more trouble than its worth π 11:09:15 *** gelignite has joined #openttd 11:17:46 <_glx_> Seems some sdl2 dependency tree modifications are causing it 11:22:00 <_glx_> <https://github.com/microsoft/vcpkg/issues/35311> 13:08:19 *** gelignite has quit IRC 13:09:44 *** gelignite has joined #openttd 13:48:56 <talltyler> New revenue stream everyone, letβs sell playerβs data to Amazon. π (probably not whatβs being suggested here, to be fair) 13:48:56 <talltyler> https://www.reddit.com/r/openttd/s/puk46y2yEb 13:54:57 *** WormnestAndroid has joined #openttd 14:18:36 <peter1138> 'twas cold 14:35:25 <_pruple> 'tweren't it 14:48:33 <DorpsGek> [OpenTTD/team] Norberto327 opened issue #468: [lt_LT] Translator access request https://github.com/OpenTTD/team/issues/468 14:53:16 <andythenorth> can confirm coldness 15:09:20 <peter1138> Well 15:23:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11487: Feature: Show cargo icon on cargo filter lists. https://github.com/OpenTTD/OpenTTD/pull/11487 15:25:10 <peter1138> Such clutter. 15:25:17 <peter1138> Now you need to make sure your cargo icons look nice ;) 15:29:22 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1180531161357893642/image.png?ex=657dc252&is=656b4d52&hm=6167fa021b727ea7e3226fa5d049489acd6945e33d9486a31a9e6db549193209& 15:29:27 <peter1138> Need a bigger monitor for FIRS 5 15:30:42 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1180531494851190924/image.png?ex=657dc2a1&is=656b4da1&hm=7967b98a6128c7b1b8648c277d52f356553383a317eaac8a85a8b1642adc8ce5& 15:30:50 <peter1138> Is that drop down list better than this button list? 15:34:35 <peter1138> Hmm, maybe I could do what andythenorth did and add a More... button. 15:35:22 <peter1138> By default only list the cargo types that have > 0 stations 15:36:19 <talltyler> Almost anything is better than that button list, mostly because the two-letter cargo code is incomprehensible 15:36:31 <rau117> Well... for vanilla I would still choose buttons. Especially if the drop-down list closes if you remove the mouse from its area. 15:38:11 <_jgr_> I'd sort of assumed that the full cargo name would be shown in the tooltip, but testing it now and it isn't 15:38:40 <_jgr_> Other places where cargo abbreviation buttons are used have useful tooltips 15:38:41 <rau117> Hmm... is it possible to make a list in 2 columns? 15:39:09 <peter1138[d]> Adding the name as a tooltip could be done but it still suffers from being a long list of buttons that makes the window very wide. 15:40:09 <peter1138[d]> Multiple columns might be worth trying. 15:44:02 <peter1138> Might benefit the rail/road type toolbars when they are very long too. 15:44:19 <peter1138> s/toolbars/dropdown menus/ 15:48:18 *** WormnestAndroid has quit IRC 15:49:31 <rau117> It would be nice if it were switchable and not βsmartβ. In some cases, several columns will be worse than one, and it is up to the player to decide which cases those will be. 15:50:06 <peter1138> Up-to-the-player seems like a bad UX decision, to be honest. 15:57:27 *** WormnestAndroid has joined #openttd 16:02:29 <emperorjake> talltyler: AXIS changed it to 4 letters but it made that window even wider 16:03:11 <peter1138> lols 16:03:24 <peter1138> I guess the spec never enforced 2 letters :o 16:04:27 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1180539991282176080/image.png?ex=657dca8b&is=656b558b&hm=72562217d244cd80519aa7e6b6a92a5e36a5db944f4a9f702db2e18b0d0c712e& 16:04:27 <emperorjake> It's needed with 64 cargo types 16:05:51 <emperorjake> I suppose I could have them all match the cargolabels but those don't always match the name in game 16:06:13 <peter1138> Well, let's see. 16:07:07 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1180540660269465682/image.png?ex=657dcb2a&is=656b562a&hm=5d15c9927c2b3277ee52130ccb9512d5487622fe51adfa3f9c1c2da4f5bc2869& 16:07:11 <peter1138> No ambiguity. 16:07:53 <peter1138> It's all greyed out because there's no stations in a fresh game ;) 16:08:24 <emperorjake> That makes so much more sense 16:13:43 *** WormnestAndroid has quit IRC 16:13:54 *** WormnestAndroid has joined #openttd 16:19:18 <rau117> peter1138[d]: Is it possible to switch gray cargo even without stations? 16:19:47 <peter1138> Yes. 16:20:28 <peter1138> It's the same grey as used on the main toolbar dropdowns for trains/rvs/ships/aircraft if the company does not have any of that type of vehicle. 16:22:03 *** WormnestAndroid has quit IRC 16:22:40 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1180544573936762991/image.png?ex=657dcecf&is=656b59cf&hm=f33d79b37e0f1779e3243795257b2308e996d32ca851f072eb40c418c11af014& 16:22:43 <peter1138> Might work 16:23:14 *** WormnestAndroid has joined #openttd 17:00:39 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 opened issue #11528: [Bug]: When building a path through an existing one, the path is also laid under bridges https://github.com/OpenTTD/OpenTTD/issues/11528 17:08:58 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #11528: [Bug]: When building a path through an existing one, the path is also laid under bridges https://github.com/OpenTTD/OpenTTD/issues/11528 17:11:11 <peter1138> Mmm, chocolate. 17:11:29 <andythenorth> Good idea 17:12:35 <peter1138> Oh, discord crashed. 17:12:47 <peter1138> It's a web page. Thanks modern SPA... 17:13:14 <peter1138> Presumably it was an opportunity to try to sell something else to me. 17:37:09 <peter1138> Need 210 miles more. 17:44:29 *** WormnestAndroid has quit IRC 17:52:27 *** WormnestAndroid has joined #openttd 17:56:34 *** WormnestAndroid has quit IRC 18:00:16 *** Flygon has quit IRC 18:02:40 <DorpsGek> [OpenTTD/OpenTTD] NicoBR333 opened issue #11529: [Bug?](WIN): KERNEL32.dll Problem that makes OpenTTD stop working https://github.com/OpenTTD/OpenTTD/issues/11529 18:06:39 <LordAro> wow 18:07:09 <peter1138> Vista. 18:07:28 <peter1138> SRW is minimum Windows 7 18:07:48 <peter1138> Not sure what is using that though. 18:14:55 <truebrain> Luckily we don't support Vista anymore .. download an older version π 18:16:10 <peter1138> It's listed on the Download page. 18:16:31 <truebrain> We should remove that π 18:17:01 <truebrain> Vista was EOL in 2012 .. 18:17:29 <truebrain> Most likely also the only person who tried it on Vista in.. 10 years π 18:18:54 <peter1138> <!--This Id value indicates the application supports Windows Vista functionality --> 18:18:57 <peter1138> <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/> 18:19:00 <peter1138> :o 18:20:51 <truebrain> We never update that stuff ... well, when someone reports it is broken I guess 18:26:41 <_glx_> yeah we explicitely drop when needed 18:27:45 *** WormnestAndroid has joined #openttd 18:28:03 <LordAro> would be interesting to know exactly what requires it 18:28:10 <_glx_> and sometime it's not a change in our code but in windows SDK 18:28:10 <LordAro> purely out of interest 18:28:19 <truebrain> If you are really bored π 18:31:13 <LordAro> :p 18:31:20 <peter1138> Just find an old Vista install... 18:37:41 <michi_cc[d]> Usually missing DLL functions are from whenever MS updates the C/C++ runtimes with the VS compiler versions. New VS versions don't usually consider system long out of support anymore. 18:38:27 <truebrain> Rightfully π 18:39:52 *** WormnestAndroid has quit IRC 18:39:53 *** WormnestAndroid has joined #openttd 18:40:55 <_glx_> Documentation even drops not supported versions 18:41:11 *** WormnestAndroid has quit IRC 18:42:39 *** WormnestAndroid has joined #openttd 18:45:09 <peter1138> Hmz 18:46:29 <Eddi|zuHause> i need a tool that i feel should exist but doesn't seem like it does... a disassemble->filter for SSE4 instructions->replace them with alternate code->reassemble tool 19:01:37 <peter1138> Resize drop down semi-working... 19:01:38 *** WormnestAndroid has quit IRC 19:17:15 *** WormnestAndroid has joined #openttd 19:21:19 *** WormnestAndroid has quit IRC 19:21:50 *** WormnestAndroid has joined #openttd 19:38:17 *** WormnestAndroid has quit IRC 19:44:00 *** GroovyNoodle has joined #openttd 19:52:37 *** WormnestAndroid has joined #openttd 19:58:59 *** GroovyNoodle has quit IRC 20:16:58 *** WormnestAndroid has quit IRC 20:25:21 *** Wolf01 has joined #openttd 20:33:01 *** WormnestAndroid has joined #openttd 20:48:47 <peter1138> Well, my thingy doesn't work. 21:01:10 <peter1138> InvalidateWindowData(WC_STATION_LIST, st->index); 21:01:16 <peter1138> Well, that's an old bug :-) 21:01:41 *** Tirili has joined #openttd 21:16:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11530: Fix 67d071d: WC_STATION_LIST should be dirtied by owner, not station index. https://github.com/OpenTTD/OpenTTD/pull/11530 21:17:24 <peter1138> May have been tested by building the first station as the first company? :D 21:19:27 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11530: Fix 67d071d: WC_STATION_LIST should be dirtied by owner, not station index. https://github.com/OpenTTD/OpenTTD/pull/11530#pullrequestreview-1760963727 21:22:14 *** WormnestAndroid has quit IRC 21:25:16 *** WormnestAndroid has joined #openttd 21:29:18 *** WormnestAndroid has quit IRC 21:30:33 *** WormnestAndroid has joined #openttd 21:43:01 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11531: Remove: officially mark Vista as no longer supported https://github.com/OpenTTD/OpenTTD/pull/11531 21:46:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11530: Fix 67d071d: WC_STATION_LIST should be dirtied by owner, not station index. https://github.com/OpenTTD/OpenTTD/pull/11530 21:47:15 <peter1138> Hmm, should changing the station list cargo filter apply to all station list windows, or just the window it was changed in? 21:47:29 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #11529: [Bug?](WIN): KERNEL32.dll Problem that makes OpenTTD stop working https://github.com/OpenTTD/OpenTTD/issues/11529 21:49:00 <peter1138> As an aside, 8192 as buffer size is insane ;) 21:49:20 <truebrain> you can tell me anything! π 21:49:37 <peter1138> I might do a PR to change it. 21:50:07 <truebrain> I also have been thinking we maybe should drop win32 21:50:10 <truebrain> and only publish win64 21:50:54 <peter1138> "Wait for the survey" :o 21:51:13 <peter1138> Do Steam download stats give you a good indicatiohn? 21:51:16 <peter1138> -h 21:51:25 <truebrain> you are not wrong; but I see too many win32 downloads for the amount of actual 32bit Windows installations that should exist π 21:51:40 <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #280: Remove: officially mark Vista as no longer supported https://github.com/OpenTTD/website/pull/280 21:53:03 <truebrain> if Steam is ever going to send me a 2FA code via email, I can check π 21:53:09 <truebrain> but for some reason, those always take FOR EVAH 21:53:20 <peter1138> The Pentium 4 2.8 GHz released in November 2002 was Intel's last desktop 32-bit CPU, apparently. 21:54:00 <truebrain> Steam only supports Windows 7+ 21:54:05 <truebrain> and only Windows 7 has still a 32bit variant 21:54:17 <truebrain> it is 0.06% of the Steam population 21:54:43 <truebrain> https://store.steampowered.com/hwsurvey for source 21:54:44 <peter1138> Hmm, yeah, I guess Intel Atoms are not desktop CPUs and they were made after that... 21:57:02 *** esselfe has joined #openttd 21:57:23 <truebrain> and where Steam mentions that 0.06% of the Windows users have an actual 32bit system 21:57:38 <truebrain> 233 out of the 1067 Windows downloads today were win32.exe 21:58:16 <truebrain> that is such a significant difference, that I suspect many players are on a 32bit version, where they should be on a 64bit version 22:00:47 <peter1138> Hmm "Remove ambivalent functions" 22:00:58 <peter1138> I would've gone with ambiguous I suppose. 22:01:14 <truebrain> you can remove after my PR merges, okay? π 22:01:23 *** gelignite has quit IRC 22:01:39 <truebrain> ugh, openttd.org and Steam are never friends when ti comes to emails .. 22:01:44 <truebrain> takes for ever to get through the greylisting 22:02:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11531: Remove: officially mark Vista as no longer supported https://github.com/OpenTTD/OpenTTD/pull/11531#pullrequestreview-1760978766 22:02:32 <truebrain> cheers π 22:04:08 <truebrain> ugh, another 2FA before I can look into the detailed report of how OpenTTD is doing on Steam .. this will take another 5 minutes π¦ 22:04:44 *** nielsm has quit IRC 22:05:10 <peter1138> Why use standard 2FA when you can invent your own, call it SteamGuard, and award you an achievement for activating it... 22:05:13 <truebrain> ah, here we go .. 1.8M (!) licenses ... 22:05:30 <peter1138> We're generous! 22:05:44 <truebrain> 1.3M lifetime unique users 22:05:57 <peter1138> I bet some people would've paid to have it on Steam :) 22:06:30 <truebrain> we did, yes π 22:06:59 <truebrain> okay, our users, who did respond to the Steam HW survey, report 0 32bit users 22:07:21 <truebrain> owh, there is an "other" category 22:07:34 <truebrain> 0.11%, at best, have 32bit 22:08:16 <truebrain> SteamOS is used by 0.82% π 22:08:37 <truebrain> also 0.11% only has a single CPU core π That group might have overlap π 22:09:15 <truebrain> 0.08% has 4GB or less 22:09:34 <truebrain> 5.7% has 64GB! That is a larger group than I would expect 22:09:52 <truebrain> only 60% is English 22:10:33 <truebrain> everyone has SSE2 and SSE3, 99.7% has SSSE3, and 99.5% SSE4.1 π 22:11:37 <truebrain> anyway, too many people than realistic download win32 .. and we autoselect win64 when we detect it. So either our detection is bad, or people are silly π 22:11:40 <Eddi|zuHause> i'm 0.5% then 22:11:43 <peter1138> 0.5% is Eddi 22:11:45 <peter1138> Heh 22:11:53 <truebrain> but, as long as Windows 7 isn't EoL (almost!), we might as well keep win32 22:11:55 <truebrain> one more year π 22:12:30 <Eddi|zuHause> when has windows being EoL ever stopped anyone? 22:12:51 <truebrain> (well, Windows 7 is already EoL ofc, but they now also announced that they wouldn't focus on it anymore for things like MSVC) 22:12:54 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11531: Remove: officially mark Vista as no longer supported https://github.com/OpenTTD/OpenTTD/pull/11531 22:12:57 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #11529: [Bug?](WIN): KERNEL32.dll Problem that makes OpenTTD stop working https://github.com/OpenTTD/OpenTTD/issues/11529 22:13:12 <peter1138> If that many people are playing on win32, it seems to mean it does at least still work (unlike Vista) 22:13:22 <truebrain> true true 22:13:31 <truebrain> and we are not likely to grow over 2GB of RAM 22:13:36 <truebrain> but still .. it is weird 22:13:53 <truebrain> anyway, also quick approval for https://github.com/OpenTTD/website/pull/280 and Vista is done π 22:15:13 <peter1138> Over 2GB? I could try :D 22:19:26 <truebrain> No quick approval? π 22:21:46 <DorpsGek> [OpenTTD/website] 2TallTyler approved pull request #280: Remove: officially mark Vista as no longer supported https://github.com/OpenTTD/website/pull/280#pullrequestreview-1760980389 22:21:49 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #280: Remove: officially mark Vista as no longer supported https://github.com/OpenTTD/website/pull/280 22:21:52 <talltyler> sneaky sneaky 22:22:14 <truebrain> Cheers π 22:22:30 <truebrain> Pretty sure this was not the result the bug reporter was hoping for.... π 22:24:17 <peter1138> Plague 22:29:52 <peter1138> How did we manage to make a gui filtering system, that uses global vars? 22:29:52 *** WormnestAndroid has quit IRC 22:30:15 <Eddi|zuHause> hysterical raisins 22:31:31 *** WormnestAndroid has joined #openttd 22:32:23 <truebrain> That is how we rollllllll baby 22:32:52 <peter1138> :-) 22:33:18 <peter1138> Well :) 22:33:39 <peter1138> Lots of red in my VS Code, but I think that's because it's given up updating. 22:38:26 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #11528: [Bug]: When building a path through an existing one, the path is also laid under bridges https://github.com/OpenTTD/OpenTTD/issues/11528 22:39:33 *** WormnestAndroid has quit IRC 22:40:31 *** WormnestAndroid has joined #openttd 22:42:09 <peter1138> Okay, tempted to believe it's easier to just make all station list windows have the same filter and just update them all at the same time. Seems bad. 22:42:23 <peter1138> Like each window has its own filter but really it's the same :p 22:56:53 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #11528: [Bug]: When building a path through an existing one, the path is also laid under bridges https://github.com/OpenTTD/OpenTTD/issues/11528 22:59:33 *** WormnestAndroid has quit IRC 22:59:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11528: [Bug]: When building a path through an existing one, the path is also laid under bridges https://github.com/OpenTTD/OpenTTD/issues/11528 23:00:04 *** WormnestAndroid has joined #openttd 23:04:19 *** WormnestAndroid has quit IRC 23:11:39 *** WormnestAndroid has joined #openttd 23:13:42 *** Wolf01 has quit IRC 23:16:44 *** keikoz has quit IRC 23:23:23 *** WormnestAndroid has quit IRC 23:24:49 *** WormnestAndroid has joined #openttd 23:24:58 *** HerzogDeXtEr has quit IRC